VR Sequences 2022

VR Sequences 2022

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Transversal project (2022) by Adryan Barrilliet, Julien Caulet, Paul Nouvelhomme, Elina Crespi, Martino De Grandis

Know-how
Virtual Reality (VR)

La page blanche

Taking inspiration from a 1970s building, a virtual architecture has been created, emphasizing the drawing experience. The viewer becomes immersed in this house where the lines come to life, reimagining an original space. The sketch extends beyond its paper, allowing a hybrid drawing to envelop the viewer.

 

By Elina Crespi and Martino De Grandis


Incident

"Incident" is an immersive VR project exploring 3D worlds. Inspired by the "Max Headroom incident," where a broadcast was hijacked, the artists aim to recreate the unsettling sensation of losing control over screens.

 

By Paul Dorsaz and Julien Caulet


VRONIC

The sequence introduces VRonique, the main character and guide, in 'Le Salon'. This project marks an early exploration of VR sequences and motion capture, evident in the character's intentional jittery movements and the non-finalized render quality. Created in collaboration with Graphic Designer Thomas Neyroud and Photographer Louis Michel, VRonique offers a glimpse into a future that blurs reality and the virtual world.

 

By Adryan Barilliet

Projects related to Virtual Reality (VR)

Odran Jobin – What lies behind

BA MEDIA & INTERACTION DESIGN

Odran Jobin – What lies behind

by Odran Jobin

What Lies Behind is an immersive virtual reality experience dealing with the disproportionate scales that separate us from the immense and the minuscule. This project is based around a philosophical and personal thought; it is difficult, as human beings, to define ourselves when faced with the idea that the immense and the minuscule come together in complexities and scales that escape our perception. This experiment takes us on a journey through these scales. The aim is not to explain, but to marvel at the beauty of the inexplicable. Seated on a bench, we are led through various scenes, each gradually altering our perception of space.

VR Sequences 2024

BA GRAPHIC DESIGN

BA MEDIA & INTERACTION DESIGN

VR Sequences 2024

with Sami Benhadj

Unofficial VR music video projects created by 2nd-year students in Visual Communication, specializing in Graphic Design and Media & Interaction Design. Working in groups, the students were given full freedom to experiment and develop creative, exploratory, and original approaches, combining narrative and visual worlds. Inspired by selected music tracks, they imagined immersive stagings where sound and image interact to create unique sensory experiences. These projects were carried out as part of the course supervised by Sami Benhadj.

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

BA GRAPHIC DESIGN

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

with Diego Bontognali, Jonathan Hares

Photosensitive epilepsy is a variant of epilepsy in which the affected person suffers from particular reactions to light and certain static patterns. Due to a lack of awareness of this disorder, our environment contains a large number of visual triggers, which endanger the daily life of photosensitive people. My project reproduces in virtual reality the most harmful locations and elements for photosensitive people, always illustrating two of these variants: the one that is visually accepted and the one that acts as a visual trigger. Being both a graphic designer and a photosensitive person, I sought to highlight the ignorance of this disease, which leads to visual exclusion. This is reinforced by the idea that I myself will never be able to view my own project in its full form.

Théo Déchanez – Vulcan

BA MEDIA & INTERACTION DESIGN

Théo Déchanez – Vulcan

by Théo Déchanez

Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces. Divided into two parts, the narrative opposes the vision of a volcanologist getting as close as possible to a crater, to that of the god of fire, forges and volcanoes, the eponym of the experience. Vulcan is inspired by the work of Haroun Tazieff and the couple Katia and Maurice Krafft, and is an extension of a reflection begun during my thesis on the reconstruction of myths using digital tools.

VR Sequences 2023

BA MEDIA & INTERACTION DESIGN

VR Sequences 2023

by Théo Déchanez, Luca Riva, Odran Jobin, Sacha Décoppet, Gary Sandoz, Seraphine Sallin-Mason, Marius Parisod, Pierre Teissier

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

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