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FOUNDATION YEAR
Expression – Duboux
by Alexandra Cupsa
Visual of the labels designed by Alexandra Cupsa as part of a competition organised by Constance and Jean Duboux for students in the ECAL Foundation Year.
FOUNDATION YEAR
by Alexandra Cupsa
Visual of the labels designed by Alexandra Cupsa as part of a competition organised by Constance and Jean Duboux for students in the ECAL Foundation Year.
FOUNDATION YEAR
by Dunand Clea
Reitzel wished to make the surface area of its silo available to young artists for free expression and creativity. To this end, a competition was held and student Cléa Dunand's project was selected, transforming the industrial silo into an artistic canvas. Production of the paintings: Yoanys Andino Diaz and his team
PHOTOGRAPHY
by Sara De Brito Faustino
“This project presents the home as a place where uncanniness and vernacular commonness exist side by side. Being an intimate space, a home should be a restful and secure place. However, mine has been the scene of some painful events. Today, I see this house as threatening. Uncomfortable and dysfunctional, it bears the scars of the past. In my photographs, I revisit those memories and reclaim my body. My tiny dioramas express my young self’s ideals opposed to the wounds I currently bear. Constructing, deconstructing, objects become bodies, whereas my being feels deformed and petrified. Toute petite et vilaine (“Tiny and Ugly”) creates an antagonistic tension between appealing visuals and disturbing details.“
DESIGN FOR LUXURY & CRAFTSMANSHIP
by Céline Witzke
This project draws inspiration from the world of fashion, specifically the organic movements, volumes and textures found in textiles, and explores how these elements unintentionally create soft forms. In collaboration with Swiss glass manufacturer Niesenglass, a collection of multipurpose glass objects has been created, showcasing craftsmanship in a new light.
DESIGN FOR LUXURY & CRAFTSMANSHIP
by Shan Yu Kuan
BASUANN draws inspiration from the image of traditional Asian rattan/bamboo chairs. Its name echoes the pronunciation of the Taiwanese meaning “tie with cords”. Comprised of seven pieces of spiral ducts, BASUANN is assembled using mortise and tenon joints to connect the sitting part with the legs part. It is further reinforced by cords that securely bind the stool together. BASUANN seamlessly blends contemporary furniture design with the evocative imagery of Asian traditional craftsmanship, showcasing the aesthetic of minimalistic design.
DESIGN FOR LUXURY & CRAFTSMANSHIP
by Charitini Gkritzali
Deriving inspiration from 20th century orthopaedic braces, Topology of a Body is a series of body jewellery items that closely conform to the human anatomy and resemble the body’s structural elements. Each piece is composed by solid geometrical shapes and organic curves that are created with silver or steel wire. The thickness of the wire is altered in a dynamic rhythm, highlighting the morphology of the body. The metal structure, which is carefully designed to envelop the human figure, ultimately takes on a sculptural form. Just like orthopaedic braces, the pieces of jewellery are designed to allow the body to move, yet seem to keep it in a constant state of immobility. This paradox eventually raises a question: do these objects enable or restrain the body’s movements?
DESIGN FOR LUXURY & CRAFTSMANSHIP
by Marine Col
Ropy is a seriously playful stool that plays with the past. Designed in a single, light stroke, this object draws its charm from the reuse of materials. Old naval ropes from the port of Lausanne, their colours tarnished by time, serve as raw material and become precious material once the object has been made.
DESIGN FOR LUXURY & CRAFTSMANSHIP
by Anaïs Sulmoni
Once prized and valued by craftspeople, bone is now perceived as dirty and worthless. Yet, it is still widely used by cosmetics and food industries. It has appealed to me for many years because of its similarity to ivory and because of its living aspect, even though it represents death. Drawing on the abundance of this organic waste, I set out to recreate the prestige of ivory. I discovered the potential of bone as glue and powder, applied to different supports: solid wood, wood shavings and fabrics. The research book and models highlight bone, which presents new aesthetic and structural possibilities and acts as the first step towards reconciliation with this precious material.
PRODUCT DESIGN
with Camille Blin, Augustin Scott de Martinville
MedGum: Effective Alternative to Traditional Drug Delivery Systems Chewing gums are recognised by scientists and medical researchers as a highly effective alternative to conventional drug administration methods like pills, tablets and capsules. MedGum is a research-driven project that integrates food production, medical research and design, to develop a range of functional gums with additional health benefits. By designing the gum and its structure, it becomes possible to enhance the effectiveness of the medication, improving the speed and dynamics of absorption of active ingredients. Tailored to specific diseases such as stomach disorders, allergies, migraines and oral injuries, each MedGum, together with a new packaging, offers patients a discreet and convenient way of taking their medication.
Design Research for Digital Innovation (EPFL+ECAL Lab)
by Rémi Opalinski
Photobook Uncovered is an interactive installation which was developed in collaboration with the Museum for Photography – Photo Elysée. The design research project aims to enhance the comprehension of photobooks among a diverse audience. Through this immersive experience, visitors can navigate a curated collection of 300 photobooks, discovering intriguing connections based on layout similarities. By leveraging cutting-edge technologies, the installation offers a unique and engaging way to interact with the photobooks, revealing insights into the relationships between the different works.
Design Research for Digital Innovation (EPFL+ECAL Lab)
by Lucie Houel
Museum exhibitions traditionally present a multitude of objects grouped by theme or typology. While each of them is accompanied by a brief description of their origins, exhibitions rarely delve into the narratives surrounding each work. Things That Talk is a research project initiated by the LHST, which focuses on the exhibition of a single object and its multiple associated narratives. The final exhibition showcases a digital fresco that combines archival images and original content, which visitors can explore and animate using interactive spotlights. These interactions reveal hidden connections between the narratives and contemporary issues, allowing visitors to generate their own understanding of the themes addressed and to engage in a critical reflection on history.
FINE ARTS
by Juri Bizzotto
Shy Opener, Transfarmer Miniconcert consists of a live set and presentation of the first single + video clip Shy Opener, made for the Transfarmer Series project. The concert stage is transformed into a window into the world of Transfarmer, where sound, performance and stage elements recreate the bucolic ecosystem of a rediscovered periphery. Transfarmer is a long-term research project, which is committed to creating intersectional critical thinking with respect to the condition of queer, trans* subjectivities in the rural context – imagining metamorphoses of them and their landscape. The practical project includes drawings, texts, sound compositions, videos and props, and aims to produce an EP that will narrate the cosmovision of the character of Transfarmer.
FINE ARTS
by Simon Colliard
Celle-ci Je Voulais la Chanter au Bord du Gouffre talks about having dreams and getting lost in the process. Celle-ci Je Voulais la Chanter au Bord du Gouffre is what remains when you have been looking within for too long. Celle-ci Je Voulais la Chanter au Bord du Gouffre is a 17-minute musical performance that tells a fragment of a story.
FINE ARTS
by Sofia Fresey Angelopoulou
Juggler is an installation that consists of four large prints on micro-perforated tarpaulins, which are suspended from the ceiling. Viewers are welcome to walk around them and appreciate their see-through qualities. In many instances the juggler shares its identity with the magician, the jester and the fool. It is a duality: folly and non-folly, order and disorder, a joke and a warning. It is an entity that creates amusement with implements and in some cases with a physically deformed body. Through that, it generates patterns that describe the bizarre. Combinations of incompatibility, fantasy and reality, caricature and plausibility, alogicalness and hyperbolism. A big part of this project consists of images generated by an AI trained with pictures of freaks in sideshows.
FINE ARTS
by Yoonjae Lee
Umwelt (pl. Umwelten) refers to the world as it is experienced by a particular organism. This installation visualises subtle differences in the Umwelt of four human beings. Eight live streaming cameras face one LED through bespoke camera filters that are shaped based on four individuals’ corneas. Specifically, the four individuals here are Yoonjae Lee herself and people she cares for. She tries to understand the fundamental differences between her dear ones and herself by discovering the morphological differences in each vision. By focusing on the fact that each person’s perception is different due to their bodily differences, before their experiences, this work questions the implicit agreement and undisclosed biases in visual arts that assume everyone sees an artwork in the same way.
FINE ARTS
by Claudia Mangone
This series of drawings is the result of a process in which the amount of information is continuously dosed. Communication is partially silenced; the structure of the shapes is blurred and lost, like a clouded mind or a hidden secret. Breaths in the room or manifestation of thoughts, they represent nothing more than what comes to the eye; the work thus becomes malleable under the gaze of the viewer, highlighting the unspoken. Made on paper, cut out, reassembled and then veiled by the milky surface of plexiglass, their manifestation is elusive. The colours are calibrated according to the surface’s capacity to hold or enhance them. The three pivots that support the drawings move around the four sides to find points of stability.
FINE ARTS
by Sebastien Rück
My project is a reflection on how to showcase a series of drawings. Jeanne’s Promdress was created with the same energy I would have put into making my own prom dress. I sought to create a space, a cocoon for my drawings – a place that compels visitors to linger, take a moment, peek inside and discover a selection of drawings resulting from an intimate sketchbook production, made in the living space that is the bedroom. I used different materials such as the tulle of a mosquito net or a piece of muslin fabric (100% polyester), wire, a metal circle and a hanging rod. I sewed everything myself, hence the title, Promdress.
FINE ARTS
by Clara Sipf
A couple of days ago, the birds flew into the city. Enormous flocks of all varieties of birds, plenty of crows, seagulls and sparrows. The sky became dark. Determined and angry, they swooped down on the panicked masses. Greedily they pecked the flesh of living bodies; the big birds ripped whole shreds out of them. I spotted one that the woodpeckers, with their rapid hammering movements, had carefully severed from the neck including the spinal bones and the head had rolled dully down a small slope, meeting its end in the roadside ditch. The judges must have lingered in the courthouse for some more time until a falcon threw itself like a martyr through the colourfully decorated church window and herded them out.
TYPE DESIGN
with Kai Bernau, Matthieu Cortat
Today, most typographic design is done in Latin script and type design software is geared towards Western scripts. Toujan is a contextual Arabic typeface that aims to explore the potential of this software to reintegrate versatility and connectivity in Arabic script, while preserving its dynamic nature. It is inspired by the Tawqii’ style, a hybrid of thuluth and naskh calligraphy and features ligatures that enhance the visual allure of the text but also serve a functional purpose, optimising the spacing and improving the text flow. Toujan pushes the boundaries of Arabic type by reintroducing one of its unique features, i.e. that of connecting all words in a sentence with a series of swashes that link the last letter of each word to the first letter of the following word.
FINE ARTS
by Fanny Dunning
thinking of sculptures in a big garden, on acres of land popping up like hills but hills with crowns of horns here function follows form. it has built this as a sculpture. then installed its mirrors. thinking of sculptures in a big garden people inviting artists to come and stay
FINE ARTS
by Tianchang Gu
The title of my graduation work comes from the video game of the same name and is the sequel to my thesis “Renens Palace”, an autofiction based on a dystopian future. In this fiction, the “self”, a former immigrant in Europe, becomes an immigration officer. How can writing be transformed into performance? The observed becomes the observer. The formerly oppressed blends into the system and becomes a person of authority. Bureaucratic gestures turn into choreography. Official documents become poems. Administrative motifs and symbols of power turn into visual aesthetics. These are the questions I contemplate during this creative process. All these strangely romanticised and anxiety-inducing elements evoke a reality we don’t always want to confront.
FINE ARTS
by Yann Fankhauser
This project is a print on a PVC tarpaulin (2500 mm x 1200 mm) of 18 silhouettes in boxes forming a black and white checkerboard. The development of the project was done from hand-made sketches, then digitised with Illustrator and arranged in a checkerboard. These sketches of silhouettes were made through various processes: 1) the modification of an initial silhouette to create a new one, 2) the juxtaposition of several silhouettes with each other, and 3) by illustrating a new angle of a silhouette already created. The concept revisits the idea of a motor-racing finish flag, transforming it into an endless journey, playing on the boundary between the figurative and the abstract in the image of pareidolia.
PHOTOGRAPHY
by Matteo Angelé
This reappropriation project attempts to question the influence of context and medium by reusing pornographic images from homosexual magazines of the 1980s – a decade marked by the discovery of AIDS. Originally created for purely pornographic purposes, these images, representing bodies devoid of movement and stemming from bondage culture, describe the male archetype as characterised by Rudy Lemcke in A History of Violence: “Born and shaped by violence (…), we exist in a world where these dynamics of power and control are already operating for, with and against us. The effects of violence are a part of who we are.”
PHOTOGRAPHY
by Aniket Godbole
Growing up as an immigrant, my notion of “otherness” was profoundly connected with my idea of self – never fully Nigerian in Nigeria or Indian in India. This series explores my understanding of home as a third culture child, collating a narrative of my life that revisits memories of my youth through reimagined constructions of my everyday life. Settling in a new city never felt strange but with time a feeling of uncertainty lingered when I considered what I could actually call home. Featuring layered journal entries and subtracted and multiplied images from my archives, these collages tell a delicate story of a life in transit. I link up with a past that I have never fully experienced. Traditions, thoughts and realities guide a reflection on my childhood and how I experienced growing up in a strange new world that I now call home.
PHOTOGRAPHY
by Benjamin Freedman
Positive Illusions is a photobook that depicts a series of childhood memories constructed using CGI. The resulting uncanny still lives, imagined from the perspective of a child, evoke a strange family presence in photo-realistic environments. Inspired by the nature of memory and simulation, I have based my scenes on what I could remember and used a phenomenological approach to fill in the blanks. Revisiting the past using CGI technology to re-stage events creates a unique flattening of the past and present – a process of pseudo visual archaeology. Some images in the series are repeated but with slight alterations, revealing the surrealist process of fabricating them and underscoring the phenomenon of distortion that is inherent to memory.
PRODUCT DESIGN
with Camille Blin, Augustin Scott de Martinville
Marble, a popular resource worldwide, holds special significance in Carrara, Tuscany, where around 4 million tons are annually extracted. Extraction leads to the production of significant amounts of marble slurry, a dense mixture of dust and water. Proper management of this waste is crucial to prevent environmental pollution. With a focus on sustainable resource utilisation, my project seeks to upcycle this waste into a valuable resource. In collaboration with local companies, I spent most of the semester conducting on-site work in Carrara. The research conducted aims to highlight the potential of marble slurry as a valuable resource rather than waste material. The outcome presented features a collection of material samples and a bench designed and crafted entirely from marble slurry.
INDUSTRIAL DESIGN
with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling
Alma revolutionises beauty routines for seniors and individuals with arthritis or limited dexterity. Every customer deserves to feel pampered and confident, regardless of their circumstances. The Alma set includes three makeup brushes, a mascara, a lipstick and a makeup palette. The project was designed in collaboration with seniors facing fine motor skill issues, ensuring ease of use.
PHOTOGRAPHY
by Fumi Omori
Girl Talk is an immersive virtual reality installation that explores the concept of multicultural identities and the idea of home. The project presents a curated collection of self-portraits featuring cyber avatars from Japanese, Korean and Korean-American backgrounds. Through my exploration of diversity, I have come to realise that embracing different cultural expressions is not merely a question of adaptation; it is a nuanced and intricate process of discovering the intrinsic values within each culture. With Girl Talk, I aim to share my own experiences and convey the journey of navigating between feelings of confusion and the power of inclusivity, while simultaneously grappling with the challenges of trilingual identities in this interconnected world.
PHOTOGRAPHY
by Valerie Geissbühler
“Soft Matter in Interwoven Worlds is a multifaceted installation that brings together narratives focusing on the potato. These stories retrace the tuber’s journey from Peru, its birthplace, to Switzerland. A soft matter is an entity that is perceived as unheroic and taken for granted. Instead of reducing the potato to a food plant, I see it as a resilient carrier of life as well as a creature. The boundaries between endings and beginnings blur as I navigate the ambiguity of birth, growth, death and loss. I merge ancestral knowledge and autofictional imagery by moving among multiple perspectives, territories and times, my bicultural identity and womanhood. All this brings me back to the roots of it all and leaves me to wonder: did I raise you or did you give birth to me?“
TYPE DESIGN
with Kai Bernau, Matthieu Cortat
Amateur is a serif typeface that synthesises the calligraphic features derived from historical research. It evokes a niche sanctuary for a forgotten genre, exuding a sense of elegance. Inspired by the letterforms of early antique German models, Amateur cleverly plays with a distinctive form of horizontality, simultaneously revealing untamed strokes and meticulously crafted details. The uniform text styles provide robust, harmonised textures for optimal readability, while the display styles amplify the expressive qualities of each letter to the extreme, fearlessly embracing deliberate imperfections that blur conventional type systems and showcase captivating aesthetics.
PHOTOGRAPHY
by Luísa Tormenta
Supra-Memento speculates on the preservation of human life within digital spaces and how bodies can morph into dematerialised reflections, thereby resisting the inevitable decay that faces our tangible realities. The work takes the form of a video installation, creating a meditative environment that physically engages the viewers. Using photogrammetry scans, I have preserved my body and those of loved ones, immortalising the ephemerality of human memories and relationships into a liminal space. Steeped in Vanitas symbolism, the sacredness of these bodies intertwines with the insignificance of decaying organic matter. While this photo-technique conveys an illusion of volume, it also exposes the fragmentation of the data, revealing how these too are temporal shells, vulnerable to disintegration.
TYPE DESIGN
with Kai Bernau, Julia Born
This editorial project embraces a new interpretation of the stereotypes of Femininity. The conscious reappropriation of its attributes becomes an act of awareness, subversion and empowerment. As a woman, being dissonant, allegedly vulgar and girly is a way to disrupt and challenge the established order and the agreed expectations of society. The publication gathers and highlights the works of a variety of female artists for this cause. It also features a custom-made font, Courtesy, with a neo-kitsch display cut that plays with proportions and consistency and a reader-friendly text cut – both sharing specific and sharp features. Finally, a monospace version allows for more freedom in compositions. It is used where traditional typesetting would favour italics.
PHOTOGRAPHY
by Jessica Dreier
"Margem Sul explores the social and political history of Portugal, focusing on the south margin opposite Lisbon. I documented Barreiro, Almada, Moita and Trafaria, with a focus on Segundo Torrão. After the Carnation Revolution in 1974, Angolan, Mozambican, Cape Verdean, Guinean and Santomean populations settled here, forming a strong comunity. Local rappers denounce the growing gentrification of Trafaria. The State justifies the demolitions on security grounds but remains evasive about their real motivations. Since the end of 2022, more and more homes have been demolished and people evicted. My work seeks to amplify the voice of the actors, expressing a variety of situations, from wandering to overt situations."
PHOTOGRAPHY
by Louis Victorin Michel
Deus Corporatæ weaves connections between the world of money and power, attempting to portray the corporate world as a numinous fortress. Its imposing architectures convey a sense of absolute presence, an almost sacred dimension. Symbols are scattered around these places, resembling coats of arms, allowing for the recognition of the various corporations in the city. These glass facades illuminate the surroundings by reflecting light through contemporary materials such as glass and steel. All of the rules of capitalist, globalised work culture create a new contemporary mythology, associated with rituals that foster a sense of belonging to this world. The project seeks to establish these new mythologies of financial power, whose façade appears transparent, but often wields influential power on an international level.
PHOTOGRAPHY
by Mattia Dagani Rio
METAMORPHOSIS is a photobook that delves into the complex tapestry of bodybuilding, examining its inherent interplay with torture, hedonism and eroticism. Bodybuilders subject themselves to gruelling training regimens, pushing their bodies to the absolute limits in the pursuit of self-expression. Using a combination of CGI with traditional methods of photography, this project explores moments of agony, highlighting the struggle and dedication required to reshape the body into an extraordinary form. However, it also shows how this practice is a deeply personal journey of self-discovery and self-acceptance which consists of introspective moments, vulnerability and a profound intimacy with themselves, where viewers witness a process of transformation that extends far beyond the physical body.
PHOTOGRAPHY
by Noa Chevalley
“In the middle of this gravel pit, a vast, artificial and monumental landscape, I try to leave my mark. In mimicry of this environment, I cut into the soil with the strength of my arms. The naked body becomes a tool for digging and filming. It is desexualised in this vain and infinite action. I use my strength to feel more powerful and to detach myself from the normative injunctions that are imposed to me. Despite this, I cannot compete with this place. A relentless battle takes place between the shovel and the ground – a battle that breaks the body and dismantles it. This work mirrors the feeling of inadequacy that comes from the dynamic of striving to meet the expectations that are imposed on us. I do not listen to my body anymore and I am conditioned to accept a world that rips it apart.“
PHOTOGRAPHY
by Moritz Jekat
Exterior virtual organs that enter our bodies and transform our brains surround us. These pharmaca multiply in wetlands between online and real life. In a desire for healing and reconnecting, a group of humanoid aliens inhabit this space and come together in a caring pile of thoughts, emotions and dreams. They share with you, thanks to subconscious writing and wetland tools. A waterbed in space invites you to relax. In the concept of adoption of pharmacology, in contrast to adaptation to the super-fast, consumption-based virtual spheres that are transforming social habits, Wetlands of Pharmacology experiments with a slow coming together and exchange of emotional and physical knowledge of five artists in a computer game engine.
PHOTOGRAPHY
by Amandine Kuhlmann
Cash Me Online is a video project where I stage myself, combining performance with found footage. With the goal of achieving viral fame, I embrace delusion and despair in this exploration, which delves into the impact of cameras in the era of social media. Through a hyper-feminine digital alter ego based on my own algorithm, I perform in virtual and physical realms, fulfilling desires and aspirations. The project questions self-representation and the female gaze in the presence of empowered women on screen. The project examines tensions between toxic feminine tropes and how women reclaim them for empowerment. Found footage combined with a deepfake of my own face serves as a visual album, revealing content diversity and standardisation, introducing ambiguity in notions of dysmorphia.
PHOTOGRAPHY
by Eloïse Genoud
“INSIDE is a project that focuses on contemporary dance, movement and the human body. It stems from my deep passion for dance and aims to capture the essence of this art form from a personal perspective. Drawing from my 18 years of experience as a dancer, I strive to bring forth the energy, collective spirit and love for the stage that is inherent in this art form. INSIDE alludes to that special moment of stepping into the spotlight, where bodies and light come together in a profound connection. This work is not a documentary on dance, but rather an experimental journey where individuals merge into a common entity. A major part of the project was staged, requiring choreography and active participation in the dances designed exclusively for this production.“
PHOTOGRAPHY
by Dominique Bartels
“Nostalgia for media that resonate with my body. The installation The Threads That Hold the Earth Together explores the plasticity of photographic and videographic image through weaving. Making and juxtaposing photographs is a way for me to create tangible links. The materiality, the body of the image are my starting point. To seize the passage of formlessness to form, I work with different media around linen: the first fabric to cover, clothe and preserve the human body. Three canvases, woven and unwoven with linen, photographic film and magnetic tape, are suspended in space. A video which explores the transformation of flax through different image textures runs in a loop on a TV.“
PHOTOGRAPHY
by Inès Mermoud
OS CRIAS attempts to shed light on the relationship between children living in various favelas in Rio de Janeiro and the violence that surrounds them. It addresses the subject from a personal point of view, based on family stories and experiences. The documentary book evokes Brazil’s political and social issues from a critical perspective, and links together different types of images. A participatory approach is also highlighted.
INDUSTRIAL DESIGN
with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling
Tatable is an approach that aims to breathe new life into outdated wooden tables. Instead of being discarded due to their outdated style, these tables are given a new lease of life. We carefully remove the old, stylised legs and replace them with a modern, adjustable and removable Tatable structure. This method allows us to restore the functionality and aesthetic appeal of the tables.
TYPE DESIGN
with Kai Bernau, Alice Savoie
Substanz is a typeface that can be customised and adjusted to diverse artistic needs. The type family contains two single-line cuts (Upright and Italic), which act as a gateway into the typeface, as they only become usable when something is added, e.g. a stroke or a pen. They constitute an interface for graphic designers to engage with the typeface and add their own ideas and “handwriting” to the design. The typeface is completed by four text cuts (Regular, Italic, Bold and Bold Italic), which aim for good legibility and balanced text colour. They are designed for situations where legibility is favoured over expression – for example in small sizes.
PHOTOGRAPHY
by Tony Altermatt
“ Huǒlóng evokes the memories and feeling that we might get from a country we have never lived in. We explore then intertwine symbols and images, giving birth to our own culture. From East to West, I create my representation of the second generation of the Chinese diaspora. Silently built, two distinct landscapes merge. Our youth evolves, oscillating between two cultures. The osmosis is palpable, between traditional heritage and desire for emancipation. This fictional story is the fruit of a journey. The protagonists gather to exchange their views. We connect lands, objects and environments. This is our way of representing ethnic mixing: a poetic symphony, where boundaries are dissolved.“
DESIGN FOR LUXURY & CRAFTSMANSHIP
by Pruthviraj Ghosh
Ananth, which means “endless” in Hindi, is a collection of home decor in collaboration with Cosy Creations India. The aim is to create a living space within your home that can provide the environment in which you wish to live. Carpets translate natural environments into visual craftsmanship, while contemporarily designed centrepieces by Balarience guarantee the functional aspect of this concept.
PHOTOGRAPHY
by Mykolas Valantinas
Lullaby’s Fault is a surreal docufictional short film that tells the story of twin brothers with wild and ferocious imaginations, the consequences of which lead them towards violence and ultimately, tragedy. Alternating between first person POV and a more stylised third person perspective, the film has a destabilising effect where the supposed validity of one comes into conflict with the surreal nature of the other. The narrative follows a metamorphic fairy-tale template where the protagonists undergo internal and/or external transformations. The naive, overwhelming nature of fantasy as a dangerous and explosive energy is expressed through two complementary perspectives: the eyes of a child and his older, lunatic self.
PHOTOGRAPHY
by Ulises Lozano
“Adolescence is synonymous with identity construction. Identity is redefined by today’s youth. The aesthetics they adopt reflect a desire for singularity in a changing society. In a collaborative way, I accompany a process of self-affirmation. They blossom and I offer them a space in which to express themselves. Photography takes shape: a safe place for participants to unfold their fantasised personalities – a kind of alter ego in the making. These self-portraits echo the intimate experience of coming in. They become moments of breath, of reconciliation. Through encounters, drawing and photography, they reveal their intimate selves to me. Coming in is a visual interpretation of this process.“
TYPE DESIGN
with Julia Born, Radim Peško
This publication connects fashion with type design by simultaneously presenting the Russian Doll couture collection (Autumn/Winter,1999) and the Speira variable typeface family. The project juxtaposes photographic and typographic elements, visualising similar approaches to shapes, layers and proportions. Designed with particular attention to the interaction between the different weighs, the typeface family evolves and transforms from thin to bold, affecting the tone of the overall typeface. The typographic exploration includes several weights and corresponding italics, offering multiple typesetting possibilities.
PHOTOGRAPHY
by Gabriela Marciniak
“When you’re young and slow down, you’re lazy, but when you’re retired and you slow down, you’re happy to slow down”. As soon as we enter the word of adulthood, we realise that our everyday lives revolve around completing one task after another, checking off items from our to-do lists. Days pass in this manner, with the constant pressure of doing and working more. Driven by research, the artist explored early retirement in health resorts, places where we can relinquish control and devote our time to treatment, healing, pleasure and the process itself. There is no rush, no time. Video performance as a form of expression juxtaposes the body with architecture, creating a retirement wonderland. A one-channel movie, video performance, 4k, 16:9 frame
MEDIA & INTERACTION DESIGN
by Adryan Barrilliet
Will I Exist Within You? is an immersive exploration of the human duality between the desire for connection and the fear of suffering from it. The existential journey follows a torn individual, exploring how social interactions contribute to shaping their essence. By delving into profound themes such as the search for meaning, loneliness, fear and love, the experience, which is divided into four parts, questions our relationship with others, individuality and self-construction. Will I Exist Within You? is an extension of a reflection that began with my thesis work on the influence of video games on personal development, specifically the para-social bonds that are established between players and their accompanying characters.