
MEDIA & INTERACTION DESIGN
Betaverse 2025
with Mario Von Rickenbach
Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.
GRAPHIC DESIGN
with Alice Franchetti
During this workshop, each student was tasked with designing a poster inspired by the architectural legacy of Richard Neutra. Drawing from his modernist philosophy and formal principles — clean lines, transparency, strict geometry, and integration with the landscape — each student visually reinterpreted Neutra’s ideas within a 2D graphic format.
MEDIA & INTERACTION DESIGN
with Harriet Davey
Who are you in the digital realm? Your avatar, your videogame skin, your alter ego. Second-year students, led by Harriet Davey, crafted digital alter egos from scratch. They used Daz, Blender, and VR to explore an alternate personality or expression through the digital self.
PHOTOGRAPHY
with Jaya Pelupessy
This exhibition presents the outcome of a five-day workshop led by artist Jaya Pelupessy, where students explored the unstable terrain between creation and reproduction. Through hands-on experiments with various duplication methods and strategies of appropriation, the workshop invited a reconsideration of the image—not as a final product, but as a process, a question, a site of continuous transformation. Embracing moments of uncertainty, trial and error, and unexpected discovery, participants focused on what Pelupessy calls The Indecisive Moment: the in-between phase where outcomes are unclear and intention is disrupted by chance. These works reflect a shift from the pursuit of fixed meaning toward an image in flux—unfinished, open, and relational.
FINE ARTS
Une semaine focalisée sur la spéculations et les nouvelles histoires déclenchées principalement par la matière avec l'artiste Una Szeemann. Les étudiant.exs ont orienté leurs réflexions sur le pouvoir des objets, du point de vue de l'art, du fétichisme, de l'object oriented ontology, de la psychanalyse et de la magie…
FINE ARTS
HUM HUM MAGAZINE est une publication-exposition nomade conçue par le Bachelor Arts Visuels de l’ECAL dont le premier numéro investit la galerie parisienne Treize. Organisée autour d'une série d'invitations, chaque édition est pensée par les étudiant·e·s du Bachelor Arts Visuels comme une exposition facilement diffusable et activable à l’infini. À l’occasion du lancement de son premier numéro, HUM HUM MAGAZINE investit Treize à Paris pour y déployer son sommaire à l’échelle du lieu. Un projet initié par Philippe Decrauzat, Gallien Déjean et Stéphane Kropf.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
PHOTOGRAPHY
with Vincent Veillon, Paul Walther, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner
During an intensive week, first-year students from the Visual Communication department at ECAL had the opportunity to create and produce the first edition of ECAL Night Live. The goal was to design a show inspired by satirical television formats. Divided into multidisciplinary teams—including students from the Bachelor programs in Graphic Design, Media & Interaction Design, and Photography—they collaborated to create all the content, set design, and visual identity of the show, delivering a fully homemade project in record time. The main theme revolved around self-mockery, targeting the visual communication professions, students, and the institution itself, with a subtle touch of current events. This project was supervised by Vincent Veillon and Paul Walther, directors of the RTS show 52 Minutes, as well as Florian Pittet, a digital scenography expert who guided the creation of the show's set design.
PHOTOGRAPHY
with Thomas Rousset
The aim of this workshop is to explore the boundary between docu-fiction and magic realism in photography, using the architecture and spaces of the ECAL as a narrative framework. Both approaches are rooted in reality, but differ in the way they inject fiction.
PHOTOGRAPHY
with Salomé Chatriot, Charlie Engman, Simon Lehner Milo Keller, Marco De Mutiis, Claus Gunti, Clément Lambelet, Giulia Bini, Simone Niquille
Soft Photography is a research project conducted by the Master of Photography at ECAL/University of Art and Design Lausanne with the support of the HES-SO. It aims to shed light on the role of human emotions in the creation and reception of images produced using generative Artificial Intelligence (AI) or computer-generated imagery (CGI).
FINE ARTS
with Stéphane Kropf, Thibault Walter, Lucas Erin, Gina Proenza, Joël Vacheron
Parasonic is a research project on the social and racial constructions of aural practices, based on a critique of a regime of thinking and listening to sound that is over-represented in the arts, and which aims to create spaces for the transmission of fugitive aural practices.
MEDIA & INTERACTION DESIGN
with Alain Bellet
Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.
with Jonas Berthod, Davide Fornari
This project investigates the work of the graphic designer and artist, Warja Lavater, an internationally recognised Swiss graphic designer, illustrator, bookmaker, filmmaker and artist.
FINE ARTS
Inspiré·e·s par un atelier intense et stimulant avec l'artiste américain Kenneth Goldsmith, les étudiant·e·s du Bachelor Arts Visuels ont valorisé des signes subtils du quotidien, transformant des pensées errantes en un tapis : non pas comme un dessin, mais comme un détour ; non pas comme une déclaration, mais comme une collection d'absurdités oubliées. Poète distingué par le MoMA, Kenneth Goldsmith s’inspire de son manifeste Uncreative Writing pour créer notamment livres, textes critiques, émissions et installations à partir de collages de matériaux trouvés.
FINE ARTS
by Zuzana Baková, Caroline Bischoff, Emma Blanc-Germser, Mykolya Churmantaiev, Anna Cocimarov, Oana Cuozzo, Mayalène de Roquemaurel, Eulalie Félix, Louis Fontaine, Duna György, Marsaili Venus Haas, Olivia Handschin, Amina Loumachi, Clara Luna, Céleste Meylan, Diego Mühlematter, Paul Reachi, Baptiste Schaerer, Charlie Schär, Jamie Soria, Nayla Younes
Pour célébrer les cents ans de la mort de Félix Vallotton, le Musée Jenisch Vevey invite le Bachelor Arts Visuels de l'ECAL à rendre hommage à cet artiste suisse emblématique dans une exposition collective. S'inspirant de ses gravures qui reflètent l'ambiance parisienne de la fin du XIXe siècle, des colonnes Morris sont recréées dans le musée comme supports modulaires. Elles accueillent affiches, tracts et posters, échos de la culture contemporaine et des questionnements des étudiant·e·s d’aujourd’hui.
FOUNDATION YEAR
Film Option Christophe M. Saber This workshop aims to give young filmmakers the tools they need to obtain more precise and nuanced performances from their actors. Directing actors, the very heart of a film's success, will be explored from a number of angles: how to make relevant casting choices, work on the rhythm and dynamics of a scene, and communicate effectively with actors to translate an artistic vision into a convincing performance. Media & Interaction design option Floating Point Studio Introduction to 3D through a week-long workshop on the theme of CGI still lifes, designed to familiarise students with this medium. Photography Option Sabina Bösch Free photographic work on the body or bodies from different angles: The body as a physical entity and as a functional system, The body in digital space, Touch as interaction and its dimensions, The body as material and medium, The space of the body and its symbolic significance, Societal significance and the construction of the body. Graphic Design Option Eilean Friis-Lund Based on an unchanging timetable, this workshop provides an introduction to risography and explores a number of technical principles (screen, resolution, file preparation). Visual Arts Option Chloé Delarue In a world saturated with images and simulations, where the real and the virtual are intertwined, Chloé Delarue's aim is to create a world where the real and the virtual are intertwined.
MEDIA & INTERACTION DESIGN
with Kushagra Gupta
Third-year students in Media & Interaction Design created posters depicting insects whose appearance is inspired by their evolutionary adaptation to their environment. This week-long workshop was led by artist Kushagra Gupta.
PHOTOGRAPHY
with Louie Banks
Returning to the basics and origins of photography will allow students to focus their energy and ideas meaningfully on their concept and subject. Louie Banks provided them with three keywords to consider as a way to create photographs with more impact than what is typically expected from today’s editorials and campaigns. The students were free to draw inspiration from one of the following keywords or to try incorporating a bit of each into their project: "Movement," "Costume," "Emotion."
PHOTOGRAPHY
with Chaumont–Zaerpour
Each group was tasked with creating a series of fashion images by appropriating or subverting visual codes from existing images. Everyone approached this exercise with creativity, exploring a variety of references, whether iconic fashion shots, works of art, or visuals from popular culture. Once all the series were completed, they were compiled into a printed and bound magazine. The assembly of the images gave rise to a unique object, where each project found its place within a coherent and visually striking whole. This magazine thus became the tangible trace of this collective exploration of fashion imagery and its multiple reinterpretations.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
The students worked on an interactive countdown in a web environment. Each day, they were tasked with creating a new sketch, culminating in their own collection, which could also be combined with projects from the entire class.
MEDIA & INTERACTION DESIGN
with Gaël Hugo
During this workshop, second year media & Interaction design students crafted interactive 'wonder-rooms' inspired by curiosity cabinets, blending 3D environments with real-time interactions. A collection of bizarre, imaginative little worlds to be explored.
PHOTOGRAPHY
with Simon Lehner, Milo Keller, Clément Lambelet
For this workshop, ECAL invited Simon Lehner, a Vienna-based visual artist whose interdisciplinary practice spans photography, 3D rendering, AI-generated imagery, lens-based paintings, and sculptures. Social media algorithms manipulate memory and emotions by trapping users in echo chambers of repetitive imagery and ideas. These visual cycles exploit memory processes, triggering emotional responses—such as fear, envy, or desire—that reinforce behavioral patterns. Corporations leverage photographic images to target insecurities, activating primal instincts to drive consumption and engagement. Before the workshop, students were invited to reflect on their personal echo chambers—encountered on their social media feeds. They were asked to think about the following: • What trends or niches were suggested to you? • Which emotions played a role in these trends? • What emotional responses did they trigger in you? By analyzing these patterns, students gained insight into how photographic images and algorithms influence memory, emotions, and behavior. This critical awareness serveed as a foundation for exploring the broader societal implications of visual media.
MEDIA & INTERACTION DESIGN
with Nicole Ruggiero
Guided by New-York based 3D arist Nicole Ruggiero, the first year students brought their most impactful digital memories to life. Using Cinema4D, ZBrush, and Substance Painter, they crafted animations exploring how technology has shaped our experiences through nostalgic tributes.
PRODUCT DESIGN
with Thélonious Goupil
During this one-week workshop led by Thélonious Goupil, edits were made to a ‘drop false ceiling’ in Bar Gala Lausanne. By hacking the system, playing with existing elements such as lighting or ventilators, the outdate ceiling was given new life without the need for full renovation.
FINE ARTS
Week dedicated to experimentation with printing techniques
FINE ARTS
PRODUCT DESIGN
with Studio Isabel + Helen
This workshop was led by Isabel + Helen Studio, a duo of London artists known for their captivating kinetic sculptures and installations. They blend art with movement to create playful and thought-provoking works. During the week, they guided students through the fundamentals of creating dynamic, moving sculptures. Using umbrella mechanisms, students created fireworks.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.
PHOTOGRAPHY
with Nikolas Venturakis
Athens, the cradle of Western civilization and the vibrant capital of Greece, offers a unique blend of ancient history and modernity.Taking advantage of the Summer University program, second-year Bachelor of Photography students had the opportunity to explore this mythical city and collaborate with photographer Nikolas Venturakis. Amidst ancient ruins, lively neighborhoods, and Mediterranean landscapes, the students were able to develop a rich photographic language. This immersion in the heart of the city, where the ancient meets the contemporary, allowed them to deepen their artistic vision while enjoying the local cultural vibrancy. The cobbled streets, bustling markets, and golden hues of the Athenian sunset served as the backdrop for a unique photographic project, capturing the soul and energy of this timeless metropolis.
MEDIA & INTERACTION DESIGN
with Sébastien Matos
A collection of interface buttons designed and animated by first-year students of the Bachelor’s program in Media & Interaction Design. Each element includes a standard animation, an exaggerated animation, and an unexpected version.
PHOTOGRAPHY
with Augustin Lignier, Milo Keller, Clément Lambelet
From image capture to distribution, "We do the Rest" explores the notions of effort and bodily constraint in contemporary photographic mechanics. Through a series of spectacular and deceptive per-formances, Master Photography students at ECAL/University of Art and Design Lausanne translate the gestures and the actions of visual fabrication with humor and absurdity. The project, conducted by Augustin Lignier, recalls the radical performances of the 60%, revisited in the digital age, when audiences are mainly virtual, and relationships are reduced to pixels. In search of permanent validation, we evolve in a digital theater governed by cameras, screens, and algorithms. We invite you to dive into these simulations, for real. And it's up to you to press the shutter... "We do the Rest" was created as a workshop during the second semester and was further developed in Italy, where it celebrated its premiere at the Biennale dell'Immagine di Chiasso. The constantly reimagined project was later presented at the Rencontres d'Arles 2024 photography festival, where it found a wide audience. The third and final edition was presented at ECAL in September 2024, closing the circle and illustrating the dynamic development process.
with Calypso Mahieu Laurent Soldini, Sophie Wietlisbach
The project aims to shed light on the career of Richard Authier (Lausanne, 1925–2018), who was an industrial designer at Hermes Paillard International in Yverdon-les-Bains and a pioneer of industrial design in French-speaking Switzerland.
MEDIA & INTERACTION DESIGN
with Jack McVeigh
A one week workshop where the first-year students were taught the basics of Blender and how to achieve a similar visual language to that of early era video game graphics. Students were asked to create a looping animation or 'Story' from the perspective of a character in the city of Renens where ECAL is based. These were then packaged into a playable game displayed on a series of CRT monitors controlled using a PS1 controller. The game itself was completely run in Blender using Geometry Nodes & Python.
PHOTOGRAPHY
with Tamara Janes
The students task is to create their own story, storyline, narrative or sequences based on the existing given images. Using their personal interests, imagination and ideas they link the images together. They can continue the plot of the images, do in-depth research, write fictional stories or tell stories based on personal experiences. The students had the freedom to photograph, generate or film.
PHOTOGRAPHY
with Lorenzo Vitturi
The aim of this workshop is to engage students in a multidisciplinary process that combines photography with sculpture and scenography. To emphasize the importance of the creative process, students are encouraged to use primarily collected and recycled materials, which will need to be transformed and integrated into their visual narrative. The work presented at the end of the workshop will reflect this approach, combining visual results with sculptures and ephemeral installations.
PRODUCT DESIGN
with Reed Kram
No Signal! Is the the outcome of an exploratory one-week workshop completed for, and now exhibited in, the Mudac’s exhibition ‘We Will Survive’, which delves into the world of ‘Preppers.’ Guided by designer Reed Kram, students from the MA Product Design program, worked in pairs to create solutions for a hypothetical scenario in which phones no longer work, the internet is down, and grid electricity is unavailable. Faced with this breakdown of modern infrastructure, their mission was to reimagine how we might fulfill one of humanity's most essential needs—communication.
FILM STUDIES
by Loris Ciaburri, Jonathan Daza Ospina, Loïs de Goumoëns, Sara Dutch, Fei Fan, Pablo Guscetti, Anna Joos, Saleh Kashefi, Theofanis Papadopoulos, Valentina Parati, Antoine Scalese
Students in the Master Film Studies ECAL/HEAD produced documentary vignettes for the Paléo Festival, which were shown for the first time at Visions du Réel in April 2024.
FILM STUDIES
with Alejo Moguillansky
A 1 week filmmaking workshop led by the Argentinian director, screenwriter and producer Alejo Moguillansky with the students of the Master in Film - major direction.
PRODUCT DESIGN
with Chris Kabel
Like Robinson Crusoe scavenged the wrecked ship for materials to build his home, First Year Master Product Design students, guided by Chris Kabel, were invited to delve into the flotsam of their creative minds for this open workshop. The workshop began with collecting, organizing, and analyzing creative flotsam and jetsam to create a self-portrait as a designer. Unrealized projects, obsessions and fascinations, irritations, vague dreams, (bad) jokes, and ideas too weird to talk about—all these resided within a designer's mind. Beginnings already existed: inspiring photos on phones, inviting materials, first ideas hastily scribbled down, quick sketches on paper, half-baked assemblages, or flimsy maquettes. These fragments and particles were analyzed to discover the kind of designer each participant was, extracting a direction for development during the week. This process of analysis, ideation, and translation, including the ‘end result,’ became visible as an island, shaped and populated by each individual's design process. It featured fragile beginnings, iterations, and the choices made along the way, culminating in a final conclusion shaped by material samples, shape research, 3D sketches, the development of a mechanism, a campaign, a film scenario, or whatever else was distilled from the initial flotsam.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
PHOTOGRAPHY
with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli
For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.
MEDIA & INTERACTION DESIGN
with Matthieu Minguet
Agents Are All You Need is the result of a one-week workshop dedicated to exploring Autonomous Agents and their potential in innovative scenarios. By repurposing existing platforms, students leveraged the reasoning capabilities of multimodal language models to automate complex actions rather than limiting themselves to generating text or images.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Mario Von Rickenbach
Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.
MEDIA & INTERACTION DESIGN
with Vera van de Seyp
How does our physical body interact with digital content ? The students have explored creative ways in which typography and graphics can be manipulated in response to human movement.
GRAPHIC DESIGN
by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González
An Ode to the Poster 80 Attributes 80 Fonts 80 Posters During this week, the second year students had to create 80 posters, i.e. 4 posters per person. Based on a list of defined attributes, they had to create typography and concepts around them.
GRAPHIC DESIGN
with Eilean Friis-Lund, Alice Vodoz
Mise en scène An exercise centered around the poster format with a typographic approach. The goal is to convey the atmosphere of a film through lettering by graphically staging the text.
MEDIA & INTERACTION DESIGN
with Alain Bellet
Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.
with Jonas Berthod, Louise Paradis, Gilles Gavillet
Matter’s career was that of a multidisciplinary, international designer working across commerce and culture. He was not only a graphic artist but also a photographer, type designer, art director, teacher and film-maker. His work in the field of advertising and editorial design, his collaborations with artists, his self-commissioned work, his photography and film outputs and his long-serving position as an educator provide as many entry points to analyse the impact of migration and an international network on a graphic designer’s career. It also provides a case study to analyse the professional model of the designer working as photographer and layout artist simultaneously.
MEDIA & INTERACTION DESIGN
with Cyril Diagne
CAN THEY DANCE? is the result of a week-long workshop centered around the concept of Large Action Models (LAM). By repurposing existing platforms, the students leveraged the reasoning capabilities of these artificial intelligence models (LLM).
GRAPHIC DESIGN
by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González, Vladislav Tschumi
During this week, the students had to create Obi Strip, a strip of paper surrounding the cover of a vinyl. A visible layer representing the world of their vinyl and an invisible layer creating a security raster. The result was screen-printed, using visible ink and UV ink for the security design.
FOUNDATION YEAR
with Clemens Alexander Severin Piontek, Karla Hiraldo Voleau, Vanessa Safavi, Basil Dénéréaz, Bruno Deville, Aurélie Vial
Option Cinema Bruno Deville Instructed to follow one or more people in the course of their work, the students were each asked to make a documentary with the constraint of treating it the attributes of fiction. Option Media & Interaction Design Basil Dénéréaz Introduction to 3D through a week-long workshop on the theme of CGI still lifes, designed to familiarise students with this medium. Option Photography Karla Hiraldo Voleau How do we communicate today, within our relationships? How is the online environment shaping the way we talk about love, whether through words or images? The students delved into their experiences and perceptions of relationships to create a portrait of love in the digital age. Option Graphic Design Clemens Piontek Modular Expression Exploring modular design and creating lettering and new typography. The aim is to create fonts that express a feeling, an emotion, a mood or an atmosphere. The set of components specific to each is created from the Vevey* typeface, which has two variants: Vevey Positive & Vevey Human Kind. Option Visual Arts Vanessa Safavi Working with specific objects or materials chosen by the students on the basis of their physical and symbolic properties, to reveal a gesture or intention in the conception of a defined plastic work. Option Industrial Design Aurélie Vial Exploring digital cutting and assembly techniques. Starting with sheets of honeycomb cardboard and using the workshop's digital cutting table, we created columns and structures, the only constraints being that they had to be vertical and self-supporting. How do you inhabit a space with 26 different proposals to create a collective and coherent whole? Pictures © ECAL/Marvin Merkel Poster © ECAL/Aude Meyer de Stadelhofen
TYPE DESIGN
with Matthieu Cortat, Alice Savoie, Kai Bernau, Radim Pesko, Roland Früh
In the early age of digital type, several methods were explored to draw letterforms. One of them, the Bézier spline, an algorithm that generates curves with a small quantity of data, has the crucial advantage of sparing computer memory and processing resources. It is today the industry standard. This project aims to question and reevaluate it, to move beyond established trends, to develop innovative ideas by exploring alternative methods of drawing curves, and letterforms.