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Type

Course

Know-how

Years

2006 2023
Collector

GRAPHIC DESIGN

Collector

with Adeline Mollard

During the visual identity course with Adeline Mollard, the students had to develop an identity project promoting a collection chosen by them. Each project includes the design of a catalogue contextualising and presenting the collection, together with the design of a triptych of posters.

Type specimen

GRAPHIC DESIGN

Type specimen

with Aurèle Sack

Type design displayed on a specimen.

Type Specimen

GRAPHIC DESIGN

Type Specimen

with Robert Huber

Type design displayed on a specimen.

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

Editorial Design

GRAPHIC DESIGN

Editorial Design

with Diego Bontognali

During this editorial design course, the students had to research and compile texts around a theme, based on a selection of texts and songs.  The idea was to produce two editions with identical content but different formats.

Image creation

GRAPHIC DESIGN

Image creation

with Guy Meldem

During the Image Creation course with Guy Meldem, the students had to develop a publishing project based on comics. Each project takes the form of a 16-page booklet with two different types of printing.

The secret life of objects

GRAPHIC DESIGN

The secret life of objects

with Adeline Mollard

During the visual identity course, the students had to choose an object that could perform a specific function. Once they had deciphered all the facets of the object, they were asked to come up with a visual identity concept to present the object and show it in a graphic way that best defined it.

Louis Roh – Les chemins perdus

GRAPHIC DESIGN

Louis Roh – Les chemins perdus

with Guy Meldem, Diego Bontognali

Millennia ago, humankind discovered electricity and never stopped exploiting and reinventing it, unconcerned, considering this resource to be infinite. This book, Les Chemins Perdus, opens up new horizons, between dream and fiction, through realistic and poetic notions. What if all the lights went out? It stimulates the imagination and offers readers light, childlike speculation. Interest in illustration, storytelling and printing techniques brings this graphic tale to life. This journey of colours and images appeals to a multi-generational audience, tapping into the potential of children’s books in these tense and confusing times.

Thomas Neyroud – Yours to Play and Win

GRAPHIC DESIGN

Thomas Neyroud – Yours to Play and Win

with Jonathan Hares, Aurèle Sack

Yours to Play and Win is a typeface promotion project on the theme of chess. Letters, just like the game’s pieces, are symbols which become meaningful once they have been activated by abstract human activity, i.e. thought. Referring to Duchamp, the ideographic representations of the cognitive process show their real potential, which goes beyond plain visual organisation. The font belongs to the Egyptian family, which hints to a modern mechanism, while honouring craftsmanship with the serifs. The monocase proportions adapt to the game’s modular elements and the rounded edges add an organic quality to recall the human mind. The text showcases the game’s principles and the ideas as a way to demonstrate the project’s message.

Alice Moor – Baraonda

GRAPHIC DESIGN

Alice Moor – Baraonda

with Aurèle Sack, Guy Meldem

Baraonda is a playful system designed to help run creative activities. The workshop is based on a wheel of fortune made up of several circles that determine the characteristics and rules that will be put in place. Nine stages have been devised, starting with the widest circle and working down to the narrowest. A working theme is determined, followed by a technique, different materials, colours, and so on. In addition to the series of circles, I developed various materials to support the workshops: wooden stencils, a collection of images and self-adhesive letters. The development of the project and the results of the activities carried out in primary school classes in Lausanne have been brought together in a printed edition. The whole package comes in a cloth-covered cardboard box.

Laeticia Jakob – Sabina?

GRAPHIC DESIGN

Laeticia Jakob – Sabina?

with Nicole Udry, Guy Meldem

The “Neovertebra” population continues to decline, decimated by high temperatures and food shortages. Nothing grows outside the greenhouses. To remedy the attacks that threaten the plantations, Sabina and Greg develop a dandelion-based fertiliser. Sabina? is a graphic novel in response to the possible collapse of civilisation. Faced with a certain sense of helplessness and passivity, the technique of hand collage appears as a palimpsest through which history can assume new perspectives. Collected images and personal creations accumulate and decay over the course of this dystopia, encouraging the reader to project and assimilate this information.

Aude Gunzinger – Les Résidences nomades

GRAPHIC DESIGN

Aude Gunzinger – Les Résidences nomades

with Guy Meldem, Nicole Udry

When the usual limits of publishing are pushed back, our senses are confused. We are confronted with new perspectives. Les Résidences Nomades engages the reader in a narrative through movement and body in a 9-meter pictorial language. It depicts a particular place and the customs of those who frequent it. Step by step, we discover a subtle reflection on fantasy, variations in perception and the limits of language.

Coline Besson – Girlz – They Gave Us Pink Let Us Make It Powerful

TYPE DESIGN

Coline Besson – Girlz – They Gave Us Pink Let Us Make It Powerful

with Kai Bernau, Julia Born

This editorial project embraces a new interpretation of the stereotypes of Femininity. The conscious reappropriation of its attributes becomes an act of awareness, subversion and empowerment. As a woman, being dissonant, allegedly vulgar and girly is a way to disrupt and challenge the established order and the agreed expectations of society. The publication gathers and highlights the works of a variety of female artists for this cause. It also features a custom-made font, Courtesy, with a neo-kitsch display cut that plays with proportions and consistency and a reader-friendly text cut – both sharing specific and sharp features. Finally, a monospace version allows for more freedom in compositions. It is used where traditional typesetting would favour italics.

Elena Baranowski – Speira

TYPE DESIGN

Elena Baranowski – Speira

with Julia Born, Radim Peško

This publication connects fashion with type design by simultaneously presenting the Russian Doll couture collection (Autumn/Winter,1999) and the Speira variable typeface family. The project juxtaposes photographic and typographic elements, visualising similar approaches to shapes, layers and proportions. Designed with particular attention to the interaction between the different weighs, the typeface family evolves and transforms from thin to bold, affecting the tone of the overall typeface. The typographic exploration includes several weights and corresponding italics, offering multiple typesetting possibilities.

Michelle Zadio Villarroel – Nativo+Latino

GRAPHIC DESIGN

Michelle Zadio Villarroel – Nativo+Latino

with Gilles Gavillet, Jonathan Hares

Nativo+Latino reinvents the heritage and syncretism of the South American continent. Long shaped by the evangelisation of the indigenous people, the consequences of this mix of identities bears witness to the cultural and religious alienation of Latinos. Gradually, awareness of the indigenous condition has pushed their descendants to honour and revive their cult. This project is a place where Latin communities, who aim to reclaim this heritage that was until now regarded as pagan beliefs, to come together, confront one another and express themselves. Nativo takes the shape of ancestral memories and a collective imagination that reflects a reinterpretation of the practice of Catholicism in Latin America in order to restore power in a hybrid vision of identity.

Laeticia Schwendi – +212 magazine

GRAPHIC DESIGN

Laeticia Schwendi – +212 magazine

with Diego Bontognali, Nicole Udry

Marrakech, nicknamed the “Red City”, offers a vibrant atmosphere and intoxicating fragrances. It is a city that is full of contrasts, where young artists emerge with boldness and contagious passion. +212 Magazine offers a journey to discover these artists and their universe. This work lies in dialogue and collaboration with all participants. It is about creating a genuine connection, exploring interconnections between cultures and bearing witness to the beauty and artistic diversity that emerges. Thus, wearing my different hats, I created this magazine, juggling between artistic direction, writing, interviews and simple discussions. And this is, I hope, only the initial stage of a long journey that will be rich in discoveries.

Aude Meyer de Stadelhofen – Pearly skin, Summer hit, Vanished by the wind

GRAPHIC DESIGN

Aude Meyer de Stadelhofen – Pearly skin, Summer hit, Vanished by the wind

with Diego Bontognali, Guy Meldem

The beach is a conflicting space. At once romantic and ridiculous, timeless and urgent, a fantasised empty space and a crowded shore, a place of freedom and a border. Pearly Skin, Summer Hit, Vanished by the Wind is a trace, a metaphor for the representations of the beach in the collective imagination today, before its disappearance. The newspaper, divided into three themes – anthropology, climate and migration – juxtaposes dreamlike images, factual news, necessary texts and meaningless advertisings. These different languages emphasise the paradoxical complexity of the place. Using cyanotype, the sheet becomes skin, and the print becomes a tan. The back and forth of the waves marks the pages, strewn with grains of sand and sun cream.

Vera Gonzalez Ponce – Starlight

GRAPHIC DESIGN

Vera Gonzalez Ponce – Starlight

with Guy Meldem, Nicole Udry

Starlight is a magazine that celebrates inclusion, socio-cultural diversity and sexuality through reggaeton. It is a tool that is designed to give a voice to people who are often marginalised, in order to highlight the invisibilities of our society. This issue offers keys to understanding and food for thought for a more equitable society. Desire manifests itself through images and these always have a primary intention. They are mainly dominated by the male gaze, but by taking things into our own hands this can change. It is possible to reverse perspectives and power dynamics. Be the protagonists of your own desires. Be proud of your own bodies. Be the stars of your own fantasies and of your lives.

Agathe Bourrée – Informal Pictures

GRAPHIC DESIGN

Agathe Bourrée – Informal Pictures

with Gilles Gavillet, Nicole Udry

Each year, the seven most influent countries in the world gather to discuss international matters for a weekend hosted by one of the members. Informal Pictures is an inquiry that aims to recreate the atmosphere of these meetings, which lead to major decisions regarding international politics. It is an attempt to understand the influence of the press on the collective imaginary, with regard to those major political events. The study uses graphic design tools and mainstream journalistic sources to recreate an image that never existed, a missing image of political dinners during the annual G7. Those informal images are recreated based on what the newspapers say and used as input in an artificial intelligence to shape the intention of the picture.

Ambre Louineau – Helix

GRAPHIC DESIGN

Ambre Louineau – Helix

with Jonathan Hares, Gilles Gavillet

Helix is a science popularisation project inspired by Isabella Maria Pasqualini’s thesis, entitled “Embodied Space in Architecture, Cognitive Neuroscience and Virtual Reality”, carried out at EPFL Architecture. The book focuses on the links of the human body with architecture and neuroscience, offering an interpretation and an appropriation of the thesis. To do this, the book explores the vector representation of the four chapters, alternating with photographic fragments illustrating the integration of the human body into the architecture of the book.

Norma Elzoghbi – Nostalgic Futures

TYPE DESIGN

Norma Elzoghbi – Nostalgic Futures

with Julia Born, Alice Savoie

This magazine aims to deconstruct, reinterpret and question Eastern and Western narratives through two distinct lenses: the West in the eyes of the East and the East in the eyes of the West. In a globalised and multi-cultural world, understanding identity disputes has become a crucial issue to end patterns of cross-border misrepresentations. It challenges the notion of “the other”, by documenting past, current and speculative future conflicts. Rather than persuading people, it conveys news from a two-sided narrative, acting as a cross-cultural bridging mechanism. It features a network of international contributors: writers, photographers and researchers. This project showcases my identity as an Lebanese/American, who belongs neither here nor there.

Ilaria Citti – KRUMP

GRAPHIC DESIGN

Ilaria Citti – KRUMP

with Gilles Gavillet, Diego Bontognali

As a Krump dancer, I have noticed a lack of editorial content dedicated to this dance. Originating in the underprivileged areas of South Central in Los Angeles in the 1990s, Krump is a way for dancers to express their anger, aggression, frustration and pain in a positive way. This book sheds light on the spirit of this dance through its codes: its community spirit, its vocabulary, its music and its competitions. By seeking to meet those involved in the dance scene in Switzerland, I hope to offer an authentic perspective on this movement.

Leoni Limbach – Wild Tales

GRAPHIC DESIGN

Leoni Limbach – Wild Tales

with Nicole Udry, Aurèle Sack

A flower is not just a flower, it is all living beings that depend on it to bloom. In the context of the biodiversity crisis, this book is a response to Gilles Clément's manifesto The Third Landscape. The landscaper calls for the revaluation of the spaces along our roads of cities. Between over-urbanisation and excessive agricultural monoculture, these forgotten marginal spaces are recolonised by pioneering, wild flora, regenerating ecosystems that are rich in biodiversity. Unlike the herbarium, which proceeds by fragmentary analysis, this project analyses relationships between living beings. Wild Tales is a book of atmospheric illustrations that invites us to draw from the varied colours and shapes of this space as well as the wild stories that make it up.

Benoît Rochat – Harmonic Structures

GRAPHIC DESIGN

Benoît Rochat – Harmonic Structures

with Nicole Udry, Jonathan Hares

Harmonic Structures is an attempt to develop a modular and musical graphic language that could form the basis of a sound architecture. The first issue reviews information specific to the building and the population of Le Lignon in Geneva, in order to apply it in a two-dimensional musical notation system. Finally, these data are interpreted by a musician using an MPC 1000 to communicate in acoustic terms what precisely constitutes the building.

Marjolaine Rey – Ici prochainement votre appartement

GRAPHIC DESIGN

Marjolaine Rey – Ici prochainement votre appartement

with Aurèle Sack, Diego Bontognali

Ici Prochainement Votre Appartement is the transition from private property to public space. On the eve of moving out of the family home, but especially in view of its imminent demolition, I have placed La Maison (The House) in a brand-new space, i.e. a book. This book, more than a personal monologue, is an invitation to enter through text and image. From the gate to the garden to the door, all the way to the attic, where the library lies. Iconography drawn from this library has an impact on the layout of the entire volume. The space of the book is my playground. The quarto format conceals half of the content between the pages. It is up to the readers to decide whether or not they want to enter each room of La Maison when they visit. Welcome to my home, soon to be yours…

Ianka Jean-Marie – HYPER-OBJETS

GRAPHIC DESIGN

Ianka Jean-Marie – HYPER-OBJETS

with Gilles Gavillet, Nicole Udry

Part art book, part science textbook, this meta-encyclopaedia evokes the risks of global warming. Going beyond the usual paradigms of the Anthropocene era, these phenomena are known as HYPER-OBJECTS. Through the reading of a simplified language, this system of mental maps conceptualises these complex phenomena. In the context of the ecological crisis, the materialisation of this ecological thinking allows us to measure our impact, while reinterpreting the phenomenon of the end of the world in a more tangible way. Through this visual archaeology, we search for traces of our contemporary civilisation, questioning our relationship with the future. In truth, doesn’t this object bear witness to the destructive movement of the end of the world?

Alice Villars – Mirù

GRAPHIC DESIGN

Alice Villars – Mirù

by Alice Villars

Mirù is an exploration of the transmission and itinerancy of my mother’s life through interdependent objects, dresses and a book. Clothes say a lot about someone. More than appearance, they are a fertile ground for graphic expression and self-expression. I created five dresses using archive material. The composition of the dresses incorporates ornamental forms and graphic elements, pictures. Each dress becomes an address from my mother’s life, representing a particular atmosphere that gives clues to her story. The editing, meanwhile, creates a loop between the dresses and the book, a place where everything comes together. Mirù plunges into the history and emotions of a life, conveyed through clothes and words.

Hugo Jauffret – Red Sea Last Hope

GRAPHIC DESIGN

Hugo Jauffret – Red Sea Last Hope

with Nicole Udry, Jonathan Hares

Recent scientific studies reveal that Red Sea corals are more resilient than average to rising water temperatures. This unique coral refuge on earth gives great hope to scientists and allows them to analyse factors of coral resistance before they to eventually disappear. Red Sea Last Hope combines scientific reports, expedition accounts and geopolitical archives, aiming to raise awareness about the gradual disappearance of corals while highlighting the influence of the geopolitics of the Red Sea, which is delaying research.

Dialogue

GRAPHIC DESIGN

Dialogue

with Gilles Gavillet & Jonathan Hares

As part of the publishing course taught by Gilles Gavillet and Jonathan Hares, the 3rd year students worked on the layout of dialogue. They began by selecting a dialogue that had potential for visual creation. After identifying the graphic challenges of their subject, they defined an editorial solution.

Photographic Editions

PHOTOGRAPHY

Photographic Editions

with RVB Books/Matthieu Charon & Rémi Faucheux

Using pre-produced images, the students created one or more book models. How do you transform a series of photographs into a book? The Photographic Editions course introduces students to the selection of images, their order, format, graphics, ink, paper and binding. It addresses the specificities of the book as a medium and as a market.

Visual Identity

GRAPHIC DESIGN

Visual Identity

with Adeline Mollard

During the visual identity course, the 1st year Graphic Design bachelors had to realize a communication project around a district of Lausanne.

The Other Olympics

GRAPHIC DESIGN

The Other Olympics

with Nicole Udry

During the third special week of the semester, the 1st year Graphic Design bachelors had to create a communication project around the rules of a sport that is not part of the Olympic Games.

Dialogue

GRAPHIC DESIGN

Dialogue

with Gilles Gavillet & Jonathan Hares

As part of the publishing course taught by Gilles Gavillet and Jonathan Hares, the 3rd year students worked on the layout of dialogue. They began by selecting a dialogue that had potential for visual creation. After identifying the graphic challenges of their subject, they defined an editorial solution.

Editorial Design

GRAPHIC DESIGN

Editorial Design

with Harry Bloch

During the editorial design course with Harry Bloch, the 1st year students developed, during the fall semester, an edition around a personal survey.

Création d'image

GRAPHIC DESIGN

Création d'image

with Guy Meldem

During the image creation course with Guy Meldem, the students had to develop an editorial project around the faux. Each student chose an artist trying to reproduce his or her style through the creation of a 16-page booklet.

PRATIQUE PHOTOGRAPHIQUE

PHOTOGRAPHY

PRATIQUE PHOTOGRAPHIQUE

with Nicolas Poillot

By conceptualizing and producing the visual content for a magazine, themed - RESISTANCE - the students approached the notion of applied photography in a practical, creative and professional way in close collaboration with an Art Director.

Image Creation

GRAPHIC DESIGN

Image Creation

with Guy Meldem

In the course of the Image Creation course taught by Guy Meldem, third year students choose the subject they wish to work on. They develop their own technique and approach to image-making in preparation for their diploma project and their future professional practice.

PRATIQUE PHOTOGRAPHIQUE

PHOTOGRAPHY

PRATIQUE PHOTOGRAPHIQUE

with Maxime Guyon

"Sculpture" is an intentionally broad theme to give this semester project in order to stimulate experimentation and freedom of realization. Sculpture is an artistic medium that allows for the realization of volume forms forms in volume thanks to innumerable techniques that have been used since the Paleolithic era to our contemporary society. This is an ambitious project where each student will have to complete a series of images highlighting their creations through advanced techniques of composition and light in the studio. Creating a sculpture is for some artists, for others it is a spontaneous way to elaborate a body of spontaneous way to develop a body of work.

Service Design - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2022

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the service design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelor's degree programs realized multi-media projects. A collaboration of the Visual Communication department with the theme of SDGs (*Sustainable Development Goals). The theme named "For a good cause, make the SDGS a reality" aims to develop a cause close to the heart of the different student groups. Each project is composed of at least two different supports, one primary and one secondary. The projects could therefore take any form the students deemed relevant, be it a website, editions and posters, a video sequence, or even virtual reality.

Editorial Design

GRAPHIC DESIGN

Editorial Design

with Diego Bontognali

Type specimen

GRAPHIC DESIGN

Type specimen

with Aurèle Sack

Type design displayed on a specimen.

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

THE SECRET LIFE OF OBJECTS

GRAPHIC DESIGN

THE SECRET LIFE OF OBJECTS

with Adeline Mollard

During the 2nd year Bachelor of Graphic Design visual identity course, students had to choose an object allowing them to perform an action and then bypass its basic function. Following this, the students created a fictitious company or a creator behind this object allowing them to develop a visual identity concept as well as define the recurring elements of the identity in order to establish a modular graphic system that can be applied to a multitude of different media, fixed and animated.

Marine Dang – For the Times They Are a-Changin’

GRAPHIC DESIGN

Marine Dang – For the Times They Are a-Changin’

by Marine Dang

For the Times They Are a-Changin’ is a graphic interpretation of the play PRLMNT written by Camille de Toledo in 2017. The anticipatory fiction is divided into two parts: the first one is set in a capitalist system with unlimited expansion and power, while the second one seeks resilience and recognition of the rights of non-humans. The challenge of this publication is to bring these ideologies into dialogue, to offer a parallel reading of the two scripts. To do this, I experimented with the materiality of the object. Through the choice of formats, papers and fonts, I both oppose and mix these statements. Through images, I offer new settings for the play, taking the audience into the ruins of their own world. www.marinedang.ch

Mathilde Rietsch – Glacier Memories

GRAPHIC DESIGN

Mathilde Rietsch – Glacier Memories

by Mathilde Rietsch

Glacier Memories is a publication that deals with the impact of melting glaciers on the Swiss landscape. It is based on the premise that the perception of our environment is the result of a subjective construction mixing experience, memory and narration. The book is based on the model of the four poles of landscape perception developed by Swiss professor Norman Backhaus and brings together a plurality of views on glaciers. It addresses in particular questions of memory, loss and mourning in relation to the landscape. Making visible what cannot be physically observed, it leads readers to question their relationship with the environment, as well as the legacy of past societies and the one bequeathed to future generations.

Alexandre Brunisholz – Erosio

GRAPHIC DESIGN

Alexandre Brunisholz – Erosio

by Alexandre Brunisholz

The gorge, a reflection of time and of the power of nature, is a witness to the Earth’s transformation. Over the millennia, the passage of water has gradually carved a path in the depths of the Earth, creating a natural ruin with organic shapes and a mystical atmosphere. This project was developed based on the erosion of rock by water through the study of a selection of 12 Swiss gorges. A silver jewel created for each of the gorges was given back to nature, thanks to a machine that accelerates deterioration through a tumbling process with elements taken from each of the 12 sites. Erosio is a look book of this jewellery collection, documenting the research locations as well as the working process developed.

Tania Praz – Home Is Where Everything Starts

GRAPHIC DESIGN

Tania Praz – Home Is Where Everything Starts

by Tania Praz

The creative process and space as a musical universe is the basis of this project which analyses the Bedroom Music movement through different media and artists. With the help of six musicians, an analysis of Bedroom Music was carried out. This project presents a musical movement that links intimacy with performance, a DIY approach with a professional one, or solitude with sharing. This work aims to transmit the contrasted and complex universe of this movement. The project is divided into three parts: an intimate, sincere video, a book as a presentation of the movement, and a set design hosting live performances as a conclusion of the research process. These three media respond to each other in a common presentation aiming to immerse the audience in this universe.

Alice Monguzzi – Antonio Boggeri

GRAPHIC DESIGN

Alice Monguzzi – Antonio Boggeri

by Alice Monguzzi

What answers can found objects provide? I come from a family of graphic designers: my father, his father before him, and my great-grandfather, Antonio Boggeri – four generations, four practices, but a common core. To understand where we come from, where I come from, there are traces, objects that get people talking, that bring back to memory; objects to get to know him, my grandmother’s father; objects that remain – in our homes, in boxes. To get closer to him, I give voice to a woman, my grandmother. Through her, through the stories that arise from his relics, I try to draw a portrait of a man I never knew. This book bears witness to a transmission, the trace of an attempt to find one’s place in a form of heritage that we all carry.

Lara Zettl – Future Fossils

GRAPHIC DESIGN

Lara Zettl – Future Fossils

by Lara Zettl

Future Fossils recounts the discovery of the first human-made fossil and illustrates the pathway to its origin in five chapters. Between a scientific report and a travel journal, this project shows human beings’ effect on planet Earth by contextualising their social, geopolitical, and economic dimensions. Abandoned shores, shifting oceans and overloaded landfills reflect the environmentally damaging colonial legacy of a specific material, i.e., plastic. This project tells the global stories of these fossilised artefacts, which bear witness to human beings’ excessive material culture and to the rivalry between the living and built realms.

Aurore Huberty – Latency

GRAPHIC DESIGN

Aurore Huberty – Latency

by Aurore Huberty

Latency is a publication that traces the history of Chavalon, a thermal power station located in Vouvry, and abandoned since 1999. This research provides an overview of the rehabilitation situation of unused industrial wastelands. The aim is to allow future reuse of land and to correct local urbanism in order to achieve sustainable territorial development. A typomorphological analysis reveals the problems of urban sprawl and the destruction of green areas which has reached its limits in Switzerland. The objective of this work is to use both graphic design and allegorical language as discussion tools to raise awareness and invite people to question our relationship with these spaces.

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