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Type

Course

Know-how

Years

2008 2025
Screen Design 2024

MEDIA & INTERACTION DESIGN

Screen Design 2024

with Harry Bloch

Websites developed over a semester according to a book chosen by the students as part of Harry Bloch's Screen Design course, second year Bachelor of Visual Communication.

Service Design - 2025

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2025

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio, Calypso Mahieu

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

Le livre d’artiste - 24/25

GRAPHIC DESIGN

PHOTOGRAPHY

Le livre d’artiste - 24/25

with Anouk Schneider Agabekov, Nicolas Polli

As part of the editorial design course led by Anouk Schneider and Nicolas Polli, second-year Visual Communication students had the opportunity to design an artist’s book during the first semester. This book project stands out for its contemporary approach, aiming to create an editorial object that harmoniously integrates form and content within today’s publishing landscape. Students were encouraged to fully embrace their artistic freedom at every stage of the creative process—whether in terms of format, paper choice, binding, layout, illustrations, text, or typography. Within this course, the artist’s book can take shape through various modes of illustration, such as photography, reproduction, contextualization, drawing, 3D, and more. The emphasis is placed on the author’s artistic vision and the means implemented to bring it to life. Students take on multiple roles as editor, curator, and architect, thereby covering the responsibilities of art director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and copy editor. This course highlights contemporary editorial design by exploring the narrative potential of a carefully constructed content sequence.

ECAL Night Live

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

ECAL Night Live

with Vincent Veillon, Paul Walther, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner

During an intensive week, first-year students from the Visual Communication department at ECAL had the opportunity to create and produce the first edition of ECAL Night Live. The goal was to design a show inspired by satirical television formats. Divided into multidisciplinary teams—including students from the Bachelor programs in Graphic Design, Media & Interaction Design, and Photography—they collaborated to create all the content, set design, and visual identity of the show, delivering a fully homemade project in record time. The main theme revolved around self-mockery, targeting the visual communication professions, students, and the institution itself, with a subtle touch of current events. This project was supervised by Vincent Veillon and Paul Walther, directors of the RTS show 52 Minutes, as well as Florian Pittet, a digital scenography expert who guided the creation of the show's set design.

Digital Clean Up Week 2025

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Digital Clean Up Week 2025

with Angelo Benedetto, Vincent Jacquier

From March 10 to 14, ECAL is taking part in Digital Cleanup Week, a worldwide event dedicated to raising awareness and taking action for a more responsible digital world. A week to repair, recycle, clean and think!

Summer University in Veneto 2024

GRAPHIC DESIGN

Summer University in Veneto 2024

with Angelo Benedetto, Guy Meldem, Harry Bloch

In September 2024, 3rd year students explored the rich heritage of Italy's Veneto region, an area at the crossroads of artistic, cultural and industrial history. The trip gave the students an invaluable opportunity to immerse themselves between tradition and innovation, and to experience different facets of design and publishing through enriching encounters.

Soft Photography

PHOTOGRAPHY

Soft Photography

with Salomé Chatriot, Charlie Engman, Simon Lehner Milo Keller, Marco De Mutiis, Claus Gunti, Clément Lambelet, Giulia Bini, Simone Niquille

Soft Photography is a research project conducted by the Master of Photography at ECAL/University of Art and Design Lausanne with the support of the HES-SO. It aims to shed light on the role of human emotions in the creation and reception of images produced using generative Artificial Intelligence (AI) or computer-generated imagery (CGI).

Redesign 24-25 - S1

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 24-25 - S1

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Parasonic: Transmission of fugitive aural practices

FINE ARTS

Parasonic: Transmission of fugitive aural practices

with Stéphane Kropf, Thibault Walter, Lucas Erin, Gina Proenza, Joël Vacheron

Parasonic is a research project on the social and racial constructions of aural practices, based on a critique of a regime of thinking and listening to sound that is over-represented in the arts, and which aims to create spaces for the transmission of fugitive aural practices.

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

The Picture-Writer. Warja Lavater, Graphic Designer and Illustrator

with Jonas Berthod, Davide Fornari

This project investigates the work of the graphic designer and artist, Warja Lavater, an internationally recognised Swiss graphic designer, illustrator, bookmaker, filmmaker and artist.

Moving Images – 2023-24

FOUNDATION YEAR

Moving Images – 2023-24

with Sylvain Meltz

Introduction to moving images and animation (video, kinetics, etc.) using After Effect.

Motion Design - Animated poster 2024

GRAPHIC DESIGN

Motion Design - Animated poster 2024

with Angelo Benedetto, Vincent Jacquier

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

Richard Authier. Design and industry in Northern Vaud

Richard Authier. Design and industry in Northern Vaud

with Calypso Mahieu Laurent Soldini, Sophie Wietlisbach

The project aims to shed light on the career of Richard Authier (Lausanne, 1925–2018), who was an industrial designer at Hermes Paillard International in Yverdon-les-Bains and a pioneer of industrial design in French-speaking Switzerland.

VAUD-O-RAMA – JEUX OLYMPIQUES PARIS 2024

VAUD-O-RAMA – JEUX OLYMPIQUES PARIS 2024

with Julien Gurtner, Vincent Jacquier, Matthieu Minguet, Anthony Guex

As part of the Paris 2024 Olympic and Paralympic Games, the canton of Vaud has commissioned ECAL to create an original work of art, on view from July 24 to September 8 in the Maison suisse set up for the occasion in the courtyard of the Swiss Embassy in Paris.

Video Clips – 2024

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Video Clips – 2024

with Sami Benhadj

Clips produced as part of the Sequence course supervised by Sami Benhadj. Second-year students from the Bachelor's programs in Graphic Design and Media & Interaction Design each created a music video. Each project brings an existing piece of music to life, exploring visual storytelling, rhythm, and the creation of a unique graphic universe.

Magazine - 23/24

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Magazine - 23/24

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the publishing course led by Anouk Schneider and Chi-Long Trieu, 2nd year Visual Communication students had the opportunity to design an artist's book during the first semester. This book project stands out for its contemporary approach aimed at creating an editorial object that harmoniously integrates form and content in the current context of the editorial landscape. Students were encouraged to exploit their artistic freedom at all levels of creation, whether in terms of format, choice of paper, binding, layout, illustrations, text or typography. As part of this course, the artist's book can take shape through various illustration modalities, such as photography, reproduction, contextualization, drawing, 3D, etc. The emphasis is on the author's artistic vision and the means implemented to realize it. Students take on multiple roles as editor, curator and architect, covering the responsibilities of artistic director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial secretary. This course highlights contemporary editorial design by exploring the narrative potential of a sequence of controlled content.

Redesign 23-24 - S2

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 23-24 - S2

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Service Design - 2024

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2024

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio, Calypso Mahieu

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

SYNC SCREEN

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

SYNC SCREEN

with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli

For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.

SLAP !

FINE ARTS

SLAP !

with Geoffrey Cottenceau, Gina Proenza

Whether it’s a parade, a particle accelerator or a dance ball, SLAP invites you to inhabit a space from a gravitational perspective. Positioned on the boundary between two and three dimensions, the works are subject to centrifugal laws and find themselves exchanging with one another to create fortuitous narratives, as if the continuous round of which they were a part of had suddenly come to a halt. The exhibition space becomes the site of a fundamentally social event - in terms of the works it hosts and the exhibition context - and reveals the social perspective that the works hold in rela- tion to each other. Like a boring chat with a friend of a friend, some pieces are overwhelmed by their conversations, while others lend themselves easily to them. You’ll have no hesitation in intercepting some of the phrases exchanged between the works, while having the opportunity to: reply/nego- tiate/argue with the social time-space that SLAP, as a real static meeting point, offers for an evening.

“The Eskimo in the Mojave Desert”: Herbert Matter, a Designer Across Scenes and Genres

“The Eskimo in the Mojave Desert”: Herbert Matter, a Designer Across Scenes and Genres

with Jonas Berthod, Louise Paradis, Gilles Gavillet

Matter’s career was that of a multidisciplinary, international designer working across commerce and culture. He was not only a graphic artist but also a photographer, type designer, art director, teacher and film-maker. His work in the field of advertising and editorial design, his collaborations with artists, his self-commissioned work, his photography and film outputs and his long-serving position as an educator provide as many entry points to analyse the impact of migration and an international network on a graphic designer’s career. It also provides a case study to analyse the professional model of the designer working as photographer and layout artist simultaneously.

Digital Clean Up Week 2024

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Digital Clean Up Week 2024

with Angelo Benedetto, Vincent Jacquier

The Clean Up Digital Week takes over ECAL from March 11 to 15. Throughout the week, discover five different visual communication campaigns created by students from the Bachelor in Graphic Design and the Bachelor in Media & Interaction Design. These campaigns aim to raise awareness and encourage everyone to adopt responsible digital practices—starting now—with simple everyday actions.

Beyond Bézier. Explorations of drawing methods in type design

TYPE DESIGN

Beyond Bézier. Explorations of drawing methods in type design

with Matthieu Cortat, Alice Savoie, Kai Bernau, Radim Pesko, Roland Früh

In the early age of digital type, several methods were explored to draw letterforms. One of them, the Bézier spline, an algorithm that generates curves with a small quantity of data, has the crucial advantage of sparing computer memory and processing resources. It is today the industry standard. This project aims to question and reevaluate it, to move beyond established trends, to develop innovative ideas by exploring alternative methods of drawing curves, and letterforms.

Tribute to Masterpieces

MEDIA & INTERACTION DESIGN

Tribute to Masterpieces

with Elodie Anglade

Selection of animated sequences made during a 3D course directed by Elodie Anglade. The students were inspired by a painting and transcribed it into three different scenes.

Le livre d’artiste - 23/24

GRAPHIC DESIGN

PHOTOGRAPHY

Le livre d’artiste - 23/24

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the publishing course led by Anouk Schneider and Chi-Long Trieu, 2nd year Visual Communication students had the opportunity to design an artist's book during the first semester. This book project stands out for its contemporary approach aimed at creating an editorial object that harmoniously integrates form and content in the current context of the editorial landscape. Students were encouraged to exploit their artistic freedom at all levels of creation, whether in terms of format, choice of paper, binding, layout, illustrations, text or typography. As part of this course, the artist's book can take shape through various illustration modalities, such as photography, reproduction, contextualization, drawing, 3D, etc. The emphasis is on the author's artistic vision and the means implemented to realize it. Students take on multiple roles as editor, curator and architect, covering the responsibilities of artistic director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial secretary. This course highlights contemporary editorial design by exploring the narrative potential of a sequence of controlled content.

The Manufacture of Type for Typewriters in Switzerland

The Manufacture of Type for Typewriters in Switzerland

with Sophie Wietlisbach

Between the 1940s and the 1990s, three companies manufactured type components for typewriters in Switzerland: Caractères SA, Setag and Novatype. During more than fifty years, they supplied the biggest manufacturers of office machines in Europe and around the world, such as IBM, Remington, Olivetti, Paillard-Hermès or Triumph-Adler. Having held a leading position worldwide, the three manufacturers played a key role in the design, development, and production of type components and typefaces for typewriters, as well as for all kinds of impact printers.

Vietnamese objects: The material culture of resilience in the face of (de)colonisation

Vietnamese objects: The material culture of resilience in the face of (de)colonisation

with Quang Vinh Nguyen, Cynthia Ammann, Chi-Long Trieu

Cà phê (coffee), atisô (artichoke), xi nê ma (cinema), căng tin (canteen) or xi-măng (cement): in the Vietnamese language, many words bear the imprint of a French origin. And what if the same were true of everyday objects? Somewhere between cultural anthropology, the epistemology of Vietnamese design and the sociology of objects, this research project analyses the production of objects in Vietnam in the light of French colonisation and decolonisation.

Anthracite

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Anthracite

by Emma Grosu, Seraphine Sallin-Mason, Rebecca Alfandary

The Anthracite project aims to raise public awareness about the dangers of light pollution, which threatens the survival of nocturnal insects and impacts biodiversity in Switzerland. Through a carefully crafted edition blending scientific outreach and photography, the project strikes a delicate balance between poetry and urgency. Anthracite also takes shape in two additional formats: a visual installation made up of striking images, and a teaser video. These mediums of awareness immerse the audience by adopting the perspective of an insect, inviting viewers to directly experience the effects of human-caused pollution. Ultimately, the project seeks to inspire greater protection for the vulnerable insects at risk.

PROJECTIONS XXL

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

PROJECTIONS XXL

with Sami Benhadj, Vincent Jacquier

An immersive and magnetic visual environment, created by ECAL students, illuminates the facades of the mudac and Photo Elysée building. As part of an interdisciplinary project within the Visual Communication department of ECAL, students in the Photography, Graphic Design and Media & Interaction Design Bachelors programs developed immersive video projects designed to adorn the facades of Photo Elysée.

Automated Photography at Foto/Industria

PHOTOGRAPHY

Automated Photography at Foto/Industria

with Milo Keller, Marco De Mutiis

The MAST Foundation is presenting the seventh edition of Foto/Industria, the world's first biennial event devoted to photography of industry and work, at a number of historic venues in Bologna and at MAST. The 12 exhibitions in Foto/Industria 2023 represent a chronology of points of view on the theme of PLAY, from the end of the 19th century to the present day. They offer an opportunity to observe and delve into the research of a selection of international artists. The ECAL is presenting an exhibition of its research project Automated Photography. An increasing number of images are produced autonomously by machines for machines with a gradual exclusion of any human intervention. Automated Photography is a research project developed by the Master Photography that addresses this situation by examining the technologies of image production and distribution such as: machine learning, CGI, photogrammetry.

The Cultural Turn in Swiss Graphic Design from the 1980s to 2020

The Cultural Turn in Swiss Graphic Design from the 1980s to 2020

with Davide Fornari, Jonas Berthod, Chiara Barbieri

The research project investigates the discourse on graphic design in Switzerland in the under-researched period from 1980 to 2020. While the 1950s and 1960s saw graphic design in Switzerland reach international recognition and commercial expansion under the label “Swiss style”, a paradigm shift emerged in the following decades. The attention of many practitioners turned away from design as a pure service for the industrial and service sector and moved towards cultural commissions on a local, national and international level. Instead of aiming for maximum return, they chose their commissions according to whether they promised them creative freedom and whether they contributed to the profiling of their portfolio in alignment with their new definition of the profession as a lifestyle. This project examines the emergence and the development of this phenomenon, which became known as “cultural graphic design”, in professional graphic design in Switzerland.

Archive as a Creative Act: The Absolute Cinema of Gregory J. Markopoulos and the Temenos Utopia

FINE ARTS

FILM STUDIES

FINE ARTS

FILM STUDIES

Archive as a Creative Act: The Absolute Cinema of Gregory J. Markopoulos and the Temenos Utopia

with François Bovier

Artists who produce archives from their own work approach archival activity as a creative gesture: here, the archive literally becomes a work of art. In parallel with the “archival impulse” that has run through contemporary art since the 1960s, this research project examines the “performative agency” of archives when they are constituted from “image acts”. The selected corpus is based on an extremely singular case, the cinematographic work of Gregory J. Markopoulos (1928-1992) and the Temenos archives.

The Raving Age. Histories and figures of youth

UNITE DE THEORIE

FINE ARTS

The Raving Age. Histories and figures of youth

with Vincent Normand, Stéphanie Moisdon

This research project questions what has come of youth – a conceptual, aesthetic, and political figure that was born with modernity – in the visual arts, popular culture, and the humanities. Conversely, the project addresses what the problematic category of “youth” has brought about in contemporary art and thought.

A Third Hand – Creative Applications for Robotics

INDUSTRIAL DESIGN

MEDIA & INTERACTION DESIGN

A Third Hand – Creative Applications for Robotics

with Alain Bellet, Andrea Anner, Thibault Brevet, Martin Hertig

Robotic arms have long been a common sight in many industries. They are currently making a rapid entry into art and design studios and practices. Yet, at the same time, difficulties remain in accessing the workflows and work methods demanded by these machines given a clear lack of reference resources suited for this community. The same applies to Art and Design schools, which are increasingly investing in this type of equipment, often without having the resources to run it. This research project uses applied case studies to explore and define a set of exemplary work methods, capable of both informing and inspiring future users.

Motion Design -  Animated poster 2023

GRAPHIC DESIGN

Motion Design - Animated poster 2023

with Angelo Benedetto, Vincent Jacquier

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

Sétay - Singuliers

MEDIA & INTERACTION DESIGN

Sétay - Singuliers

with Sami Benhadj

Music video made by Julie Turin and Charlotte Pralong during the second year video course in Visual Communication Bachelor.

Triptychs

MEDIA & INTERACTION DESIGN

Triptychs

with Benjamin Muzzin

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

Catharsis - RestoGastro

MEDIA & INTERACTION DESIGN

Catharsis - RestoGastro

with Sami Benhadj

Music video made by Théo Déchanez and Viktor Gagné during the second year video course in Visual Communication Bachelor.

Chelan - London

MEDIA & INTERACTION DESIGN

Chelan - London

with Sami Benhadj

Music video made by Jérémie Kursner and Alexandre Gambarini during the second year video course in Visual Communication Bachelor.

Magazine - 22-23

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Magazine - 22-23

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the magazine course led by Anouk Schneider and Chi-Long Trieu, 2nd-year Visual Communication students had the opportunity to design a magazine during the second semester. Students were encouraged to explore their artistic freedom at all stages of creation, whether it be in terms of format, paper choice, binding, layout, illustrations, text, or typography. In this course, the magazine can take shape through various forms of illustrations, such as photography, reproduction, contextualization, drawing, 3D, etc. The focus is on the artist's vision and the methods used to bring it to life. Students take on multiple roles as editor, curator, and architect, covering responsibilities such as art director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial assistant. This course highlights contemporary editorial design by exploring the narrative potential of a well-structured content sequence.

Redesign 22-23 - S2

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 22-23 - S2

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

U.F.O.G.O. Wind Turbines

PRODUCT DESIGN

U.F.O.G.O. Wind Turbines

with Camille Blin, Anniina Koivu, Anthony Guex, Marvin Merkel, Arthur Seguin

In 2023, the significant role of renewable energies in tackling the environmental crisis is blatant. In this context, wind power has once again been presented as a promising avenue for regions seeking to transition to renewable energy. However, concerns about their visual intrusion on surrounding environments pose a significant obstacle to their deployment. From a design perspective, this aesthetical factor is not insurmountable. On the contrary, it highlights the need for greater consideration of how we shape these technologies and integrate them into the environment and our lives. This project, completed by 16 MA Product Design Students of ECAL, has set out to explore how wind turbines can fit into natural landscapes and cultures not only sensitively, but beautifully – if we focus on their design. To complete the project effectively, a case study location was required. Fogo Island (Newfoundland, Canada), described locally as "this rock in the battering Northern Sea," was chosen due to its natural beauty, abundant wind, and tight-knit community of approximately 2,500 inhabitants. The island's climate and geography make it ideal for wind turbines. Additionally, Fogo Island is home to Shorefast, a non-profit organization dedicated to building a sustainable, renewable economy for the island. In October 2022, the students and tutors of ECAL visited and immersed themselves in Fogo Island. The project resulted in eight speculative yet practical wind turbine designs, considerately informed by various perspectives. U.F.O.G.O. is a sustainability project  grounded in reality, but not limited by what already is. Collaboration Partners: Shorefast HEIG-VD/School of Management and Engineering Vaud (Marc Pellerin, Philippe Morey and Marco Viviani) Media Partner: Disegno Funding: Summer University Programme of the Board of Higher Education (DGES) State of Vaud HES-SO Recherche Transdisciplinaire en Durabilite (under the project title 'INTEGRATED WIND TURBINES’)

L'Or Bleu

FOUNDATION YEAR

L'Or Bleu

with Nicolas Haeni

Une exposition par les étudiant·e·s en Année Propédeutique – option Photographie de l’ECAL/Ecole cantonale d’art de Lausanne Sous la direction du photographe Nicolas Haeni, les étudiant·e·s invitent à se questionner sur la symbolique de l’eau. Depuis la nuit des temps, cet or bleu intrigue et inspire, laissant naître des interprétations qui, encore aujourd’hui, et peut-être même plus que jamais, habitent la littérature, les arts visuels ou encore les arts vivants. Partant de la citation de l’astrophysicien Hubert Reeves « À l’échelle cosmique, l’eau liquide est plus rare que l’or », les jeunes photographes proposent leur vision personnelle et individuelle, en explorant différents domaines de la photographie : nature morte, portrait, architecture ou mise en scène. Photos © ECAL/Marvin Merkel

Service Design - 2023

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2023

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the service design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelor's degree programs realized multi-media projects. A collaboration of the Visual Communication department with the theme of SDGs (*Sustainable Development Goals). The theme named "For a good cause, make the SDGS a reality" aims to develop a cause close to the heart of the different student groups. Each project is composed of at least two different supports, one primary and one secondary. The projects could therefore take any form the students deemed relevant, be it a website, editions and posters, a video sequence, or even virtual reality.

Le livre d’artiste - 22-23

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Le livre d’artiste - 22-23

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the publishing course led by Anouk Schneider and Chi-Long Trieu, 2nd year Visual Communication students had the opportunity to design an artist's book during the first semester. This book project stands out for its contemporary approach aimed at creating an editorial object that harmoniously integrates form and content in the current context of the editorial landscape. Students were encouraged to exploit their artistic freedom at all levels of creation, whether in terms of format, choice of paper, binding, layout, illustrations, text or typography. As part of this course, the artist's book can take shape through various illustration modalities, such as photography, reproduction, contextualization, drawing, 3D, etc. The emphasis is on the author's artistic vision and the means implemented to realize it. Students take on multiple roles as editor, curator and architect, covering the responsibilities of artistic director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial secretary. This course highlights contemporary editorial design by exploring the narrative potential of a sequence of controlled content.

Redesign 22-23 - S1

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 22-23 - S1

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Automated Photography at the Maison Franco-Japonsaie

PHOTOGRAPHY

Automated Photography at the Maison Franco-Japonsaie

with Milo Keller, Clément Lambelet

From February 3 to 19, 2023, on the occasion of Yebisu International Festival for Art and Alternative Visions in Tokyo, ECAL is exporting the exhibition resulting from the Automated Photography research project, which explores the aesthetic and conceptual potential of automated photography.

VR Sequences 2023

MEDIA & INTERACTION DESIGN

VR Sequences 2023

by Théo Déchanez, Luca Riva, Odran Jobin, Sacha Décoppet, Gary Sandoz, Seraphine Sallin-Mason, Marius Parisod, Pierre Teissier

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

ECAL in Seoul : exhibition Automated Photography

PHOTOGRAPHY

ECAL in Seoul : exhibition Automated Photography

with Milo Keller

Following the success of the exhibition resulting from the Automated Photography research project at Paris Photo in 2021 and then at the Galerie l'elac in 2022, the ECAL is exporting this project to Plateform-L in Seoul from 17 September to 8 October 2022, through an immersive audiovisual exhibition.

Diploma jury 2022

DESIGN FOR LUXURY & CRAFTSMANSHIP

Diploma jury 2022

Jury : Céline Vogt, Head of Education, Michelangelo Foundation, Geneva Chiara Anelli, Communication Director, Hermès Switzerland, Geneva Philippe Malouin, Designer, London Prix De Bethune : Camille Dutoit

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