Betaverse – 2026

Betaverse – 2026

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

Workshop (2026) with Mario Von Rickenbach

Assistants
Théo Déchanez
Students
Matthieu Noël, Anais Polo, Blendi Mazreku, Francisco Iaconucci, Corentin Maurer, Sacha Kaufmann, Jade Picard, Marco Boumya, Arthur Effront, Léon Bonnet, Benjamin Vermot
Know-how
Augmented Reality (AR, XR), 3D Graphics, Game

#NewME

#NEWME is an augmented reality experience that invites the user to complete a workout session made up of different exercises. The higher the intensity of the effort, the more “followers” they gain.
 

By Anais PoloMatthieu NoëlBlendi Mazreku

 


Marbl

In Marbl, you create a life-sized marble run and progress from level to level by using the volumes around you.
 

By Benjamin VermotLéon Bonnet

 


Peaceful Fishing

Peaceful Fishing is a meditation and relaxation experience that immerses us in the role of a fisherman in the middle of the ocean, within a calm and soothing atmosphere.
 

By Francisco IaconucciCorentin Maurer

 


MID BUILDING

Mid Building is a collaborative project bringing together our classmates, with the goal of reconstructing bodies fragmented into multiple pieces. The experience also includes a playful dimension, allowing participants to freely assemble different body parts to create varied forms and explore creativity.
 

By Jade PicardSacha Kaufmann


Existential Crisis

Existential Crisis is a narrative and interactive VR project in which the player takes on the role of a pressured artist tasked with creating a sculpture after receiving a mysterious email. As they assemble the elements of the piece, a system error suddenly erases their progress and pop-ups flood the screen. Overwhelmed by frustration, the player destroys the error windows with a virtual keyboard, blurring the line between artistic creation and digital rebellion.
 

By Arthur EffrontMarco Boumya

 

Projects related to Augmented Reality (AR, XR)

Betaverse – 2025

BA MEDIA & INTERACTION DESIGN

Betaverse – 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Mathias Liniger – Just a game?

BA MEDIA & INTERACTION DESIGN

Mathias Liniger – Just a game?

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

Just a game? is an interactive project that explores how war video games contribute to the trivialization of violence through their game design. Why are weapons perceived as desirable objects? How do customization, visual and sound effects make the act of killing satisfying? What remains of a body after death in a video game?  And what does this say about our relationship to violence? In these games, nothing is left to chance: pleasure, oblivion, hostility — it's all a question of design. Through a series of classic combat scenes, this immersive documentary invites viewers to observe, question and understand the systems that transform war into a playful experience.

Victor Férier – SkyRod

BA MEDIA & INTERACTION DESIGN

Victor Férier – SkyRod

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

SkyRod is a family of three games that transform tiny physical objects into video game heroes. Suspended with a rod fixed on the screen, the objects become integrated into the virtual environment of the screen. Moving in front of the webcam, the user make the objects interact with the content of the screen. I combined simple visual effects with advanced technologies to create intuitive interactions playing with space and perception, which are main subjects in my work.

Betaverse – 2024

BA MEDIA & INTERACTION DESIGN

Betaverse – 2024

with Alain Bellet, Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Aryana Noorani – Check-out / Check-in

BA MEDIA & INTERACTION DESIGN

Aryana Noorani – Check-out / Check-in

with Pauline Saglio, Christophe Guignard, Alain Bellet, Gaël Hugo, Laura Nieder, Lara Défayes

In this point-and-click game, players take on the role of a maid on her first day in a luxury hotel. Each level consists of a messy room left behind by guests. The  player must remember the list of tasks and complete them in the correct order to restore the room. The gameplay relies on simple, repetitive actions, where order and memory are key, with no room for error in such meticulous surroundings. Through repetition, the actions become mechanical, but the slightest mistake forces the player to start over. Guided by the overbearing voice of a manager, the experience combines curiosity, frustration and a quiet sense of absurdity in a simple game loop.

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