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Type

Course

Know-how

Years

2008 2026
Environment Index – Contemporary Product Design Methodologies (EI-CPDM)

Environment Index – Contemporary Product Design Methodologies (EI-CPDM)

with Maxwell Ashford, Nicolas Bernklau, Paula Mühlena, Christophe Guberan

This project develops a manuscript for later book publishing, framing the contemporary state of product design in relation to the environmental crisis.

Productivity as an Aesthetic Object

Productivity as an Aesthetic Object

with Thibault Walter, Julien Mercier, François Bovier, Dimitri de Preux

Online Audiovisual Representations of “Fast Work”, 2013-2025

Victorinox x ECAL

INDUSTRIAL DESIGN

Victorinox x ECAL

with Philippe Malouin

In collaboration with the renowned cutlery brand, students from the Bachelor in Industrial Design drew inspiration from the iconic Swiss Army Knife to create original and innovative concepts.

Ecal X Helinox

INDUSTRIAL DESIGN

Ecal X Helinox

with Stéphane Halmaï-Voisard, Julie Richoz

ECAL collaborates with Korean brand Helinox to create a collection of lighting designs.

ECAL X MHL – ECAL After Schmid

PHOTOGRAPHY

ECAL X MHL – ECAL After Schmid

with Philippe Jarrigeon

Drawing inspiration from the 19th-century archives of photographer André Schmid, second-year Bachelor’s students collaborated with the Lausanne History Museum to create an inspiring dialogue between the past and the present. For most of the students, his name was unfamiliar. Discovering his work, preserved in the collections of the Lausanne History Museum, opened up a field of exploration that was both historical and artistic. Through André Schmid’s images, a foundational chapter in Swiss photography was revealed to them. Through an immersion in the archives, they were invited to engage in a dialogue with this pioneering practice—not to cite or reproduce it, but to reimagine it, question it, and interpret it, thereby creating a tension between the origins of photography and its most contemporary developments.

Documentary Film Workshop with Marie-Eve Hildbrand - 2026

FILM STUDIES

Documentary Film Workshop with Marie-Eve Hildbrand - 2026

with Marie-Eve Hildbrand

The 2026 documentary film workshop for 1st year students was lead by swiss director Marie-Eve Hildbrand.

Documentary film workshop with Verena Paravel - 2026

FILM STUDIES

Documentary film workshop with Verena Paravel - 2026

with Verena Paravel

The 2026 documentary film workshop for 2nd year students was lead by french director and visual anthropologist Verena Paravel.

Visual Identity – BA2 S2 2026

GRAPHIC DESIGN

Visual Identity – BA2 S2 2026

with Adeline Mollard

As part of the visual identity course with Adeline Mollard, the students developed a visual identity based on a randomly drawn business card. By appropriating a graphic element and its title, each project offers a singular interpretation of it. Each proposal also involves the selection of a tool linked to the associated event (tattoo machine, sander, lithography equipment, etc.), used as a conceptual and graphic extension of the project. The identity is deployed across a range of formats, from business card to F4 size, including posters, flyers, business cards, as well as an animated poster.

Type Design  BA2 – S2 2026

GRAPHIC DESIGN

Type Design BA2 – S2 2026

with Aurèle Sack

Second-year students were required to develop the whole alphabet for one typeface.

Screen Design - Flexible Event - BA1 S2 2025-2026

GRAPHIC DESIGN

Screen Design - Flexible Event - BA1 S2 2025-2026

with Harry Bloch

As part of the Screen Design course with Harry Bloch, students freely chose an event as the starting point for their project. Using documentary, textual, and iconographic research, each student developed a digital edition conceived as an interactive and flexible poster, responsive to changes in screen format and dimensions. The project thus explores layout as a living system rather than a fixed composition. Each proposal is accompanied by conceptual and formal reflection, connecting event content with experimentation in the screen medium.

Contextual Design – BA2 S2 2026

GRAPHIC DESIGN

Contextual Design – BA2 S2 2026

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

Type Design - BA1 S2 2025-2026

GRAPHIC DESIGN

Type Design - BA1 S2 2025-2026

with Robert Huber

The creation of a logotype involves establishing a distinct visual identity, embedded in a clearly defined universe. First-year Graphic Design students designed a fully hand-drawn logotype, connected to a subject, a concept, or an environment of their own choice. This work was based on thorough research in typographic archives. Each student compiled a reference notebook and developed a set of specimens, in order to enrich and structure their graphic and formal thinking.

Image Creation - Mirrored Motifs (ECAL × Chillon) - BA1 2025-2026

GRAPHIC DESIGN

Image Creation - Mirrored Motifs (ECAL × Chillon) - BA1 2025-2026

with Guy Meldem

As part of the ECAL x Chillon exhibition, which will take place at the eponymous castle, the students of the Bachelor in Graphic Design have created patterns inspired by the castle’s features. Under the supervision of Guy Meldem, they developed a variety of graphic systems. These patterns will be printed as hangings in the armory hall of Chillon Castle.

Visual Identity - “?”  - BA1 S2 2025-2026

GRAPHIC DESIGN

Visual Identity - “?” - BA1 S2 2025-2026

with Adeline Mollard

Last year, the Marché du Temple, an iconic grocery store located in front of ECAL, closed its doors, leaving behind precious memories and a warm atmosphere that had enlivened the neighborhood for decades. This semester, students had the opportunity to reinvent this space by designing a complete visual identity for a new fictional business. Their work resulted in a poster and its animated version, a booklet, and a proposal for a new storefront. To celebrate the end of the semester, an exhibition was organized in the former premises of the Marché du Temple.

Editorial Design – BA2 S2 2026

GRAPHIC DESIGN

Editorial Design – BA2 S2 2026

with Diego Bontognali

As part of this editorial design course, students developed a research-based project focused on the selection and design of texts around a shared theme. Based on a curated set of sources, each project presents two editions with identical content, produced in both a large and a small format.

Dynamic Identity - 2026

MEDIA & INTERACTION DESIGN

Dynamic Identity - 2026

with Angelo Benedetto

First-year students designed visual identities for fictional museums. As part of the Dynamic Display course led by Angelo Benedetto, this project led them to create graphic universes that that express the character of each imaginary exhibition site.

Beyond Clicks

DIGITAL EXPERIENCE DESIGN

Beyond Clicks

with Gaël Hugo, Paul Lëon

The Mind Reader Interface shifts computing from the reactive to the proactive: from a system that obeys commands to one that anticipates them. Where smart environments cast their users as pilots issuing constant instructions, this project removes the friction of instruction altogether. Intention is no longer declared through a screen or a button. It is inferred. Reading context, habit and the signals of presence, the interface acts before it is asked. It sheds the form of the device to become a Ghost in the Room that senses rather than obeys. The user no longer pilots the space; they inhabit it. The system does not read thoughts, only traces, and stages the distance between anticipation and understanding: what we gain, and what we quietly surrender, when a space begins to act on our behalf.

Staged Photography – 2026

PHOTOGRAPHY

Staged Photography – 2026

with Charlotte Krieger

Unseen This course introduces students to the creation of a seven-image series built around the theme Unseen. They will learn to combine set design, characters, and lighting to produce strong, coherent staged images. Through a practical and technical approach, the course develops their ability to conceive and manage a complete photographic project, direct models, work with natural and artificial light, and collaborate under conditions similar to professional editorial or commercial shoots. Students will refine their photographic vision while preparing for the creative and technical demands of the industry.

Analog Medium format workshop – 2026

PHOTOGRAPHY

Analog Medium format workshop – 2026

with Anoush Abrar

Deconstructed Portrait The goal of this workshop, led by photographer Anoush Abrar, is to explore the meaning of the contemporary portrait.  Working with the concept of the “deconstructed portrait,” the students created an image in pairs.  The Digital Medium Format workshop week serves as an introduction to both photography equipment and specialized software.

Création cinématographique– 2026

PHOTOGRAPHY

Création cinématographique– 2026

with Orsola Valenti

Off-camera By exploring what lies outside the frame, students develop a sensitive and reflective approach to audiovisual creation. Throughout the semester, students are encouraged to reflect on the political and formal issues surrounding the moving image, as well as the relationship between the visible and the invisible.

Création photographique– 2026

PHOTOGRAPHY

Création photographique– 2026

with Natacha Lesueur

Documentary, the power of make-believe Based on projects developed around a common theme, the students develop a personal, in-depth project around the theme of pretense. They build a project that plays with the limits of veracity in photography, using it as an artifice of deception.

MATHEMATICAL MUSIC – 2026

MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC – 2026

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Steve Bouillant – Re:soil

MEDIA & INTERACTION DESIGN

Steve Bouillant – Re:soil

by Steve Bouillant

The smartphone has turned a trip to the mountains into an exercise in documentation. We take photos, tag our location, and post them: the natural world becomes content before it becomes a moment of reconnection. Re:soil offers a compact outdoor device whose sensors continuously measure humidity, light, and the transitions between environments. Its probe, planted in the ground, measures the earth's heat and compares it to that of the user's hand. Its microphone captures the soundscape of the location. Re:soil conveys these connections through vibration and light, without a screen, without performance, and without a phone. Upon the user's return, a linked app generates an ephemeral journal blending sensory interpretations, the geology of the site, and likely flora and fauna.

Jonathan Vögele – Siphonophores

MEDIA & INTERACTION DESIGN

Jonathan Vögele – Siphonophores

by Jonathan Vögele

Siphonophores is an immersive experience in which two participants learn to share a single virtual body. The siphonophore, this marine animal that seems to be but a single gelatinous creature, is in fact a colony of organisms. We too, who believe ourselves separate, are already multiplicities and together we form bodies vaster still. Linked by a device that captures and synchronizes their movements, the participants feel their gestures seek one another out, meet, and at times work against each other. An arm rises without our quite knowing who willed it. How far can we feel ourselves extended, displaced, shared?

Teo Grajqevci – reform

MEDIA & INTERACTION DESIGN

Teo Grajqevci – reform

by Teo Grajqevci

reform responds to a context in which designers are gradually losing control over their tools: creative software is becoming more automated, closed and dependent on cloud-based services. Today, generative AI can produce 3D models with ease, but often at the cost of control, understanding and ownership of the creative process. reform offers another approach: making 3D modelling easier to access, in a field that is usually complex and difficult to learn. The project takes the form of free and open-source software, built around a simplified interface, intuitive interactions and guides that support the learning of these tools. Through demonstrations and didactic exercises, reform restores the designers' motivation and means to model 3D shapes themselves.

Yann Müller – Trame Noire

MEDIA & INTERACTION DESIGN

Yann Müller – Trame Noire

by Yann Müller

As cities light up, the night fades from our sight. Trame Noire is a night-exploration mobile app designed to raise public awareness about the impacts of light pollution on the wildlife and flora that come alive at dusk. Combining immersive experience and citizen science, the project offers a new way to observe and understand our coexistence with the living world. Guided by the seasons and natural cycles, the app invites users to explore the urban environment and capture, from one location to the next, the unique light footprint of each space. Through these explorations, Trame Noire maps a sensitive geography of the dark, bringing to light how artificial illumination alters the behavior of nocturnal life.

Carl Johan Jacobsen – Vaev

PRODUCT DESIGN

Carl Johan Jacobsen – Vaev

by Carl Johan Jacobsen

Vaev is chair made from a simple rigid frame that supports a custom made net. Normally used for fences, this net becomes a seat providing comfort while maintaining a light and open expression. The combination of these elements creates a chair that feels visually light yet structurally defined, allowing light, air and rain to pass freely through it. Durable enough for outdoor use and subtle enough for interior spaces.

Tabarak Allah Abbas – Spring Fugue (Production) – 2026

FILM STUDIES

Tabarak Allah Abbas – Spring Fugue (Production) – 2026

by Tabarak Allah Abbas

Spring Fugue is a short film following a 13-year-old Georgian girl living in Switzerland. Over the course of a single day, the film moves through family silence, cultural displacement, and political tensions inherited from the adult world. By deconstructing classical dramaturgical structures, Spring Fugue seeks to place the audience in the same position as the girl's mother: observing, interpreting, and questioning. Within the constraint of a ten-minute format, the film builds tension through gesture, gaze, and movement rather than dialogue or exposition.

Mariam Bitsadze – Spring Fugue (Directing) – 2026

FILM STUDIES

Mariam Bitsadze – Spring Fugue (Directing) – 2026

by Mariam Bitsadze

Spring Fugue is a short film following a 13-year-old Georgian girl living in Switzerland. Over the course of a single day, the film moves through family silence, cultural displacement, and political tensions inherited from the adult world. By deconstructing classical dramaturgical structures, Spring Fugue seeks to place the audience in the same position as the girl's mother: observing, interpreting, and questioning. Within the constraint of a ten-minute format, the film builds tension through gesture, gaze, and movement rather than dialogue or exposition.

Jacob Detwiler – Toilet (Editing) – 2026

FILM STUDIES

Jacob Detwiler – Toilet (Editing) – 2026

by Jacob Detwiler

Toilet tells the story of two women after the end of the world. The older one builds a toilet by stacking stones, almost like a ritual, while the younger one is drawn to her gestures and the rhythm of her work. The film explores what forms of humanity might remain in such a world, looking at the way someone's habits and sensations can be passed on to another person. As the film has almost no dialogue, it traces the shift from hostility to intimacy through the characters' gestures, gazes, and sound rather than through language. Sound, in particular, is an important element: it reveals emotions and changes in the relationship that the characters do not express through language, and supports the film's most delicate moments.

Alejandra Gomez Pinilla – In Between (Directing) – 2026

FILM STUDIES

Alejandra Gomez Pinilla – In Between (Directing) – 2026

by Alejandra Gomez Pinilla

In Between is a fiction short film that explores the experience of migration through an intimate and sensitive perspective. In a world increasingly shaped by displacement, exile, and the pursuit of a better future, this project aims to examine the feelings of uprootedness, nostalgia, and not belonging that often accompany the act of leaving home. The film follows a young Peruvian dancer who has recently moved to Switzerland and finds herself caught between expectations, doubts, and the desire to find her place. Through visual contrasts, sound design, and the expressive use of the body in motion, In Between experiments with different narrative forms to convey this state of being "in between" and questions what it truly means to feel at home.

Laurine Gigandet – CLAWS

MEDIA & INTERACTION DESIGN

Laurine Gigandet – CLAWS

by Laurine Gigandet

CLAWS is a collection of interactive accessories designed for a connected community. Worn on the fingertips, these devices enable users to assert their presence and engage with their surroundings on their own terms. Blurring the line between prosthetics and augmented nail art, the project explores how bodily ornamentation can transform the body into an interface with the physical, digital, and social worlds. Each CLAW is customizable : textures, colors, and patterns become symbols of identity and belonging. Inspired by Afrofuturist visions, the project centers on the concept of "digital marronage" through fugitive, self-organizing technologies. CLAWS acts as a political and cultural extension that resists the standardization of mainstream contemporary technology.

Charlie Collet – CODE FORMEL

DESIGN FOR LUXURY & CRAFTSMANSHIP

Charlie Collet – CODE FORMEL

by Charlie Collet

CODE FORMEL explores the formal language of accessories and its translation into the realm of domestic objects. The project investigates the relationship between structure and ornament, restraint and expression, functionality and emotional presence. Through a collection of objects, the research examines how a detail, a tension, or an assembly system can become a carrier of character and identity. Positioned at the intersection of design, material culture, and contemporary luxury, CODE FORMEL explores how pieces designed for space can embody the same emotional, tactile, and personal qualities traditionally associated with accessories.

Kriszta Bolcsik – Type Between Resolutions

TYPE DESIGN

Kriszta Bolcsik – Type Between Resolutions

by Kriszta Bolcsik

The visual language of 9-pin dot matrix printing is not obsolete but unresolved. TYPE BETWEEN RESOLUTIONS emerges from its mechanical output logic, focusing on the structure and behaviour of draft (SSL) printing. This project explores how these low-resolution, mechanically produced forms can inform contemporary type design. It combines historical research with practical experimentation, including the development of custom tools to generate and print glyphs. Through this process, TYPE BETWEEN RESOLUTIONS investigates questions of legibility, rhythm, and system-based construction, aiming to produce a typeface that translates the constraints of obsolete technologies into a contemporary typographic language.

Michael Girod – In Between (Sound) – 2026

FILM STUDIES

Michael Girod – In Between (Sound) – 2026

by Michael Girod

In Between is a fiction short film that explores the experience of migration through an intimate and sensitive perspective. In a world increasingly shaped by displacement, exile, and the pursuit of a better future, this project aims to examine the feelings of uprootedness, nostalgia, and not belonging that often accompany the act of leaving home. The film follows a young Peruvian dancer who has recently moved to Switzerland and finds herself caught between expectations, doubts, and the desire to find her place. Through visual contrasts, sound design, and the expressive use of the body in motion, In Between experiments with different narrative forms to convey this state of being "in between" and questions what it truly means to feel at home.

Romane Demidoff – Ada s'en va (Screenplay)

FILM STUDIES

Romane Demidoff – Ada s'en va (Screenplay)

by Romane Demidoff

On the evening of August 1st, as her entire family prepares to celebrate the Swiss National Day, 20-year-old Ada receives a shock: she is pregnant. Reeling from the news, she flees her suffocating home. While waiting for a bus that never arrives, a car pulls over. Behind the wheel is a young man named Merlin, convinced he has just found Sandra, his long-lost first love. At first surprised, Ada quickly regains her composure and begins pretending to be her. Together, they set off toward Montreux. But their nighttime journey takes an unexpected turn when they discover a little girl hiding in the back seat. On the shores of Lake Geneva, this unlikely trio improvises a fragile, fleeting family, while Ada struggles to come to terms with a shifting identity that she can barely define herself.

Millan Kiptum – Keeper (Directing) – 2026

FILM STUDIES

Millan Kiptum – Keeper (Directing) – 2026

by Millan Kiptum

Keeper is an urban fantasy short film about two friends sharing their last moments together. One is a ghost, the other is a goalkeeper preparing to return home in Africa. Through football and farewell rituals, they drift between home and away, between life and death. Keeper is a reflection on the idea of home as more than just a place. This film shows that, despite living away from home, people always find ways to live, to love, and to care for one another.

Gabrielle Amapakabo – One Fine Evening In Santa Paura (Screenplay)

FILM STUDIES

Gabrielle Amapakabo – One Fine Evening In Santa Paura (Screenplay)

by Gabrielle Amapakabo

One Fine Evening in Santa Paura is a first draft of a feature-length fiction screenplay that blends a coming-of-age story with a fantasy epic. The story follows Craig Melville, a 10-year-old American boy, who spends the summer with his older sister Theo in a small village in Ticino. While the young boy dreams of being noticed by his father, Charles, an absent businessman, he befriends Otto, the mute gardener of the villa they are staying in, who introduces him to the beauty of nature. But Charles' plans for the valley could threaten their budding friendship. This project seeks to explore the staging of silence, childhood, and places as a narrative language in their own right.

Pauline Pichard – GLORYLAND – 2026

FILM STUDIES

Pauline Pichard – GLORYLAND – 2026

by Pauline Pichard

Last spring, unknown lights appeared in the sky above Lausanne. In a garden, the last fragment of an ordinary Eden, tales blur with rumours after a series of strange disappearances.

Seoho Ahn – Cascade

DESIGN FOR LUXURY & CRAFTSMANSHIP

Seoho Ahn – Cascade

by Seoho Ahn

Jewellery is often seen as an ornamental object, yet it contains structural principles. A chain forms a continuous system of interconnected links that responds to gravity and distributes forces throughout its structure. Cascade explores how this logic can be translated from the body to space. When scaled up, the chain evolves from a decorative element into a load-bearing framework. Connections between links become structural joints, while the continuous flow of the chain becomes a path for transferring and balancing forces. Rather than borrowing the aesthetics of jewellery, Cascade translates its structural principles into a furniture system, transforming a decorative chain into an architectural structure.

Arthur Troisfontaine – Piezo

FINE ARTS

Arthur Troisfontaine – Piezo

by Arthur Troisfontaine

Piezo is an interactive sound installation activated by the movements of its audience. Hidden beneath a carpet, piezoelectric microphones capture the pressure, vibrations, and motions of visitors. This information is sent to a modular synthesizer, which transforms it into sound material and broadcasts it through four independent sound sources. Conceived as a work that can adapt to different architectural and acoustic contexts, the installation reconfigures itself according to the space in which it is presented. Fully reusable and generating no waste, Piezo offers an experience in which the body becomes simultaneously an interface, an instrument, and a generator of sonic landscapes.

Thaïs Matty – Mousseline

INDUSTRIAL DESIGN

Thaïs Matty – Mousseline

by Thaïs Matty

Dress up our windows, before the heat undresses us. A solution to overheated interiors has existed for millennia, suspended, silent, in the homes of Mosul. It is in this Mesopotamian city, which lent its name to the fabric, that damp sheets were hung from the windows to get through the summer. Mousseline revisits this ancestral gesture: a curtain that fits into the outer window frame through adjustable bars. A reserve of water comes to top the curtain: you hang it, fill it, hoist it back up, and the water descends slowly, impregnating the fibers. As the water evaporates, it absorbs the few extra degrees of the room. Once the heat fades, simply draw the curtain aside and let the view reveal itself.

Armine Salifu – Let it fly!

FINE ARTS

Armine Salifu – Let it fly!

by Armine Salifu

The oldest European building and first trading post of the Atlantic slave trade built in sub-Saharan Africa is a white fort on the coast of Elmina in Ghana, built in 1482 by the Portuguese and called Saint George's Castle. On a pink background, Let it fly! illustrates a white fort standing on a coast, burning. Next to it, a Dragon spits fire, in celebration with two of its friends. This flag is a retelling of the myth of Saint George and the Dragon. The several techniques and materials used to make this picture, which was slowly stitched together and painted by hand, are fully visible. The back is neither covered nor hidden; it is a part of the narrative, showcasing the complex relationship between the myth and the material reality that inspires it.

Mim Pornpiya Tejapaibul – Laisen

TYPE DESIGN

Mim Pornpiya Tejapaibul – Laisen

by Mim Pornpiya Tejapaibul

Laisen is a Thai-Latin display typeface inspired by the vernacular signage of Bangkok. It explores the harmony through two complementing styles designed to work independently and together across signage, posters, advertisements, and other display contexts. The Casual style draws from marker signwriting: fast, expressive, and shaped by the human hand, it captures qualities that emerge naturally from writing. The Poster style evolves directly from the Casual into a warm Sans Serif with open counters and narrow proportions, in multiple weights. Individually, the two styles embody contrasting voices – expressive and personal on the one hand, informative and objective on the other. However, Laisen still forms a unified voice expressing the diverse typography found in Bangkok's streetscape.

Eunhyoung Ju – Toilet (Directing) – 2026

FILM STUDIES

Eunhyoung Ju – Toilet (Directing) – 2026

by Eunhyoung Ju

Toilet tells the story of two women after the end of the world. The older one builds a toilet by stacking stones, almost like a ritual, while the younger one is drawn to her gestures and the rhythm of her work. The film explores what forms of humanity might remain after the end of the world, looking at the way someone's habits and sensations can be passed on to another person. As the film has almost no dialogue, it traces the shift from hostility to intimacy through the characters' gestures, gazes, and sound rather than through language. Sound, in particular, is an important element: it reveals emotions and changes in the relationship that the characters do not express through language, and supports the film's most delicate moments.

Michael Girod – Verseau Révolution (Sound) – 2026

FILM STUDIES

Michael Girod – Verseau Révolution (Sound) – 2026

by Michael Girod

Aquarius Revolution is a hybrid documentary that weaves together family history, investigation, and autofiction. Faced with the gradual loss of memory experienced by their grandmother — who was an astrologer — the director sets out to reconstruct the media landscape surrounding Élisabeth Teissier, a prominent astrologer of the same generation, in the hope of rekindling memories and reopening a family dialogue. Combining interviews with archival reenactments, the film deliberately blurs the line between documentary and fiction. In doing so, it reflects on memory, inheritance, and the stories we tell ourselves to give meaning to our lives. This project was developed in collaboration with the Image and Set Design departments at ZHdK.

Jann Kessler – Se métamorphoser ? – 2026

FILM STUDIES

Jann Kessler – Se métamorphoser ? – 2026

by Jann Kessler

How do I build healthy, equal relationships? An intimate cinematic-therapeutic journey of discovery.

Chantal Hochuli – Campo

TYPE DESIGN

Chantal Hochuli – Campo

by Chantal Hochuli

Campo is a variable typeface that is optimized for setting exhibition texts. Developed for wall texts, captions, translations and spatial information, it responds to fixed formats filled with varying amounts of content through a controlled width range. The project addresses a recurring problem in exhibition graphics: finding ways to fit text into limited space without resorting to artificial compression or repeated manual adjustments. Weight and italic axes extend the system for hierarchy. In this research, museum labels and exhibition texts are compared to evaluate how width, spacing and stroke modulation affect text blocks. Campo gathers these observations in a variable Sans Serif with subtly flared terminals.

Omar Bassil – Esplanade

PRODUCT DESIGN

Omar Bassil – Esplanade

by Omar Bassil

Esplanade is an exploration of how a flat-cut piece of leather can be transformed into a slip-on shoe through folding, wrapping, gathering, and minimal joining using simple tools. Stripping leather shoemaking down to its essentials, form emerges through tension and wear. Referencing the carbatina, a Roman shoe typology constructed from a single piece of leather, the design adapts its pattern principle to a contemporary slip-on. While the construction is reduced to a few essential operations, the making process still relies on the expertise of leather workers and techniques specific to their craft. This approach yields a simple, relaxed, and enduring object as a reflection on craftsmanship and material honesty.

Ehrat Lee – Lightworks

PRODUCT DESIGN

Ehrat Lee – Lightworks

by Ehrat Lee

Lightworks is a lighting system that gives images a fixed place in the home. Photographs, graphics and drawings are saved constantly but mostly stay hidden on phones, in books or in drawers. Built around existing industrial processes, a single UV-printed sheet of paper forms the curved shade, held by a lightweight aluminium structure and fixed with magnets. The lamp disassembles flat and ships inside its own print tube, the image rolled within. Available in three sizes, it turns each print into an illuminated object. Prints can be exchanged in seconds, from personal images to commissioned work.

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