VR Sequences – 2021

VR Sequences – 2021

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Transversal project (2021) by Elodie Anglade, Soraya Camina, Jamy Herrmann, Marine Dang, Mélanie Fontaine, Jorge Reis

Know-how
Virtual Reality (VR)

Sonate Mécanique

In the realm of broken hourglass melodies, a dreamy desert world emerges with enigmatic faceless figures. They materialize and fade, shrouded in mystery about their origins and intentions. Within a cryptic ritual, both soothing and disconcerting, the encounter mirrors the ephemeral nature of a dream.

 

By Elodie Anglade and Soraya Camina


CAPTIVUS

Between contemplation and suffocation, silhouette and strobe light, CAPTIVUS imposes an experience as dreamy as it is oppressive. In this short virtual reality video, you will witness the crescendo and choreography of a battered body trapped between two walls.

 

By Marine Dang and Jamy Herrmann


Untitled

 

This project takes the viewer on a perpetual, future-nostalgic collage journey. It is notably inspired by Stanley Kubrick's "Space Odyssey" and the science-fiction series "Out of the Unknown."

 

By Bogdan Nastase and Leoni Limbach


Mind Box


Mind Box guides the viewer through a vibrant, architecturally intriguing environment. They traverse rooms with captivating geometric shapes inhabited by spheres in rhythmic motion. This immersive experience fosters playful exploration within the wondrous structure.

 

By Mélanie Fontaine and Jorge Reis

Projects related to Virtual Reality (VR)

Ayten Gönel – Tied Realities

BA MEDIA & INTERACTION DESIGN

Ayten Gönel – Tied Realities

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Lara Défayes, Laura Nieder

Tied Realities is an interactive virtual reality (VR) experience that questions the relationship between material and immaterial space. In VR, physical space is rarely considered a constraining parameter in the creation of the environment. the project seeks to reverse this logic by integrating a physical constraint at the heart of the virtual experience. Plunged into an oppressive environment, each participant is invited to interact with an device that binds their wrists and restricts their movements. This device acts as a material representation of the discomfort felt by the protagonist in VR, which becomes the central element of the narrative, structuring the environment and interactions. Tied Realities then allows to experience the friction between digital freedom and physical limits.

A Story for a Shape – Workshop avec Mélanie Courtinat

BA MEDIA & INTERACTION DESIGN

A Story for a Shape – Workshop avec Mélanie Courtinat

with Mélanie Courtinat

Ce workshop explore la paréidolie, notre capacité à projeter du sens et des émotions sur des formes abstraites. À partir d'une primitive géométrique (cube, sphère, cône...), matrice fondamentale de tout univers numérique, les étudiant·e·s en binômes doivent concevoir une expérience en réalité virtuelle. En s'appuyant sur une synchronisation précise entre l'espace physique et un environnement Unreal Engine, le projet transforme ces objets fixes en supports narratifs.

Shana Meinecke – She Kept Playing

BA MEDIA & INTERACTION DESIGN

Shana Meinecke – She Kept Playing

by Shana Meinecke

While women make up half of all gamers in Europe, they account for only 7% of participants in esports competitions. The VR project "She Kept Playing" explores the causes of this disparity. Although esports is a relatively young sector, gender stereotypes and misogyny remain. By listening to short stories based on testimonials from professional female gamers, participants directly discover the systemic obstacles these women face. Carried by influential players like Kayane and Loupiote, they serve as powerful role models for the next generation, empowering female gamers to carve out a place in the field without having to worry about gender bias.

Jonathan Vögele – Siphonophores

BA MEDIA & INTERACTION DESIGN

Jonathan Vögele – Siphonophores

by Jonathan Vögele

Siphonophores is an immersive experience in which two participants learn to share a single virtual body. The siphonophore, this marine animal that seems to be but a single gelatinous creature, is in fact a colony of organisms. We too, who believe ourselves separate, are already multiplicities and together we form bodies vaster still. Linked by a device that captures and synchronizes their movements, the participants feel their gestures seek one another out, meet, and at times work against each other. An arm rises without our quite knowing who willed it. How far can we feel ourselves extended, displaced, shared?

Alexine Sierro – Spira Memoriae

BA MEDIA & INTERACTION DESIGN

Alexine Sierro – Spira Memoriae

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

In a world where ecosystems are dying out and certain smells are evaporating, what is happening to the places and stories that gave them form? Spira Memoriae is an immersive olfactory experience in virtual reality that invites users to journey through a fragmented sensory world. Original fragrances, created in collaboration with perfumer Tennessee Macdougall, extend the reflection through the language of odours. Beacons of an abstract landscape, they reveal rare materials, sometimes extinct, but still present in our collective memory. Spira Memoriae explores the tensions between disappearance and persistence, industry and territory, reality and reconstruction. Smell becomes a vehicle for storytelling, transmission and shared fiction.

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