TalkCity – 2022

TalkCity – 2022

The students worked on creating a typographic 3D environment in a web browser. Using the words extracted from a dialogue, a sequence is illustrated in a synchronised way on two screens.

Workshop (2022) with Gaël Hugo, Yehwan Song

Assistants
Elodie Anglade
Students
Isaïa Delaplace, Théo Déchanez, Viktor Gagné, Alexandre Gambarini, Emma Grosu, Ayten Gönel, Sasha Iatsenia, Odran Jobin, Jérémie Kursner, Mélanie Martin, Marius Parisod, Charlotte Pralong, Gary Sandoz, Julie Turin

mr. Robot

In this dialogue from the series “Mr Robot”, the words spoken by each of the characters scroll and then gradually accumulate on the screen of the other speaker.
 

By Mélanie Martin and Odran Jobin


Playground

This project illustrates the song “Alphabet Boy” from two perspectives: being tall and being tiny. Following one or the other angle, the viewer discovers the landscape created by the words.
 

By Ayten Gönel and Sasha Iatsenia


Marriage Story

A heated dialogue between a couple from the movie “Marriage story” is illustrated. Each of the towers represents the words spoken and will be progressively destroyed as the exchanges continue.
 

By Jérémie Kursner and Alexandre Gambarini


Growing city

This project comically illustrates a dialogue between two voices who discover that a building is created with each word spoken.
 

By Julie Turin and Charlotte Pralong


Interstellar

Based on a dialogue from the movie “Interstellar”, this group worked on 3 smartphone screens. A matrix allows to make a transition between the different letters of the pronounced words.
 

By Viktor Gagné and Théo Déchanez

Projets similaires

Dynamic Identity - 2026

BA MEDIA & INTERACTION DESIGN

Dynamic Identity - 2026

with Angelo Benedetto

First-year students designed visual identities for fictional museums. As part of the Dynamic Display course led by Angelo Benedetto, this project led them to create graphic universes that that express the character of each imaginary exhibition site.

MATHEMATICAL MUSIC – 2026

BA MEDIA & INTERACTION DESIGN

MATHEMATICAL MUSIC – 2026

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Steve Bouillant – Re:soil

BA MEDIA & INTERACTION DESIGN

Steve Bouillant – Re:soil

by Steve Bouillant

The smartphone has turned a trip to the mountains into an exercise in documentation. We take photos, tag our location, and post them: the natural world becomes content before it becomes a moment of reconnection. Re:soil offers a compact outdoor device whose sensors continuously measure humidity, light, and the transitions between environments. Its probe, planted in the ground, measures the earth's heat and compares it to that of the user's hand. Its microphone captures the soundscape of the location. Re:soil conveys these connections through vibration and light, without a screen, without performance, and without a phone. Upon the user's return, a linked app generates an ephemeral journal blending sensory interpretations, the geology of the site, and likely flora and fauna.

Teo Grajqevci – reform

BA MEDIA & INTERACTION DESIGN

Teo Grajqevci – reform

by Teo Grajqevci

reform responds to a context in which designers are gradually losing control over their tools: creative software is becoming more automated, closed and dependent on cloud-based services. Today, generative AI can produce 3D models with ease, but often at the cost of control, understanding and ownership of the creative process. reform offers another approach: making 3D modelling easier to access, in a field that is usually complex and difficult to learn. The project takes the form of free and open-source software, built around a simplified interface, intuitive interactions and guides that support the learning of these tools. Through demonstrations and didactic exercises, reform restores the designers' motivation and means to model 3D shapes themselves.

Jonathan Vögele – Siphonophores

BA MEDIA & INTERACTION DESIGN

Jonathan Vögele – Siphonophores

by Jonathan Vögele

Siphonophores is an immersive experience in which two participants learn to share a single virtual body. The siphonophore, this marine animal that seems to be but a single gelatinous creature, is in fact a colony of organisms. We too, who believe ourselves separate, are already multiplicities and together we form bodies vaster still. Linked by a device that captures and synchronizes their movements, the participants feel their gestures seek one another out, meet, and at times work against each other. An arm rises without our quite knowing who willed it. How far can we feel ourselves extended, displaced, shared?

Related courses