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2006 2024
Service Design - 2024

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2024

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio, Calypso Mahieu

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

SYNC SCREEN

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

SYNC SCREEN

with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli

For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.

SLAP !

FINE ARTS

SLAP !

with Geoffrey Cottenceau, Gina Proenza

Whether it’s a parade, a particle accelerator or a dance ball, SLAP invites you to inhabit a space from a gravitational perspective. Positioned on the boundary between two and three dimensions, the works are subject to centrifugal laws and find themselves exchanging with one another to create fortuitous narratives, as if the continuous round of which they were a part of had suddenly come to a halt. The exhibition space becomes the site of a fundamentally social event - in terms of the works it hosts and the exhibition context - and reveals the social perspective that the works hold in rela- tion to each other. Like a boring chat with a friend of a friend, some pieces are overwhelmed by their conversations, while others lend themselves easily to them. You’ll have no hesitation in intercepting some of the phrases exchanged between the works, while having the opportunity to: reply/nego- tiate/argue with the social time-space that SLAP, as a real static meeting point, offers for an evening.

“The Eskimo in the Mojave Desert”: Herbert Matter, a Designer Across Scenes and Genres

“The Eskimo in the Mojave Desert”: Herbert Matter, a Designer Across Scenes and Genres

with Jonas Berthod, Louise Paradis, Gilles Gavillet

Matter’s career was that of a multidisciplinary, international designer working across commerce and culture. He was not only a graphic artist but also a photographer, type designer, art director, teacher and film-maker. His work in the field of advertising and editorial design, his collaborations with artists, his self-commissioned work, his photography and film outputs and his long-serving position as an educator provide as many entry points to analyse the impact of migration and an international network on a graphic designer’s career. It also provides a case study to analyse the professional model of the designer working as photographer and layout artist simultaneously.

Beyond Bézier. Explorations of drawing methods in type design

TYPE DESIGN

Beyond Bézier. Explorations of drawing methods in type design

with Matthieu Cortat, Alice Savoie, Kai Bernau, Radim Pesko, Roland Früh

In the early age of digital type, several methods were explored to draw letterforms. One of them, the Bézier spline, an algorithm that generates curves with a small quantity of data, has the crucial advantage of sparing computer memory and processing resources. It is today the industry standard. This project aims to question and reevaluate it, to move beyond established trends, to develop innovative ideas by exploring alternative methods of drawing curves, and letterforms.

Tribute to Masterpieces

MEDIA & INTERACTION DESIGN

Tribute to Masterpieces

with Elodie Anglade

Selection of animated sequences made during a 3D course directed by Elodie Anglade. The students were inspired by a painting and transcribed it into three different scenes.

The Manufacture of Type for Typewriters in Switzerland

The Manufacture of Type for Typewriters in Switzerland

with Sophie Wietlisbach

Between the 1940s and the 1990s, three companies manufactured type components for typewriters in Switzerland: Caractères SA, Setag and Novatype. During more than fifty years, they supplied the biggest manufacturers of office machines in Europe and around the world, such as IBM, Remington, Olivetti, Paillard-Hermès or Triumph-Adler. Having held a leading position worldwide, the three manufacturers played a key role in the design, development, and production of type components and typefaces for typewriters, as well as for all kinds of impact printers.

Vietnamese objects: The material culture of resilience in the face of (de)colonisation

Vietnamese objects: The material culture of resilience in the face of (de)colonisation

with Quang Vinh Nguyen, Cynthia Ammann, Chi-Long Trieu

Cà phê (coffee), atisô (artichoke), xi nê ma (cinema), căng tin (canteen) or xi-măng (cement): in the Vietnamese language, many words bear the imprint of a French origin. And what if the same were true of everyday objects? Somewhere between cultural anthropology, the epistemology of Vietnamese design and the sociology of objects, this research project analyses the production of objects in Vietnam in the light of French colonisation and decolonisation.

PROJECTIONS XXL

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

PROJECTIONS XXL

with Sami Benhadj, Vincent Jacquier

An immersive and magnetic visual environment, created by ECAL students, illuminates the facades of the mudac and Photo Elysée building. As part of an interdisciplinary project within the Visual Communication department of ECAL, students in the Photography, Graphic Design and Media & Interaction Design Bachelors programs developed immersive video projects designed to adorn the facades of Photo Elysée.

Automated Photography at Foto/Industria

PHOTOGRAPHY

Automated Photography at Foto/Industria

with Milo Keller, Marco De Mutiis

The MAST Foundation is presenting the seventh edition of Foto/Industria, the world's first biennial event devoted to photography of industry and work, at a number of historic venues in Bologna and at MAST. The 12 exhibitions in Foto/Industria 2023 represent a chronology of points of view on the theme of PLAY, from the end of the 19th century to the present day. They offer an opportunity to observe and delve into the research of a selection of international artists. The ECAL is presenting an exhibition of its research project Automated Photography. An increasing number of images are produced autonomously by machines for machines with a gradual exclusion of any human intervention. Automated Photography is a research project developed by the Master Photography that addresses this situation by examining the technologies of image production and distribution such as: machine learning, CGI, photogrammetry.

The Cultural Turn in Swiss Graphic Design from the 1980s to 2020

The Cultural Turn in Swiss Graphic Design from the 1980s to 2020

with Davide Fornari Jonas Berthod, Chiara Barbieri

The research project investigates the discourse on graphic design in Switzerland in the under-researched period from 1980 to 2020. While the 1950s and 1960s saw graphic design in Switzerland reach international recognition and commercial expansion under the label “Swiss style”, a paradigm shift emerged in the following decades. The attention of many practitioners turned away from design as a pure service for the industrial and service sector and moved towards cultural commissions on a local, national and international level. Instead of aiming for maximum return, they chose their commissions according to whether they promised them creative freedom and whether they contributed to the profiling of their portfolio in alignment with their new definition of the profession as a lifestyle. This project examines the emergence and the development of this phenomenon, which became known as “cultural graphic design”, in professional graphic design in Switzerland.

Sara De Brito Faustino – Toute petite et vilaine

PHOTOGRAPHY

Sara De Brito Faustino – Toute petite et vilaine

by Sara De Brito Faustino

“This project presents the home as a place where uncanniness and vernacular commonness exist side by side. Being an intimate space, a home should be a restful and secure place. However, mine has been the scene of some painful events. Today, I see this house as threatening. Uncomfortable and dysfunctional, it bears the scars of the past. In my photographs, I revisit those memories and reclaim my body. My tiny dioramas express my young self’s ideals opposed to the wounds I currently bear. Constructing, deconstructing, objects become bodies, whereas my being feels deformed and petrified. Toute petite et vilaine (“Tiny and Ugly”) creates an antagonistic tension between appealing visuals and disturbing details.“

Archive as a Creative Act: The Absolute Cinema of Gregory J. Markopoulos and the Temenos Utopia

FINE ARTS

FILM STUDIES

FINE ARTS

FILM STUDIES

Archive as a Creative Act: The Absolute Cinema of Gregory J. Markopoulos and the Temenos Utopia

with François Bovier

Artists who produce archives from their own work approach archival activity as a creative gesture: here, the archive literally becomes a work of art. In parallel with the “archival impulse” that has run through contemporary art since the 1960s, this research project examines the “performative agency” of archives when they are constituted from “image acts”. The selected corpus is based on an extremely singular case, the cinematographic work of Gregory J. Markopoulos (1928-1992) and the Temenos archives.

The Raving Age. Histories and figures of youth

UNITE DE THEORIE

FINE ARTS

The Raving Age. Histories and figures of youth

with Vincent Normand, Stéphanie Moisdon

This research project questions what has come of youth – a conceptual, aesthetic, and political figure that was born with modernity – in the visual arts, popular culture, and the humanities. Conversely, the project addresses what the problematic category of “youth” has brought about in contemporary art and thought.

A Third Hand – Creative Applications for Robotics

INDUSTRIAL DESIGN

MEDIA & INTERACTION DESIGN

A Third Hand – Creative Applications for Robotics

with Alain Bellet, Andrea Anner, Thibault Brevet, Martin Hertig

Robotic arms have long been a common sight in many industries. They are currently making a rapid entry into art and design studios and practices. Yet, at the same time, difficulties remain in accessing the workflows and work methods demanded by these machines given a clear lack of reference resources suited for this community. The same applies to Art and Design schools, which are increasingly investing in this type of equipment, often without having the resources to run it. This research project uses applied case studies to explore and define a set of exemplary work methods, capable of both informing and inspiring future users.

Céline Witzke – From Fabric to Glass: Capturing the Movement of Textiles in Experimental Glassmaking

DESIGN FOR LUXURY & CRAFTSMANSHIP

Céline Witzke – From Fabric to Glass: Capturing the Movement of Textiles in Experimental Glassmaking

by Céline Witzke

This project draws inspiration from the world of fashion, specifically the organic movements, volumes and textures found in textiles, and explores how these elements unintentionally create soft forms. In collaboration with Swiss glass manufacturer Niesenglass, a collection of multipurpose glass objects has been created, showcasing craftsmanship in a new light.

Shan Yu Kuan – BASUANN

DESIGN FOR LUXURY & CRAFTSMANSHIP

Shan Yu Kuan – BASUANN

by Shan Yu Kuan

BASUANN draws inspiration from the image of traditional Asian rattan/bamboo chairs. Its name echoes the pronunciation of the Taiwanese meaning “tie with cords”. Comprised of seven pieces of spiral ducts, BASUANN is assembled using mortise and tenon joints to connect the sitting part with the legs part. It is further reinforced by cords that securely bind the stool together. BASUANN seamlessly blends contemporary furniture design with the evocative imagery of Asian traditional craftsmanship, showcasing the aesthetic of minimalistic design.

Charitini Gkritzali – Topology of a Body

DESIGN FOR LUXURY & CRAFTSMANSHIP

Charitini Gkritzali – Topology of a Body

by Charitini Gkritzali

Deriving inspiration from 20th century orthopaedic braces, Topology of a Body is a series of body jewellery items that closely conform to the human anatomy and resemble the body’s structural elements. Each piece is composed by solid geometrical shapes and organic curves that are created with silver or steel wire. The thickness of the wire is altered in a dynamic rhythm, highlighting the morphology of the body. The metal structure, which is carefully designed to envelop the human figure, ultimately takes on a sculptural form. Just like orthopaedic braces, the pieces of jewellery are designed to allow the body to move, yet seem to keep it in a constant state of immobility. This paradox eventually raises a question: do these objects enable or restrain the body’s movements?

Marine Col – ROPY

DESIGN FOR LUXURY & CRAFTSMANSHIP

Marine Col – ROPY

by Marine Col

Ropy is a seriously playful stool that plays with the past. Designed in a single, light stroke, this object draws its charm from the reuse of materials. Old naval ropes from the port of Lausanne, their colours tarnished by time, serve as raw material and become precious material once the object has been made.

Anaïs Sulmoni – IVORIA

DESIGN FOR LUXURY & CRAFTSMANSHIP

Anaïs Sulmoni – IVORIA

by Anaïs Sulmoni

Once prized and valued by craftspeople, bone is now perceived as dirty and worthless. Yet, it is still widely used by cosmetics and food industries. It has appealed to me for many years because of its similarity to ivory and because of its living aspect, even though it represents death. Drawing on the abundance of this organic waste, I set out to recreate the prestige of ivory. I discovered the potential of bone as glue and powder, applied to different supports: solid wood, wood shavings and fabrics. The research book and models highlight bone, which presents new aesthetic and structural possibilities and acts as the first step towards reconciliation with this precious material.

Chiara Torterolo – MedGum

PRODUCT DESIGN

Chiara Torterolo – MedGum

with Camille Blin, Augustin Scott de Martinville

MedGum: Effective Alternative to Traditional Drug Delivery Systems Chewing gums are recognised by scientists and medical researchers as a highly effective alternative to conventional drug administration methods like pills, tablets and capsules. MedGum is a research-driven project that integrates food production, medical research and design, to develop a range of functional gums with additional health benefits. By designing the gum and its structure, it becomes possible to enhance the effectiveness of the medication, improving the speed and dynamics of absorption of active ingredients. Tailored to specific diseases such as stomach disorders, allergies, migraines and oral injuries, each MedGum, together with a new packaging, offers patients a discreet and convenient way of taking their medication.

Rémi Opalinski – Photobook Uncovered

Design Research for Digital Innovation (EPFL+ECAL Lab)

Rémi Opalinski – Photobook Uncovered

by Rémi Opalinski

Photobook Uncovered is an interactive installation which was developed in collaboration with the Museum for Photography – Photo Elysée. The design research project aims to enhance the comprehension of photobooks among a diverse audience. Through this immersive experience, visitors can navigate a curated collection of 300 photobooks, discovering intriguing connections based on layout similarities. By leveraging cutting-edge technologies, the installation offers a unique and engaging way to interact with the photobooks, revealing insights into the relationships between the different works.

Lucie Houel – Things That Talk

Design Research for Digital Innovation (EPFL+ECAL Lab)

Lucie Houel – Things That Talk

by Lucie Houel

Museum exhibitions traditionally present a multitude of objects grouped by theme or typology. While each of them is accompanied by a brief description of their origins, exhibitions rarely delve into the narratives surrounding each work. Things That Talk is a research project initiated by the LHST, which focuses on the exhibition of a single object and its multiple associated narratives. The final exhibition showcases a digital fresco that combines archival images and original content, which visitors can explore and animate using interactive spotlights. These interactions reveal hidden connections between the narratives and contemporary issues, allowing visitors to generate their own understanding of the themes addressed and to engage in a critical reflection on history.

Juri Bizzotto – Shy Opener, Transfarmer Miniconcert

FINE ARTS

Juri Bizzotto – Shy Opener, Transfarmer Miniconcert

by Juri Bizzotto

Shy Opener, Transfarmer Miniconcert consists of a live set and presentation of the first single + video clip Shy Opener, made for the Transfarmer Series project. The concert stage is transformed into a window into the world of Transfarmer, where sound, performance and stage elements recreate the bucolic ecosystem of a rediscovered periphery. Transfarmer is a long-term research project, which is committed to creating intersectional critical thinking with respect to the condition of queer, trans* subjectivities in the rural context – imagining metamorphoses of them and their landscape. The practical project includes drawings, texts, sound compositions, videos and props, and aims to produce an EP that will narrate the cosmovision of the character of Transfarmer.

Simon Colliard – Celle-ci je voulais la chanter au bord du gouffre

FINE ARTS

Simon Colliard – Celle-ci je voulais la chanter au bord du gouffre

by Simon Colliard

Celle-ci Je Voulais la Chanter au Bord du Gouffre talks about having dreams and getting lost in the process. Celle-ci Je Voulais la Chanter au Bord du Gouffre is what remains when you have been looking within for too long. Celle-ci Je Voulais la Chanter au Bord du Gouffre is a 17-minute musical performance that tells a fragment of a story.

Sofia Fresey Angelopoulou – Juggler

FINE ARTS

Sofia Fresey Angelopoulou – Juggler

by Sofia Fresey Angelopoulou

Juggler is an installation that consists of four large prints on micro-perforated tarpaulins, which are suspended from the ceiling. Viewers are welcome to walk around them and appreciate their see-through qualities. In many instances the juggler shares its identity with the magician, the jester and the fool. It is a duality: folly and non-folly, order and disorder, a joke and a warning. It is an entity that creates amusement with implements and in some cases with a physically deformed body. Through that, it generates patterns that describe the bizarre. Combinations of incompatibility, fantasy and reality, caricature and plausibility, alogicalness and hyperbolism. A big part of this project consists of images generated by an AI trained with pictures of freaks in sideshows.

Yoonjae Lee – Umwelten: Four Humans

FINE ARTS

Yoonjae Lee – Umwelten: Four Humans

by Yoonjae Lee

Umwelt (pl. Umwelten) refers to the world as it is experienced by a particular organism. This installation visualises subtle differences in the Umwelt of four human beings. Eight live streaming cameras face one LED through bespoke camera filters that are shaped based on four individuals’ corneas. Specifically, the four individuals here are Yoonjae Lee herself and people she cares for. She tries to understand the fundamental differences between her dear ones and herself by discovering the morphological differences in each vision. By focusing on the fact that each person’s perception is different due to their bodily differences, before their experiences, this work questions the implicit agreement and undisclosed biases in visual arts that assume everyone sees an artwork in the same way.

Claudia Mangone – Diagrams

FINE ARTS

Claudia Mangone – Diagrams

by Claudia Mangone

This series of drawings is the result of a process in which the amount of information is continuously dosed. Communication is partially silenced; the structure of the shapes is blurred and lost, like a clouded mind or a hidden secret. Breaths in the room or manifestation of thoughts, they represent nothing more than what comes to the eye; the work thus becomes malleable under the gaze of the viewer, highlighting the unspoken. Made on paper, cut out, reassembled and then veiled by the milky surface of plexiglass, their manifestation is elusive. The colours are calibrated according to the surface’s capacity to hold or enhance them. The three pivots that support the drawings move around the four sides to find points of stability.

Sebastien Rück – Jeanne’s Promdress

FINE ARTS

Sebastien Rück – Jeanne’s Promdress

by Sebastien Rück

My project is a reflection on how to showcase a series of drawings. Jeanne’s Promdress was created with the same energy I would have put into making my own prom dress. I sought to create a space, a cocoon for my drawings – a place that compels visitors to linger, take a moment, peek inside and discover a selection of drawings resulting from an intimate sketchbook production, made in the living space that is the bedroom. I used different materials such as the tulle of a mosquito net or a piece of muslin fabric (100% polyester), wire, a metal circle and a hanging rod. I sewed everything myself, hence the title, Promdress.

Clara Sipf – Outlaw History: Bird Invasion

FINE ARTS

Clara Sipf – Outlaw History: Bird Invasion

by Clara Sipf

A couple of days ago, the birds flew into the city. Enormous flocks of all varieties of birds, plenty of crows, seagulls and sparrows. The sky became dark. Determined and angry, they swooped down on the panicked masses. Greedily they pecked the flesh of living bodies; the big birds ripped whole shreds out of them. I spotted one that the woodpeckers, with their rapid hammering movements, had carefully severed from the neck including the spinal bones and the head had rolled dully down a small slope, meeting its end in the roadside ditch. The judges must have lingered in the courthouse for some more time until a falcon threw itself like a martyr through the colourfully decorated church window and herded them out.

Lana Soufeh – Toujan Display: Contextual Arabic Typeface

TYPE DESIGN

Lana Soufeh – Toujan Display: Contextual Arabic Typeface

with Kai Bernau, Matthieu Cortat

Today, most typographic design is done in Latin script and type design software is geared towards Western scripts. Toujan is a contextual Arabic typeface that aims to explore the potential of this software to reintegrate versatility and connectivity in Arabic script, while preserving its dynamic nature. It is inspired by the Tawqii’ style, a hybrid of thuluth and naskh calligraphy and features ligatures that enhance the visual allure of the text but also serve a functional purpose, optimising the spacing and improving the text flow. Toujan pushes the boundaries of Arabic type by reintroducing one of its unique features, i.e. that of connecting all words in a sentence with a series of swashes that link the last letter of each word to the first letter of the following word.

Fanny Dunning – Figures in a landscape

FINE ARTS

Fanny Dunning – Figures in a landscape

by Fanny Dunning

thinking of sculptures in a big garden, on acres of land popping up like hills but hills with crowns of horns here function follows form. it has built this as a sculpture. then installed its mirrors. thinking of sculptures in a big garden people inviting artists to come and stay

Tianchang Gu – Papers, please

FINE ARTS

Tianchang Gu – Papers, please

by Tianchang Gu

The title of my graduation work comes from the video game of the same name and is the sequel to my thesis “Renens Palace”, an autofiction based on a dystopian future. In this fiction, the “self”, a former immigrant in Europe, becomes an immigration officer. How can writing be transformed into performance? The observed becomes the observer. The formerly oppressed blends into the system and becomes a person of authority. Bureaucratic gestures turn into choreography. Official documents become poems. Administrative motifs and symbols of power turn into visual aesthetics. These are the questions I contemplate during this creative process. All these strangely romanticised and anxiety-inducing elements evoke a reality we don’t always want to confront.

Yann Fankhauser – Étendard du marcheur

FINE ARTS

Yann Fankhauser – Étendard du marcheur

by Yann Fankhauser

This project is a print on a PVC tarpaulin (2500 mm x 1200 mm) of 18 silhouettes in boxes forming a black and white checkerboard. The development of the project was done from hand-made sketches, then digitised with Illustrator and arranged in a checkerboard. These sketches of silhouettes were made through various processes: 1) the modification of an initial silhouette to create a new one, 2) the juxtaposition of several silhouettes with each other, and 3) by illustrating a new angle of a silhouette already created. The concept revisits the idea of a motor-racing finish flag, transforming it into an endless journey, playing on the boundary between the figurative and the abstract in the image of pareidolia.

Matteo Angelé – If I Could Tell You/Se Potessi Dirtelo

PHOTOGRAPHY

Matteo Angelé – If I Could Tell You/Se Potessi Dirtelo

by Matteo Angelé

This reappropriation project attempts to question the influence of context and medium by reusing pornographic images from homosexual magazines of the 1980s – a decade marked by the discovery of AIDS. Originally created for purely pornographic purposes, these images, representing bodies devoid of movement and stemming from bondage culture, describe the male archetype as characterised by Rudy Lemcke in A History of Violence: “Born and shaped by violence (…), we exist in a world where these dynamics of power and control are already operating for, with and against us. The effects of violence are a part of who we are.”

Aniket Godbole – A Place I Call Home

PHOTOGRAPHY

Aniket Godbole – A Place I Call Home

by Aniket Godbole

Growing up as an immigrant, my notion of “otherness” was profoundly connected with my idea of self – never fully Nigerian in Nigeria or Indian in India. This series explores my understanding of home as a third culture child, collating a narrative of my life that revisits memories of my youth through reimagined constructions of my everyday life. Settling in a new city never felt strange but with time a feeling of uncertainty lingered when I considered what I could actually call home. Featuring layered journal entries and subtracted and multiplied images from my archives, these collages tell a delicate story of a life in transit. I link up with a past that I have never fully experienced. Traditions, thoughts and realities guide a reflection on my childhood and how I experienced growing up in a strange new world that I now call home.

Benjamin Freedman – Positive Illusions

PHOTOGRAPHY

Benjamin Freedman – Positive Illusions

by Benjamin Freedman

Positive Illusions is a photobook that depicts a series of childhood memories constructed using CGI. The resulting uncanny still lives, imagined from the perspective of a child, evoke a strange family presence in photo-realistic environments. Inspired by the nature of memory and simulation, I have based my scenes on what I could remember and used a phenomenological approach to fill in the blanks. Revisiting the past using CGI technology to re-stage events creates a unique flattening of the past and present – a process of pseudo visual archaeology. Some images in the series are repeated but with slight alterations, revealing the surrealist process of fabricating them and underscoring the phenomenon of distortion that is inherent to memory.

Matteo Dal Lago – Natura Molta

PRODUCT DESIGN

Matteo Dal Lago – Natura Molta

with Camille Blin, Augustin Scott de Martinville

Marble, a popular resource worldwide, holds special significance in Carrara, Tuscany, where around 4 million tons are annually extracted. Extraction leads to the production of significant amounts of marble slurry, a dense mixture of dust and water. Proper management of this waste is crucial to prevent environmental pollution. With a focus on sustainable resource utilisation, my project seeks to upcycle this waste into a valuable resource. In collaboration with local companies, I spent most of the semester conducting on-site work in Carrara. The research conducted aims to highlight the potential of marble slurry as a valuable resource rather than waste material. The outcome presented features a collection of material samples and a bench designed and crafted entirely from marble slurry.

Shania Soares – Alma

INDUSTRIAL DESIGN

Shania Soares – Alma

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Alma revolutionises beauty routines for seniors and individuals with arthritis or limited dexterity. Every customer deserves to feel pampered and confident, regardless of their circumstances. The Alma set includes three makeup brushes, a mascara, a lipstick and a makeup palette. The project was designed in collaboration with seniors facing fine motor skill issues, ensuring ease of use.

Fumi Omori – Girl Talk

PHOTOGRAPHY

Fumi Omori – Girl Talk

by Fumi Omori

Girl Talk is an immersive virtual reality installation that explores the concept of multicultural identities and the idea of home. The project presents a curated collection of self-portraits featuring cyber avatars from Japanese, Korean and Korean-American backgrounds. Through my exploration of diversity, I have come to realise that embracing different cultural expressions is not merely a question of adaptation; it is a nuanced and intricate process of discovering the intrinsic values within each culture. With Girl Talk, I aim to share my own experiences and convey the journey of navigating between feelings of confusion and the power of inclusivity, while simultaneously grappling with the challenges of trilingual identities in this interconnected world.

Valerie Geissbühler – Soft Matter in Interwoven Worlds

PHOTOGRAPHY

Valerie Geissbühler – Soft Matter in Interwoven Worlds

by Valerie Geissbühler

“Soft Matter in Interwoven Worlds is a multifaceted installation that brings together narratives focusing on the potato. These stories retrace the tuber’s journey from Peru, its birthplace, to Switzerland. A soft matter is an entity that is perceived as unheroic and taken for granted. Instead of reducing the potato to a food plant, I see it as a resilient carrier of life as well as a creature. The boundaries between endings and beginnings blur as I navigate the ambiguity of birth, growth, death and loss. I merge ancestral knowledge and autofictional imagery by moving among multiple perspectives, territories and times, my bicultural identity and womanhood. All this brings me back to the roots of it all and leaves me to wonder: did I raise you or did you give birth to me?“

Minjong Kim – Amateur

TYPE DESIGN

Minjong Kim – Amateur

with Kai Bernau, Matthieu Cortat

Amateur is a serif typeface that synthesises the calligraphic features derived from historical research. It evokes a niche sanctuary for a forgotten genre, exuding a sense of elegance. Inspired by the letterforms of early antique German models, Amateur cleverly plays with a distinctive form of horizontality, simultaneously revealing untamed strokes and meticulously crafted details. The uniform text styles provide robust, harmonised textures for optimal readability, while the display styles amplify the expressive qualities of each letter to the extreme, fearlessly embracing deliberate imperfections that blur conventional type systems and showcase captivating aesthetics.

Luísa Tormenta – Supra-Memento

PHOTOGRAPHY

Luísa Tormenta – Supra-Memento

by Luísa Tormenta

Supra-Memento speculates on the preservation of human life within digital spaces and how bodies can morph into dematerialised reflections, thereby resisting the inevitable decay that faces our tangible realities. The work takes the form of a video installation, creating a meditative environment that physically engages the viewers. Using photogrammetry scans, I have preserved my body and those of loved ones, immortalising the ephemerality of human memories and relationships into a liminal space. Steeped in Vanitas symbolism, the sacredness of these bodies intertwines with the insignificance of decaying organic matter. While this photo-technique conveys an illusion of volume, it also exposes the fragmentation of the data, revealing how these too are temporal shells, vulnerable to disintegration.

Coline Besson – Girlz – They Gave Us Pink Let Us Make It Powerful

TYPE DESIGN

Coline Besson – Girlz – They Gave Us Pink Let Us Make It Powerful

with Kai Bernau, Julia Born

This editorial project embraces a new interpretation of the stereotypes of Femininity. The conscious reappropriation of its attributes becomes an act of awareness, subversion and empowerment. As a woman, being dissonant, allegedly vulgar and girly is a way to disrupt and challenge the established order and the agreed expectations of society. The publication gathers and highlights the works of a variety of female artists for this cause. It also features a custom-made font, Courtesy, with a neo-kitsch display cut that plays with proportions and consistency and a reader-friendly text cut – both sharing specific and sharp features. Finally, a monospace version allows for more freedom in compositions. It is used where traditional typesetting would favour italics.

Jessica Dreier – Margem Sul

PHOTOGRAPHY

Jessica Dreier – Margem Sul

by Jessica Dreier

"Margem Sul explores the social and political history of Portugal, focusing on the south margin opposite Lisbon. I documented Barreiro, Almada, Moita and Trafaria, with a focus on Segundo Torrão. After the Carnation Revolution in 1974, Angolan, Mozambican, Cape Verdean, Guinean and Santomean populations settled here, forming a strong comunity. Local rappers denounce the growing gentrification of Trafaria. The State justifies the demolitions on security grounds but remains evasive about their real motivations. Since the end of 2022, more and more homes have been demolished and people evicted. My work seeks to amplify the voice of the actors, expressing a variety of situations, from wandering to overt situations."

Louis Victorin Michel – Deus Corporatæ

PHOTOGRAPHY

Louis Victorin Michel – Deus Corporatæ

by Louis Victorin Michel

Deus Corporatæ weaves connections between the world of money and power, attempting to portray the corporate world as a numinous fortress. Its imposing architectures convey a sense of absolute presence, an almost sacred dimension. Symbols are scattered around these places, resembling coats of arms, allowing for the recognition of the various corporations in the city. These glass facades illuminate the surroundings by reflecting light through contemporary materials such as glass and steel. All of the rules of capitalist, globalised work culture create a new contemporary mythology, associated with rituals that foster a sense of belonging to this world. The project seeks to establish these new mythologies of financial power, whose façade appears transparent, but often wields influential power on an international level.

Mattia Dagani Rio – METAMORPHOSIS

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Mattia Dagani Rio – METAMORPHOSIS

by Mattia Dagani Rio

METAMORPHOSIS is a photobook that delves into the complex tapestry of bodybuilding, examining its inherent interplay with torture, hedonism and eroticism. Bodybuilders subject themselves to gruelling training regimens, pushing their bodies to the absolute limits in the pursuit of self-expression. Using a combination of CGI with traditional methods of photography, this project explores moments of agony, highlighting the struggle and dedication required to reshape the body into an extraordinary form. However, it also shows how this practice is a deeply personal journey of self-discovery and self-acceptance which consists of introspective moments, vulnerability and a profound intimacy with themselves, where viewers witness a process of transformation that extends far beyond the physical body.

Noa Chevalley – Bêche pour dame

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Noa Chevalley – Bêche pour dame

by Noa Chevalley

“In the middle of this gravel pit, a vast, artificial and monumental landscape, I try to leave my mark. In mimicry of this environment, I cut into the soil with the strength of my arms. The naked body becomes a tool for digging and filming. It is desexualised in this vain and infinite action. I use my strength to feel more powerful and to detach myself from the normative injunctions that are imposed to me. Despite this, I cannot compete with this place. A relentless battle takes place between the shovel and the ground – a battle that breaks the body and dismantles it. This work mirrors the feeling of inadequacy that comes from the dynamic of striving to meet the expectations that are imposed on us. I do not listen to my body anymore and I am conditioned to accept a world that rips it apart.“

Moritz Jekat – Wetlands of Pharmacology

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Moritz Jekat – Wetlands of Pharmacology

by Moritz Jekat

Exterior virtual organs that enter our bodies and transform our brains surround us. These pharmaca multiply in wetlands between online and real life. In a desire for healing and reconnecting, a group of humanoid aliens inhabit this space and come together in a caring pile of thoughts, emotions and dreams. They share with you, thanks to subconscious writing and wetland tools. A waterbed in space invites you to relax. In the concept of adoption of pharmacology, in contrast to adaptation to the super-fast, consumption-based virtual spheres that are transforming social habits, Wetlands of Pharmacology experiments with a slow coming together and exchange of emotional and physical knowledge of five artists in a computer game engine.

Amandine Kuhlmann – Cash Me Online

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Amandine Kuhlmann – Cash Me Online

by Amandine Kuhlmann

Cash Me Online is a video project where I stage myself, combining performance with found footage. With the goal of achieving viral fame, I embrace delusion and despair in this exploration, which delves into the impact of cameras in the era of social media. Through a hyper-feminine digital alter ego based on my own algorithm, I perform in virtual and physical realms, fulfilling desires and aspirations. The project questions self-representation and the female gaze in the presence of empowered women on screen. The project examines tensions between toxic feminine tropes and how women reclaim them for empowerment. Found footage combined with a deepfake of my own face serves as a visual album, revealing content diversity and standardisation, introducing ambiguity in notions of dysmorphia.

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