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2008 2025
Natsumi Komoto – Baya

PRODUCT DESIGN

Natsumi Komoto – Baya

by Natsumi Komoto

Baya is a lounge chair inspired by animal nests. Starting with the question “Why do humans need to create?”, I explored instinctive structures built by animals—nests where function and form merge, offering a pure model of creation beyond culture and ornament. Baya’s CNC-bent stainless steel frame is imagined as branches, hand-wrapped with leather strips to form a personal nest that blends industrial precision with primal gesture. Leather, used since ancient times, softens metal’s rigidity and symbolizes the deep bond between nature and humans. Its enveloping form welcomes varied postures and moments of reflection, while the reconfigurable design fosters long-term care over short use. Baya quietly asks what sustainability means—physically, emotionally, and philosophically.

Louis Bosnjak – Repose

PRODUCT DESIGN

Louis Bosnjak – Repose

by Louis Bosnjak

Traditionally, upholstered furniture is made from a mix of materials like wood, metal, polyurethane (PU) foam, glue, and fasteners—forming a complex composite that is nearly impossible to recycle. PU foam, the industry standard for comfort, is especially difficult to process and often ends up in landfills. Repose rethinks this system by replacing synthetic components with fully biodegradable, organic materials. Combining a cantilever wooden structure with flexible wood fiber panels, hemp cord webbing, kapok fibers, natural latex, and expanded cork, the project creates furniture that is comfortable, durable, and designed for biodegradability—offering a coherent, circular alternative to conventional upholstery.

Yeonsu Na – Emerging Absurdity

PRODUCT DESIGN

Yeonsu Na – Emerging Absurdity

by Yeonsu Na

Emerging Absurdity is a series of five accessories for contemporary daily life. Drawing on everyday norms, the designs incorporate elements of humour and charm, while remaining rigorously constructed and thoughtfully resolved. The project includes a cigarette umbrella, a floss ring, a glue stick-inspired candle holder, a MagSafe cosmetic case, and a signature ruler. Each object responds to moments that are oddly specific yet strangely familiar. These are not solutions to urgent problems, but careful responses to emotional details. The designs take absurdity seriously, exploring how even the smallest gestures and habits can be elevated, questioned, or gently exaggerated through form.

Marco Ciacci – ACE

PRODUCT DESIGN

Marco Ciacci – ACE

by Marco Ciacci

ACE is a collection of hearing aids and wearable hearing devices, made with cellulose acetate, a bio-based alternative to plastic, traditionally used in eyewear. This material brings warmth, tactility, and function to the hearing devices, aiming to reposition hearing aids in much the same way glasses have shifted from medical tools to desirable accessories. The design revolves around a modular system where core technology snaps onto interchangeable, adjustable frames crafted from cellulose acetate. The result is a collection that spans from cochlear implants and over-the-ear hearing aids to earbud-style and bone-conduction solutions for healthier listening.

Oscar Massaud – Sisyphe

PRODUCT DESIGN

Oscar Massaud – Sisyphe

by Oscar Massaud

Sisyphe is a loudspeaker designed for outdoor use, taking advantage of the acoustic and durability qualities of fiber-cement (also known as Eternit), a material never before used for this type of application. Frost-, shock- and weather-resistant, it guarantees long life and reliability. An enclosure you can forget about outside, without worrying about the weather. Sisyphe becomes a discreet companion, from garden to terrace, right into the heart of the forest. Like a large carved pebble, it blends into its environment, leaving only the music you want to dance to.

Min Xiyao – Hay Day

PRODUCT DESIGN

Min Xiyao – Hay Day

by Min Xiyao

HayDay — a low-tech comfort solution: a low sofa filled with hay that embraces simplicity, sustainability, and tactile warmth. In contrast to overly complex internal constructions, it offers a refreshingly honest and charming approach to lounging. Made from just a single rope, fabric, and straw, its minimalist structure highlights the beauty of essential materials. When the rope is untied, the sofa unfolds into a daybed, adding versatility to its humble and grounded design.

Takumi Ise – Ballection

PRODUCT DESIGN

Takumi Ise – Ballection

by Takumi Ise

Ballection is a collection of balls, each designed to offer a distinct quality—whether charming, surprising, or playful. The series forms a creative exploration and a personal portfolio of the designer’s fascination with materials, techniques and approaches.

Brice Tempier – Péninsule

PRODUCT DESIGN

Brice Tempier – Péninsule

by Brice Tempier

Due to limited housing capacity in urban areas, more people are living in small dwellings. At the same time, renting has become a common form of housing in many countries, including among adults. These conditions, sometimes marked by instability, frequent moves, and a feeling of not truly belonging to the place where one lives, led the designer to reflect on our relationship with domestic space, its temporary nature, and the difficulty of making it  one’s own. This project takes the form of a small, mobile structure, the size of a bed, conceived as a personal spatial frame within a room. Péninsule is a dense and flexible living space, a micro-architecture open to appropriation.

Alicia Stricker – Stricker

PRODUCT DESIGN

Alicia Stricker – Stricker

by Alicia Stricker

Folly approaches the craft of beaded embroidery from a product design perspective. It explores the value of tactility above the visual aspects that the technique is traditionally valued for. Consequently, the project manifested as something that is experienced by the body - a sofa. Scaling up the traditionally small beads and applying principles of beaded embroidery in the development of a textile sofa cover allowed for the sofa to transcend its classic typology, creating a three-dimensional surface with a biological sculptural presence - an object that breaks the mould of what we expect of something as familiar as a sofa and begs to be experienced through touch.

Adam Friedrich – Airy

PRODUCT DESIGN

Adam Friedrich – Airy

by Adam Friedrich

Airy is a research project that explores the use of air as a primary resource. It uses inflatable structures to protect valuable devices during travel. The design employs contemporary materials and pays particular attention to detail to offer relevant, everyday solutions for safeguarding increasingly fragile and valuable electronic devices.

David Ortiz Quintero – Little Helper

PRODUCT DESIGN

David Ortiz Quintero – Little Helper

by David Ortiz Quintero

In cities like Lausanne, where steep slopes are part of the everyday landscape, navigating the city can be a challenge. Developed in collaboration with Senior-Lab, the project begins with the observation of a simple yet essential object. Little Helper reimagines the personal shopping cart as a tool for independence, exploring how subtle technology can enhance everyday life. It features an electric tilt-assist motor system that reduces the effort of pushing or braking, easing the physical burden of movement without the complications or stigma associated with traditional mobility aids. The project sees technology not as a feature, but as an invisible ally, fostering a more dignified and intuitive relationship with the objects we rely on.

Carl Johan Jacobsen – Hardwear

PRODUCT DESIGN

Carl Johan Jacobsen – Hardwear

by Carl Johan Jacobsen

In the U.K new court ruling threatens trans-people while the US government is doing a full assault on trans and female bodies. Hardwear is a collection of wearable objects offering a sense of protection in urban environments, as a response to a growing tendency of hostility towards the body. Hard surfaces become flexible armor, protective shields transform into high heels. Whether to preserve personal space on public transport or to create cognitive distance Hardwear aims to create a sense of security. By using hard materials, the feeling of being safe inside a car is transformed to the outside resulting in a line of wearable objects made for for everyday resistance. Drawn on protection typologies from sportswear, Hardwear is made of 100% recycled plastic with 3D printed elements.

Wei Li Chung – Timber in Motion

PRODUCT DESIGN

Wei Li Chung – Timber in Motion

by Wei Li Chung

This project explores the potential of fully wooden adjustable furniture. In today’s life, seating often serves multiple functions—from working to resting. However, modern recliners tend to be robotic and over-engineered, using complex structures and mixed materials. Timber in Motion challenges this norm by using only wood. Inspired by traditional outdoor loungers, a locking system allows for multiple reclining angles, balancing functionality with wooden aesthetics. Timber in Motion also uses precise connectors by Swiss company Lamello, making the large structure completely flat-packable and easy to assemble.It integrates structural experimentation with logistical efficiency, addressing modularity and ease of transport.

James Caruso – The Catalog Collection

PRODUCT DESIGN

James Caruso – The Catalog Collection

by James Caruso

The Catalog Collection explores the potential of designing furniture and home goods exclusively from standardized components in the McMaster-Carr catalog, bypassing much of the traditional manufacturing process. Using Fusion 360’s McMaster-Carr plugin, its extensive 3D library enables rapid experimentation with precise, digital parts—bringing new immediacy and efficiency to the concept of ready-mades. By eliminating the need for custom tooling and minimizing physical prototyping, the process reduces waste, streamlines workflows, and asks: What becomes possible when we stop designing from scratch and start designing from what already exists?

Cedric Zimmerman – DUCTUS

PRODUCT DESIGN

Cedric Zimmerman – DUCTUS

by Cedric Zimmerman

DUCTUS is investigating how tangential fans can be reinterpreted in combination with spiral ducts, which are normally used in industrial HVAC systems, in a modular, energy-efficient ceiling ventilation system. The galvanised sheet metal is perforated locally using a specially developed laser manufacturing process and then processed into spiral ducts in an industrial standard procedure with almost no material loss. These ducts serve both as air ducts and as a supporting structure for the fan unit. The system, manufactured in collaboration with the Lausanne-based company Air Ventil, generates a wide, quiet air flow while also adding architectural accents.

Liyah Tomashof – Ensemble

PRODUCT DESIGN

Liyah Tomashof – Ensemble

by Liyah Tomashof

Rooted in the Vaud region, Ensemble explores proximity as a tool for sustainable and ethical production. In a globalized world where materials and knowledge are increasingly detached from place and people, this project explores how the design process can reweave a return to local relationships: craft, territory, and creative practice. In collaboration with a local ceramic artisan, the project has resulted in a series of porcelain objects shaped through shared dialogue and learning. Alongside the objects, mapping, interviews, and documentation of regional artisans accompany the work—highlighting a method of making that is relational, grounded, and reciprocal.

Jacob Kouthoofd Martensson – SoundTrack

PRODUCT DESIGN

Jacob Kouthoofd Martensson – SoundTrack

by Jacob Kouthoofd Martensson

SoundTrack is a synthesizer video game that explores new ways of making and visualizing music. What began as a search for accessible musical interfaces—an instrument anyone could use—led to the discovery of how video games offer a precise bridge between physical input and digital possibilities. Inspired by children’s marble run games, SoundTrack merges complex digital music tools with simple, modular blocks, allowing players to build and shape their own soundtracks.

Yichen Wu – Haitang

PRODUCT DESIGN

Yichen Wu – Haitang

by Yichen Wu

Haitang Stool is the result of a culture-based form study, a blend of tradition and democratic ubiquity. The popularity of the New Chinese Style demonstrates a growing recognition of traditional culture in the Chinese market. Building on extensive research into Ming-style furniture, this project aims to extract and bring its beauty to everyday objects, challenging the common perception that it only serves a select few. By redesigning the iconic red plastic stool, the local Monobloc alternative, Haitang Stool explores the communicative power of cultural forms while keeping its low cost and universal functionality.

Loïs Weber – ilo

PRODUCT DESIGN

Loïs Weber – ilo

by Loïs Weber

A report from the Swiss Office for the Environmental forecasts annual summer heatwaves, increasing the number of «tropical» days (>30°C) throughout the year. In response to this phenomenon, some Swiss cities are seeking solutions to combat these urban heat islands. The Ilo project proposes a solution to address heatwaves in Lausanne. In collaboration with a local brick manufacturer, the cooling potential of bricks, which absorb and slowly evaporate water, has been harnessed in a modular seating installation, providing shade and refreshment. Adaptable to various locations, this installation can be deployed during the four months of summer heatwaves, thus improving urban comfort and fostering social interactions.

Antonio Severi – VAC (Vacuum Assembled Composites)

PRODUCT DESIGN

Antonio Severi – VAC (Vacuum Assembled Composites)

by Antonio Severi

VAC focuses on assembling objects without conventional fasteners, using vacuum as a binder. This technique, known as «jamming,» originates from soft robotics but also occurs when vacuum-sealing goods like coffee. It increases friction between parts like glue but allows the process to be reversible. Various bags were filled with different materials, creating unique seating options that address technical challenges and explore material combinations. The project produced five chair prototypes using different methods, showcasing binding techniques that allow for easy separation and recycling, highlighting a commitment to sustainability and innovation.

Aurelia Pleyer – With kind regards

PRODUCT DESIGN

Aurelia Pleyer – With kind regards

by Aurelia Pleyer

The way we work is changing. Today, we no longer stay at a fixed desk in a single place but need flexibility and movement. As we perform a variety of tasks during the day, we wish for an equally diverse range of spaces to create, concentrate, communicate, and think within. With Kind Regards proposes an open way of working on two surfaces. Sitting or standing, the furniture explores different possibilities of work situations. The simple and direct, yet versatile structure uses wood to create a warm, welcoming surrounding. Encouraging to work in new ways, With kind regards is a flexible place for both short and longer E-Mails.

Lilian Onstenk – uien

PRODUCT DESIGN

Lilian Onstenk – uien

by Lilian Onstenk

Many discarded jackets have malfunctioning zippers. Before repurposing, textiles and hardware need to be separated within the recycling facilities—a labor-intensive procedure. The uien collection proposes a system in which the fabric and the zipper are easily exchangeable and separable. The cotton inner lining is connected to the water-resistant cotton outer fabric. Similar to a pillowcase, the felted wool insulation is encapsulated between the cotton layers without using additional fastening systems. The slightly modified zipper ties into the fabric and can easily be removed and replaced. uien aims for easier recycling but above all encourages consumers to replace broken items without special equipment or prior knowledge.

Fanny Marrot – Encore Bon

PRODUCT DESIGN

Fanny Marrot – Encore Bon

by Fanny Marrot

Encore Bon is a system designed to change the way we think about food waste by reusing existing unsold but consumable resources produced by supermarkets. These spoiled, less attractive products are often neglected, even though they have tasty and nutritious qualities. The Encore Bon system communicates and educates people about food waste whilst creating new products. Raw ingredients are collected and then combined according to their aromatic match using a dedicated application, creating new and unusual flavours. They are then dried to extend their shelf life. The result is attractive, tasty dry products that encourage consumers to take a different look at unsold food.

Jiahao Huang – Foamless upholstery

PRODUCT DESIGN

Jiahao Huang – Foamless upholstery

by Jiahao Huang

Polyurethane foam has been taken granted as the go-to material in creating comfort and softness for upholstery and caused immense pressure to environment. This motivates me to use spacer fabric, which features a sandwich structure with 3 layers, knitted altogether one time by 3d knitting machine, as the alternative to PU foam. I developed a sofa with this particular material in the core. It is cushioned, padded and covered all by spacer fabric. Without glue nor staples, all components are designed to be easily assembled and separated. The concept spins around the inherent tension and flexiblity of the material that enables it to naturally form voluminous yet smooth shapes. The idea is to build the cushioning core and contacting layer in one piece of fabric wilhout stiching and triming.

Justus Hilfenhaus – ECAL x ECAL

PRODUCT DESIGN

Justus Hilfenhaus – ECAL x ECAL

by Justus Hilfenhaus

ECAL x ECAL is a collaboration between myself and the institution. This project showcases a collection of objects designed and crafted at ECAL to address small yet significant problems I encountered during my time here. Each object, from classroom essentials to communal space enhancements, is created for optimal usability. With a galvanized steel finish, these items ensure durability and recognition, reflecting our contemporary architectural aesthetic. Crafted by ECAL artisans and myself, they represent our dedication to design, enhancing everyday life as they seamlessly integrate into our school environment.

Louis Ferraz – Volume

PRODUCT DESIGN

Louis Ferraz – Volume

by Louis Ferraz

Table and bench system for common spaces. The tension of the project resides in the contrast of visual heaviness with the actual lightness of this family of objects. Big-scale products to occupy large spaces in an efficient way. The lightness and flat pack of the big table and bench allow an agile installation, yet they are durable and sturdy objects. This was made possible by using very thin plywood filled with a cardboard honeycomb structure.

Gabriella Duck Garnham – B+

PRODUCT DESIGN

Gabriella Duck Garnham – B+

by Gabriella Duck Garnham

Switzerland’s mobility infrastructure comprises of dynamic transport modes, from ‘hard’ steel tracks of train lines to ‘soft’ elements of buses and bikes. Soft elements are often the most accessible, making them essential in the mobility network to encourage people to use public transport. Traditionally, soft mobility infrastructure has been monumental, featuring concrete foundations and structures resistant to adaptation. Hence, they are difficult to adapt to the evolving needs of cities as they shift and grow, resulting in additional resources and even demolition. B+ is an ephemeral bus shelter for Transport Lausanne, designed to be secured on-site using local stone and timber, allowing for agile infrastructure that can shift and integrate with neighbourhoods as they develop.

Sofia Biondi – Campana

PRODUCT DESIGN

Sofia Biondi – Campana

by Sofia Biondi

Campana is the culmination of a collaboration with the Swiss company Ateliers Firmann, known for crafting cowbells and railings, leveraging their well-honed skills and tools. The outcome is a pair of lamps, each a different size, sculpted from curved and welded steel profiles. At the heart of each lamp, the bell itself shines as the light source. The aim was to transform the iconic bell from its traditional setting, giving it a new purpose. Just as the bell's sound guides and signals the presence of the animal, its light now graces domestic spaces with a gentle presence. The lamps are distilled to their essence: the radiant bell, the supporting structure, and a cable that connects these two distinct elements, all made under the same roof.

Youssef Bassil – OoO_Out of Office

PRODUCT DESIGN

Youssef Bassil – OoO_Out of Office

by Youssef Bassil

The average adult spends 24 hours a week on their smartphone, leading to health issues like eye strain, disrupted sleep, depression, anxiety, and reduced concentration. Many, especially Gen-Z, recognise smartphones are designed to capture attention and are switching to "dumbphones" – traditional mobile phones predating the iPhone. However, using a dumbphone daily ends up being impractical and frustrating. Modern society and services are tailored to smartphones for payments, transport, and more, alienating non-users. OoO_Out of Office offers a solution: an alternate device for basic communication, navigation, contactless payment, and tickets without distractions. Allowing users to stay connected and reach their destination without the overwhelming presence of a smartphone.

Altamirano Castro Eduardo – Sonido Material

PRODUCT DESIGN

Altamirano Castro Eduardo – Sonido Material

by Altamirano Castro Eduardo

Today’s audio industry has turned loudspeakers into small, wireless, battery-powered plastic objects. To challenge this, I created the Sonido Material project, which explores the relationship between music and human experience, emphasizing our interaction with sound. The outcome is a minimal satellite flat speaker with three components. It uses magnetic energy to activate a paper membrane with a layered copper coil, amplifying the sound. Each prototype showcases the material’s rawness, creating a poetic dialogue with its sonic environment. The design is fully modular and dismountable, facilitating repair, recycling, or a variety of configurations/installations.

Clémentine Merhebi – 75

PRODUCT DESIGN

Clémentine Merhebi – 75

by Clémentine Merhebi

In 2023, a person residing in Switzerland consumes 140 liters of drinking water per day. Half of which is used for showering. 75 is a showerhead that saves up to ¾ of our consumption. Developed by SICT, its mechanism visually imitates but reduces the flow of a classic showerhead from 20 to 4 liters of water per minute. Deprived of its handle, it also represents a material saving by fitting in the palm of your hand. Assembled with a single screw, all its components can be separated, including its magnets, which offer different inclinations when in contact with its support. Like a canvas, this adhesive sheet deconstructs the architecture of the shower through a simplification of its systems and accessories, allowing us to better understand our consumption.

Meri Hozumi – Meno Mosso

PRODUCT DESIGN

Meri Hozumi – Meno Mosso

by Meri Hozumi

Meno Mosso transforms consumers into creators through the traditional technique of «papier-mâché» – akin to “hariko» used for Japanese toys. In contrast to mass production and fast consumption through online shopping, crafting a Meno Mosso product is a meticulous and intimate process of layering and drying paper repeatedly. Formed with sustainable materials – scrap paper and starch glue – Meno Mosso’s slow crafting also fosters deep connections between creators and their products. Experiences are shared alongside loved ones and each Meno Mosso product bears your signature: symbolising the personal connection embedded in the unique piece made from your choice of used paper. Who would discard such products, nurtured with care, time and memories?

Chiara Torterolo – MedGum

PRODUCT DESIGN

Chiara Torterolo – MedGum

with Camille Blin, Augustin Scott de Martinville

MedGum: Effective Alternative to Traditional Drug Delivery Systems Chewing gums are recognised by scientists and medical researchers as a highly effective alternative to conventional drug administration methods like pills, tablets and capsules. MedGum is a research-driven project that integrates food production, medical research and design, to develop a range of functional gums with additional health benefits. By designing the gum and its structure, it becomes possible to enhance the effectiveness of the medication, improving the speed and dynamics of absorption of active ingredients. Tailored to specific diseases such as stomach disorders, allergies, migraines and oral injuries, each MedGum, together with a new packaging, offers patients a discreet and convenient way of taking their medication.

Matteo Dal Lago – Natura Molta

PRODUCT DESIGN

Matteo Dal Lago – Natura Molta

with Camille Blin, Augustin Scott de Martinville

Marble, a popular resource worldwide, holds special significance in Carrara, Tuscany, where around 4 million tons are annually extracted. Extraction leads to the production of significant amounts of marble slurry, a dense mixture of dust and water. Proper management of this waste is crucial to prevent environmental pollution. With a focus on sustainable resource utilisation, my project seeks to upcycle this waste into a valuable resource. In collaboration with local companies, I spent most of the semester conducting on-site work in Carrara. The research conducted aims to highlight the potential of marble slurry as a valuable resource rather than waste material. The outcome presented features a collection of material samples and a bench designed and crafted entirely from marble slurry.

Yohanna Rieckhoff – re- club

PRODUCT DESIGN

Yohanna Rieckhoff – re- club

with Camille Blin, Augustin Scott de Martinville

Children’s feet grow quickly. Considering the need for shoes for different weather conditions, seasons and activities, the number of pairs per child is relatively high – and so is the cost for parents and even more for the planet. Shoes need to fulfil an array of consumer requirements in terms of style and function. They are composed of many parts and up to 40 different materials, including all types of plastics and glues. Hence, they are complicated to disassemble and recycle. In this context, Re- club features an everyday unisex shoe for children aged 1 to 6 that is built to be easily disassembled, allowing for recycling and refurbishing to extend the product’s lifespan.

Luca Vernieri – Campà

PRODUCT DESIGN

Luca Vernieri – Campà

with Camille Blin, Augustin Scott de Martinville

Campà features a series of decorated ceramics developed with I.C.A Giordano, a terracotta factory located in my hometown in the Amalfi Coast area. Originally, the production of ceramics was dedicated to locals who wanted to purchase objects that transformed everyday images into art. These objects depicted animals, fishermen, rural life and landscapes. Over time, as tourism developed, these objects became souvenirs, and decorators focused on reproducing the same patterns for decades with minimal variations. These once representative illustrations now serve as distant reminders, lacking emotional connection with younger generations. Campà aims to restore this bond by introducing self-ironic drawings, illustrating how modern lifestyle has found its unique form in this area.

Jule Bols – Disassembly Dialogue: Sketches and Dummies

PRODUCT DESIGN

Jule Bols – Disassembly Dialogue: Sketches and Dummies

with Camille Blin, Augustin Scott de Martinville

In 2021 the EU commission passed new regulations that have forced the lighting industry to change: lighting needs to be manufactured and disposed of in more sustainable ways. In recent years, LED technology has dominated the industry as it is efficient, affordable and long lasting. However, the problem is that there is currently no feasible way to recycle LED lights. Disassembly of the components – LEDs, LED drivers/PCB boards, cables, sensors and casings with varying materials – is a key design challenge and would allow easier recycling. DISASSEMBLY DIALOGUE features sketches as well as physical models called DUMMIES, which showcase approaches to disassembling LED components. The DUMMIES are not luminaires or lamps, but rather playful and provocative ideas that intend to generate a discussion.

Paula Mühlena – Living in a Wall: A Feasible Fantasy

PRODUCT DESIGN

Paula Mühlena – Living in a Wall: A Feasible Fantasy

with Camille Blin, Augustin Scott de Martinville

Living in a Wall: A Feasible Fantasy merges contemporary construction standards with design, shifting our perception of products. The project explores built-in furniture, transforming it from an isolated practice into a replicable solution. It focuses on timber frame construction and prevalent prefabrication. By integrating furniture into the development and construction process of a house, this project demonstrates how furniture becomes an integral part of a cohesive, long-term system. The project is showcased in a book that serves as a scale model and a guide, leading readers through the evolution of built-in furniture, prefabrication and design iterations for living in a wall. The 1:10 scale, engineer-approved drawings and augmented reality features ground the concept.

Maxine Granzin – Project Beam

PRODUCT DESIGN

Maxine Granzin – Project Beam

with Camille Blin, Augustin Scott de Martinville

Project Beam is a home entertainment hub consisting of a projector and two speakers. Seeking to integrate the projector further into the living environment, Project Beam references the architecture of floor lamps. The stand in this case not only enables the user to reach the desired projection height but also to charge various devices thanks to a low-voltage circuit.

Luis Rodriguez – Coalesce

PRODUCT DESIGN

Luis Rodriguez – Coalesce

with Camille Blin, Augustin Scott de Martinville

Coalesce is a speculative design research project which explores the use of artificial intelligence to create a gender-fluid design language. By using AI image blending and text-to-image AI models, it is possible to create intersections between unnecessarily gendered products and question the biases and stereotypes that are linked to gender identities within the product design industry. The project consists of an interactive installation that showcases the results of blending razors for women and men through a trained AI model and physical prototypes made through 3D sculpting and modelling as reinterpretations of the AI-designed products.

Lucas Hosteing – Kouéno

PRODUCT DESIGN

Lucas Hosteing – Kouéno

with Camille Blin, Augustin Scott de Martinville

During my cabinetmaking studies in 2016, I discovered slabwood, which is the name given to the edge pieces milled from a saw log. Slabwood is flat on one side and convex on the other. Because of its asymmetrical and irregular shape, it is discarded by woodworkers. The abundant offcuts from sawmills are sold at a low price (CHF 1 per linear metre of wood). Seven years after my cabinetmaking studies, I started to think about this unexploited material. Going against the tradition of working with pristine wood, my research resulted in a collection of benches. The planks are mitre-cut to create different volumes. Geometric extrusions of inverted trees are transformed into seats. In this way, slabwood is integrated into our interiors in its rawest form.

Cedric Oder – Skin

PRODUCT DESIGN

Cedric Oder – Skin

with Camille Blin, Augustin Scott de Martinville

Skin is a case for discarded smartphones. In combination with an app, it transforms the device into a child-friendly communication product. A redesigned interface allows children to explore the main functions of a phone in a more playful way while old hardware is used meaningfully. Concentration disorders, loss of creativity and imagination, and impaired development of the ocular apparatus are only a few of the consequential damages of premature smartphone usage. Skin challenges the traditional perception of tech for children and offers new conceptual and experimental solutions. Children get the opportunity to grow up with a healthier relationship to technology while being independent and connected. The aim is to create experiences with interactions that feel magical and that bring joy.

Fleur Federica Chiarito – ACCA

PRODUCT DESIGN

Fleur Federica Chiarito – ACCA

with Camille Blin, Augustin Scott de Martinville

ACCA is a floor lamp designed for the outdoors, especially suitable for commercial use, e.g. in restaurants and cafes. In line with the advancements in rechargeable battery technology, the lamp includes an integrated battery that can be easily detached and recharged, eliminating the need to move the lamp during the process. Made entirely from aluminium components, ACCA features a sturdy design that can withstand all weather conditions. Its stability is further reinforced by an integrated space at the bottom, allowing for additional weight such as stones or gravel to be added for optimum stability.

Marcus Angerer – Layer

PRODUCT DESIGN

Marcus Angerer – Layer

with Camille Blin, Augustin Scott de Martinville

Despite being hailed as the next industrial revolution for a long time, 3D printing has yet to make the final step into mass manufacturing. This can be attributed primarily to its limitations in precision and efficiency. However, a printing setting known as Vase Mode shows promise as a potential solution to overcome these limitations. By enabling printing in a continuous spiralised line, it offers significantly cleaner and faster results, although it also presents its own set of challenges. This project investigates the potential of the Vase Mode by exploring its unique features and pushing the boundaries of what it can achieve. The outcome of this exploration is Layer, a lighting system entirely printed in ABS, that leverages the unique capabilities of the technology to its advantage.

Oscar Rainbird-Chill – Point de Charge

PRODUCT DESIGN

Oscar Rainbird-Chill – Point de Charge

with Camille Blin, Augustin Scott de Martinville

A proposal for a streetlight-mounted socket for charging electric vehicles for the city of Lausanne, in anticipation of the 2030 ban on non-electric vehicles. The focus has been to create a compact design with an appropriate level of visibility that references the familiar and established typology of cast street signage.

Donghwan Song – Circuit Riff

PRODUCT DESIGN

Donghwan Song – Circuit Riff

with Camille Blin, Augustin Scott de Martinville

Unleash the power of music and technology with the Circuit Riff. This remarkable MIDI instrument combines a minimal design with the endless possibilities of MIDI technology. With carefully designed printed circuit boards, sensors and transducers, every detail of your performance is captured and translated into a digital language, empowering you to compose, improvise and experiment like never before. Seamlessly switch between playing the guitar and atmospheric soundscapes, manipulate effects with ease and explore a vast sonic palette. This PCB MIDI Guitar redefines musical expression, inspiring awe and admiration from musicians and enthusiasts alike. Embark on a musical journey where tradition meets cutting-edge technology and experience the evolution of music in your hands.

Sophia Götz – Smell&Tell

PRODUCT DESIGN

Sophia Götz – Smell&Tell

with Camille Blin, Augustin Scott de Martinville

Olfactory stimulation for people with dementia Using the power of smell – one of the senses most strongly associated with emotion and memory – Smell&Tell creates meaningful interactions and provides stimuli for communication and playful engagement. People with dementia can maintain their quality of life and promote well-being by participating in activities and social interactions that stimulate the brain and help maintain daily functions. The outcome of this research project is an olfactory game consisting of a series of ten selected odours and different ways to trigger (verbal/nonverbal) conversations. The design of the interaction between the caregiver and the affected person is not only intended to be enjoyable, but also to strengthen their relationship and provide a sense of meaning and identity.

Sebastiano Gallizia – FrameCraft

PRODUCT DESIGN

Sebastiano Gallizia – FrameCraft

with Camille Blin, Augustin Scott de Martinville

Framecraft focuses on redesigning the production process of custom-made bikepacking frame bags. As a foundation for my research I have drawn upon my prior experience in a small business where I handcrafted bikepacking bags. These bags are directly strapped to the frame instead of using a traditional pannier rack but, due to the unique nature of each frame, bikepacking bag producers cannot achieve a proper fit. To solve this, I suggest automating the manufacturing process and establishing a Micro-Factory that bridges the gap between custom craftsmanship and industrial efficiency. Every aspect of production, from pattern design to fabric cutting and graphic tracing, is fully automated. This approach addresses challenges in achieving a proper bag-to-bike fit, while promoting local production in Europe, and tackles concerns related to labour-intensive sewing.

Clemens Neureiter – A Soup a Day

PRODUCT DESIGN

Clemens Neureiter – A Soup a Day

with Augustin Scott de Martinville, Camille Blin

A Soup a Day is a mobile soup kitchen concept developed in close contact with Canisibus, Vienna. Canisibus is a social project that serves up to 400 soups a day to the hungry on the street. The design concept is based on the idea of cheap reproduction and easy cleanability. It is built on a standard trailer from Hinterher, is adapted to Euronorm boxes and a Rieber thermal container. A tarp covers and protects the goods and can be easily removed for cleaning and replacement.

Beat Baumgartner – Instelloni - Local Grown Instant Pasta

PRODUCT DESIGN

Beat Baumgartner – Instelloni - Local Grown Instant Pasta

with Augustin Scott de Martinville, Camille Blin

We all know instant noodles that provide a whole menu within a few minutes. And we all know that cannot be healthy! In addition, the pasta is usually made from imported durum wheat. This is precisely what I focused on, looking at which grain grows best in my area and whether you can make pasta from it. The result: instant whole wheat pasta made from emmer, which achieves depth of flavour through two fermentation techniques. The delicate dried vegetables and spices are not packed in a plastic bag as usual but are enclosed in the pasta. In this way, we can completely dispense with plastic in the packaging. It is plastic-free, healthy, local and vegan!

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