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Type

Course

Know-how

Years

2015 2015
List of tropical cyclones

GRAPHIC DESIGN

List of tropical cyclones

with Angelo Benedetto, Gilles Gavillet, Jonathan Hares

Make an edition with the list of names of tropical cyclones.

Event

GRAPHIC DESIGN

Event

with Aurèle Sack

The students had to choose an event and make an editorial project.

Machimage

GRAPHIC DESIGN

Machimage

with Guy Meldem

Realization of a machine to create images.

Edition

GRAPHIC DESIGN

Edition

with Harry Bloch

Creating a edition about a country based only on 100 images.

Confession of Lance Armstrong

GRAPHIC DESIGN

Confession of Lance Armstrong

with Angelo Benedetto, Gilles Gavillet, Jonathan Hares

Creation of an edition from the interview between Lance Armstrong and Oprah Winfrey.

Communication of an architectural object

GRAPHIC DESIGN

Communication of an architectural object

with Nicole Udry

A la rue (Buenos Aires Summer University)

GRAPHIC DESIGN

A la rue (Buenos Aires Summer University)

with Jonas Wandeler

Realization of an editorial object which traces the excesses of different groups of students in the avenues of Buenos Aires, according to an alternative method of navigation (set of criteria).

UNESCO

GRAPHIC DESIGN

UNESCO

with Diego Bontognali, Ian Party, Nicole Udry

Promotional communication of 11 Swiss goods world heritage of UNESCO.

Summer University Rio de Janeiro

PHOTOGRAPHY

Summer University Rio de Janeiro

Egoportrait

PHOTOGRAPHY

Egoportrait

by 2 BAPH

Instagram account creation ThinkingOnlyOfOneself

DNA

INDUSTRIAL DESIGN

DNA

with Pauline Deltour

For the DNA project, the students of 1st year Bachelor Industrial Design had to design an handle which look like them personality and them value. The goal was to make this object singular and different from all the other projects.

PHOTOGRAPHY

with Viktoria Binschtok

Hashtags: #myneedlessitem #perfectday #measananimal #yellowsecret #wtf/bw

Still Digital

INDUSTRIAL DESIGN

Still Digital

with Maik Bluhm, Sebastian Gerbert, Elisabeth Schulze

During this workshop week, the students of 3rd year Bachelor Industrial Design have aimed to create one digital still life by using 3D modeling software and 3D rendering software. Each still life includes one flower and one vase. The students reinterpreted this constraint and freely explored all the possibilities of shepes, materials, arragement of objects anduse of light.

Summer University Buenos Aires

GRAPHIC DESIGN

Summer University Buenos Aires

with Diego Bontognali, Jonas Wandeler, Angelo Benedetto

Choli Cholie, Book and workshop with Walter Pfeiffer and RVB BOOKS

PHOTOGRAPHY

Choli Cholie, Book and workshop with Walter Pfeiffer and RVB BOOKS

Abstract Magazines From Elsewhere

GRAPHIC DESIGN

Abstract Magazines From Elsewhere

with Manuel Krebs (NORM), Dimitri Bruni (NORM)

Construire un feu

FINE ARTS

Construire un feu

with Denis Savary

Une exposition réalisée par les étudiants de troisième année Bachelor Arts Visuels, dans le cadre du cours de Denis Savary. A partir du titre d’une nouvelle de Jack London*, proposer aux étudiants d’envisager leur pratique artistique comme une sorte de géographie. Les inciter à explorer cette  région  à la manière d’un trappeur ou d’un touriste éclairé afin d’élargir et de diversifier leurs champs de connaissance et tenter ainsi de les aider à mieux percevoir les contours nécessairement mouvants de leur  territoire.  Pour cette exposition, les étudiants ont été invités à envisager leurs productions artistiques comme des feux, des dispositifs d’allumages. Ceci afin de tenter de s’approcher le plus possible des choses qui les animent. L’étincelle étant nécessaire à tout engagement. « Construire un feu » c’est poser la question du foyer. « Construire un feu » c’est l’idée de la lanterne magique. « Construire un feu » c’est les notions de chaud/froid. « Construire un feu » c’est la question de la destruction, de l’autodafé. « Construire un feu » c’est être prêt à envisager la suite. *Jack London  To Build a Fire , 1907

ImaginaSon

FILM STUDIES

ImaginaSon

For this forth edition, the Swiss Cinematheque presented last September a collection of movies, short and features, anomy's or not, adds, scientific or artistic documents... all of which where found in the Cinémathèques archives.

BAD WEATHER Workshop with Will Benedict

FINE ARTS

BAD WEATHER Workshop with Will Benedict

Collective publication with the artist Will Benedict. Workshop part of the HES-SO network. BAD WEATHER 28-29-30 Octobre ECAL, Renens 2015 Lisa Stein, Matteo Pomati, Jonathan Vidal, Marilou Bal, Agathe Frasson-Cochet, Gabriele Garavaglia, Audrey Julien, Claudia Mougin, Francesco Nazardo, Virginia Ariu, Ilaria Vinci, Lucia Carlier 25 copies

Inter-Face

INDUSTRIAL DESIGN

Inter-Face

with Stéphane Halmaï-Voisard

Following a one week collaborative workshop between ECAL’s 2ndyear Industrial Design students and Hongik University’s Product and Space Design students, where in mixed teams, they worked on a range of MASKS to cover, disguise, embellish, cloak, protect, decorate or enhance people. Through this project, they shared and discovered their mutual cultures and habits. The outcome is a series of colourful and surprising masks reinterpreting this ancestral object, materialised with textiles and know-how harvested in the maze of Seoul’s enormous Dongdaemun market. Workshop realized as part of the Summer University '15 program of the Canton de Vaud, led by Stéphane Halmaï-Voisard, assisted by Giulia Amelie Chehab and Marceau Avogadro. Photos ECAL/Marceau Avogadro

The Embarrassment Show

PHOTOGRAPHY

The Embarrassment Show

After ECAL in June 2015 and Unseen Photo Fair Amsterdam in September 2015, ECAL Bachelor Photography students present "The Embarrassment Show", an exhibition curated by Erik Kessels, cofounder & creative director of KesselsKramer (Amsterdam), at the  NRW-Forum Düsseldorf  from 20 November to 10 January. --------- The Embarrassment Show A workshop and exhibition curated by Erik Kessels cofounder & creative director KesselsKramer (Amsterdam), with Bachelor Photography students. “Embarrassment is important. If you’re not willing to humiliate yourself, make mistakes and downright fuck up, you should consider working in a cubicle farm. It’s safer there. Because as a creative person, you’ll be called an idiot at least once a day. That’s okay. Making mistakes and risking embarrassment, even failure, is how you make progress. Without it, you’ll be stuck in the same old safe zone: not embarrassed, but not better either. In other words: boring. So if we want to do this thing we love – making stuff – we mustn’t be afraid of looking stupid. In this workshop and exhibition I stretched the abilities of 2nd year ECAL Bachelor Photography students to the limit. By embarrassing themselves they are able to tell a personal, often awkward and risky story. This gives them an opportunity to explore an area of photography which they would probably not have dared to touch.”  Erik Kessels

Interactive scarves

MEDIA & INTERACTION DESIGN

Interactive scarves

When you match the prints of prints with a famous school of art and design, the result can only be explosive! Emilio Pucci pairs with the Ecole Cantonal d’Art de Lausanne (ECAL) for a collaboration born at Granaiolo, the brand’s archive and talent center nearby Florence. During a three-day workshop led by Vincent Jacquier, a selection of students and assistants from the school’s Visual Communication Department had the opportunity to explore and reinterpret signature prints. Interactive Scarves is the first of a series of surprising projects originated from their endeavors and achievements during the workshop. The designer Pauline Saglio has developed a three-pieced installation that proposes an innovative and poetic way to discover a scarf. The colors, shapes and compositions of each Emilio Pucci print are enhanced by light and sound to alter the perception of the iconic object, offering visitors a magical experience that stimulates all of the senses.

Romain Cazier – Rec All

MEDIA & INTERACTION DESIGN

Romain Cazier – Rec All

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

This project is a personal interpretation of the geometrical puzzle game, widely popular on mobile. Taking some of this genre’s features, I also wanted to stand out and propose a singular universe, where strange creatures with a cyclic behaviour are generated from a simple gesture. It is composed of two parts: an “arcade” mode with different levels the player must resolve, and a “sandbox” mode where he can generate creatures at will. Rec All is the continuation of playful and technical experimentations I initiated at ECAL.

Tom Zambaz – It’s not quite the Hilton

MEDIA & INTERACTION DESIGN

Tom Zambaz – It’s not quite the Hilton

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

It’s not quite the Hilton is a fashion film created for fashion designer Jonathan Ageneau’s diploma collection in which he imagined the hacker community’s changing room. The film refers to the “whistleblower” figure, presenting characters trapped in a blank space experiencing paranoia and boredom at the same time. Through its webcam, the user can interact with the film all along. This prolific collaboration was a great opportunity to design two distinct projects feeding off our exchanges throughout the project.

Vanja Jelic & Rasmus Schoenning – AUTONATOVETO

GRAPHIC DESIGN

Vanja Jelic & Rasmus Schoenning – AUTONATOVETO

with Ludovic Balland, Gilles Gavillet

As part of an attempt to unify Bosnia, NATO decided in 1998 to change the licence plates indicating the region into an anonymous combination of letters and numbers. The system was undermined by drivers proud of their ethnicity, who found ways of accessorising their cars with stickers and other insignia. On our journey through Bosnia we collected videos, photography and archive material to document the development of the different identities. This book is a documentation and research into how people responded to the western attempt to unify the diversity within Bosnia.

Bastien Girschig – Wimbi

MEDIA & INTERACTION DESIGN

Bastien Girschig – Wimbi

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Wimbi is a riddle game based on a peculiar interaction: Instead of touching the screen as usual, the player uses the table as an input to create the waves he needs to unlock the targets. As the levels rise, he will have to be more and more precise, and make good use of chain reactions, bounding, and clipping of the waves. This project gave me the opportunity to work on a combination of real and virtual spaces, allowing the game to extend beyond the simple screen, to create richer interactions.

Martin Hertig – Sensible Data

MEDIA & INTERACTION DESIGN

Martin Hertig – Sensible Data

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Sensible Data is an interactive installation consisting of three machines that invite to create a passport from your personal data. Take a picture of yourself and a machine will draw your portrait. Send an email and an algorithm will judge your age, gender and beauty. By pressing a dubious button, you can get a nice confirmation stamp. Thank you for your contribution! This project allowed me to question the confidence that we have in the data collection systems that surround us: fun in exchange for personal data.

Caroline Buttet – World Wide Gaming

MEDIA & INTERACTION DESIGN

Caroline Buttet – World Wide Gaming

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

World Wide Gaming is a geolocation-based skill game. This internet platform allows different teams to represent their cities in a virtual tournament. Each team plays with a mobile, and has to aim at cities as accurately as possible, by moving their phone in space. Working on that project gave me the opportunity to develop playful and surprising concepts about the perception of space and distances. Oh, and now, I know where Riga is.

Frederik Mahler-Andersen – RE:STADIA

GRAPHIC DESIGN

Frederik Mahler-Andersen – RE:STADIA

with Diego Bontognali, Ian Party

The stadium is the fusion between architecture and sport, providing a structure to host spectators for various events. While the sport hasn’t changed much over the years, the architecture surrounding the field finds itself in a constant state of flux. RE:STADIA explores the future of the stadium. This catalogue enters into a dialogue between architecture and sport, and aims to compare new concepts of stadium architecture by looking at their context, forms, associations and reactions.

Sebastian Vargas – Postgram

MEDIA & INTERACTION DESIGN

Sebastian Vargas – Postgram

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Postgram is my personal automated online bot dedicated to the practice of “fair hacking”. Using an @post.gram instagram account, each time a photo is published, the bot uses geolocalisation data to seek someone living close by, using a public directory. Once someone has been found, he/she is automatically added as a new contact in my phone and is sent a printed postcard of the image. New contacts are notified of the postcard with a suggestion to meet and film the encounter. Postgram counterposes public data and image making, using a process of “fair hacking” of public services.

Nicolas Nahornyj – Lazy Pen

MEDIA & INTERACTION DESIGN

Nicolas Nahornyj – Lazy Pen

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

After receiving a dozen handwritten letters from my grandmother, I finally decided to answer them. I wanted to combine the practical side of computer-based word processing and the emotional aspect of one's handwriting. This tool allows the user to distort the typeface as they write, using the moving palettes placed beneath their palms. The goal is to be able to produce one's own typography in real time, thus offering a more personal touch.

Emilie Pillet – HTTPrint

GRAPHIC DESIGN

Emilie Pillet – HTTPrint

with Gilles Gavillet, Nicole Udry

HTTPrint is an extension running under Google Chrome that follows you and records your browsing history. In order to achieve this, it captures data, such as the time you spend on each page, the url, images and texts. HTTPrint is a tool for visualizing this content with time as the main parameter. It shows your habits, when and how you are surfing on the web. You can capture and save the result by printing it at home or ordering a print-on-demand log. This project has allowed me to discover new possibilities in my practice of graphic design.

Nolan Paparelli – Everett Font Family

GRAPHIC DESIGN

Nolan Paparelli – Everett Font Family

with Diego Bontognali, Ian Party

Everett is a grotesque font family. It’s a font with a symmetrical structure, an organic drawing and a digital flavour. I worked on typographic details adding a high tension while keeping reading comfort. The goal was to find the right balance between a font that is graphic and fluid. Five different cuts form a coherent family, offering various design solutions ranging from magazine to poster.

Tancrède Ottiger – Scottish

GRAPHIC DESIGN

Tancrède Ottiger – Scottish

with Gilles Gavillet, Ian Party

My graduation project is a typographical interpretation resulting from my interest in typography as much in its historical forms as in its modern aesthetics. Scottish is a character built on the classic models from the Renaissance era but with a radical language. The family is composed of 3 different but complementary cuts: light , regular & bold , and their corresponding italics. The challenge of this design was to conciliate a baroque structure which includes various calligraphic angles with the stability of a simple digital look.

Clémence Chatel – Hijab Collection

GRAPHIC DESIGN

Clémence Chatel – Hijab Collection

with Diego Bontognali, Nicole Udry

Nowadays, veiled women in Beirut seem to be displaying rather than concealing their beauty. The Islamic veil no longer functions as a symbol of modesty. Girls wearing rings in their noses follow the latest trends without renouncing religion. To express this modern life graced with a certain level of liberalism, I designed brightly coloured hijabs that reflect the complex realities of a country with multiple identities and contradictions. I also produced a newspaper highlighting the cultural mix in Lebanon and the stereotype of young women torn between western cultures and societal pressure.

Maxime Castelli – Nelson

MEDIA & INTERACTION DESIGN

Maxime Castelli – Nelson

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Nelson is a tiny connected module designed to to bring everyday objects to life remotely. It’s based on a very simple forwards and backwards movement as we do in our everyday life, like pushing a switch. Connected to the internet it triggers setups previously defined by the user. Designed and built with the help of designer Arthur Didier, this project is the completion of my studies, working in most of the fields of interaction design and industrial design to mix both towards an innovative creation.

Victor Tual – Kinetica

GRAPHIC DESIGN

Victor Tual – Kinetica

with Ludovic Balland, Nicole Udry

My diploma project is a digital poster for Kinetica, an optical and kinetic art exhibition. In order to announce the events spread throughout the exhibition, I submit models of static optical art to development on an animated media. I therefore propose a visual language disturbing and playing with the viewers’ perception as well as allowing them to read information. In this project, I enjoyed using a mathematical organisation in order to create unexpected moments and give the illusion of random.

Anne Stock – The Strangers in My Body

GRAPHIC DESIGN

Anne Stock – The Strangers in My Body

with Ludovic Balland, Diego Bontognali

The Strangers in my Body is an interpretation of the story of Eve, a woman who discovered her multiple personalities with the help of two psychologists. The first case of Multiple Identity Disorder, 1950. Besides the psychological discovery of her disease, the book also shows how she lived with and discovered new personalities over a period of four years. Interviews under hypnosis, case studies about her disease, diary entries as well as a series of portraits with minimal changes complement the story behind the twenty-two different faces of Eve.

David Scarnà – Total

GRAPHIC DESIGN

David Scarnà – Total

with Gilles Gavillet, Ian Party

For my diploma, I have worked on a font family of six modular monotype typefaces. The family includes three styles (square based, condensed and extended) which all have two contrasts (classical and reverse). Intrigued by the monotype specificities, I have set myself drawing constraints to amplify them and create letters on a perfectly joinable sub-base. The typeface specimen highlights the many possibilities of associations or combinations offered by the font family.

Victor Férier – SkyRod

MEDIA & INTERACTION DESIGN

Victor Férier – SkyRod

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

SkyRod is a family of three games that transform tiny physical objects into video game heroes. Suspended with a rod fixed on the screen, the objects become integrated into the virtual environment of the screen. Moving in front of the webcam, the user make the objects interact with the content of the screen. I combined simple visual effects with advanced technologies to create intuitive interactions playing with space and perception, which are main subjects in my work.

Oriane Chaussard – Program for Théâtre de Vidy

GRAPHIC DESIGN

Oriane Chaussard – Program for Théâtre de Vidy

with Ludovic Balland, Nicole Udry

My diploma project is a theater’s seasonal programme. Each play is represented as a trailer, printed on newspaper. This gives the audience a first visual reading of the plays. I made the pictures in a single handmade stage to give a unity to the space and the set. I represent the plays by evoking elements such as narration, dramaturgy and theme to give the reader an insight to each play.

Guillaume Cerdeira – Moon River

MEDIA & INTERACTION DESIGN

Guillaume Cerdeira – Moon River

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Moon River is a 2D top-down view game. The player is locked in the screenplay: when he crosses the boundaries, he finds himself teleported to the opposite screen side. Three levels challenge the player, leading him to use the abilities of the character to solve a series of puzzles becoming more and more complex along the game. This project was an opportunity for me to create a coherent universe, but also to offer an entertaining and challenging experience.

Edoardo Parini – GET

MEDIA & INTERACTION DESIGN

Edoardo Parini – GET

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

GET is a project that connects your senses, usage and behaviours with your everyday tools and mobile apps. GET is a bracelet which allows you to gain access and control over such tools through an invisible and intuitive interface which is so smart that it can recognize your gestures, thus interpreting your intentions. I have always found human–computer interaction fascinating. Thanks to this project I had the chance to test new kinds of interaction which do not require any physical connection with the object and to imagine a hypothetical future where the perfect interface becomes the body itself.

Hugo Simon – #OneMinute

MEDIA & INTERACTION DESIGN

Hugo Simon – #OneMinute

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

#OneMinute tends to propose a new way to create an image. Users are invited to enter a Hashtag of their choice, then – connected to the famous Instagram network – the machine records every picture uploaded with that similar hashtag during the last minute prior to execution of the programme. By gathering this information, each time the machine is able to produce a new singular image mapping the flow according to the popularity of the hashtag. This project is a follow-up of a reflection on the relationship between digital and print.

Pierre-Xavier Puissant – EURI - LOW RES AWAY

MEDIA & INTERACTION DESIGN

Pierre-Xavier Puissant – EURI - LOW RES AWAY

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

LOW RES AWAY is a modular telepresence system of which EURI is the first module. The goal of this work was to extend one of the reflexions of my Bachelor Thesis: the idea that the instantaneity of the Net “makes geography obsolete”. I decided to work on the sound representation of weather data based on simple idiophonic objects. For this first module, I worked on rain data. An app allows the user to define a point to retrieve weather data from. The EURI then create an abstract sound composition, replicating a distant reality.

Lilian Kim – Sajin Sajeon

GRAPHIC DESIGN

Lilian Kim – Sajin Sajeon

with Diego Bontognali, Gilles Gavillet

This book is a lexicon of untranslatable Korean words that are related to my origins. Untranslatability happens when it is hard to find a one-to-one equivalence from the source language to the target language. In an effort to get closer to those meanings, I visualize the concepts through archive photographs. The reader can look at each word individually, whereas the book as a whole reveals Korean culture through the history of my family. This collection of 100 words was organized in Korean alphabetical order and came from associations, memories and introspection.

Océan Bussard – NIFFF Feature Presentation

GRAPHIC DESIGN

Océan Bussard – NIFFF Feature Presentation

with Ian Party, Nicole Udry

NIFFF Feature Presentation is a series of animated posters promoting the NIFFF (Neuchâtel International Fantastic Film Festival). Halfway between a poster and a video, this project reinterprets the codes of fantasy cinema with tools related to graphic design. Horror, gore and the intriguing are the themes covered in this hybrid work between cinema and graphics. This project allowed me to expand my practice of graphic design closer to the work of a film-maker by planning sequences with storyboards, experimenting with video editing – all of that through the prism of graphic design.

Chloé Pannatier – Lucky Number

GRAPHIC DESIGN

Chloé Pannatier – Lucky Number

with Ludovic Balland, Nicole Udry

In this project, I dealt with lottery games. My main fascination: the players’ fantasies, their obsessions, the way they pick numbers, and the rituals used to influence the implacable logic of numbers and call for luck, day after day. In order to reveal the dream, I used the grid and the numbers to generate visual layers built around three characters. By developing images, I was able to recreate this whole atmosphere of euphoria and imagination. Also, the player uses a set of rules to make up the grid, as does the graphic designer.

Joy Laporte – Dam

GRAPHIC DESIGN

Joy Laporte – Dam

with Gilles Gavillet, Nicole Udry

My diploma project is a report about the dams in the Swiss Alps, more specifically in the region of Valais. Each dam shows, in a spetacular way, how important the production of hydropower is for local economic development. This report shows the current power and the potential of these colossal constructions, which are perfectly integrated in their environment. Nowadays, the dams are very present in the media as concessions are expiring. In the future, they will play an important role as Switzerland’s foremost renewable energy source.

Eloïse Rossetti – I Would Definitely Come Back

GRAPHIC DESIGN

Eloïse Rossetti – I Would Definitely Come Back

with Ian Party, Nicole Udry

I Would Definitely Come Back is an atlas which collects five extraordinary destinations, all selected from Airbnb. These places with unusual features have been found by applying specific filters to the search such as shampoo , doorman or luxury . This work questions the influence of the Internet on the concepts of tourism, spatiality, travelling, and the perception of all this through virtuality. The atlas is a mix between my imagination and the results from Google. Each location is a collection of images reworked and arranged so as to give the reader the feeling of a visual journey.

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