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2021 2021
Steven Rüthy – Insight

PHOTOGRAPHY

Steven Rüthy – Insight

by Steven Rüthy

« Do we still see everything that happens around us ? Insight is a short film set in an architectural social housing complex in Bümpliz-Bern, which offers a unique perspective of the world as viewed by an elderly couple living in the Holenacker district on the outskirts of the Swiss capital. In this project I confront the viewer with a way of life which for us as visual artists and most likely for many others, is unimaginable. I question the spatial notion of a secure/safe space and how it is used and therefore perceived from an external point of view, my own. Insight therefore consists of stepping into the shoes of someone who has blurred vision, understanding what it is like and how it affects the way you live.»

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Adeline Vermot – Victimes vs Héros

GRAPHIC DESIGN

Adeline Vermot – Victimes vs Héros

by Adeline Vermot

This project is an analysis of gender representation in contemporary popular cinema. The choice of films was based on the ones that were the most successful at the box office. I was interested to see the messages they conveyed, as they had been seen by a large number of people. The choice was also based on French cinema since Hollywood has already dealt with these issues a lot. To do this, a system was established to compare the six films with each other as well as the situation of men and women. The content is in the form of images and dialogues from these films and is supplemented with infographics and texts. The result shows how strong stereotypes still are and that being aware of them is a first step towards deconstructing them.

Jean-Paul Brkovic – Air Carbon in Product Design

DESIGN FOR LUXURY & CRAFTSMANSHIP

Jean-Paul Brkovic – Air Carbon in Product Design

by Jean-Paul Brkovic

Mention Très bien Air Carbon is the topic of my graduation project. It is a promising new solution in the form of cutting-edge technology to combat climate change. My design research focused on the emission sources of materials that can be solidified as paper or polymers. This led to the creation of a structurally self-supporting frame concept made of carbon for a mirror. My design challenges the properties of air carbon and simultaneously explores its aesthetic value. I saw the growing need for new sustainable yet exquisite materials in the luxury industry. Many start-ups, institutions and researchers produce excellent but expensive materials. Through my design, I would like to build these essential bridges.

Thaïs Nguyen Huu – Mises à nues

GRAPHIC DESIGN

Thaïs Nguyen Huu – Mises à nues

by Thaïs Nguyen Huu

Mises à nues is a collection of five outfits. In my opinion, clothes are a reflection of who we are and the values we defend. Wearing an outfit is assuming one’s identity, being confident and loving oneself. Each outfit represents the series of gestures and attentions one can do for oneself to feel good and confident on a daily basis. Five women confided in me a part of their intimacy through a selfie and words they use to highlight their body. I then interpreted their stories and transcribed them on textile. Each fragment of life becomes a visual that is captured. Once worn, the static illustrations become a moving volume that takes our inner story to the outside world – out in the open, for ll to see.

Antoine Barras – Miksyn

MEDIA & INTERACTION DESIGN

Antoine Barras – Miksyn

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Miksyn is an installation that invites us to rethink our relationship with living things by challenging our natural aversion to the various insects and arachnids of our domestic ecosystem, my primary motivation being to highlight the unexplored richness of microscopic forms. Miksyn is part of research on digital interactions with the microcosm. By decontextualising these tiny creatures under the lens of a high-resolution optical microscope, my project puts the spotlight on their imperceptible peculiarities. Can we use technology to overcome our bodily limitations and awaken a holistic conception of nature?

Ivan Chestopaloff – (un)load

MEDIA & INTERACTION DESIGN

Ivan Chestopaloff – (un)load

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In a world dominated by images, where content is constantly blasted at our brain, the race for maximum performance and ultra-high definition feels endless. (un)load chooses to go beyond the classic forms of digital experience. With this tool, we will try to dive into a molecular state, where the single unit becomes the whole. In a kind of reverse cinema, you will be deprived of some of your senses and will reach overload through extreme reduction. Expressing the constant overload we experience as a society and the capacity we have to construct our own relationship to the world, (un)load explores the narrative potential of immersive technologies, based on the senses and beyond representation. Warning: this work contains flashing lights.

Malik Sobgoui – Oblique Reasoning

MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm. Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. overloaded.supply

Michael Pica – Confessionnal

MEDIA & INTERACTION DESIGN

Michael Pica – Confessionnal

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Rayane Jemaa – Is This the Middle East?

MEDIA & INTERACTION DESIGN

Rayane Jemaa – Is This the Middle East?

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Basil Dénéréaz – Reif

MEDIA & INTERACTION DESIGN

Basil Dénéréaz – Reif

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien Through our entertainment media, partnerships and sponsored content are becoming omnipresent. Based on this observation, Reif i s a fictional account of the objectification of a digital influencer. Through different media created with computer generated images, we visualise the change of identity of this character who allocates areas of her body as advertising spaces, generating her metamorphosis from human to object. In order to realise the content for Reif , a process of digital production was set up, adjusting to the standards of avatar creation which affiliates this fiction to the current technical reality.

David Benito Py – Pigeons, They Make Up the Beehive

PHOTOGRAPHY

David Benito Py – Pigeons, They Make Up the Beehive

by David Benito Py

« Every city is the unique work of its inhabitants and, paradoxically, it concerns every one of them in a different way. In my opinion, in order to solve the apparent contradiction between intimacy and urbanity, the appropriation of space, both material and mental, is necessary. Only then can urban wandering be experienced as a real sensory experience. Through this installation, I invite visitors to live my personal experience of space, horizontal and vertical, contemplative and obsessive. As Jean-Christophe Bailly put it, “Each city has its own slang and has, within itself, a clandestine city that pierces it in scattered meshes whose bare thread the stroller puts back together.”»

Emeline Courcier – Sous les Cendres du Mekong

PHOTOGRAPHY

Emeline Courcier – Sous les Cendres du Mekong

by Emeline Courcier

« Sous les cendres du Mekong is a film that questions the coexistence of opposed traditions and cultures, life and death, and the confrontation between history and individual stories. Against the backdrop of the health crisis and anti-Asian racism, family ties are revealed through conversations questioning my place as a Viet Kieu daughter and my lineage. Through our beliefs in reincarnation, I project myself onto a familiar yet foreign figure: my mother’s cousin, who drowned in the Mekong, creating a link between past and present, war and peace, words and silence. It is through traumatic memory and psychological heritage that the after-effects of a war from which my family escaped reach me, taking precedence in my dreams and my mind.»

Axelle Bruniau – Leughenaer

PHOTOGRAPHY

Axelle Bruniau – Leughenaer

by Axelle Bruniau

« Leughenaer is an autobiographical fiction about my relationship to my childhood in a particular geography and culture – Dunkirk – a city in the north of France. This film refers particularly to my non-binarity and transfemininity in a social context where carnival culture and cross-dressing are an important part of life for three months a year. The architecture of the city of Dunkirk is of particular interest to me because of the parallel I can draw with my own person. This city was 90% destroyed during World War II and was quickly rebuilt into a modern city. Deconstructing in order to reconstruct, that is how I went back to make this film.»

Antoine Martin – Via Alpina

PHOTOGRAPHY

Antoine Martin – Via Alpina

by Antoine Martin

Swiss iconography presents the mountains under two ambivalent aspects: on the one hand, a hostile and dangerous environment, and on the other hand, an environment tamed and dominated by humankind. The interesting aspect of this project is that it transposes certain characteristic images from this iconography and leads viewers to question the boundary between stereotypes and the reality in which they live. It also questions the use of mountains as an «artefact» conveyed by commercial clichés. Viewers are led to get involved physically with the image by immersing themselves in the relief of this alpine imaginary, forced to observe the paradox of its symbolic and monumental reduction through commercial imagery.

Jenna Callewaert – Her and I

PHOTOGRAPHY

Jenna Callewaert – Her and I

by Jenna Callewaert

« What do you do when you miss everything? How do you avoid being haunted by the place you left? A painful absence mixed with hope, nostalgia that associates past and future, like a paradox. Above all, this project is a quest: that of finding a part of myself in a country where I once lived, and whose only memories I had were of colours, smells and sensations. Throughout my journey, I sought to explore and confront these memories built on a form of absence. Between dismay and delight, I often asked myself the question of the integrity of these images. Were these memories real or pure fabrications of the mind? I thus designed this book with the aim of capturing a process of transformation where each image, composed of sepia, shadows and ochre, carries in its flesh the testimonies of the past and illustrates that nothing ever dies.»

Timo Tiffert – Ornamental Impulse

GRAPHIC DESIGN

Timo Tiffert – Ornamental Impulse

by Timo Tiffert

Ornamental Impulse , the first issue of SUPER FRESCO FUMETTI , is a magazine that addresses a variety of topics in a playful and visually experimental way.

Julie Neuhaus – The Bio Mind

GRAPHIC DESIGN

Julie Neuhaus – The Bio Mind

by Julie Neuhaus

Prix BG Ingénieurs Conseils | The Bio Mind illustrates eight principles of creation and function existing in nature and thus focuses on biomimetics.

Laura Trummer – When She Left the Room, the Spirits Went With Her

GRAPHIC DESIGN

Laura Trummer – When She Left the Room, the Spirits Went With Her

by Laura Trummer

In her latest collection When She Left the Room, the Spirits Went With Her , fashion designer Tara Mabiala brings together various sources of inspiration, including those of 70s Blaxploitation films and Westerns. The two genres might seem far apart but they meet on the importance of the characters’ clothing: it is symbolic of their roles, asserts their statuses and anchors the action.

Guillaume Pavia – Medium is the Party

GRAPHIC DESIGN

Guillaume Pavia – Medium is the Party

by Guillaume Pavia

Medium is the Party aims to communicate and defend the importance and benefits of partying while bringing together a worldwide community around these claims.

Inés Barrionuevo – L10n

GRAPHIC DESIGN

Inés Barrionuevo – L10n

by Inés Barrionuevo

L10n is an independent web platform and magazine allowing the geolocation of a quality but non-mediatised movement. It supports artists and aims to compensate for social inequalities.

Samuel Schmidt – 1096 Halftones

GRAPHIC DESIGN

Samuel Schmidt – 1096 Halftones

by Samuel Schmidt

A handbook for handmade screen printing, this project offers an alternative frame construction technique.

Julie Ryser – Dupliréalité

GRAPHIC DESIGN

Julie Ryser – Dupliréalité

by Julie Ryser

Dupliréalité aims to immerse us into reproductions of places of life that are essential to an individual’s existence. The cities explored include La Chaux-de-Fonds, Lausanne and Renens, which have a direct link with my own reality.

Emilie Bouchet – Ho(me)-to-Mobile

GRAPHIC DESIGN

Emilie Bouchet – Ho(me)-to-Mobile

by Emilie Bouchet

Through this project, I have tried to reappropriate this automotive world by focusing on the forgotten details of the car while creating a publication bordering on fetishism, which retraces my various outdoor rides of the past few months.

Emma Chapuis – Typeswing

GRAPHIC DESIGN

Emma Chapuis – Typeswing

by Emma Chapuis

This project offers a typographic approach to express emotions in digital communication.

Jean Ducret – A401 GES

GRAPHIC DESIGN

Jean Ducret – A401 GES

by Jean Ducret

Every year our contemporary society generates billions of tons of CO2. The greenhouse gas curve continues to rise and it is becoming difficult to keep track of these ever-expanding numbers. A401 GES is intended to be a current and factual report of the global carbon balance.

Isabel Garcia Argos – Voz

GRAPHIC DESIGN

Isabel Garcia Argos – Voz

by Isabel Garcia Argos

Voz (voice in Spanish) is an audio-visual project that aims to make these voices heard by the public in order to raise awareness of the issue. Through four fictional yet likely stories, this series take us into the intimacy and feelings of women survivors. The narrative style and the visual universe contrast with the real cruelty of the images and language.

Ares Pedroli – Interceptor

GRAPHIC DESIGN

Ares Pedroli – Interceptor

by Ares Pedroli

The Golden Shield Project is a censorship and surveillance programme run by the Ministry of Public Security of the People’s Republic of China, which aims to intercept potentially unfavourable computer data by filtering certain keywords in search engines.

Guillaume Besson – Beyond the Matrix

GRAPHIC DESIGN

Guillaume Besson – Beyond the Matrix

by Guillaume Besson

This project is a documentation and analysis of surveillance equipment in contemporary society, using the airport as a metaphorical object.

Hugo Hectus – Visite de Courtoisie — Vol. 1

GRAPHIC DESIGN

Hugo Hectus – Visite de Courtoisie — Vol. 1

by Hugo Hectus

Prix BCV | Visite de Courtoisie – Vol 1 is a 280-page art critical journal that recounts an 8-hour dinner performance on contemporary art that I organised at the Arsenic theatre (Lausanne, CH) with artists, curators, art historians and theatre programmers.

Pauline Baldinetti – Entrecroisés

GRAPHIC DESIGN

Pauline Baldinetti – Entrecroisés

by Pauline Baldinetti

Entrecroisés is a multilingual book featuring nine languages that addresses multilingualism in Switzerland. The aim of the book is to promote foreign languages in Switzerland and to compare the data of the Federal Statistical Office with reality. Throughout the book, the reader discovers the interweaving of this linguistic diversity within Switzerland through colours, infographics, expressions, photographic surveys and testimonies. The book thus sheds new light on migration in Switzerland and the cohabitation of these different cultures within one nation.

Caroline Lejeune – Vogue

DESIGN FOR LUXURY & CRAFTSMANSHIP

Caroline Lejeune – Vogue

by Caroline Lejeune

This project is based on the world of nature, the idea being to bring the plant and floral side together inside a space. Vogue features a swing with an aerial silhouette. Above all, it is a seat that has been thought and designed as an invitation to contemplation. Nature is contemplation, nature is fragrance, nature is movement, nature is sound, and nature is colour. The project is not inspired by nature; it is nature and aims to convey emotions and sensations. Made of woven plant fibres, this object was shaped by the know-how of the basket maker.

Elena Najdovski – Intra Carnem

GRAPHIC DESIGN

Elena Najdovski – Intra Carnem

by Elena Najdovski

Intra Carnem is a quest for shapes derived from animal anatomy, with the aim of chimerising a human body.

Amanda Puna – Polymorphe

GRAPHIC DESIGN

Amanda Puna – Polymorphe

by Amanda Puna

Polymorphe presents, in the form of three fabrics, the different issues that the African diaspora have to face during their integration process in Switzerland.

Lynne Nougou – Masters at Work

GRAPHIC DESIGN

Lynne Nougou – Masters at Work

by Lynne Nougou

The project is a visual and textual research on the different aspects of Voguing , combining different methods of image processing, while offering a critique of the practices of its appropriation. A combination of rhythm, style, dance and performance, Voguing is a cultural form that is part of the Ballroom Scene founded in New York in the 1960s. This space of expression, sharing and performance is both a safe place and a means of expression for marginalised people but also a manifestation of the appropriation of the trans, queer, black, Afro-descendant and Latino space. Yet, it has been cyclically reduced to a mere trend, stripping it of all its history and claims.

Laetitia Paroz – A–Z du sexisme linguistique

GRAPHIC DESIGN

Laetitia Paroz – A–Z du sexisme linguistique

by Laetitia Paroz

Linguistic sexism expresses the gender-based discriminatory nature of some words and expressions in language. After drawing up an alphabetical list of misogynous terms in French such as “blondasse” (blonde bimbo), “pute” (whore) or “sorcière” (witch), I carried out research on each term, allowing me to take a variety of informative, funny, absurd or first-degree approaches to the word depending on its definition. This work took the shape of a book featuring a rich diversity of content. Page after page, archival images, rap punchlines and historical texts are mixed with series of popular images. The whole forms a book that questions and challenges readers according to their own sensitivity.

Chen-Ta Hsieh – In Between: [Squares&Circles)

DESIGN FOR LUXURY & CRAFTSMANSHIP

Chen-Ta Hsieh – In Between: [Squares&Circles)

by Chen-Ta Hsieh

Mention Très bien In Between: [Squares&Circles] features a series of objects which are meant as an exploration and understanding of the various cultural connotations of geometric shapes. In Eastern culture, the circle and the square represent a philosophy of life, i.e. the capacity to be gentle without losing sight of the principle or the concept, whereas in the West, they represent rationality and mathematical principles that exist in an objective way, i.e. the form. With form and concept we create objects; with objects, we shape culture. Inspired by this principle, this collection has been developed using leather moulding techniques. As an Eastern designer studying in the West, I am aiming to foster coexistence between typology and materiality, while exploring digital fabrication applied to leather craftsmanship.

Clara Roumégoux – Territoires du geste

PHOTOGRAPHY

Clara Roumégoux – Territoires du geste

by Clara Roumégoux

The video Territoires du geste features portraits of women of different generations living in France with a dual cultural identity. From gesture to speech, the question of transmission emerges thanks to a modest mechanism, where material and immaterial dimensions meet between stories and culinary activities. How does the gesture become a symbol of silent resistance? The kitchen stages the political elements that history reveals. From couscous to meatballs, ma’amoul and Turkish coffee, these foodstuffs of historical and cultural heritage bring us back to the resulting spiritual heritage. The movement of the hands sets the stage for the political elements that their words weave, right down to the psyche of dreams and fears.

Justine Willa – Where Are the Exits up There?

PHOTOGRAPHY

Justine Willa – Where Are the Exits up There?

by Justine Willa

«In the summer of 2021, Asclepios, a scientific association, organised a mission in the Swiss Alps, simulating life on a celestial body other than Earth. Confined for ten days in tunnels 450 metres below the ground, six “astronauts” transformed this hideout into an otherworldly place and modelled their daily life on the rhythm of life in space. This retro-futuristic scenario, seen in scientific circles and science fiction, questions reality, the projection of reality and the resulting image. Based on their mission, my project transcribes the fantasy of space exploration through immersion, mixing the reality of the situation with artificial images, and questions our place in the universe and our role in the future of humanity.»

Alizée Quinche – They Blossom at Night

PHOTOGRAPHY

Alizée Quinche – They Blossom at Night

by Alizée Quinche

« They Blossom at Night explores the vision of a shifting biotechnological intimacy, the opening to an altered state of consciousness towards an undefined space, a moment in time when the connection between bodies becomes fluid(s), a form of sexuality where each partner, each relationship, transforms and helps beings evolve through sharing and emancipation. Featuring an immersive video-sound installation, the project appropriates the symbolic force of procreation. It explores the materiality of non-reproductive sexuality by developing a microbiological creature that represents the transmissions of polyamorous intimacy. The work expresses the cohesion between the organicity of relationships and a form of technology that allows for different social liberations, in reference to medically assisted procreation.»

Julie Racaud – Fealing

INDUSTRIAL DESIGN

Julie Racaud – Fealing

with Julie Richoz, Maddalena Casadei, Stephane Halmai-Voisard

Fealing is a collection of creative tools whose development is based on the field of art therapy. The project features a therapeutic approach that uses creation as an intermediary, allowing people to express themselves in ways other than with words. In this theme, the creative process, the emotions, the sensations felt, and the personality are paramount. However, behind the artists’ tools lies a level of requirement and expectations that can potentially limit the user’s creativity. I have therefore chosen to offer original tools that allow us to transform this level of requirement into a quest for discovery and to help us express our creativity through different gestures, forms and textures.

Juri Römmel – CaddE

INDUSTRIAL DESIGN

Juri Römmel – CaddE

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

Nowadays, many people work on electronic devices and this work can be done anywhere, since less physical material is required. Targeting those who work frequently from home and/or small spaces, CaddE becomes a functional bridge between work and daily life. CaddE is a portable and handy storage system with cable management made out of sheet metal. The built-in modular power strip allows users to choose the type of socket to be installed according to their appliances. The tray around the power strip helps to store the cables when not in use. Thanks to the automatic cable reel, the main power cable is quickly stowed away and always available at the right length. This project was developed in close cooperation with Lista Office AG.

Celestin Tanari – Breathing Wall

INDUSTRIAL DESIGN

Celestin Tanari – Breathing Wall

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Breathing Wall features raw clay building products developed for Swiss company Terrabloc, which specialises in compressed clay blocks. With excellent properties in terms of mechanical strength, durability and thermal inertia, the raw material comes from soil excavation waste from the French-speaking region of Switzerland, which is recycled into construction products. My approach aims to expand the catalogue of this company by designing two new blocks intended to be integrated into spaces: one for storage walls with multiple configurations and possible uses, the other to divide space while allowing light to pass through.

Julien Lindt – Jiko

INDUSTRIAL DESIGN

Julien Lindt – Jiko

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

Jiko is an outdoor wood-burning oven. It is inspired by African clay ovens known for their high efficiency in burning wood, which therefore have low CO2 emissions. I wanted to bring this object into our way of life, in our countries.  Domestic cooking is getting increasingly poor; I think we have lost the taste for cooking, especially with fire, which I think is the most beautiful and delicious way to cook food. Jiko is more ecological and just as efficient as our high-tech kitchens. Because of its modularity, it is easy to use and allows for a wide variety of cooking methods. In addition, its multi-directional shape allows people to gather together and create a friendly atmosphere.

Margaux Mandrou – Drape

INDUSTRIAL DESIGN

Margaux Mandrou – Drape

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

The writing of my dissertation, devised as a creative anthropology of the curtain, drove me to make one myself. As an architectural object, the curtain has different ceiling heights, depending on the space in which it is located.  With the support of Elitis, I developed several solutions to tighten, raise, crease or relax the curtain – in short, to adjust it without ever having to cut it. The excess length affects its shape and volume. The system offers a new flexibility of adjustment and suspension.

Manon Novelli – Ephemeral Soap

INDUSTRIAL DESIGN

Manon Novelli – Ephemeral Soap

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Hotels generate a lot of waste, especially by offering small bottles of shower gel and soaps that are never really finished. Ephemeral Soap is a complimentary set for hotels including several shampoos, body and hand soaps. What makes them so special? They only last as long as a shower and a hand wash. The ingredients are whipped to incorporate air. When heated, these small air bubbles expand, and the soap becomes six times larger, just like popcorn, with a foamy texture. It is then covered by a thin protective layer of solid soap to avoid packaging. The set also includes reusable bamboo boxes to distribute the soaps in every room.

Sarah Koeke – Can We Always Be This Close

PHOTOGRAPHY

Sarah Koeke – Can We Always Be This Close

by Sarah Koeke

« Over the past ten years, thanks to video streaming sites, K-Pop has become a global phenomenon, completely reshaping the relationship between the music industry and the image. K-pop stars, also known as idols, have become symbols of globalisation and the cultural power of South Korea and are asserting themselves as role models for many young people in the West. Can We Always Be This Close paints a complex picture of the links between image, identity, masculinity and fan culture. Through their social networks, young fans construct their identity online. The content produced seems superficial and narcissistic, but highlights essential topics such as gender normativity, social relationships or ethnic issues.»

Théo Blanchard – Roille

INDUSTRIAL DESIGN

Théo Blanchard – Roille

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

The Roille chair is a response to the City of Lausanne’s desire to harmonise the design of restaurant terraces. The City plans to eliminate all plastic outdoor furniture and installations by 2022. Wooden and metal furniture will be preferred. The tubular structure and rolled aluminium sheeting make the chair very light. Its folding seat allows restaurant owners to keep the furniture on the terraces and/or to store them without water stagnation, making it easier for the waiters to set it up.

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