Bastien Girschig – Wimbi
Wimbi is a riddle game based on a peculiar interaction: Instead of touching the screen as usual, the player uses the table as an input to create the waves he needs to unlock the targets. As the levels rise, he will have to be more and more precise, and make good use of chain reactions, bounding, and clipping of the waves.
This project gave me the opportunity to work on a combination of real and virtual spaces, allowing the game to extend beyond the simple screen, to create richer interactions.
- Very good