Parasonic: Transmission of fugitive aural practices

Parasonic: Transmission of fugitive aural practices

Parasonic is a research project on the social and racial constructions of aural practices, based on a critique of a regime of thinking and listening to sound that is over-represented in the arts, and which aims to create spaces for the transmission of fugitive aural practices.

Research project (2025) with Stéphane Kropf, Thibault Walter, Lucas Erin, Gina Proenza, Joël Vacheron

Know-how
Sound

Parasonic is a research project on the social and racial constructions of aural practices, based on a critique of a regime of thinking and listening to sound that is over-represented in the arts, and which aims to create spaces for the transmission of fugitive aural practices. It is part of contemporary studies on the cultural history of perceptions and works alongside researchers who have been deconstructing racializing practices and politics of perception for a century (in particular Du Bois, 1920; Fanon, 1949; Baldwin, 1955; Morrison, 1992; Glissant, 1990; Gilroy, 1995; hooks, 1997; Hartman, 1997; Haraway, 1997; Wynter, 2003; Ahmed, 2007; Harney and Moten, 2022; Campt, 2017, 2023).

The project articulates two levels of discussion: a substantive level based on theoretical debates on the notion of ‘white aurality’. And an operational level based on the audio-visual editing of filmed artists' stories of listening and their public played in spaces for the transmission of practical knowledge. Two levels of goals are therefore also articulated: to gain knowledge and self-critical awareness about the relationship between racialization and listening practices; and to create pieces designed as tools to transmit listenings what the regime of white aurality does not hear: ways of listening that escape it, or that ignore it, or that oppose it (hence the term para-sonic).

Research data progressively available on  

VisionCreationNewSound.ch

 

Image: Jessie Cox, Sounds of Black Switzerland, Duke University Press, 2025 (cover detail)

Main applicants

Stéphane Kropf
Thibault Walter

Research team

Lucas Erin
Stéphane Kropf
Gina Proenza
Joël Vacheron
Thibault Walter

Lecturers and researchers

Marie Thompson (04.03.25) 
Jessie Cox (18.03.25)
Hannah Catherine Jones (09.04.25)
Fred Moten & Brandon López (20.11.25)

Assistant

Nora Hofer

Students

2ème et 3ème années BA Arts Visuels

Partners

La Becque – résidence d’artistes

Period

01.12.2024 – 01.05.2026

Supported by

HES-SO, Réseau de Compétences Design et Arts Visuels RCDAV

Projects related to Sound

MATHEMATICAL MUSIC – 2026

BA MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC – 2026

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Andreas Abbaszadeh – KIN

BA MEDIA & INTERACTION DESIGN

Andreas Abbaszadeh – KIN

by Andreas Abbaszadeh

Streaming made music infinite and weightless: access to everything, ownership of nothing. This dynamic frayed the bond between artists and the people who listen to them. KIN rematerializes listening. It's a portable player that holds only a handful of tracks, like a mixtape. Its magnetic connectors let two devices touch to exchange their music, hand to hand: sharing becomes a gesture between two people again. Built around scarcity and ritual; custom electronics, a translucent body, physical controls, a screen that reflects light rather than emitting it, KIN slows the circulation of music to give back its value and its human weight.

Jonathan Vögele – Siphonophores

BA MEDIA & INTERACTION DESIGN

Jonathan Vögele – Siphonophores

by Jonathan Vögele

Siphonophores is an immersive experience in which two participants learn to share a single virtual body. The siphonophore, this marine animal that seems to be but a single gelatinous creature, is in fact a colony of organisms. We too, who believe ourselves separate, are already multiplicities and together we form bodies vaster still. Linked by a device that captures and synchronizes their movements, the participants feel their gestures seek one another out, meet, and at times work against each other. An arm rises without our quite knowing who willed it. How far can we feel ourselves extended, displaced, shared?

Charlotte Waridel – Bloom

BA MEDIA & INTERACTION DESIGN

Charlotte Waridel – Bloom

by Charlotte Waridel

Bloom is an interactive installation that delves into the opaque reality of nickel mining, a cornerstone of the energy transition. In 1975, biologist Alan Baker discovered, in an open-pit mine, a plant whose leaves contain nickel concentrations a thousand times higher than normal, Noccaea caerulescens. He published his findings, which went unnoticed. Today, the mining industry has taken an interest in these hyperaccumulator plants and is developing phytomining as an alternative to conventional extraction methods. Bloom explores the duality between scientific reality and a pro-industry narrative that presents it as tomorrow's green solution, navigating between the extraordinary adaptation of these plants to their environment and the mechanisms of greenwashing.

Audio Reactive Festival Poster Series

BA MEDIA & INTERACTION DESIGN

Audio Reactive Festival Poster Series

with Talia Cotton

First-year students designed a series of audioreactive posters for a music festival. They utilized dynamic tools and live data input to explore sound-responsive visuals within social media's digital format, creating a cohesive and recognizable festival identity.

Related courses