Laura
Perrenoud

Enseignements

Basil Dénéréaz – Reif

MEDIA & INTERACTION DESIGN

Basil Dénéréaz – Reif

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Très bien Through our entertainment media, partnerships and sponsored content are becoming omnipresent. Based on this observation, Reif i s a fictional account of the objectification of a digital influencer. Through different media created with computer generated images, we visualise the change of identity of this character who allocates areas of her body as advertising spaces, generating her metamorphosis from human to object. In order to realise the content for Reif , a process of digital production was set up, adjusting to the standards of avatar creation which affiliates this fiction to the current technical reality.

Ivan Chestopaloff – (un)load

MEDIA & INTERACTION DESIGN

Ivan Chestopaloff – (un)load

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

In a world dominated by images, where content is constantly blasted at our brain, the race for maximum performance and ultra-high definition feels endless. (un)load chooses to go beyond the classic forms of digital experience. With this tool, we will try to dive into a molecular state, where the single unit becomes the whole. In a kind of reverse cinema, you will be deprived of some of your senses and will reach overload through extreme reduction. Expressing the constant overload we experience as a society and the capacity we have to construct our own relationship to the world, (un)load explores the narrative potential of immersive technologies, based on the senses and beyond representation. Warning: this work contains flashing lights.

Antoine Barras – Miksyn

MEDIA & INTERACTION DESIGN

Antoine Barras – Miksyn

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Miksyn is an installation that invites us to rethink our relationship with living things by challenging our natural aversion to the various insects and arachnids of our domestic ecosystem, my primary motivation being to highlight the unexplored richness of microscopic forms. Miksyn is part of research on digital interactions with the microcosm. By decontextualising these tiny creatures under the lens of a high-resolution optical microscope, my project puts the spotlight on their imperceptible peculiarities. Can we use technology to overcome our bodily limitations and awaken a holistic conception of nature?

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Très bien IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Sébastien Galera Larios – Data Riot

MEDIA & INTERACTION DESIGN

Sébastien Galera Larios – Data Riot

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Once upon a time, a few Homo Sapiens allowed humanity to escape the endless cycle of life and death. Together, leaving behind their individuality, they merged into a new form of existence, beyond humanity – as if in this second genesis man had created God in his own image. Data Riot questions the foundations of human individuality through a social science fiction halfway between a video game and a music video. Enter a futuristic world and experience your transplantation into a collective intelligence to the rhythm of the electronic sounds of the collective Curl. Based on your personal data and your decisions, the experience adapts to you and offers a disturbing experience of your own identity.

Valentine Leimgruber – Sanctuaires

MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Rayane Jemaa – Is This the Middle East?

MEDIA & INTERACTION DESIGN

Rayane Jemaa – Is This the Middle East?

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Is This the Middle East? investigates representation of the Middle East and North Africa (MENA) in a selection of video games. I am interested in the patterns, repetitive artefacts, locations and texts in games that claim to be set in the MENA region. These objects become archetypes. Are these photo-realistic environments also realistic in the scenes they depict or do they become another backdrop for war-related games? Using photogrammetry to reconstruct these environments, I address the implications of seeing an abundance of often over-simplified images of the Middle East, especially in a world where video games are becoming not only a global phenomenon, but also a means to encounter other cultures.

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Malik Sobgoui – Oblique Reasoning

MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Ignacio Pérez – Overloaded.supply

MEDIA & INTERACTION DESIGN

Ignacio Pérez – Overloaded.supply

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

In 2020, we reached a tipping point with the mass of man-made artefacts exceeding the biomass on our planet. This is mainly due to an economic system of manufacturing and consumption where the overabundance of objects has become the norm.   Overloaded.supply is a semi-autonomous system that exploits the control of creation algorithms in order to question current patterns of design, production and legislation. To do so, the installation allows users, via a physical interface, to control an intangible, invisible and vast universe of objects where they can take possession of them through a fictitious patent document. This document will be stored on a dedicated website that acts as a repository of already protected objects that may or may not be produced. https://overloaded.supply/

Michael Pica – Confessionnal

MEDIA & INTERACTION DESIGN

Michael Pica – Confessionnal

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX . Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

Paul Fritz – Grappaa

MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa , through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

Diploma project with Alain Bellet, Christophe Guignard, Gael Hugo, Laura Perrenoud, Pauline Saglio

IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Harder, Better, Faster, Stronger - Mindmaze x ECAL

MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

Workshop with Mindmaze, Sébastien Matos, Laura Perrenoud, Kylan Luginbühl, Tibor Udvari

”Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices. Led by Sylvain Cardin, Laura Nieder and Tibor Udvari Assisted by Sébastien Matos and Kylan Luginbühl Projects by Achille Masson, Antoine Salazar Contreras, Bogdan Nastase, Elodie Anglade, Iris Moine, Jamy Herrmann, Jorge Reis, Lily Rose Hold, Loris Briguet, Martial Grin, Mélanie Fontaine, Nathanaël Vianin, Nora Fatehi, Samuel Dumez and Soraya Camina Video and edit: Léonard Guyot Music: Hummingbirds and Spider Silk - Otis Galloway

Workshops Propédeutique

FOUNDATION YEAR

Workshops Propédeutique

Propedeutic with Giliane Cachin, Caterina de Nicola, Carmen Jaquier, Adrien Rovero, Clément Rouzaud, Laura Perrenoud, Benoît Jeannet

Exposition de travaux d'étudiant·e·s à l'elac (l’espace lausannois d’art contemporain) à l'occasion d'une semaine de workshops en Année Propédeutique.

Léonard Guyot – Concrete

MEDIA & INTERACTION DESIGN

Léonard Guyot – Concrete

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Bien “Concrete” is an immersive experience that offers to discover digital architectures through lights and shadows that reveal the volumes and geometry of these environments. A tangible interface of concrete and electronics controls the parts of these buildings. To access the various structures, each person is invited to solve an enigma based on a pattern of light. With “Concrete”, I aimed to combine reflection on how we interact with a digital world with brutalist architectural inspirations and a playful experience of virtual reality.

Pablo Bellon – Lockdown Memorial Archive

MEDIA & INTERACTION DESIGN

Pablo Bellon – Lockdown Memorial Archive

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

In 2020, with the emergence of Covid-19, people self-quarantined. For many this was an opportunity to reflect on their situation. “Lockdown Memorial Archive” enables anyone to share their story about the confinement and to become aware of the feelings of others. Through a web app, participants are invited to personalise an emblematic object and to link it to an account of their experience. The overall result thus constitutes an archive made up of several immersive memorials where one can relive this situation of isolation in a different way.

Paul Lëon – Caption

MEDIA & INTERACTION DESIGN

Paul Lëon – Caption

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Bien Nowadays, we continuously capture images in which we place the hope of memory. In fact most of these images are left abandoned in the mass of our galleries and dormant hard drives. “Caption” exposes forgotten images taken from the gallery of its users. Through a series of questions we are invited to look inwardly at our relationship with these images. By synthesising and exposing all the answers collected, “Caption” immerses us into ethnographic research that addresses our collective relationship with the images.

Maya Bellier – Strike the Pose

MEDIA & INTERACTION DESIGN

Maya Bellier – Strike the Pose

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Très bien Résidence swissnex San Francisco In performing arts, there is often, by convention, some distance, an invisible screen that separates the audience from the actors in the performance. Yet these respective positions have changed over time. Bauhaus artists actually aimed for total theatre, where the entire venue would be the stage. “Strike the Pose” is a participatory VR experience that begins from the moment we wait. A re-interpretation of Oskar Schlemmer’s “Triadic Ballet”, this complete and inclusive work invites all participants to enter through their acting into a total composition, both physical and digital.

Evan Kelly – Invisible Social Network

MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Social Network

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Excellent Prix de l’ECAL “Invisible Social Network” is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

Kylan Luginbühl – FRAME-Lab

MEDIA & INTERACTION DESIGN

Kylan Luginbühl – FRAME-Lab

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Excellent Prix HES-SO "FRAME-Lab" offers a series of immersive experiences that provide new ways of interacting with a virtual reality environment. The traditional controller is replaced by a physical frame that enables you to explore various worlds and functionalities. This new interface, both tangible and digital, can thus take the form of a shield, a portal to travel in time and space, or that of a parachute. This interface frame is offered to the community of makers as 3D files available online that anyone can transform and print at home.

Aurélien Pellegrini – Pump and Surf

MEDIA & INTERACTION DESIGN

Aurélien Pellegrini – Pump and Surf

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Très bien Prix METAA “Pump and Surf” encourages internet users to find out how much energy is spent when they are surfing the internet. Before being able to view a website, internet users are asked to make a physical effort similar to the energy required to convey the data that will enable the site to be displayed. Through interactive experiences and graphic visualisations, “Pump and Surf” leads users to take the measure of the quantity of energy involved in the exchange of information, to the point of feeling them physically.

Diane Thouvenin – Sun Connection

MEDIA & INTERACTION DESIGN

Diane Thouvenin – Sun Connection

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Bien What time is it at Hortense’s in Montreal? What’s the weather like at Alexandre’s in Tokyo? When I communicate with my loved ones, scattered all over the world, I am disconnected from my physical time-space. Sources of constant artificial light and windows on the digital world, screens replace the sun as a space-time reference point. “Sun Connection” enables you to reconnect with your loved ones through a delocalised sun. Everyone is free to use their own physical and digital space with a luminous and colourful presence, to transpose themselves into another time and space.

Bastien Mouthon – MoodWalk

MEDIA & INTERACTION DESIGN

Bastien Mouthon – MoodWalk

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Bien “MoodWalk” is a music player that enables one to discover music in a different way. It generates sound moods based on a city’s musical programmes (clubs/concert halls/bars/cultural venues). The app works in two different modes thanks to geolocation: a “compass” and a “walking” mode. Aiming to offer a local and radically alternative way of discovering music, “MoodWalk” seeks to burst existing algorithmic bubbles in order to offer a tool to discover the surrounding soundscape.

Bastien Claessens – Taalee

MEDIA & INTERACTION DESIGN

Bastien Claessens – Taalee

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

Mention Très bien At bedtime there is nothing like reading a tale alone with your child to smoothly transition from excitement to calm. Snuggled up against you, your child enjoys this intimate moment and escapes into his/her imagination to the rhythm of the story. With the help of soundscapes, “Taalee” seeks to reinforce this magical moment. Taking the form of a mobile app, “Taalee” offers a creative and sharing space accessible to all and thus enables anyone to add to their stories with the use of featured compositions or by creating your own.

Yael Sidler – Lasius Flavus

MEDIA & INTERACTION DESIGN

Yael Sidler – Lasius Flavus

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Perrenoud, Pauline Saglio

“Lasius Flavus” is an immersive and didactic experience  developed in collaboration with the Museum of Zoology. Throughout the tour, visitors discover the world of the yellow ant, its habitat and perception of the world. This interactive VR project offers an interpretation of these various aspects to lead us to reflect on the relationship that each species has with its environment. Moreover, the exercise of thinking on a scale that is not ours can help us question our own future.

Projects

Laura Perrenoud – Matter

MEDIA & INTERACTION DESIGN

Laura Perrenoud – Matter

Diploma project with Alain Bellet, Christophe Guignard, Gaël Hugo

Matter is a puzzle game where the player follows a light beam, reflected or refracted from a material to another, revealing new structures and new possibilities of interaction with light along the way. Creating a game was a new experience for me that I had long wanted to achieve and that allowed me to share my passion about the particle world and its emptiness. What we call matter is almost an illusion as it is only energy and information.