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Type

Course

Know-how

Years

2008 2026
Film Production – 2026

PHOTOGRAPHY

Film Production – 2026

with Julien Bourdeille

Événement Lumineux Through an in-depth exploration of light as a narrative and sensory medium, first-year students created a short film on the theme “Luminous Event.” This project allows them to learn how to manage a complete audiovisual project while mastering the tools of filming, framing, and camera movement.

Last Minute Risk

PHOTOGRAPHY

Last Minute Risk

with Natacha Lesueur

“What is clearly conceived can be clearly expressed, and the words to say it come easily.” Nicholas Boileau, *L’art poétique*. As students embark on their final year of study at ECAL, with their interests and methods taking shape, this final project offers an opportunity to challenge their own rules, established practices and influences, to refuse to settle for the status quo and to take risks.

Suspended Motion

PHOTOGRAPHY

Suspended Motion

with Nicolas Poillot

By conceptualizing and producing visual content as part of an editorial series, students will explore the concept of applied photography in a practical, creative, and professional manner, working closely with Art Director Nicolas Poillot.

ECAL Light House

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

ECAL Light House

with Jean-Vincent Simonet, Léonard Guyot, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner

During a week of collaborative work, first-year students in the Visual Communication department at ECAL were given the ambitious task of creating a complete audiovisual experience, designing a light and sound architecture based solely on five original musical compositions. Using a central totem-like screen installation and projections on the surrounding walls, enhanced with lasers, they created a visual environment, broadcast in real time, which was presented as a performance to the public at the end of the week. The aim was to construct a universe capable of fully utilizing the space and the various stage elements, inviting the audience to move around and experience the live performance in its entirety. Five cross-functional creative groups, each with a different sound base, were supervised by Jean-Vincent Simonet and Léonard Guyot to produce images and test them throughout the week on the device, which was developed, set up and operated by a sixth group under the supervision of Florian Pittet, Matthieu Minguet and Achille Masson.

Pratique Photographique

PHOTOGRAPHY

Pratique Photographique

with Maxime Guyon

This semester, students will explore how reflective surfaces transform our relationship to image and object. They become thresholds: what the object shows sometimes matters less than what its reflection reveals. Like a photosensitive material, they capture and replay the world, even embodying a form of technological and consumerist sterilization. Mirror-objects disrupt perception: as simulacra, they distort, double, multiply, or elude like a trompe-l’œil. They question what lies beyond the frame, showing what the object “sees” rather than what it is, and can become a space for self-reflection a mirror of their creator sometimes even fostering a narcissistic dimension.

CRÉATION PHOTOGRAPHIQUE

PHOTOGRAPHY

CRÉATION PHOTOGRAPHIQUE

with Natacha Lesueur

Abracadabra! Starting with projects centered on a common theme, students develop their own in-depth work exploring the concept of “magic” in photography. They create a project that explores the relationship between reality and the imagination, using photography as a tool for revealing, transforming, and interpreting reality.

Applied Photography – 2026

PHOTOGRAPHY

Applied Photography – 2026

with Calypso Mahieu

Le temps des Fleurs This course, which is both practical and technical, requires students to develop a true photographer’s eye. Its goal is to introduce students to, or help them refine their skills in various photographic genres, such as still life, portraiture, and architecture, as well as documentary and staged photography. These disciplines demand particular attention and great precision in the selection of models, locations, and objects. Mastery of composition, framing, and the management of light, whether natural or artificial, is essential for a successful shot. Throughout the course, students are guided to refine their observational skills and their ability to create images that are both precise and expressive.

Digital Clean Up Week – 2026

Digital Clean Up Week – 2026

with Jamy Herrmann, Achille Masson, Julien Gurtner, Vincent Jacquier

From March 16 to 20, ECAL is taking part in Digital Cleanup Week, a worldwide event dedicated to raising awareness and taking action for a more responsible digital world. A week to repair, recycle, clean and think!

Screen Design – 2025

MEDIA & INTERACTION DESIGN

Screen Design – 2025

with Harry Bloch

Websites developed over the course of a semester based on books chosen by students, which they adapted into web experiences as part of Harry Bloch's Screen Design course, second year of the Bachelor's degree in Visual Communication.

Contextual Design – BA2 S1 2025

GRAPHIC DESIGN

Contextual Design – BA2 S1 2025

with Nicole Udry

Genius Loci, or the spirit of the place, refers to the unique identity or essence of a location. In architecture, this principle suggests that the specific characteristics of a place should be reflected and extended in a design. In the case of the second-year graphic design students, they have applied this principle to communication projects focused on promoting or extending the identity of a particular place through design. Their work likely explores how to visually capture and communicate the essence of a space, using graphic design elements that resonate with the architectural features or history of the place.

Type Design  BA2 – S1 2025

GRAPHIC DESIGN

Type Design BA2 – S1 2025

with Aurèle Sack

Second-year students were required to manually develop the lowercase letters of two typefaces.

Visual Identity – BA2 S1 2025

GRAPHIC DESIGN

Visual Identity – BA2 S1 2025

with Adeline Mollard

As part of the visual identity course led by Adeline Mollard, students developed a visual identity starting from a randomly selected business card. By appropriating one of its graphic elements and its title, each project offers a unique interpretation. The identity is then expanded across a range of formats, from business cards to F4 posters, including posters, flyers, business cards, and an animated poster.

Editorial Design – BA2 S1 2025

GRAPHIC DESIGN

Editorial Design – BA2 S1 2025

with Diego Bontognali

As part of this editorial design course, students developed a research-based project focused on the selection and design of texts around a shared theme. Based on a curated set of sources, each project presents two editions with identical content, produced in both a large and a small format.

Création d'image - Double Reading - BA1 2025-2026

GRAPHIC DESIGN

Création d'image - Double Reading - BA1 2025-2026

with Guy Meldem

First-year students were invited to design a 16-page publication. By experimenting with duotone through various printing techniques, they structured a dual reading experience dependent on the printed colors.

Editorial Design - Great Expectations - BA1 S1 2025-2026

GRAPHIC DESIGN

Editorial Design - Great Expectations - BA1 S1 2025-2026

with Harry Bloch

During the editorial design course with Harry Bloch, the first-year students each laid out a chapter of Charles Dickens' Great Expectations. A final edition compiling all the chapters was produced for the occasion.

Visual Identity - Cut & Paste  - BA1 S1 2025-2026)

GRAPHIC DESIGN

Visual Identity - Cut & Paste - BA1 S1 2025-2026)

with Adeline Mollard

During the visual identity course, the 1st year of the Graphic Design bachelor had to carry out a poster project from a random event. They had to define their own visual system and explored a search for hand-made typographic posters. The visual identity of the event was developed through a poster and a flyer, accompanied by a research notebook grouping their entire creative process.

Type Design - BA1 S1 2025-2026

GRAPHIC DESIGN

Type Design - BA1 S1 2025-2026

with Robert Huber

First-year students were invited to manually sketch the typographic skeleton of lowercase alphabet letters. The objective was to maintain the proportions, curves, and characteristic axes of each letter while paying close attention to visual coherence and consistency in the drawing.

Pixel Perfect – 2025

DIGITAL EXPERIENCE DESIGN

Pixel Perfect – 2025

with Romain Collaud, Frederik Mahler-Andersen, Lara Défayes

Pixel Perfect is the semester project of the Interface Design orientation module, semester I. It invites students to put into practice the methods and principles introduced in the Macro UI and Screen Grammar courses, exploring how graphic systems structure the digital user experience. Based on the analysis of an existing website, the project encourages a critical and creative reinterpretation of its visual identity and hierarchy. The challenge is to design a contemporary, coherent and expressive interface capable of renewing the original design system while respecting its uses, content and functional constraints, as well as its key principles: consistency, modularity, and the scalability of graphic and interactive components.

Newspaper 2025-26

INDUSTRIAL DESIGN

Newspaper 2025-26

with Elric Petit

Newspaper is an industrial design project whose objective is to enable a personal stance on a topic of one’s choice. The project is based on an article taken from a newspaper or a specialized magazine, used as a conceptual and critical starting point. Through the analysis, interpretation, and translation of this written content, the project invites the development of a design reflection, questioning the issues, forms, and uses related to the chosen theme.

Workshop Shitty Rigs

FILM STUDIES

Workshop Shitty Rigs

Workshop led by Michael William Farino, Jonathan Ricardo Argudo and Herbert Mayer and given to students in the Bachelor's degree programmes in Cinema and Industrial Design.

Workshop with Benoît Dervaux

FILM STUDIES

Workshop with Benoît Dervaux

by Noé Bregnard, Eva Rust, Victor Durand Matinella, Lou Haenggi, Samuel Harari, Hana Magimel, Nolan Grando, Mileny Viera de Andrade, Zélia Zanone

Second-year Bachelor's students attended a workshop with Belgian cinematographer Benoît Dervaux, known for his work on the Dardenne brothers' films. He was responsible for the cinematography on the Swiss films Laissez-moi by Maxime Rappaz (2023) and À bras-le-corps by Marie-Elsa Sgualdo (2025).

Reality Check – 2025

DIGITAL EXPERIENCE DESIGN

Reality Check – 2025

with Emily Groves, Margherita Motta

Reality Check is a hands-on course that applies the theoretical foundations of the Human Lens module through real-world qualitative research and transforming insights into concrete design proposals. Students reimagined the human experience of digital services. Engaging with real people through interviews, diary studies and other research methods, they defined and prototyped new directions for existing services that bring meaningful experience to the fore.

Materialized Photography - Fall 2025 - MAP2

PHOTOGRAPHY

Materialized Photography - Fall 2025 - MAP2

with Mazaccio & Drowilal

The purpose of this class is to examine the relationships between photography — in a context shaped by the digital — and its various modes of display. Students will have to consider what a photograph may be materially and explore how an image’s meaning is derived from both the mode of its distribution and the material form that it assumes. Although the final outcome has to include photography in a third dimensional way ( installation ), projects may use and combine image-based practices such as digital photography, collage, CGI, projection, printmaking, sculpture, objects, or performance, to encourage an expanded approach to photographic practice. The idea is to challenge the different types of engagement possible with pictures today.

Self-Initiated Project - Fall 2025 - MAP2

PHOTOGRAPHY

Self-Initiated Project - Fall 2025 - MAP2

with Elisa Medde

This module assists the students to develop into a finalized work a project that further expands their interests and research. The module gives the opportunity to take some of the ideas, skills and themes explores in the first semester and make into a brand new work that can take any possible form: a book, an installation, an online project, a performance.

Soft Photography - Fall 2025 - MAP2

PHOTOGRAPHY

Soft Photography - Fall 2025 - MAP2

with Marco De Mutiis

The course, tutored by Marco De Mutiis, explored how emotions are being exploited and transformed by social media practices and aesthetics (e.g. influencer photography and CGI, operational beauty and weaponized cuteness), as well as through recent image technologies (e.g. generative AI platforms and text-to-image services).

Contemporary Photography - Fall 2025 - MAP1

PHOTOGRAPHY

Contemporary Photography - Fall 2025 - MAP1

with Clothilde Morette

The course explores the history of photography and related media through an approach that dissolves boundaries between academic and popular culture, and between photography and other artistic practices. Drawing on references from science, science fiction, literature, cinema, and the visual arts, students engage with a broad history of images from the early twentieth century to today. Based on key exhibitions of the Independent Group, the course introduces open themes such as technology, motion, and imagined worlds. Through research, appropriation, and the development of a mind-map accompanied by a theoretical text, students are encouraged to build connections across disciplines and reflect on the conceptual and narrative dimensions of their practice.

Applied Photography - Automne 2025 - MAP1

PHOTOGRAPHY

Applied Photography - Automne 2025 - MAP1

with Charles Negre, Milo Keller

The course focuses on developing the ability to respond to a commission within one’s own artistic practice, through an introduction to studio photography and constructed image-making. With an emphasis on still life, students refine their sensitivity to photographing and interpreting objects. Assignments revolve around transforming everyday objects into objects of desire, using the tools of commercial and product photography. Through styling, lighting, and visual storytelling, students explore how to reframe the ordinary as something compelling, working across both traditional and improvised studio setups.

Self-Initiated Project - Fall 2025 - MAP1

PHOTOGRAPHY

Self-Initiated Project - Fall 2025 - MAP1

with Milo Keller

The course is a platform for the development of personal projects that arise from the desire and curiosity of each student. The basic concept of the work must be relevant to the field of contemporary photographic images. Each project can take a different form depending on the specificities, contents and inclinations of each participant. From books to multimedia installations, from performance to CGI, group discussions will articulate a plural vision of photography’s applications today.

ECAL x PAPERBOY

PHOTOGRAPHY

ECAL x PAPERBOY

with Charles Negre, Milo Keller, Clément Lambelet, Tanguy Morvan

Paperboy ECAL is the result of a close collaboration between Paperboy Magazine and first-year students of the Master Photography program. Under the guidance of photographer Charles Negre , they explored the potential of everyday objects to create mysterious and playful still lives.

ECAL x Moncler

PHOTOGRAPHY

ECAL x Moncler

with Philippe Jarrigeon

Drawing on Moncler’s Alpine heritage, its timeless style, and its technical mastery, the ECAL Bachelor Photography students developed their own interpretation of the brand’s visual language, blending documentary photography with staged scenes, and merging reality with fiction, under the artistic direction of French photographer Philippe Jarrigeon. As part of Paris Photo 2025, the students’ work was showcased at the Moncler boutique on the Champs-Élysées.

Lidia Molina González – Toilet Break Magazine

GRAPHIC DESIGN

Lidia Molina González – Toilet Break Magazine

by Lidia Molina González

It all started with taking a break. A pause. A moment alone in a shared space: quiet, ordinary, a little strange. Toilets might not be the first place you’d look for big ideas, but that’s why we chose them. Toilet Break uses this overlooked space to explore how we live together, take space, and connect. This first issue is about in-betweens: between public and private, inside and outside. It gathers voices from Switzerland, Belgium, Japan, across generations and practices. A place where ideas circulate freely, where serious things can be said with a wink. A collective and personal space to test new editorial forms, listen more carefully, and believe in detours as a way forward. To take, quite literally, a moment to reflect and sit with things.

Flora Hayoz – FACE À FACE

GRAPHIC DESIGN

Flora Hayoz – FACE À FACE

by Flora Hayoz

FACE À FACE is an exploration of loneliness through two mediums: dance and graphic design. This project brings together two practices to give shape to a hybrid creation. On one hand, a choreographic piece co-choreographed with Gaia Menchini, centred on states of loneliness and then captured on video. The second medium is a publication that extends the piece. By questioning the book as an object, it is designed to be read by two people and becomes a tool for dialogue and listening. The publication thus diverts from its usual uses, creating a sensory experience. The two media interact with each other, inviting us to experience solitude both in movement and in the sharing of reading. Thus, FACE À FACE offers an experience where solitude becomes the starting point for an encounter.

Paul Paturel – Modulat – 2025 #2

GRAPHIC DESIGN

Paul Paturel – Modulat – 2025 #2

by Paul Paturel

Grime Index is an interactive VJ-ing project that centralizes, visualizes, and enables navigation through iconic moments of grime — a chaotic genre born on London’s pirate airwaves. By turning audio data into visual identity and live signage, the project makes a performance-based, oral, and improvised culture more readable. Designed for both newcomers and longtime fans, it is built around three interchangeable modules — MC, instrumental, and lyrics — honoring the culture of sampling, MCing, and mixing. Diarization, transcription, dynamic typography, and real-time effects combine to reveal grime’s living and navigable memory.

Léa Corin – Neither Fully Free, Nor Fully Captive

GRAPHIC DESIGN

Léa Corin – Neither Fully Free, Nor Fully Captive

by Léa Corin

Neither Fully Free, Nor Fully Captive explores the theme of day parole. Through a video installation and a book, this project archives and documents the activities of an association dedicated to reintegration. The projection, conceived as an emotional archive, combines experimental videos with sound testimonies from individuals on day parole supported by the association, revealing the complexity of this transition. The book, as a complement, adopts a documentary and sensitive approach, blending stories and visual creations. This project transcends graphic form to foster social dialogue and shed light on an essential yet often overlooked issue.

Marc Facchinetti – The Swiss Climate Report

GRAPHIC DESIGN

Marc Facchinetti – The Swiss Climate Report

by Marc Facchinetti

The Swiss Climate Report is an editorial design project that explores climate change through data. Based on recent meteorological records, put into perspective with historical averages sometimes dating back more than 150 years, the book is supported by plugins custom-developed for InDesign. These tools translate scientific data such as temperatures, UV radiation and Dobson units into typographic variations and ASCII forms. This experimental approach offers an alternative reading of climate information. The project offers a raw and precise computer graphics perspective.

Mathilde Driebold – Ce qu'il reste de nous

GRAPHIC DESIGN

Mathilde Driebold – Ce qu'il reste de nous

by Mathilde Driebold

This book exists for what remains of us—and perhaps, of you. Fragments of an intimate past inscribed in, and lost within, a social context that goes beyond us. This diploma project takes the form of an editorial narrative, blending personal stories and social archives. Through this work, I explore the traces left by addiction within a family setting, bringing individual and collective memory into dialogue. Ce qu'il reste de nous also demonstrates that graphic design can be used as a tool to question social realities, give shape to sensitive subjects, and break the silence.

Hugo Scholl – Modulat – 2025

GRAPHIC DESIGN

Hugo Scholl – Modulat – 2025

by Hugo Scholl

MODULAT is a variable typeface designed around the concept of a musical visualizer. Starting from a neutral design, it branches out into multiple character sets, each allowing adaptation to different graphic and sonic worlds. Its variation axes enable it to adjust to a wide range of display formats, making it suitable for use across various digital platforms. Conceived as a modular tool, it questions how a typeface can accompany music while maintaining visual coherence. The project combines formal experimentation with a search for graphic adaptability.

Emilie Müller – Librarynth

GRAPHIC DESIGN

Emilie Müller – Librarynth

by Emilie Müller

It is good to believe that the library is resilient. Not as a relic of the past, but as a presence that reinvents itself, oscillating between the tangible and the intangible. It's not a question of denying the digital, nor of clinging to our yellowed pages. But to understand that if we accept the library as a moving space, an organism that mutates with the times, then its future may not be so bleak. My diploma is a non-linear immersive library, conceived as a virtual house. Each piece evokes one of six themes from the Jan Michalski Foundation's Varia collection. In the form of a web interface, the project celebrates the serendipity inherent in physical libraries, while questioning how digital technology can translate the book experience.

Eliot Dubi – JUST IN CASE

GRAPHIC DESIGN

Eliot Dubi – JUST IN CASE

by Eliot Dubi

At the individual level, we can neither predict nor prevent the next disaster; we can only arm ourselves with the right reflexes to face it. JUST IN CASE is a website that gathers, through four scenarios — large wildfires, dam failures, industrial accidents and earthquakes — the key actions to remember when everything turns upside down. A clear tree-like navigation, concise texts and flat-style illustrations keep learning accessible without resorting to sensationalism. A triptych of posters promotes the site to the wider public. Designed for a generation flooded with anxiety-fuelled alerts, the project turns worry into simple, immediate actions — just in case.

Coraline Beyeler – 5R

GRAPHIC DESIGN

Coraline Beyeler – 5R

by Coraline Beyeler

5R is a documentary book explores the contrast between urban and rural agriculture, focusing on developments driven by new generations. It addresses issues related to pollution as well as social, health, and economic challenges.

Delphine Brantschen – What Remains to Be Stitched

GRAPHIC DESIGN

Delphine Brantschen – What Remains to Be Stitched

by Delphine Brantschen

What Remains to Be Stitched is an interactive website shaped as a memory palace. Through her mother's oral accounts, the graphic designer weaves together Brazil's past  into 3D icons and narrative fragments. No objects or images have been preserved from this life — only words. These words are my only inheritance. But what remains when even she no longer remembers them? Blending graphic design, modeling, point clouds and spatial storytelling, the project explores a poetic form of transmission, stitching memories to preserve a fragile link between memory, culture and identity.

Candice Aepli – Brindille et Azilise

GRAPHIC DESIGN

Candice Aepli – Brindille et Azilise

by Candice Aepli

Brindille et Azilise invite you to imagine children's space differently, by offering a lively, playful universe in their bedrooms. Here, the story is not read between the pages, but lies on the floor and climbs up the windows. It slips under an arm. It tucks in dreams. It's a whole world at children's level, where ecosystems come to life through furniture, transforming everyday life into a playground for exploration. Le jardin, collection no. 1 The gardener has slipped seeds into the soil, the bright sun warms the petals, the mouse nibbles on the sly, and in this corner full of life, everyone is busy and smiling.

Diego Steiner – Hybrid Modules

GRAPHIC DESIGN

Diego Steiner – Hybrid Modules

by Diego Steiner

Hybrid Modules explores the link between traditional craftsmanship and contemporary technologies through the creation of a 3D-printed modular typographic tool for use with a manual letterpress. Designed on a grid, the modular alphabet becomes a set of physical dies, which can be inserted by hand into the press. The slow, repetitive process becomes an integral part of the visual language, making visible the time and care of the gesture. A series of A2 posters promotes a series of fictitious conferences entitled “ART, CRAFT & TECHNOLOGY - Guests in Switzerland”.

Cyprien Valenza – Patterna

GRAPHIC DESIGN

Cyprien Valenza – Patterna

by Cyprien Valenza

Patterna is an experimental variable typeface designed around two axes: Weight and Weaving. Inspired by Cassandre's Bifur from the 1930s and the arrangement of threads on Jacquard looms, Patterna is based on a rigorous grid that structures shapes and spacing. Its modular layering system allows for graphic experimentation with variations, making each composition dynamic. Numerous alternates reinforce its formal richness. Patterna challenges fashion conventions by offering a modular, dense typeface designed as both a graphic tool and a writing system.

Constance Mauler – Club Kid

GRAPHIC DESIGN

Constance Mauler – Club Kid

by Constance Mauler

My project explores the Club Kid scene. Born in the 1980s in New York, this movement emerged as a radical response to artistic and social elitism. Led by queer and marginalized individuals, it transformed nightlife into a space of freedom, resistance, and self-invention. This publication aim to create a dialogue between the original generation of Club Kids and the contemporary scene, to show how this movement continues to challenge norms, invent new codes, and assert liberated identities. An immersion into a flamboyant and deeply political subculture.

Alfredo Venti – Points de rencontre/Treffpunkte

GRAPHIC DESIGN

Alfredo Venti – Points de rencontre/Treffpunkte

by Alfredo Venti

Points de rencontre/Treffpunkte is an inclusive graphic system designed to make sociocultural resources more visible and accessible to people facing linguistic isolation, or to anyone seeking to join a social network. Inspired by educational tools used with non-native speakers, it combines pictograms, color coding, visual keywords, and modular signage. Installed at the entrances of community centers through interchangeable panels, and complemented by poster campaigns (print and web), it brings these structures into public view for those looking for a service, a network, or simply a welcoming place.

Amélie Bertholet – a room of our own

GRAPHIC DESIGN

Amélie Bertholet – a room of our own

by Amélie Bertholet

a room of our own is an editorial project born from the relationship between my flatmate, Flavia, and myself. This book explores how a relationship lives and evolves within a shared space: our apartment. Often seen as a transitional phase, cohabitation here becomes a long-term space of emancipation and sisterhood. Nurtured by feminist references—beginning with its title, borrowed from "A Room of One’s Own" by Virginia Woolf—the project questions the place of women within spaces of creation and intimacy. Through symmetry and collection, the book translates the experience of a lived space into an editorial object. The layout's grid, drawn from the apartment’s floor plan, creates shifts in scale and layout to reflect the transformation of 3D space into the 2D printed page.

Mirielle Alina Rohr – Girls Manufactured

PHOTOGRAPHY

Mirielle Alina Rohr – Girls Manufactured

by Mirielle Alina Rohr

Girls Manufactured is a series of five ceramic vases, each representing a social media–driven aesthetic identity such as the Tradwife or Femme Fatale. These identities commodify femininity through strict visual and lifestyle codes that often lean towards conservative ideals and pleasing the male gaze. The photographer generated images with AI using datasets that I tied to each identity and integrated her own face to reflect her dual role as viewer and target scrolling through social media. The images I then transferred onto the vases using a technique that merges image and clay. The vases reference femininity through containment and decoration, while their form, based on Panathenaic amphorae, once awarded to male victors in ancient Greece, links ancient symbols of patriarchy to today's curated ideals.

Jose Martin Martinez – L’Eternité Reste

PHOTOGRAPHY

Jose Martin Martinez – L’Eternité Reste

by Jose Martin Martinez

Briefly after leaving his country, the photographer met his first friends, Serhii and Yelyzaveta, two Ukrainian teenagers, and past lovers, forced to flee together the Russian occupation of Ukraine. Thus, a two year passage begun, with the trials and tribulations that come from love, death, war and solitude. L'Eternité Reste (Eternity Remains) is a documentation, at times abstract, at times literal, often cinematographic, of this story. An unapologetic coming of age story, released from the idealized, fantastic and vulgar narratives showcased in Hollywood and social media. This book functions as an "exchange currency" of sorts against the distorted social apparatus of "reality". Furthermore, the book, pretends to leave an indelible record of this "love story", inextricably linked to a contemporary historical conflict.

Nabarun Gogoi – The Swan

PHOTOGRAPHY

Nabarun Gogoi – The Swan

by Nabarun Gogoi

In this short film, the photographer used a CGI (Computer Generated Imagery) avatar to address and question contemporary notions of masculinity and the complex relationship it shares with love. Inspired by the photographer's own apprehensions related to connecting with other men, the short film uncovers the subtle yet forceful indoctrination of masculine perceptions of power and control. These perceptions clash vehemently with the vulnerability that comes with loving another and the emotions it evokes, thus condemning men to an internal prison of shame and self-betrayal. Created using a gaming engine, the film aims to confront this dilemma and hints at the need to adopt a more nuanced version of masculinity - one where the self is no longer compromised to cater to the insecurities of the many.

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