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Years

2008 2026
Workshop - Rachel de Joode - 2026

PHOTOGRAPHY

Workshop - Rachel de Joode - 2026

with Rachel de Joode, Clément Lambelet

For this workshop, ECAL invited Rachel de Joode, Berlin-based artist whose practice explores the relationship between photography, sculpture, and digital images. During the week, students experimented with transforming photographic images into three-dimensional forms. Starting from simple concepts, they produced or gathered image material intended for printing and treated images as surfaces to cut, fold, layer, and assemble into sculptural objects. Through rapid tests and material experimentation, the workshop encouraged students to move repeatedly between image, surface, object, and documentation. By working with printing, scale, and spatial placement, they explored how photographic images can gain physical presence and occupy space beyond the screen.

Contextual Design – BA2 S1 2025

GRAPHIC DESIGN

Contextual Design – BA2 S1 2025

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

Type Design  BA2 – S1 2025

GRAPHIC DESIGN

Type Design BA2 – S1 2025

with Aurèle Sack

Second-year students were required to manually develop the lowercase letters of two typefaces.

Visual Identity – BA2 S1 2025

GRAPHIC DESIGN

Visual Identity – BA2 S1 2025

with Adeline Mollard

As part of the visual identity course led by Adeline Mollard, students developed a visual identity starting from a randomly selected business card. By appropriating one of its graphic elements and its title, each project offers a unique interpretation. The identity is then expanded across a range of formats, from business cards to F4 posters, including posters, flyers, business cards, and an animated poster.

Editorial Design – BA2 S1 2025

GRAPHIC DESIGN

Editorial Design – BA2 S1 2025

with Diego Bontognali

As part of this editorial design course, students developed a research-based project focused on the selection and design of texts around a shared theme. Based on a curated set of sources, each project presents two editions with identical content, produced in both a large and a small format.

GEOFF HAN – WORK AND TURN

GRAPHIC DESIGN

GEOFF HAN – WORK AND TURN

by Leandra Adler, Cansu Celen, Layana Comte, Anaïs Dermont, Camille Genoud, Eve Gremaud, Eloïse Guillod, Mathis Harmant, Marie Hintzy, Matteo Lucca, Maxime Manera, Gaëtan Mauclair, Mathys Mauron, Emma Morisseau, Sara Pedersoli, Lucie Pittet, Hélène Prongué, Leonardo Mariucci, Alice Refachinho, Justine Renevey, Gaspard Schlatter, Laura Simons, Vu Toni Thien Duc, Maïa Yassin, Jonas Zesiger

In November 2025, 27 ECAL students took part in Work and Turn, a workshop led by Geoff Han exploring the theme of labor and the often overlooked work that sustains the school. Located in a former IRIL knitwear factory in the industrial area of Renens, ECAL occupies a vast building whose daily functioning depends on many visible and invisible forms of labor. Over five days, students worked in small teams to produce a collective 96-page pocket-sized publication. Each pair created an 8-page photographic visual essay focusing on a specific aspect of labor at ECAL. Rather than relying on traditional portraits, the projects explored more poetic and indirect ways of documenting traces of work through spaces, gestures, materials, and infrastructures. The entire publication was manually printed on an offset press by the students themselves, in either black or red and black. The printing process was a central part of the workshop: participants prepared the plates, set up the press, and ran the prints. This hands-on production process echoed the theme of labor explored throughout the publication.

Betaverse – 2026

MEDIA & INTERACTION DESIGN

Betaverse – 2026

with Mario Von Rickenbach

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

Talk to me – 2026

MEDIA & INTERACTION DESIGN

Talk to me – 2026

with Alain Bellet

By combining code, electronics, and physical prototyping, first-year students design interactive objects that react, respond, and invite interaction, gathered under the title Talk To Me. Using dialogue as playground and inspired by conversational interfaces, the projects transform physical objects into new forms of interaction.

Création d'image - Double Reading - BA1 2025-2026

GRAPHIC DESIGN

Création d'image - Double Reading - BA1 2025-2026

with Guy Meldem

First-year students were invited to design a 16-page publication. By experimenting with duotone through various printing techniques, they structured a dual reading experience dependent on the printed colors.

Editorial Design - Great Expectations - BA1 S1 2025-2026

GRAPHIC DESIGN

Editorial Design - Great Expectations - BA1 S1 2025-2026

with Harry Bloch

During the editorial design course with Harry Bloch, the first-year students each laid out a chapter of Charles Dickens' Great Expectations. A final edition compiling all the chapters was produced for the occasion.

Visual Identity - Cut & Paste  - BA1 S1 2025-2026)

GRAPHIC DESIGN

Visual Identity - Cut & Paste - BA1 S1 2025-2026)

with Adeline Mollard

During the visual identity course, the 1st year of the Graphic Design bachelor had to carry out a poster project from a random event. They had to define their own visual system and explored a search for hand-made typographic posters. The visual identity of the event was developed through a poster and a flyer, accompanied by a research notebook grouping their entire creative process.

Type Design - BA1 S1 2025-2026

GRAPHIC DESIGN

Type Design - BA1 S1 2025-2026

with Robert Huber

First-year students were invited to manually sketch the typographic skeleton of lowercase alphabet letters. The objective was to maintain the proportions, curves, and characteristic axes of each letter while paying close attention to visual coherence and consistency in the drawing.

Pixel Perfect – 2025

DIGITAL EXPERIENCE DESIGN

Pixel Perfect – 2025

with Romain Collaud, Frederik Mahler-Andersen, Lara Défayes

Pixel Perfect is the semester project of the Interface Design orientation module, semester I. It invites students to put into practice the methods and principles introduced in the Macro UI and Screen Grammar courses, exploring how graphic systems structure the digital user experience. Based on the analysis of an existing website, the project encourages a critical and creative reinterpretation of its visual identity and hierarchy. The challenge is to design a contemporary, coherent and expressive interface capable of renewing the original design system while respecting its uses, content and functional constraints, as well as its key principles: consistency, modularity, and the scalability of graphic and interactive components.

Newspaper 2025-26

INDUSTRIAL DESIGN

Newspaper 2025-26

with Elric Petit

Newspaper is an industrial design project whose objective is to enable a personal stance on a topic of one’s choice. The project is based on an article taken from a newspaper or a specialized magazine, used as a conceptual and critical starting point. Through the analysis, interpretation, and translation of this written content, the project invites the development of a design reflection, questioning the issues, forms, and uses related to the chosen theme.

The Modular Mindset

DIGITAL EXPERIENCE DESIGN

The Modular Mindset

with Antonin Waterkeyn

From connected watches to large-scale billboards, digital interfaces now operate across all scales. Designing a visual identity in this context requires thinking in terms of systems that can adapt to multiple formats, uses, and rhythms. This workshop explores the creation of modular, animated identities for a fictional music label, drawing on motion design and procedural logic. Using Cavalry, students develop dynamic visual systems that transform according to precise rules, while maintaining graphic coherence and a strong relationship to the sound universe.

Beyond The Screen – 2025

MEDIA & INTERACTION DESIGN

Beyond The Screen – 2025

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Workshop Shitty Rigs

FILM STUDIES

Workshop Shitty Rigs

Workshop led by Michael William Farino, Jonathan Ricardo Argudo and Herbert Mayer and given to students in the Bachelor's degree programmes in Cinema and Industrial Design.

Workshop with Benoît Dervaux

FILM STUDIES

Workshop with Benoît Dervaux

by Noé Bregnard, Eva Rust, Victor Durand Matinella, Lou Haenggi, Samuel Harari, Hana Magimel, Nolan Grando, Mileny Viera de Andrade, Zélia Zanone

Second-year Bachelor's students attended a workshop with Belgian cinematographer Benoît Dervaux, known for his work on the Dardenne brothers' films. He was responsible for the cinematography on the Swiss films Laissez-moi by Maxime Rappaz (2023) and À bras-le-corps by Marie-Elsa Sgualdo (2025).

Reality Check – 2025

DIGITAL EXPERIENCE DESIGN

Reality Check – 2025

with Emily Groves, Margherita Motta

Reality Check is a hands-on course that applies the theoretical foundations of the Human Lens module through real-world qualitative research and transforming insights into concrete design proposals. Students reimagined the human experience of digital services. Engaging with real people through interviews, diary studies and other research methods, they defined and prototyped new directions for existing services that bring meaningful experience to the fore.

Workshop - Simone C Niquille - 2025

PHOTOGRAPHY

Workshop - Simone C Niquille - 2025

with Simone Niquille, Milo Keller, Clément Lambelet

For this workshop, ECAL invited  Simone C Niquille, a Vienna-based visual artist whose interdisciplinary practice spans photography, 3D rendering, AI-generated imagery, lens-based paintings, and sculptures. Social media algorithms manipulate memory and emotions by trapping users in echo chambers of repetitive imagery and ideas. These visual cycles exploit memory processes, triggering emotional responses—such as fear, envy, or desire—that reinforce behavioral patterns. Corporations leverage photographic images to target insecurities, activating primal instincts to drive consumption and engagement. Before the workshop, students were invited to reflect on their personal echo chambers—encountered on their social media feeds. They were asked to think about the following: •    What trends or niches were suggested to you? •    Which emotions played a role in these trends? •    What emotional responses did they trigger in you? By analyzing these patterns, students gained insight into how photographic images and algorithms influence memory, emotions, and behavior. This critical awareness serveed as a foundation for exploring the broader societal implications of visual media.

COUNTDOWN – 2025

MEDIA & INTERACTION DESIGN

COUNTDOWN – 2025

with Mario Von Rickenbach

The students worked on an interactive countdown in a web environment. Each day, they were tasked with creating a new sketch, culminating in their own collection, which could also be combined with projects from the entire class.

Workshop - CGI WITH AREA OF WORK – 2025

PHOTOGRAPHY

Workshop - CGI WITH AREA OF WORK – 2025

with Area Of Work

The Computer-Generated Imagery (CGI) Workshop is an introduction to 3D creation software that allows you to create images with photographic qualities that are not photographs.  This workshop centers on the theme of “Minimal,” inviting students to explore the creative and technical foundations of contemporary CGI image-making. It emphasizes materiality and the expressive impact of reduction. Every form, light, and texture has a specific role, negative space guides the emotional tone, and fine details unify the composition.

ECAL at OFFPRINT Paris 2025

PHOTOGRAPHY

ECAL at OFFPRINT Paris 2025

with Bruno Ceschel, Nicolas Polli, Milo Keller, Clément Lambelet

During Paris Photo 2025, ECAL will present a selection of its books at OFFPRINT Paris. ECAL Master Photography is pleased to present a selection of books created by its second-year students. This event offers an opportunity to engage live with the young photographers, exploring the origins of their projects and the stories behind each of these publications.

Maisie Cuisine Book

PHOTOGRAPHY

Maisie Cuisine Book

with Maisie Cousins

The aim of this workshop, led by photographer Maisie Cousins, is to use photography as a tool to broaden our powers of observation. During the week, students explored macro photography to create miniature and abstract worlds using everyday objects and accessories. This invites us to reflect: what else are we overlooking in our immediate environment?

Toggle - 2025

MEDIA & INTERACTION DESIGN

Toggle - 2025

with Sébastien Matos

A collection of interface buttons designed and animated by first-year students of the Bachelor’s program in Media & Interaction Design. Each element includes a standard animation, an exaggerated animation, and an unexpected version. https://toggle.ecal-mid.ch/2025

ECAL x Polaroid Foundation

PHOTOGRAPHY

ECAL x Polaroid Foundation

with Douglas Mandry

This workshop brought together ECAL graduate artist Douglas Mandry, the Polaroid Foundation, and around thirty Bachelor Photography students. They had the exceptional opportunity to work with a camera that produces Polaroid films in a 40 × 60 cm format and weighs nearly 200 kg. This experience was made possible thanks to its operators, John Reuter and Harriet Browse, who introduced the students to the use of this unique device and the Polaroid Foundation team. Douglas Mandry provided the project’s artistic direction and supported the students in their experiments carried out directly with and on the films. The final result was presented as a collective exhibition on ECAL’s premises, revealing a particularly rich diversity of approaches and visions.

ECAL x Moncler

PHOTOGRAPHY

ECAL x Moncler

with Philippe Jarrigeon

Drawing on Moncler’s Alpine heritage, its timeless style, and its technical mastery, the ECAL Bachelor Photography students developed their own interpretation of the brand’s visual language, blending documentary photography with staged scenes, and merging reality with fiction, under the artistic direction of French photographer Philippe Jarrigeon. As part of Paris Photo 2025, the students’ work was showcased at the Moncler boutique on the Champs-Élysées.

Digital Attention

MEDIA & INTERACTION DESIGN

Digital Attention

with Irene Pereyra

Where does our attention go? In this workshop, first-year students become their own data researchers for 24 hours, observing when and why their phone draws focus. They track triggers, emotions, recovery time, control, context, apps used, duration, body language, energy, and inner dialogue. These everyday traces are then transformed into a one-page scrollytelling experience, a visual story of how attention moves through a day.

Audio Reactive Festival Poster Series

MEDIA & INTERACTION DESIGN

Audio Reactive Festival Poster Series

with Talia Cotton

First-year students designed a series of audioreactive posters for a music festival. They utilized dynamic tools and live data input to explore sound-responsive visuals within social media's digital format, creating a cohesive and recognizable festival identity.

LET THE DATASET CHANGE YOUR MINDSET - 2025

MEDIA & INTERACTION DESIGN

LET THE DATASET CHANGE YOUR MINDSET - 2025

by Steve Bouillant, Teo Grajqevci, Yann Müller

Data has the power to reshape the way we interpret the world. Starting from a simple question or hypothesis, this project explores how visualization can reveal patterns that are not immediately visible. The result is a fully functional data visualization experience with an interactive interface, including a mobile controller that allows users to manipulate the display in real time. Designed and programmed by second-year Bachelor students in Media & Interaction Design as part of a course taught by Gaël Hugo, the project demonstrates how interactive visualization can make complex data more accessible and engaging.

Much Faster / Much Slower – 25-26

MEDIA & INTERACTION DESIGN

Much Faster / Much Slower – 25-26

with Alain Bellet

Second-year Interaction Design students imagined and prototyped a mobile application exploring the theme “Much Faster / Much Slower.” The project examines our fascination with speed and slowness in digital interfaces, and how technology shapes our perception of time, attention, and communication. Building on this tension, students developed app concepts that propose alternative ways of communicating, consuming, or creating content, where rhythm becomes a central element of interaction design. Each project takes the form of an interactive prototype, offering a distinctive and sometimes deliberately non-immediate experience that questions our everyday digital habits.

ECAL x MICASA - HOMEWORKS

INDUSTRIAL DESIGN

ECAL x MICASA - HOMEWORKS

with David Glättli

Founded in 1981, micasa has built its reputation on accessible, high-quality design and has grown into Switzerland’s leading furniture brand. Committed to democratic design that integrates seamlessly into everyday life, the company partnered with ECAL to develop HOMEWORKS, a limited-edition collection that invites a new generation to reconsider how living spaces are shaped and how design can become an active, meaningful presence in daily routines.

Dynamic Identity - 2025

MEDIA & INTERACTION DESIGN

Dynamic Identity - 2025

with Angelo Benedetto

First-year students designed visual identities for fictional museums. As part of the Dynamic Display course led by Angelo Benedetto, this project led them to create graphic universes that that express the character of each imaginary exhibition site.

Betaverse 2025

MEDIA & INTERACTION DESIGN

Betaverse 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Genius Loci - Spirit of the place

GRAPHIC DESIGN

Genius Loci - Spirit of the place

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

Type Design BA1 S1 2024/2025

GRAPHIC DESIGN

Type Design BA1 S1 2024/2025

with Robert Huber

Designing a logotype means defining a strong visual identity anchored in a specific context. First-year Graphic Design students developed a hand-drawn logotype based on a subject, theme, or environment of their own choosing. This creation was informed by prior research in typographic archives. Each student produced a reference booklet and a specimen system based on six or more typefaces, to ground their visual and conceptual exploration. Balancing typographic culture and contemporary expression, each project investigates what makes a visual identity truly distinctive.

Information Design

GRAPHIC DESIGN

Information Design

with Angelo Benedetto

During the information design course the students of the second year have been asked to design a cartographic poster based on a film in the road movie genre, in a direct or abstract representation.

Documentary film workshop with Alessandro Comodin

FILM STUDIES

Documentary film workshop with Alessandro Comodin

with Alessandro Comodin

The 2025 documentary film workshop for 2nd year students was lead by french italian director Alessandro Comodin.

Show more / Show less

MEDIA & INTERACTION DESIGN

Show more / Show less

with Alain Bellet

Fictional mobile apps based on the "Show more / Show less" theme, offering new ways of consulting, communicating, creating, playing, discovering and learning. Students in their 2nd year of Bachelor Media & Interaction Design designed a dedicated experience and graphic interface via interactive prototypes on Figma.

ALICE FRANCHETTI WORKSHOP – RICHARD NEUTRA

GRAPHIC DESIGN

ALICE FRANCHETTI WORKSHOP – RICHARD NEUTRA

with Alice Franchetti

During this workshop, each student was tasked with designing a poster inspired by the architectural legacy of Richard Neutra. Drawing from his modernist philosophy and formal principles — clean lines, transparency, strict geometry, and integration with the landscape — each student visually reinterpreted Neutra’s ideas within a 2D graphic format.

Type Design BA2 S2 2024 - 2025

GRAPHIC DESIGN

Type Design BA2 S2 2024 - 2025

with Aurèle Sack

The second-year students had to vectorize a typeface they had drawn last semester.

Editorial Design BA2 S2 2024 - 2025

GRAPHIC DESIGN

Editorial Design BA2 S2 2024 - 2025

with Diego Bontognali

Development of an editorial system deployed across three publication formats, centered on the theme of prohibition.

ECAL LOCAL

INDUSTRIAL DESIGN

ECAL LOCAL

with Christophe Guberan

In collaboration with a local craftsman, the students designed a reusable packaging solution suitable for production in a little series. The project aimed to enhance the value of an everyday food product while addressing current challenges related to transport, sustainability, and the second life of packaging. The intervention had to be simple, functional, and eco-friendly, offering a purpose beyond its original packaging function.

Documentary film workshop with Benoit Rossel

FILM STUDIES

Documentary film workshop with Benoit Rossel

with Benoit Rossel

The 2025 documentary film workshop for 1st year students was lead by french swiss director Benoit Rossel.

CITY TREES

INDUSTRIAL DESIGN

CITY TREES

with Elric Petit

As part of the CITY TREES project, students were invited to design an object in connection with a tree of their choice within the urban landscape of Lausanne. Drawing inspiration from dendrology, they observed an existing tree and envisioned a subtle, respectful, and reversible intervention. The aim was to highlight the unique characteristics of the tree while ensuring the project harmoniously blended into its surroundings.

Fine Art Photography

PHOTOGRAPHY

Fine Art Photography

with Natacha Lesueur

Documenteur – The Power of the Fake Based on projects developed around a common theme, students create a personal and in-depth body of work exploring the notion of deception. They build a project that plays with the boundaries of photographic truth, using the medium as an artifice of lies.

Pratique photographique

PHOTOGRAPHY

Pratique photographique

with Maxime Guyon

OBI: Object Brochure Investigation More than just a store, OBI has become an integral part of local history. This Renens landmark also maintains a close link with ECAL, serving as a landmark and source of inspiration for its students. In fact, there is an architectural filiation between the two: Jean Tschumi's son, Bernard Tschumi, is the architect who designed the ECAL's renovation. This generational dialogue further strengthens OBI's place in students' visual and creative imaginations. OBI embodies the spirit of “Do It Yourself” (DIY), a concept that emerged in 1968 under the impetus of Stewart Brand, founder of the Whole Earth Catalog, an alternative publication born of his exploration under 200 micrograms of LSD. The DIY movement advocated an alternative lifestyle and resistance to hyper-consumption. Today, this philosophy is far removed from that embodied by OBI, considered to be a mass-market store. This paradox will be the focus of this semester's project. Since DIY has been structured around a publication, students will come full circle by producing an OBI-inspired edition of their own.

Photographic Essays

PHOTOGRAPHY

Photographic Essays

with Matthieu Gafsou

This year's “Documentary Practices” course is devoted to a territory that is very close to us and, in a way for most of us, very far away: the countryside. For a city-dweller, the countryside is an out-of-town territory where you can go for a walk, where there are farmers, fields and forests. Recent votes in Switzerland testify to a considerable widening of the gap between town and country: the far right would be the place of rurality, while the left would be urban. This territory is not only topologically different from the city, but also seems to be inhabited by people whose lifestyles and thinking are at odds with the city. The reality, however, is obviously more complex and resists such simplification.

Visual Identity BA1S2 – Collector

GRAPHIC DESIGN

Visual Identity BA1S2 – Collector

with Adeline Mollard

During the visual identity course with Adeline Mollard, the students had to develop an identity project promoting a collection chosen by them. Each project includes the design of a catalogue contextualising and presenting the collection, together with the design of a poster.

Image Creation BA1S2 – Insta Books

GRAPHIC DESIGN

Image Creation BA1S2 – Insta Books

with Guy Meldem

In the age of social media, Instagram has become a true space for graphic experimentation. This semester, first-year Graphic Design students created a printed edition of at least 100 pages, exploring the question: what does it mean to design for Instagram? Through this investigation, they examined the platform’s visual codes, its attention-driven dynamics, and the graphic forms it inspires. Each project reflects on how these creations can be translated, extended, or reinterpreted in the digital space. Balancing printed matter and online presence, these works outline new ways of inhabiting both images and networks.

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