Presentation

From the conception to the production of all related media and printed matter (posters, books, newspapers and magazines), including the experimentation of digital media, digital publishing and motion design, this programme targets students wishing to master the tools and languages inherent in graphic design. Prospective, pragmatic and experimental, this Bachelor course is provided in the framework of the Visual Communication Department, which concurrently offers crossover courses and projects enabling students to acquire multidisciplinary skills (photography, interaction design, film). 

Through courses and workshops provided by major figures on the Swiss and international scene, the students apprehend the various fields of graphic design such as editorial design, typography, illustration, or brand identity and art direction. Involvement in exhibitions, publications or assignments commissioned by institutions provides an actual immersion into the professional world. The students also benefit from a wide range of theoretical courses and conferences on the ECAL premises. 

The skills and projects acquired throughout the curriculum serve to produce a portfolio of the highest professional standards. Whether they aim to become graphic designer, typographer or art director, either self-employed or working for a company, students who train at ECAL have a wide range of opportunities to choose from when they complete their CV. If they so wish they may also pursue in their chosen discipline by doing the Master Type Design at ECAL or an equivalent programme in another institution.

Language

French

Qualification issued

Bachelor of Arts HES-SO in Visual Communication, major in Graphic Design

Yearly fees (materials included)

Fees detail

Credits

180 ECTS

Length

6 semesters

Useful links

Admissions Contact

Infrastructures

Open space BA Visual Communication Digital Printshop Technology Center

Learning Objectives

First year
Workshop with Vincent Devaud
Workshop with NORM
Workshop with Ronny Hunger

1/3

  • Acquire the basics of editorial design through the articulation of sequenced content and the creation of a simple printed editorial object.

  • Learn about typographic forms by sketching the skeleton of an alphabet.

  • Define the graphic elements that represent a visual identity on various communication media.

  • Articulate and arrange content on a website.

  • Design non-photographic images by addressing production and printing technique issues.

  • Immerse yourself in cross-disciplinary courses in Photography, Media & Interaction Design, 2D/3D Video Sequence (Cinema 4D, After Effects, Premiere).

  • Acquire background knowledge via courses in theory (History of Art, Photography, Film, Digital Culture, Industrial Design, Graphic Design, Contemporary Photography, Exhibitions and Publications).

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects

Second year
Workshop with Roosje Klap
Workshop with Atlas Studio

1/2

  • Design a complex printed editorial object both formally and conceptually.
  • Get used to typographic design by acquiring technical and stylistic mastery of type design.

  • Design media and graphic content linked to a project developed for one or more digital media (html, CSS).

  • Represent and make recognisable a visual identity (institution, event, brand) on various communication media.

  • Synthesise and graphically process information or data.

  • Set fluid graphics systems in motion.

  • Broaden your horizons through practical cross-disciplinary courses within a sequence (videoclip or VR) or editing project (of your choice) in collaboration with Graphic Design and Media & Interaction Design students.

  • Enhance your knowledge through theory courses.

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects. 

Third year
Diploma Jury
Workshop with Syndicat

1/2

  • Design, produce and carry out a complex editorial project in a specific context.

  • Define, design and carry out a communication campaign aimed at a specific audience.

  • Develop a highly-complex font (title or text).

  • Create a graphic language based on visual research and experimentation with production tools.

  • Immerse yourself in cross-disciplinary courses to refine your collaborative skills in a transdisciplinary project.

  • Broaden your knowledge with theory courses.

  • Write a dissertation based on the knowledge acquired during the course of study.

  • Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.

  • Put into practice the know-how acquired in a graduation work and a portfolio, which will serve as a business card to integrate into the labour market quickly or continue your studies on an MA course.

Projects

This section contains a selection of emblematic or recent projects related to the disciplines taught in the Bachelor's degree.
See all projects

Semester Projects

Type Design BA3 – S1 25–26

GRAPHIC DESIGN

Type Design BA3 – S1 25–26

with Aurèle Sack

The third-year students had to develop a typeface and digitize it.

Image Creation BA3 – S1 25–26

GRAPHIC DESIGN

Image Creation BA3 – S1 25–26

with Guy Meldem

Third-year students had to produce an edition over half a semester, discovering as their subject an event that appeared in the newspaper on the date of the first lesson.

Editorial Design BA3 – S1 25–26

GRAPHIC DESIGN

Editorial Design BA3 – S1 25–26

with Jonathan Hares

Third-year students had to produce an edition over half a semester, discovering as their subject an event that appeared in the newspaper on the date of the first lesson.

Visual Identity BA3 – S1 25–26

GRAPHIC DESIGN

Visual Identity BA3 – S1 25–26

with Gilles Gavillet

Through the lens of visual identity, this project explores issues related to graphic language and art direction. Each stage of the project examines a different aspect of visual identity development: research, concept, visual language, design, and communication.

Editorial Design – BA2 S1 2025

GRAPHIC DESIGN

Editorial Design – BA2 S1 2025

with Diego Bontognali

As part of this editorial design course, students developed a research-based project focused on the selection and design of texts around a shared theme. Based on a curated set of sources, each project presents two editions with identical content, produced in both a large and a small format.

Visual Identity – BA2 S1 2025

GRAPHIC DESIGN

Visual Identity – BA2 S1 2025

with Adeline Mollard

As part of the visual identity course led by Adeline Mollard, students developed a visual identity starting from a randomly selected business card. By appropriating one of its graphic elements and its title, each project offers a unique interpretation. The identity is then expanded across a range of formats, from business cards to F4 posters, including posters, flyers, business cards, and an animated poster.

Contextual Design – BA2 S1 2025

GRAPHIC DESIGN

Contextual Design – BA2 S1 2025

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

Type Design  BA2 – S1 2025

GRAPHIC DESIGN

Type Design BA2 – S1 2025

with Aurèle Sack

Second-year students were required to manually develop the lowercase letters of two typefaces.

Type Design - BA1 S1 2025-2026

GRAPHIC DESIGN

Type Design - BA1 S1 2025-2026

with Robert Huber

First-year students were invited to manually sketch the typographic skeleton of lowercase alphabet letters. The objective was to maintain the proportions, curves, and characteristic axes of each letter while paying close attention to visual coherence and consistency in the drawing.

Editorial Design - Great Expectations - BA1 S1 2025-2026

GRAPHIC DESIGN

Editorial Design - Great Expectations - BA1 S1 2025-2026

with Harry Bloch

During the editorial design course with Harry Bloch, the first-year students each laid out a chapter of Charles Dickens' Great Expectations. A final edition compiling all the chapters was produced for the occasion.

Visual Identity - Cut & Paste  - BA1 S1 2025-2026)

GRAPHIC DESIGN

Visual Identity - Cut & Paste - BA1 S1 2025-2026)

with Adeline Mollard

During the visual identity course, the 1st year of the Graphic Design bachelor had to carry out a poster project from a random event. They had to define their own visual system and explored a search for hand-made typographic posters. The visual identity of the event was developed through a poster and a flyer, accompanied by a research notebook grouping their entire creative process.

Création d'image - Double Reading - BA1 2025-2026

GRAPHIC DESIGN

Création d'image - Double Reading - BA1 2025-2026

with Guy Meldem

First-year students were invited to design a 16-page publication. By experimenting with duotone through various printing techniques, they structured a dual reading experience dependent on the printed colors.

Workshops

Rationality/Expressivness - Carnal Verona Workshop

GRAPHIC DESIGN

Rationality/Expressivness - Carnal Verona Workshop

with Yanis Carnal, Raphaël Verona

The Swiss style, also known as the International Style, established itself as the symbol of a radical approach to graphic design and typography. It embodies an ideal of efficiency and rationality. Omnipresent more than half a century after its emergence, does it still hold the same relevance today? What is its influence on our imaginations and our practice? Doesn't Switzerland have other facets through which to communicate, and what new graphic and typographic languages ​​could represent them?

ECAL Light House

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

ECAL Light House

with Jean-Vincent Simonet, Léonard Guyot, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner

During a week of collaborative work, first-year students in the Visual Communication department at ECAL were given the ambitious task of creating a complete audiovisual experience, designing a light and sound architecture based solely on five original musical compositions. Using a central totem-like screen installation and projections on the surrounding walls, enhanced with lasers, they created a visual environment, broadcast in real time, which was presented as a performance to the public at the end of the week. The aim was to construct a universe capable of fully utilizing the space and the various stage elements, inviting the audience to move around and experience the live performance in its entirety. Five cross-functional creative groups, each with a different sound base, were supervised by Jean-Vincent Simonet and Léonard Guyot to produce images and test them throughout the week on the device, which was developed, set up and operated by a sixth group under the supervision of Florian Pittet, Matthieu Minguet and Achille Masson.

GEOFF HAN – WORK AND TURN

GRAPHIC DESIGN

GEOFF HAN – WORK AND TURN

by Leandra Adler, Cansu Celen, Layana Comte, Anaïs Dermont, Camille Genoud, Eve Gremaud, Eloïse Guillod, Mathis Harmant, Marie Hintzy, Matteo Lucca, Maxime Manera, Gaëtan Mauclair, Mathys Mauron, Emma Morisseau, Sara Pedersoli, Lucie Pittet, Hélène Prongué, Leonardo Mariucci, Alice Refachinho, Justine Renevey, Gaspard Schlatter, Laura Simons, Vu Toni Thien Duc, Maïa Yassin, Jonas Zesiger

In November 2025, 27 ECAL students took part in Work and Turn, a workshop led by Geoff Han exploring the theme of labor and the often overlooked work that sustains the school. Located in a former IRIL knitwear factory in the industrial area of Renens, ECAL occupies a vast building whose daily functioning depends on many visible and invisible forms of labor. Over five days, students worked in small teams to produce a collective 96-page pocket-sized publication. Each pair created an 8-page photographic visual essay focusing on a specific aspect of labor at ECAL. Rather than relying on traditional portraits, the projects explored more poetic and indirect ways of documenting traces of work through spaces, gestures, materials, and infrastructures. The entire publication was manually printed on an offset press by the students themselves, in either black or red and black. The printing process was a central part of the workshop: participants prepared the plates, set up the press, and ran the prints. This hands-on production process echoed the theme of labor explored throughout the publication.

Workshop NORM - A Shape in a Shape

GRAPHIC DESIGN

Workshop NORM - A Shape in a Shape

with Dimitri Bruni (NORM), Manuel Krebs (NORM)

How can graphic design be promoted by demonstrating its fundamentals? Led by the studio NORM for first-year students, this workshop aims to highlight ECAL’s Graphic Design programme through the didactic lens of elementary instruction. Each day, students were assigned a global theme (A – Words, B – Images, C – Graphics, D – Drawings), along with a series of simple questions. By combining this input, they produced three collaborative double-sided posters, intended to be offset-printed for ECAL’s Open Days. Each poster features its own duotone combination and folds into a booklet. This project emphasizes how the combinatory potential of simple elements can become a powerful tool in graphic design, while underlining the importance of process in creation.

ALICE FRANCHETTI WORKSHOP – RICHARD NEUTRA

GRAPHIC DESIGN

ALICE FRANCHETTI WORKSHOP – RICHARD NEUTRA

with Alice Franchetti

During this workshop, each student was tasked with designing a poster inspired by the architectural legacy of Richard Neutra. Drawing from his modernist philosophy and formal principles — clean lines, transparency, strict geometry, and integration with the landscape — each student visually reinterpreted Neutra’s ideas within a 2D graphic format.

ECAL Night Live

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

ECAL Night Live

with Vincent Veillon, Paul Walther, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner

During an intensive week, first-year students from the Visual Communication department at ECAL had the opportunity to create and produce the first edition of ECAL Night Live. The goal was to design a show inspired by satirical television formats. Divided into multidisciplinary teams—including students from the Bachelor programs in Graphic Design, Media & Interaction Design, and Photography—they collaborated to create all the content, set design, and visual identity of the show, delivering a fully homemade project in record time. The main theme revolved around self-mockery, targeting the visual communication professions, students, and the institution itself, with a subtle touch of current events. This project was supervised by Vincent Veillon and Paul Walther, directors of the RTS show 52 Minutes, as well as Florian Pittet, a digital scenography expert who guided the creation of the show's set design.

SYNC SCREEN

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

SYNC SCREEN

with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli

For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.

Workshop Jiri Oplatek

GRAPHIC DESIGN

Workshop Jiri Oplatek

by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González

An Ode to the Poster 80 Attributes 80 Fonts 80 Posters During this week, the second year students had to create 80 posters, i.e. 4 posters per person. Based on a list of defined attributes, they had to create typography and concepts around them.

Workshop Hélas Studio – 2024

GRAPHIC DESIGN

Workshop Hélas Studio – 2024

with Eilean Friis-Lund, Alice Vodoz

Mise en scène An exercise centered around the poster format with a typographic approach. The goal is to convey the atmosphere of a film through lettering by graphically staging the text.

Retinaa workshop

GRAPHIC DESIGN

Retinaa workshop

by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González, Vladislav Tschumi

During this week, the students had to create Obi Strip, a strip of paper surrounding the cover of a vinyl. A visible layer representing the world of their vinyl and an invisible layer creating a security raster. The result was screen-printed, using visible ink and UV ink for the security design.

Colour Typologies

GRAPHIC DESIGN

Colour Typologies

by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González, Vladislav Tschumi

Workshop Atelier Brenda During this week, the students created posters based on Ken Nordine's music album "Color".

Paisajes Políticos

GRAPHIC DESIGN

Paisajes Políticos

with Angelo Benedetto, Diego Bontognali, Nicole Udry

Paisajes Políticos Summer University November 2022 During their trip, the students met several artists/designers and visited different cultural places such as Suizspacio, Pablo Suazo, Ciudad Abierta, Universidad Publica, Gam, Naranja Publicaciones, Tipo Movil.

Diploma projects

Eliott Mouissat – Face Z

GRAPHIC DESIGN

Eliott Mouissat – Face Z

by Eliott Mouissat

Face Z is a publication dedicated to the festival of the same name, which is committed to musical discovery and showcasing emerging artists. Drawing on archives, interviews, and testimonials, this publication seeks to capture the festival's identity and the values that underpin it: horizontality, exchange, and openness to the diversity of musical practices. The project also relies on a handmade production process using an old Riso printer, whose technical limitations defined the layout. Conceived as an evolving archive, this publication preserves a record of the history, memories, and relationships that have shaped Face Z.

Mattias Koskinen – SKRÅ - Mind in Finland

GRAPHIC DESIGN

Mattias Koskinen – SKRÅ - Mind in Finland

by Mattias Koskinen

SKRÅ is a clothing brand that draws its inspiration directly from Finland. Designed to reveal what others may not perceive, it opens new paths for exploration. The term Skrå comes from the Swedish language means something oblique or inclined. This first pre-capsule collection, "Mind in Finland", aims to showcase the very essence of the brand. The collection sets aside conventional codes to present a new perspective. It embraces opacity, textures, organic silhouettes, and elongated forms, elements that emerge when landscapes are immersed in light and the shadows it creates. These are the principles that run throughout this work, shaping both the identity and the common thread of the collection.

Léa Verboux – In Other Words

GRAPHIC DESIGN

Léa Verboux – In Other Words

by Léa Verboux

Thirteen million works published for free, without publishers or institutional recognition, yet read and rewritten by millions of readers. In Other Words is an anthology dedicated to fanfiction, documenting this practice in its various aspects: its codes, its communities, and the sheer volume of work circulating online. This publication also gathers texts that bear witness to the freedom offered by this parallel literature, where existing works become material to be transformed, extended, corrected, or reinterpreted. By confronting the codes of the traditional book with those of digital culture, In Other Words questions the boundaries between original work and rewriting, and proposes to offer it legitimacy, space, as well as a tangible form.

Gabriel Polgar – Tenir la rue, imprimer la rue

GRAPHIC DESIGN

Gabriel Polgar – Tenir la rue, imprimer la rue

by Gabriel Polgar

In a context marked by the erosion of social rights and the resurgence of far-right discourse, demonstrations are spaces where voices come together and grow stronger. From these gatherings emerges a rare collective energy: words are set free, solidarity is reinforced, and a shared momentum takes hold. Yet this force often fades and disappears far too quickly. Through a web-based design tool grounded in randomness, Tenir la rue, imprimer la rue aims to capture and extend these moments into everyday life. Using collectively gathered and contributed content, this project allows anyone to compose and print their own poster in the street.

Amélie Matthey – révolte urgence, douceur collective

GRAPHIC DESIGN

Amélie Matthey – révolte urgence, douceur collective

by Amélie Matthey

“Revolt Urgency, Collective Warmth” is a manifesto. Printed in a run of 140 copies. Printed exclusively on recycled paper. Printed using donated printing credits. Printed using manual offset printing. Printed using lithography. Printed through resourcefulness and ingenuity. The Pirate Manifesto. Pirate because we must act. Pirate because we must keep telling stories. Pirate as political inspiration. Pirate because, whether it's a massive firestorm or small fires, it will be a revolution. Pirate as living legends of how societies could be organized differently. Pirate as freedom for everyone. Pirate because it's no longer “knock, knock, knock, who's there?” but “knock, knock, knock, we're here.” Pirate is a message in a bottle.

Nadia Laprés – Partysound

GRAPHIC DESIGN

Nadia Laprés – Partysound

by Nadia Laprés

Partysound is a musical game designed for children. Using cards placed on a table, participants build a score that is performed collectively while moving around it. Three colours correspond to three sound sources: hands, percussion, and voice. Each player is assigned a colour and performs the corresponding symbols as they appear in the score. The music emerges through alternating actions and active listening. Presented in a box containing several game scenarios to help discovering the rules, the project encourages experimentation and the pleasure of being and making music together. Developed from a reflection on the methods of musical education, Partysound offers a freer and more accessible way of approaching music.

David Zwicker – Typeable Images

GRAPHIC DESIGN

David Zwicker – Typeable Images

by David Zwicker

What happens when a typeface steps outside the boundaries of the vector? Typeable Images is a type design and research project that explores this question through emoji font technology, a medium that allows typefaces to be built from pixels rather than paths. Across analog and digital processes, the project reinterprets a single typeface through distinct artistic styles, from analog to digital reproduction, producing image-based fonts that can be typed, combined and overlaid. Typeable Images offers a new human-machine interaction, as well as a new dimension for type design.

Arnaud Wenger – How You Read, How You Know

GRAPHIC DESIGN

Arnaud Wenger – How You Read, How You Know

by Arnaud Wenger

How You Read, How You Know is an investigation into the invisible architecture of information. When a wildfire burns, the facts are the same: the acres, the winds, the lives displaced. But the story told about it is never quite the same. It shifts depending on who is writing, where they are writing from, and who they imagine is reading. This project takes two fire events, the Los Angeles wildfires of January 2025 and the Corbières fires of August 2025 im Switzerland, and follows how four newspapers made sense of each of them.

Korakot Unasit – Close stranger

GRAPHIC DESIGN

Korakot Unasit – Close stranger

by Korakot Unasit

It all starts with a friendship born by chance, through moments shared in virtual spaces. Without ever meeting physically, a relationship took shape. This paradox raises a question: what does it truly mean to be present for someone? From this experience comes Close Stranger, a moving image project rooted in the world of video games that explores how a bond can evolve in a dematerialized environment, where presence defines itself differently. The teaser gives form to these immaterial ties that inhabit a shared world, but are never fully accessible to one another.

Adam Saragoussi – La Soupe

GRAPHIC DESIGN

Adam Saragoussi – La Soupe

by Adam Saragoussi

How can new narrative mechanics emerge in comics? La Soupe follows the surreal journey of Clarence and Ludwig in their quest toward the Nucleus of the world. Although they share the same pages, the two characters evolve within distinct parallel realities, each associated with a different printing layer. Developed as a space for narrative exploration, the project investigates the possibilities offered by the coexistence of multiple stories and multiple levels of reading within a single page. The images, combining hand-drawn elements with 3D-set designs, build a universe oscillating between science fiction and dreamlike imagery. Entirely printed in risograph, La Soupe deploys various narrative devices in which realities intersect, contaminate one another, and evolve throughout the story.

Joanna Metz – Galerie Nationale

GRAPHIC DESIGN

Joanna Metz – Galerie Nationale

by Joanna Metz

Galerie Nationale offers a glimpse of the young photographic scene in Dakar. In collaboration with a team of Senegalese photographers, the artist organised the exhibition Li Nu Boole, What connects us, which culminated in an opening in May, 2026 at the National Gallery in Dakar. This book documents the preparation of the event, the environment, the artists and their artworks, as well as the spectators taking part as actors during the opening. Through conversations and texts, the artists share their journeys, their visions of what connects us, as well as their reactions to the project. Throughout this project, the artist took on the roles of artistic director, curator, and graphic designer, while living an artistic and human experience in the country of her childhood.

Darina Komm – Threads

GRAPHIC DESIGN

Darina Komm – Threads

by Darina Komm

For centuries, the knowledge of embroidery was passed down among women, gradually becoming a tradition and an integral part of culture. Threads reflects a contemporary perspective, exploring embroidery as a form of visual communication. Here, ornaments treated as a structured language — one that carries ideas of protection, identity, and conection. Rooted in the traditions of Central Ukraine between late 19th and early 20th centuries, Threads combines research with interpretation, offering not only historical insight but also a personal attempt to reconnect with cultural memory through photography, pattern, and storytelling.

Program

This section lists the detailed modules and courses for each semester of the programme.

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6

Graphic design practice and techniques I
8 ECTS
  • Editorial Design I
  • Image Making I
  • Type Design I
  • Visual Identity I
Theory I
6 ECTS
  • History of Art (opt.)
  • History of Photography (opt.)
  • History of Cinema (opt.)
  • History of Video Games
  • Introduction to the critical history of graphic design 
Transversal Skills I
6 ECTS
  • Graphic design

  • Photography
  • Interaction Design
  • 2D / 3D Sequence
Project Week I
6 ECTS
  • Conception
  • Creation
Graphic design practice and techniques II
10 ECTS
  • Screen Design I
  • Image Making II
  • Type Design II
  • Visual Identity II

 

Theory II
6 ECTS
  • History of Art (opt.)
  • History of Graphic Design
  • History of Industrial Design
  • History of Ideas
  • Introduction to the critical history of graphic design 
Transversal Skills II
10 ECTS
  • Graphic design

  • Photography
  • Interaction Design
  • 2D / 3D Sequence
Project Week II
4 ECTS
  • Conception
  • Creation
  • Collaboration
Graphic design practice and techniques III
12 ECTS
  • Screen Design II / Editorial Design II
  • Information Design I
  • Type Design III
  • Visual Identity III / Graphic Design in Context I
Theory III
6 ECTS
  • Information & Communication
  • Global Visions
  • History of Graphic Design Seminars
Transversal Skills III
6 ECTS
  • VR Sequence

  • Book Design 
Project Week III
6 ECTS
  • Motion Design
  • Creation
Graphic design practice and techniques IV
12 ECTS
  • Screen Design II / Editorial Design II
  • Information Design II
  • Type Design IV
  • Visual Identity III / Graphic Design in Context I
Theory IV
6 ECTS
  • Information & Communication
  • Global Visions
  • History of Graphic Design Seminars
  • Introduction to the Thesis
Transversal Skills IV
6 ECTS
  • Clip Sequence

  • Magazine Design

Project Week IV
6 ECTS
  • Motion Design
  • Creation

 

Graphic design practice and techniques V
12 ECTS
  • Editorial Design Project
  • Communication Project
Graphic design practice and techniques VI
6 ECTS
  • Type Design Project
  • Creation Project
Theory V
6 ECTS
  • Thesis
Transversal Skills V
6 ECTS
  • Service Design
Diploma Studio
6 ECTS
Theory VI
6 ECTS
Diploma Jury
18 ECTS
Find all the programme documents below

Alumni

Ariane Delahaye
Alice Franchetti
Clément Gicquel
Matthieu Huegi
Sylvan Lanz
David Loy
Alice Vodoz
Career Opportunities

Graphic designer, Motion designer, Art director, Creative director, Publisher, Illustrator, Type designer, Web designer, Teacher…

Other alumni

Chaumont & Zaerpour, Clemens Piontek, Eilean Friis-Lund & Alice Vodoz Emmanuel, Crivelli (Dual Room), Eurostandard, Guillaume Chuard, Hugo Hoppmann, Ian Party, Jan Abellan (ARI), Louisa Gagliardi, Mads Freund Brunse, Marietta Eugster, Mateo Broillet, Mathias Clottu, Mathieu Meyer, Maximage, Maxime Büchi, Melina Wilson (A-Language), Nadja Zimmermann (NASK), Nazareno Crea (ABC ETC), Noémie Gygax, Olga Prader, Régis Tosetti, Teo Schifferli, Thibault Brevet (AATB), Vincent Devaud...

Staff

Heads of department

Visual Communication Department
Vincent Jacquier

Bachelor Graphic Design
Angelo Benedetto

Coordination

Artistic assistant
Julien Gurtner

Assistants
Achille Masson
Antonin Ricou
Elodie Anglade
Louis Roh

Technology Center
Jamy Herrmann
Matthieu Minguet
Vincent Jacquier

Professors

Angelo Benedetto
Aurèle Sack
Diego Bontognali
Gilles Gavillet
Guy Meldem
Harry Bloch
Nicole Udry

Multidisciplinary fields professors

Antonio Albanese
Anouk Schneider
Calypso Mahieu
Claus Gunti
Joël Vacheron
Pauline Saglio
Vincent Jacquier
Violène Pont

Lecturers

Adeline Mollard
Alexandru Balgiù
Angelo Cirimele
Catherine Leutenegger
Chi-­Long Trieu
Elodie Anglade
Giliane Cachin
Jonas Berthod
Jonathan Hares
Karen Schmutz
Laurence Salmon
Léonard Guyot
Lionel Tardy
Mehdi Derfoufi
Mélanie Boissonneau
Mélanie Courtinat
Olivia Schenker
Pierre Doze
Robert Huber
Sami Benhadj
Sébastien Agnetti

Visiting lecturers

Atlas Studio
Brian Roettinger
Daniel Maarleveld
Eurostandard
Félicité Landrivon
Helmo
Ines Cox
Irene Vlachou
Jean-Vincent Simonet
Jessica In
Klap Roosje
Lamm & Kirch
Lineto
Marietta Eugster
Norm
Raphaël Garnier
Ronny Hunger
Sandra Kassenaar
Sebastian Strappazzon
Stephanie Specht
Syndicat
Vincent Devaud
Yehwan Song