
MEDIA & INTERACTION DESIGN
Betaverse 2025
with Mario Von Rickenbach
Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.
GRAPHIC DESIGN
with Nicole Udry
Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.
GRAPHIC DESIGN
with Robert Huber
Designing a logotype means defining a strong visual identity anchored in a specific context. First-year Graphic Design students developed a hand-drawn logotype based on a subject, theme, or environment of their own choosing. This creation was informed by prior research in typographic archives. Each student produced a reference booklet and a specimen system based on six or more typefaces, to ground their visual and conceptual exploration. Balancing typographic culture and contemporary expression, each project investigates what makes a visual identity truly distinctive.
GRAPHIC DESIGN
with Angelo Benedetto
During the information design course the students of the second year have been asked to design a cartographic poster based on a film in the road movie genre, in a direct or abstract representation.
FILM STUDIES
with Alessandro Comodin
The 2025 documentary film workshop for 2nd year students was lead by french italian director Alessandro Comodin.
MEDIA & INTERACTION DESIGN
with Alain Bellet
Fictional mobile apps based on the "Show more / Show less" theme, offering new ways of consulting, communicating, creating, playing, discovering and learning. Students in their 2nd year of Bachelor Media & Interaction Design designed a dedicated experience and graphic interface via interactive prototypes on Figma.
GRAPHIC DESIGN
with Alice Franchetti
During this workshop, each student was tasked with designing a poster inspired by the architectural legacy of Richard Neutra. Drawing from his modernist philosophy and formal principles — clean lines, transparency, strict geometry, and integration with the landscape — each student visually reinterpreted Neutra’s ideas within a 2D graphic format.
GRAPHIC DESIGN
with Aurèle Sack
The second-year students had to vectorize a typeface they had drawn last semester.
GRAPHIC DESIGN
with Diego Bontognali
Development of an editorial system deployed across three publication formats, centered on the theme of prohibition.
INDUSTRIAL DESIGN
with Elric Petit
As part of the CITY TREES project, students were invited to design an object in connection with a tree of their choice within the urban landscape of Lausanne. Drawing inspiration from dendrology, they observed an existing tree and envisioned a subtle, respectful, and reversible intervention. The aim was to highlight the unique characteristics of the tree while ensuring the project harmoniously blended into its surroundings.
INDUSTRIAL DESIGN
with Christophe Guberan
In collaboration with a local craftsman, the students designed a reusable packaging solution suitable for production in a little series. The project aimed to enhance the value of an everyday food product while addressing current challenges related to transport, sustainability, and the second life of packaging. The intervention had to be simple, functional, and eco-friendly, offering a purpose beyond its original packaging function.
FILM STUDIES
with Benoit Rossel
The 2025 documentary film workshop for 1st year students was lead by french swiss director Benoit Rossel.
PHOTOGRAPHY
with Natacha Lesueur
Documenteur – The Power of the Fake Based on projects developed around a common theme, students create a personal and in-depth body of work exploring the notion of deception. They build a project that plays with the boundaries of photographic truth, using the medium as an artifice of lies.
PHOTOGRAPHY
with Maxime Guyon
OBI: Object Brochure Investigation More than just a store, OBI has become an integral part of local history. This Renens landmark also maintains a close link with ECAL, serving as a landmark and source of inspiration for its students. In fact, there is an architectural filiation between the two: Jean Tschumi's son, Bernard Tschumi, is the architect who designed the ECAL's renovation. This generational dialogue further strengthens OBI's place in students' visual and creative imaginations. OBI embodies the spirit of “Do It Yourself” (DIY), a concept that emerged in 1968 under the impetus of Stewart Brand, founder of the Whole Earth Catalog, an alternative publication born of his exploration under 200 micrograms of LSD. The DIY movement advocated an alternative lifestyle and resistance to hyper-consumption. Today, this philosophy is far removed from that embodied by OBI, considered to be a mass-market store. This paradox will be the focus of this semester's project. Since DIY has been structured around a publication, students will come full circle by producing an OBI-inspired edition of their own.
PHOTOGRAPHY
with Matthieu Gafsou
This year's “Documentary Practices” course is devoted to a territory that is very close to us and, in a way for most of us, very far away: the countryside. For a city-dweller, the countryside is an out-of-town territory where you can go for a walk, where there are farmers, fields and forests. Recent votes in Switzerland testify to a considerable widening of the gap between town and country: the far right would be the place of rurality, while the left would be urban. This territory is not only topologically different from the city, but also seems to be inhabited by people whose lifestyles and thinking are at odds with the city. The reality, however, is obviously more complex and resists such simplification.
GRAPHIC DESIGN
with Adeline Mollard
During the visual identity course with Adeline Mollard, the students had to develop an identity project promoting a collection chosen by them. Each project includes the design of a catalogue contextualising and presenting the collection, together with the design of a poster.
GRAPHIC DESIGN
with Guy Meldem
In the age of social media, Instagram has become a true space for graphic experimentation. This semester, first-year Graphic Design students created a printed edition of at least 100 pages, exploring the question: what does it mean to design for Instagram? Through this investigation, they examined the platform’s visual codes, its attention-driven dynamics, and the graphic forms it inspires. Each project reflects on how these creations can be translated, extended, or reinterpreted in the digital space. Balancing printed matter and online presence, these works outline new ways of inhabiting both images and networks.
PRODUCT DESIGN
with Christophe Guberan
‘Stool Story’ invited students to explore innovative, re-contextualised, or intriguing materials and production techniques to create a simple yet fundamentally structural typology: the stool. Each process was documented through a short, vertically formatted video. The result is a range of stools, each demonstrating a unique perspective and approach.
FOUNDATION YEAR
with Sylvain Meltz
Introduction to moving images and animation (video, kinetics, etc.) using After Effect.
FILM STUDIES
with Radu Jude
<meta charset="UTF-8">On the first year of their Master degree, students embark on a “Grand Voyage” to discover the region and a filmmaker. In 2025, they went to Romania.
MEDIA & INTERACTION DESIGN
with Valerio Meschi
During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software. The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development.
FILM STUDIES
with Patric Chiha
In partnership with La Manufacture, the Cinema Dapartment invited austrian director Patric Chiha for a direction workshop destined to 3rd year students.
FOUNDATION YEAR
with Clelia Bettua, Luc Aubort
Work on the seven colour contrasts
FOUNDATION YEAR
with Tonatiuh Ambrosetti, Daniela Droz
Exercises: - Studio photography (a mirror, a portrait, a still life) - Photographic editing Theme: The problem doesn't exist
MEDIA & INTERACTION DESIGN
with Harry Bloch
Websites developed over a semester according to a book chosen by the students as part of Harry Bloch's Screen Design course, second year Bachelor of Visual Communication.
MEDIA & INTERACTION DESIGN
with Harriet Davey
Who are you in the digital realm? Your avatar, your videogame skin, your alter ego. Second-year students, led by Harriet Davey, crafted digital alter egos from scratch. They used Daz, Blender, and VR to explore an alternate personality or expression through the digital self.
PRODUCT DESIGN
with Philippe Malouin
SolarPunk is a design exploration into how increasingly accessible solar energy might shape and integrate into our everyday lives in the near future. Embracing a hopeful vision of sustainability, the movement challenges traditional perceptions of renewable energy by imagining creative, aesthetic, and functional uses of solar power. This collection of work was created by first-year Master’s students in Product Design at ECAL, under the guidance of designer Philippe Malouin. Developed specifically for the Soleil·s exhibition at the MUDAC design museum in Lausanne, the projects reflect bold experimentation and speculative thinking. Rather than focusing solely on efficiency or utility, the students explored poetic, playful, and sometimes unconventional applications of solar energy, highlighting the emotional and experiential potential of this technology. Among the featured works are two standout projects which have been developed and feature in the exhibition: ‘Solar Shade' by Carl Johan Jacobsen, a wearable hat that powers a cooling vest using flexible solar panels, and ‘Butterfly Sunglasses’ by Takumi Ise, simple lightweight eyewear that combines colour, movement, and solar functionality.
PHOTOGRAPHY
with Jaya Pelupessy
This exhibition presents the outcome of a five-day workshop led by artist Jaya Pelupessy, where students explored the unstable terrain between creation and reproduction. Through hands-on experiments with various duplication methods and strategies of appropriation, the workshop invited a reconsideration of the image—not as a final product, but as a process, a question, a site of continuous transformation. Embracing moments of uncertainty, trial and error, and unexpected discovery, participants focused on what Pelupessy calls The Indecisive Moment: the in-between phase where outcomes are unclear and intention is disrupted by chance. These works reflect a shift from the pursuit of fixed meaning toward an image in flux—unfinished, open, and relational.
FINE ARTS
Une semaine focalisée sur la spéculations et les nouvelles histoires déclenchées principalement par la matière avec l'artiste Una Szeemann. Les étudiant.exs ont orienté leurs réflexions sur le pouvoir des objets, du point de vue de l'art, du fétichisme, de l'object oriented ontology, de la psychanalyse et de la magie…
MEDIA & INTERACTION DESIGN
with Pauline Saglio
Folklore Fusion – a CGI character project developed by students in Bachelor Media & Interaction Design at ECAL, exploring the creative collision between Japanese and Swiss folklore through the lens of contemporary visual storytelling.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
PHOTOGRAPHY
with Angelo Benedetto, Vincent Jacquier, Pauline Saglio, Calypso Mahieu
During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.
FINE ARTS
HUM HUM MAGAZINE est une publication-exposition nomade conçue par le Bachelor Arts Visuels de l’ECAL dont le premier numéro investit la galerie parisienne Treize. Organisée autour d'une série d'invitations, chaque édition est pensée par les étudiant·e·s du Bachelor Arts Visuels comme une exposition facilement diffusable et activable à l’infini. À l’occasion du lancement de son premier numéro, HUM HUM MAGAZINE investit Treize à Paris pour y déployer son sommaire à l’échelle du lieu. Un projet initié par Philippe Decrauzat, Gallien Déjean et Stéphane Kropf.
PHOTOGRAPHY
with Matthieu Gafsou
New transport infrastructure is emerging, while former industrial wastelands are giving way to modern buildings and redesigned outdoor spaces. Gradually, residents are moving into these new neighborhoods and adopting new habits. To capture the first moments of life in these spaces, the association "Ouest lausannois: Prix Wakker 2011" has invited second-year students from the ECAL Bachelor of Photography program to observe them throughout 2024. This project highlights 18 ongoing construction sites or recently completed neighborhoods. Through their perspectives, the students offer original approaches to discovering, understanding, and appropriating these new spaces. Photography maintains a unique relationship with the world around us, as it often depends on it. Far from merely documenting reality in a strict sense, it has the power to transfigure and reveal the invisible or the unspeakable. This is the approach adopted by the ECAL photography students at the request of the "Ouest lausannois: Prix Wakker 2011" association, as they explored various territories in western Lausanne. As part of this commission, each student was randomly assigned a specific location—be it a new neighborhood, a construction site, or a distinctive building—on which they worked over an academic year. Faced with spaces that were sometimes unphotogenic or even resistant to imagery, the challenge was to look beyond appearances, to resonate with these places in order to grasp their unique dynamics. The photographs question our perception of these recent landscapes and bear witness to the human activity unfolding within them. What do they reveal about our ways of living and moving? Who are the people inhabiting these spaces? What new landscapes emerge from these rapid transformations? Through approaches that are sometimes sensitive and intimate, sometimes detached and analytical, or even driven by a formal fascination with the objects captured, the works presented reveal the density and diversity of everyday life. They bring forth a poetic vision of the city, inviting us to consider these territories not merely as functional backdrops but as fully-fledged spaces, rich with history, form, and identity—fluid and multifaceted, just like those who inhabit them.
DESIGN FOR LUXURY & CRAFTSMANSHIP
At the invitation of Watches and Wonders Geneva, ECAL will present a brand-new project in partnership with Ceramaret, a leading Swiss company in the manufacture and high-precision machining of technical ceramics. To mark the occasion, a selection of five jewellery and bracelet designs will be on display at the LAB, a venue dedicated to innovation and design. Thanks to this first collaboration with the Neuchâtel-based manufacturer, students in MAS Design for Luxury and Craftsmanship got to discover a state-of-the-art machine park. Renowned for developing and producing components for the luxury watchmaking industry, Ceramaret’s teams contributed their expertise to this ambitious research. Combining innovation with creativity, the project brings together the know-how of specialised engineers in materials science and the boundless inventiveness of an up-and-coming generation of designers. Following the presentation of the students’ 15 concepts, five designs were selected and prototyped in technical ceramics, using additive technologies – a 3D printing process that provides the possibility to create intricate, previously unimaginable shapes. This collection, including bracelets inspired by fine watchmaking and innovative jewellery designs, draws its inspiration as much from the beauty of organic forms as from the complexity of systems derived from engineering.
PRODUCT DESIGN
with Augustin Scott de Martinville
Designed in CH, Made in JP is a collaborative project between ECAL Master Product Design, Karimoku New Standard, and Presence Switzerland. From 13 April to 13 October 2025, representatives from countries across the globe will gather to showcase innovation, culture, and sustainability at the World Expo in Osaka, Japan. For Switzerland’s pavilion, MA Product Design students at ECAL were tasked with designing a stackable wooden chair to be produced in Japan by Karimoku New Standard, intended to furnish the lightweight, bubble-inspired architecture by Manuel Herz. Under the guidance of Augustin Scott de Martinville, the class developed ten chair designs, each offering a distinct perspective. Some draw inspiration from the pavilion’s scenography, while others explore cultural iconography or celebrate the symbiosis between two nations—each unique in heritage yet united by shared values of craftsmanship and innovation. Of the ten designs, one was selected to be produced for the pavilion: HUG, designed by Jacob Kouthoofd Martensson and Min Xiyao, is a circular chair that stacks inversely—a feature that not only informs its name but also visually embodies the essence of collaboration. This versatile design accommodates a range of uses, from conferences to general pavilion seating. The final chair will be unveiled both in Osaka in the Swiss Pavilion at the World Expo 2025, and during Milan Design Week 2025, with the full project exhibited at the House of Switzerland.
GRAPHIC DESIGN
PHOTOGRAPHY
with Anouk Schneider Agabekov, Nicolas Polli
As part of the editorial design course led by Anouk Schneider and Nicolas Polli, second-year Visual Communication students had the opportunity to design an artist’s book during the first semester. This book project stands out for its contemporary approach, aiming to create an editorial object that harmoniously integrates form and content within today’s publishing landscape. Students were encouraged to fully embrace their artistic freedom at every stage of the creative process—whether in terms of format, paper choice, binding, layout, illustrations, text, or typography. Within this course, the artist’s book can take shape through various modes of illustration, such as photography, reproduction, contextualization, drawing, 3D, and more. The emphasis is placed on the author’s artistic vision and the means implemented to bring it to life. Students take on multiple roles as editor, curator, and architect, thereby covering the responsibilities of art director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and copy editor. This course highlights contemporary editorial design by exploring the narrative potential of a carefully constructed content sequence.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
PHOTOGRAPHY
with Vincent Veillon, Paul Walther, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner
During an intensive week, first-year students from the Visual Communication department at ECAL had the opportunity to create and produce the first edition of ECAL Night Live. The goal was to design a show inspired by satirical television formats. Divided into multidisciplinary teams—including students from the Bachelor programs in Graphic Design, Media & Interaction Design, and Photography—they collaborated to create all the content, set design, and visual identity of the show, delivering a fully homemade project in record time. The main theme revolved around self-mockery, targeting the visual communication professions, students, and the institution itself, with a subtle touch of current events. This project was supervised by Vincent Veillon and Paul Walther, directors of the RTS show 52 Minutes, as well as Florian Pittet, a digital scenography expert who guided the creation of the show's set design.
FILM STUDIES
with Klaudia Reynicke
The 2024 fiction film workshop for 2nd year students was lead by swiss and peruvian director Klaudia Reynicke.
PHOTOGRAPHY
with Charlotte Krieger
SCREENPLAY This course introduces students to the creation of a seven-image series built around the theme Screenplay. They will learn to combine set design, characters, and lighting to produce strong, coherent staged images. Through a practical and technical approach, the course develops their ability to conceive and manage a complete photographic project, direct models, work with natural and artificial light, and collaborate under conditions similar to professional editorial or commercial shoots. Students will refine their photographic vision while preparing for the creative and technical demands of the industry.
PHOTOGRAPHY
with Natacha Lesueur
VULGAR Based on projects developed around a common theme, students create a personal and in-depth body of work exploring the notion of deception. They build a project that plays with the boundaries of photographic truth, using the medium as an artifice of lies.
PHOTOGRAPHY
with Olivia Schenker
Simulations By making a very short film, students learn fundamental notions in the narrative, visual and conceptual development of video production. The project provides essential technical skills in shooting, lighting, camera movement, sound recording, editing and post-production.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
with Angelo Benedetto, Vincent Jacquier
From March 10 to 14, ECAL is taking part in Digital Cleanup Week, a worldwide event dedicated to raising awareness and taking action for a more responsible digital world. A week to repair, recycle, clean and think!
PHOTOGRAPHY
with Thomas Rousset
The aim of this workshop is to explore the boundary between docu-fiction and magic realism in photography, using the architecture and spaces of the ECAL as a narrative framework. Both approaches are rooted in reality, but differ in the way they inject fiction.
GRAPHIC DESIGN
with Harry Bloch
During the editorial design course with Harry Bloch, the 1st year students developed, during the fall semester, an edition around a personal survey.
GRAPHIC DESIGN
with Adeline Mollard
During the visual identity class, first-year Bachelor's students in Graphic Design were tasked with creating a poster project based on a randomly assigned event. They had to define their own visual system and explore a series of hand-drawn typographic posters. The visual identity of the event was developed through a poster and a flyer, accompanied by a research booklet documenting their entire creative process.
GRAPHIC DESIGN
with Robert Huber
First-year students were invited to manually sketch the typographic skeleton of lowercase alphabet letters. The objective was to maintain the proportions, curves, and characteristic axes of each letter while paying close attention to visual coherence and consistency in the drawing.
GRAPHIC DESIGN
with Guy Meldem
First-year students were invited to design their own coloring book, while exploring bichromy and experimenting with different printing techniques to create the cover.
GRAPHIC DESIGN
with Angelo Benedetto, Guy Meldem, Harry Bloch
In September 2024, 3rd year students explored the rich heritage of Italy's Veneto region, an area at the crossroads of artistic, cultural and industrial history. The trip gave the students an invaluable opportunity to immerse themselves between tradition and innovation, and to experience different facets of design and publishing through enriching encounters.
PHOTOGRAPHY
with Salomé Chatriot, Charlie Engman, Simon Lehner Milo Keller, Marco De Mutiis, Claus Gunti, Clément Lambelet, Giulia Bini, Simone Niquille
Soft Photography is a research project conducted by the Master of Photography at ECAL/University of Art and Design Lausanne with the support of the HES-SO. It aims to shed light on the role of human emotions in the creation and reception of images produced using generative Artificial Intelligence (AI) or computer-generated imagery (CGI).
INDUSTRIAL DESIGN
with Stéphane Halmaï-Voisard
The first-year students of the Bachelor in Industrial Design (BADI) at ECAL, under the direction of Stéphane Halmaï-Voisard, head of BADI, embarked on a project to design their own unique interpretations of a Bluetooth speaker. This project challenged the students to work creatively within the constraints of an existing kit of technical components, encouraging them to explore innovative approaches in terms of form, materiality, and functionality.