TYPE DESIGN
Rasa
with Marie Lusa
Rasa is a modular stencil typeface designed by Mac Wang. It consists of two masters, Roman and Alien, with the possibility of complementing each other by overlaying them. Semester project mentored by Marie Lusa.
TYPE DESIGN
with Marie Lusa
Rasa is a modular stencil typeface designed by Mac Wang. It consists of two masters, Roman and Alien, with the possibility of complementing each other by overlaying them. Semester project mentored by Marie Lusa.
TYPE DESIGN
with Kai Bernau
Wallace is a semester project by Gabriela Jaime and Pauline Heppeler, developed during the course “Tools Make Shapes”, led by Kai Bernau. “We worked with the metaphor of dancing and how our body behaves when it moves. This led to experimentation with two types of mechanisms; the first prototype followed the scissors logic, while the later one (and final) followed the compass logic. This typology of object allowed us to translate dance movements like spin and pivot, drag and drag across (sliding along the floor) onto an open typographical stroke and structure. It was important for us to show the coordination and movement of two that becomes one – hence we chose to maintain the final output as an open stroke typeface.”
INDUSTRIAL DESIGN
with Stephane Halmai-Voisard, Julie Richoz
Teaming up with iconic Finnish furniture company Artek, Bachelor Industrial Design students, under the guidance of designer Julie Richoz, present a collection of playful objects for children made from salvaged b-quality, rejected and half- finished materials and offcuts. Staying true to the spirit of Artek and its founders, the products promote conscious manufacturing and seek to highlight the natural materials that have gone into producing these designs.
PHOTOGRAPHY
by Gina Bolle, Mattia Dagani Rio, Benjamin Freedman, Aniket Godbole, Moritz Jekat, Amandine Kuhlmann, Gabriela Marciniak, Fumi Omori, Carla Rossi, Luísa Tormenta, Mykolas Valantinas, Yuji Wang, Yumo Wu
The second-year students worked on projects that they themselves had initiated, under the direction of Elisa Medde.
FILM STUDIES
with Guillaume Brac
The 2022 documentary workshop was lead by Guillaume Brac. In partnership with the Lausanne Sport!
PHOTOGRAPHY
with Bruno Ceschel
The photobook module introduces students to the history of photobooks and artists’ books and leads them to consider different strategies and approaches to contemporary book-making. In the first term students individually conceptualised a publication that have been designed, printed and distributed.
PRODUCT DESIGN
with Christophe Guberan
Master Product Design students from ECAL/University of Art and Design Lausanne have created, in collaboration with Swiss brand On Running, shoe soles of the future. Under the guidance of Christophe Guberan, guest designer of MA Product Design and support of Thilo Alex Brunner, head of design at On, students explored within the context of the year 2040, concept shoe soles. The outcomes range from exploring the use of new materials and processes, to reinterpreting and re-contextualising common place aspects of todays world, all with a focus on future performance. A select number of the designs were developed into elaborate prototypes and exhibited at On’s new headquarters in Zurich in collaboration with works from other ECAL MA’s photography and Type Design.
GRAPHIC DESIGN
with Atlas Studio
GRAPHIC DESIGN
with Aurèle Sack
Type design displayed on a specimen.
GRAPHIC DESIGN
with Robert Huber
Type design displayed on a specimen.
GRAPHIC DESIGN
with Atlas Studio
GRAPHIC DESIGN
with Diego Bontognali
GRAPHIC DESIGN
with Angelo Benedetto
For the information design course the students have been asked to design a cartographic poster based on a film in the road movie genre, in a direct or abstract representation.
GRAPHIC DESIGN
with Guy Meldem
Reinterpretation of an existing book.
INDUSTRIAL DESIGN
with Adrien Rovero
The 1st year BA Industrial Design was invited by the Museum für Gestaltung in Zurich to design wooden toys that were exhibited as part of the retrospective exhibition 'Willy Guhl: thinking with your hands'.
INDUSTRIAL DESIGN
with Elric Petit
The aim of this project was to approach industrial casting techniques through a playful, experimental laboratory. The students produced objects in plaster, which did not necessarily have to have a function. However, they must be technically interesting, i.e. their molds must be simple to produce, and the molded parts must feature singular characteristics inherent in the molding process. The molds (free materials), together with the plaster castings, were shown for evaluation in the form of a group exhibition.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
Video game made by Marius Parisod during the first year Interactive Graphics course.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
Video game made by Viktor Gagné, Charlotte Pralong and Julie Turin during the first year Interactive Graphics course.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional art space EVA (Espace Veveysan d'Architecture) proposed by Odran Jobin as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.
PRODUCT DESIGN
with Camille Blin
Master Product Design students from ECAL/University of Art and Design Lausanne have created, in collaboration with Japanese brand Yamaha and its Design Laboratory, new types of music players in order to meet new requirements related to listening to music. Under the guidance of Camille Blin, Head of the project, the students first investigated and documented different contemporary processes and ways of listening to music, specifically through photographs and videos. The aim was to create a cartography of these practises. In a second step, they transcribed and applied these findings to new music playback devices – relevance and innovation being essential in this phase of the project. Finally, with the help of specialists from the Yamaha Design Laboratory based in Hamamatsu (Japan) and Los Angeles (USA), they developed the formal and technical qualities of their initial concepts into prototypes. Six projects were finalised, with great attention to details and materials, which are now presented thanks to a scenography by Anthony Guex. Hence, the exhibition features a music player that offers musicians a new way to practise their instruments using artificial intelligence; an installation that responds to the growing demand for live concerts at home by using a combination of sound and light to mimic a real concert environment; ASMR instruments that offer listeners a soothing moment by playing the sounds of relaxing movements; a home speaker that allows for a smoother transition between the different music players commonly used in the home; a player that offers an unexpected experience by displaying the rotation of a vinyl record vertically on a pedestal, and a speaker that allows people to listen to their music using their favourite objects as a trigger.
INDUSTRIAL DESIGN
with Adrien Rovero
Third-year BA students have been invited by architects Spacon & X, in collaboration with IKEA, to design a shelter for an event in Helsingborg, Sweden. The shelter is part of the Tillsammans ("All Together") camp. The goal was to design a micro-architecture that addresses current concerns, fosters social interaction, and provides a unique living experience.
MEDIA & INTERACTION DESIGN
with Gaël Hugo, Pauline Saglio
Realized in collaboration with Musée de la Main UNIL-CHUV, Lausanne for the exhibition « Intelligence Artificielle. Nos reflets dans la machine ». By revisiting the shape of the mirror, “Alter Ego” questions the notion of digital reflection. It highlights, in a playful way, image analysis by artificial intelligence. Project lead: Pauline Saglio, Gaël Hugo Development and finalization of projects: Sébastien Matos, Paul Lëon
INDUSTRIAL DESIGN
with Elric Petit
Within the project "Figure libre," students are provided with the opportunity to express themselves on a subject of their choosing. The project encourages the incorporation of personal research, or thesis and to select a field aligning with their desired career paths post-studies, be it in furniture, mobility, connected objects, or any other area.
INDUSTRIAL DESIGN
with Wieki Somers
Second year BA Industrial Design students had to formulate their own brief instead of getting one from their teachers. In the project's introduction, they were assigned the task of introspectively mapping their own design DNA by contemplating the question: What defines my essence as a designer? They introduced a clear brief related to their own fascinations and relevant topics in the field of design and in the time we live in. Then thes students developed a concept for a product from an original idea and artistic vision. The results are expressed in the form of products, pieces of furnitures, accessories, proposing a new vision and a new way of producing. The areas of interest are diverse, spacing from open-source projects to process fascination.
FINE ARTS
by Roxane Christinet, Salomé Engel, Maria Esteves, Assadour Matthey, Léonard Vazquez Vila, Flavio Visalli
MEDIA & INTERACTION DESIGN
with Patrick Keller
Semester project produced by Alexandre Gambarini during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.
GRAPHIC DESIGN
with Nicole Udry
Create a communication of a chosen building (a school, a religious space, an office building, a theater, etc.). Second year course of graphic design in context, centered on image creation and editorial design.
GRAPHIC DESIGN
with Aurèle Sack
MEDIA & INTERACTION DESIGN
with Patrick Keller
Semester project produced by Odran Jobin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.
MEDIA & INTERACTION DESIGN
with Patrick Keller
Semester project produced by Mélanie Martin during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.
MEDIA & INTERACTION DESIGN
with Patrick Keller
Semester project produced by Emma Grosu during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.
MEDIA & INTERACTION DESIGN
with Patrick Keller
Semester project produced by Théo Déchanez during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.
MEDIA & INTERACTION DESIGN
with Patrick Keller
Semester project produced by Viktor Gagné during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.
MEDIA & INTERACTION DESIGN
with Patrick Keller
Semester project produced by Gary Sandoz during 3D graphic course given by Patrick Keller to first year Media & Interaction Design students.
GRAPHIC DESIGN
with Gilles Gavillet & Jonathan Hares
FINE ARTS
by Fanny Dunning, Clément Grimm, Laura Hagmann, Mathilde Hansen, Noemi Leneman, Nolan Lucidi, Lou-Anna Ulloa del Rio, Florentina Walser, Ysé Willemin
GRAPHIC DESIGN
with Guy Meldem
From adoration to contempt, the packaging is captured between its status as a tempting product, driving people to buy it, and as waste. The object contains a selection of used packaging from the food retail industry. The eye-catching advertising landscapes follow one another, accumulating visual signs: colour combinations, typography, photographs, illustrations, mascots, etc. Diving into this sea of abundance, so familiar, questions the consumer's relationship with these consumer goods. Why do we know so many brands? Do we buy a product? Or the image of it?
MEDIA & INTERACTION DESIGN
with Gaël Hugo
Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.
FINE ARTS
by Charlie Jannes, Anna Kawahara, Romane Roy
FILM STUDIES
with Fulvio Bernasconi
Actors' Direction Workshop, led by the Swiss filmmaker Fulvio Bernasconi, in collaboration with the acting students of Les Teintureries, theatre school in Lausanne.
GRAPHIC DESIGN
with Guy Meldem
TYPE DESIGN
with Julia Born
“Labour, Tool, Product” is an editorial project, self-initiated by Samira Schneuwly. The book explores the universal profession of farming, its evolution and the technologies and possibilities associated with it through carefully curated images from ETH Zürich’s online image archive and excerpts from her great-grandfather’s and grandfather’s inventory books.
PHOTOGRAPHY
with Bruno Ceschel
The photobook module introduces students to the history of photobooks and artists’ books and leads them to consider different strategies and approaches to contemporary book-making. In the first term students individually conceptualised a publication that have been designed, printed and distributed.
GRAPHIC DESIGN
with Gilles Gavillet & Jonathan Hares
GRAPHIC DESIGN
with Nicole Udry
MEDIA & INTERACTION DESIGN
with Pauline Saglio, Vincent Jacquier
Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room
INDUSTRIAL DESIGN
with Elric Petit, Stephane Halmai-Voisard
The 2CV Méhari Club Cassis has developed an electric version of the iconic Citroën released in 1968 : the EDEN. From its inception, this car was designed for summer sports and leisure activity. Our current renewed interest in outdoor activities together with electric technology makes this car particularly attractive. With this in mind, the 2nd-year BA students in Industrial Design, under the direction of Stéphane Halmaï-Voisard, Head of Programme, and designer Elric Petit, showcase a series of accessories for tomorrow’s electric Méhari.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
Project made by Adryan Barillet during the first year Interactive Graphics course.