Living Room

Living Room

Living Room is a collection of three “add-on” augmented objects that bring your home to life. It is based on digital interactions and surrounds you with movement.

Living Room reconnects you with your physical world and gives a sense of presence to your digital life with a simple and sensitive approach.

Studio project (2021) by Martial Grin, Jamy Herrmann

Know-how
Tangible Interaction, Robotics, Watch design, Furniture, Electronics
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Projects related to Watch design

Iris Moine – Twist

BA MEDIA & INTERACTION DESIGN

Iris Moine – Twist

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Pauline Saglio – Rewind

BA MEDIA & INTERACTION DESIGN

Pauline Saglio – Rewind

by Pauline Saglio

Rewind is a digital clock collection designed to revive a physical link with the reading of the time that has become pervasive and unconscious since the digital revolution. While the movements relative to the reading of time are now gone, each clock offers a unique way to rewind its mechanism. When nowadays the gesture of interaction is minimized to touch, they propose to give it a more physical dimension by playing with recharge or energy release and either to rewind the clock to display the time, or to go back in time with the nostalgia evoked by the type of interaction. Their codes, drawing on childhood memories, transform what was once seen as a task into a fun activity.  Pauline Saglio

Collaboration with L’Epée 1839

MAS DESIGN FOR LUXURY & CRAFTSMANSHIP

Collaboration with L’Epée 1839

with Fiona Krüger

Regatta Very few sports, or indeed very few human activities, merit the term ‘graceful’ as much as does sculling. Long, streamlined craft cutting the water like a stiletto and leaving barely a ripple are among the most elegant forms of human displacement on earth. And that sense of grace conceals both the incredible power of the oarsman and the arrow-like precision of their craft.     L’Epée 1839 harnesses and pays homage to the grace of sculling with La Regatta, a sleek vertical clock invoking the shape of the long thin scull, with both the power (8-day power reserve) and precision of the most elegant of watch sports. Our modern lives are often busy and, at times, even chaotic, La Regatta invokes a sense of peace and calm.  

HERE AND THERE

BA MEDIA & INTERACTION DESIGN

HERE AND THERE

with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Alice Robbiani – Spira

BA MEDIA & INTERACTION DESIGN

Alice Robbiani – Spira

with Alain Bellet, Christophe Guignard, Gaël Hugo

Spira is an interactive picture. Using the magnetic principle of inductive charging, it frames our telephone, giving it a place of honour in the home atmosphere. The way of charging changes completely, and in spite of the power of gravity, we are challenged to let the telephone hung up, keeping us informed of the current time and state of the battery. The telephone puts aside its usual functions and reinvents itself to become a key: its presence allows energy to spread to make the (heat-sensitive) painting react. This is how a new image appears.

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