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2006 2024
Johannes Seibel – Mono 4T Exhibition

DESIGN FOR LUXURY & CRAFTSMANSHIP

Johannes Seibel – Mono 4T Exhibition

by Johannes Seibel

The spatial design Mono 4T Exhibition was developed for an event of the German design manufactory Mono in collaboration with the German Design Graduates for the 40th anniversary of the Mono teapot. The core elements of the modular system are reused tea glass shipping boxes, which are stabilised by four stainless steel L-profiles fixed together with a packaging strap. A stainless-steel sheet is placed on the support structure providing a high-quality stage for the ten sculptural objects designed by the selected graduates. Text on the sheet’s bent front sides informs about the designer’s name and object title. After the exhibition, the sheets will be recycled into production. Large-format detail photos of the objects, printed on fabric banners, enhance the exhibition’s visual experience.

COLLABORATION WITH LA PRAIRIE 2021

DESIGN FOR LUXURY & CRAFTSMANSHIP

COLLABORATION WITH LA PRAIRIE 2021

with Stefano Panterotto (Panter&Tourron), Alexis Tourron (Panter&Tourron)

The packaging of tomorrow La Prairie pursues its partnership with ECAL students to conceptualise the packaging of the tomorrow. Through this partnership with the renowned Swiss University in Art and Design, La Prairie nurtures creativity and promotes emerging talents shaping the future of smart design.

Jamy Herrmann – MEMOGRAM

MEDIA & INTERACTION DESIGN

Jamy Herrmann – MEMOGRAM

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch

Munch Porn World

GRAPHIC DESIGN

Munch Porn World

with Guy Meldem

From adoration to contempt, the packaging is captured between its status as a tempting product, driving people to buy it, and as waste. The object contains a selection of used packaging from the food retail industry. The eye-catching advertising landscapes follow one another, accumulating visual signs: colour combinations, typography, photographs, illustrations, mascots, etc. Diving into this sea of abundance, so familiar, questions the consumer's relationship with these consumer goods. Why do we know so many brands? Do we buy a product? Or the image of it?

Mariko Ito – Gestuelle

INDUSTRIAL DESIGN

Mariko Ito – Gestuelle

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

Gestuelle is a collection of perfume bottles that revisits the ritual of putting perfume on. With a classic spray, a fragrance is layered on the skin and you can feel the packets of molecules, while with slower and more extensive diffusion, fragrances seem immediately airier and more faceted. Each type of bottle invites you to delicately deposit the fragrance on the skin or hair with a gesture that embellishes the perfume in contact with the body. The blown and sandblasted glass container allows the natural colour of the liquid to shine through, while the cap offers a unique identity to each type of bottle in the collection.

Marvin Armand – Bibliothèque

GRAPHIC DESIGN

Marvin Armand – Bibliothèque

with Gilles Gavillet, Nicole Udry

“Bibliothèque” addresses typographical signs and their use in the perfume industry. This project features an olfactory alphabet of 45 elements. Each represents a scent of the perfume company “L’Eau de Cassis”. At the crossroads of illustration and typography, this alphabet takes us on a journey through the ephemeral nature of smells. Indeed, this notion of time and temporality inspired me to define a protocol to develop the nature of each sign from figuration to abstraction. “Bibliothèque” thus offers a new way of exploring signs and visual identity.

Lost Records

GRAPHIC DESIGN

Lost Records

with Ronny Hunger

Sometimes you don’t know that something has been lost — until it’s found again. How many brilliant lost, neglected and forgotten artists can there be? How many albums have been forgotten? How many have been lost? How many were rejected by labels because of political content, critical album artworks or band names? How many didn’t make it through a release and were eliminated or shelved for lack of success? How many dreams, hopes and statements were destroyed? We found 8 of these forgotten albums and worked on the record cover artworks, we tried to catch the mystical mood of these lost recordings, we tried to capture this forgotten music and tried to tell these incredible stories.

Pablo Perez – AudioSight

MEDIA & INTERACTION DESIGN

Pablo Perez – AudioSight

with Alain Bellet, Cyril Diagne, Cédric Duchêne, Christophe Guignard, Gaël Hugo

AudioSight is a musical game on smartphone that has  the specific feature of not using the screen. The game’s principle is based solely on the sound the user hears using headphones. The only interaction between the game and the player is the latter’s head movements. The theme of sound in space, both real and virtual, is a topic that fascinates me - especially in the current context of democratisation of virtual reality, where our sensory perception switches between the virtual world and reality.

Souvenir items for The Olympic Museum

INDUSTRIAL DESIGN

Souvenir items for The Olympic Museum

with Hector Serrano

To mark the reopening of The Olympic Museum, the ECAL/University of Art and Design Lausanne has been working on designing souvenir items for the Museum shop, created by Bachelor of Industrial Design students after a workshop with Hector Serrano, a Spanish designer based in Valencia. Two of these projects are set to go on sale in the Museum shop shortly.  The aim was to create a collection of souvenirs which reflect the spirit of Olympism and The Museum in a contemporary, fun way. Using his experience in this area, Spanish designer Hector Serrano gave the students some tips on what makes a successful souvenir item. The students came up with around 30 proposals, which were submitted to a jury composed of Olympic Museum and IOC employees.

Guillaume Chabot – Box-it

MEDIA & INTERACTION DESIGN

Guillaume Chabot – Box-it

with Alain Bellet, Gaël Hugo

Diplômes

INDUSTRIAL DESIGN

Diplômes

by Emmanuelle Besson, Alejandro Bona, Antoine Boudin, Fabien Capéran, Eleonora Dall’Antonia, Yoanna Finaud, Benjamin Fischer, Ilze Kalnberzina Praz, Arno Mathies, Juan Jacobo Muñoz Enríquez, Jessie Neukomm, La Chanh Nguyen, Lisa Ochsenbein, Sofya Angel Penedo, Anne-Cécile Rappa, Tina Truffer, Alexandre Zuntini

Selection of Bachelor Industrial Design diploma projects 2008.

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