Betaverse

Betaverse

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Workshop (2024) with Alain Bellet, Mario Von Rickenbach

Assistants
Elodie Anglade
Students
Livia Schmid, Baptiste Godart, Quentin Kohler, Olivia Capol, Emilie Maier, Valère Zen-Ruffinen, Aryana Noorani, Elena Biasi, Charlotte Waridel, Mathias Liniger, Alexine Sierro, Thomas Gaudin
Know-how
Augmented Reality (AR, XR), 3D Graphics, Game

Growing Plants

Grow plants using your gestures and the controller.
 

By Livia Schmid, Baptiste Godart


Custom With Fun

Replace the furniture around you by selecting it.
 

By Charlotte Waridel, Mathias Liniger


Why the fairies?

Knock out fairies and throw cans of beer at them.
 

By Alexine Sierro, Thomas Gaudin


Breakthrough

Smash the surfaces around you with the controller.
 

By Emilie Maier, Valère Zen-Ruffinen


Cozy Fort

Hide under a table to escape the outside world.
 

By Aryana Noorani, Elena Biasi


Portals

Create portals on walls and floors and watch marbles pass through them.
 

By Olivia Capol, Quentin Kohler

Projects related to Augmented Reality (AR, XR)

Aryana Noorani – Check-out / Check-in

BA MEDIA & INTERACTION DESIGN

Aryana Noorani – Check-out / Check-in

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

In this point-and-click game, players take on the role of a maid on her first day in a luxury hotel. Each level consists of a messy room left behind by guests. The  player must remember the list of tasks and complete them in the correct order to restore the room. The gameplay relies on simple, repetitive actions, where order and memory are key, with no room for error in such meticulous surroundings. Through repetition, the actions become mechanical, but the slightest mistake forces the player to start over. Guided by the overbearing voice of a manager, the experience combines curiosity, frustration and a quiet sense of absurdity in a simple game loop.

Victor Férier – SkyRod

BA MEDIA & INTERACTION DESIGN

Victor Férier – SkyRod

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

SkyRod is a family of three games that transform tiny physical objects into video game heroes. Suspended with a rod fixed on the screen, the objects become integrated into the virtual environment of the screen. Moving in front of the webcam, the user make the objects interact with the content of the screen. I combined simple visual effects with advanced technologies to create intuitive interactions playing with space and perception, which are main subjects in my work.

Mathias Liniger – Just a game?

BA MEDIA & INTERACTION DESIGN

Mathias Liniger – Just a game?

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

Just a game? is an interactive project that explores how war video games contribute to the trivialization of violence through their game design. Why are weapons perceived as desirable objects? How do customization, visual and sound effects make the act of killing satisfying? What remains of a body after death in a video game?  And what does this say about our relationship to violence? In these games, nothing is left to chance: pleasure, oblivion, hostility — it's all a question of design. Through a series of classic combat scenes, this immersive documentary invites viewers to observe, question and understand the systems that transform war into a playful experience.

Folklore Fusion

BA MEDIA & INTERACTION DESIGN

Folklore Fusion

with Pauline Saglio

Folklore Fusion – a CGI character project developed by students in Bachelor Media & Interaction Design at ECAL, exploring the creative collision between Japanese and Swiss folklore through the lens of contemporary visual storytelling.

Betaverse – 2025

BA MEDIA & INTERACTION DESIGN

Betaverse – 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

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