MEDIA & INTERACTION DESIGN
Altered Ego
with Harriet Davey
Second-year students, led by Harriet Davey, crafted digital alter egos from scratch. They used Daz, Blender, and VR to explore identity, gender, and aesthetics in virtual space.
Successfully bridging several disciplines around visual communication, this training is designed for students with a solid visual culture eager to find out more about advanced technology. Prospective, pragmatic and experimental, this Bachelor course is provided in the framework of the Visual Communication Department, which concurrently offers crossover courses and projects enabling students to acquire multidisciplinary skills (photography, graphic design, film).
Through courses and workshops provided by major actors on the international scene, the students become seasoned in the various fields of this discipline – art direction, interaction design, interactive applications (web and mobile), installations, motion design, as well as communication and digital identity. Involvement in exhibitions, publications or assignments commissioned by institutions provides an actual immersion into the labour world. The students also benefit from a wide range of theoretical courses and multidisciplinary conferences on the ECAL premises.
The skills and projects acquired throughout the curriculum serve to produce a portfolio in line with the highest standards. From website design to event management, via animation or modelling, this training offers a wide range of professional opportunities.
French
Bachelor of Arts HES-SO in Visual Communication, major in Media & Interaction Design
6 semesters
180 ECTS
Open space BA Visual Communication Technology Center BA Media & Interaction Design Room Virtual Reality Room
1/4
Learn about programming with a targeted approach to JavaScript and get familiar with the graphic visualisation of mathematical and algorithmic logic.
Tackle the aesthetic, logical and conceptual issues related to the design of graphic interfaces and implement a dynamic graphic visual identity.
Acquire the necessary tools to produce a three-dimensional world in Cinema 4D (modelling, lighting, texturing, motion graphics and sequencing).
Design interactive three-dimensional spaces using Unity.
Immerse yourself incross-disciplinary courses in Photography, Graphic Design, Media & Interaction Design (website), 3D Animation (Cinema 4D) and 2D Animation (After Effects, Premiere).
Enhance your theoretical knowledge via courses in theory (History of Art, Photography, Film, Digital Culture, Industrial Design, Graphic Design, Media Theory, Project Management, Contemporary Photography, Exhibitions and Publications).
Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.
1/3
Design media andgraphic content linked to a project developed for one or more digital media incollaboration with Graphic Design students.
Develop a multi-screen/multi-player game implementing real-time interconnection.
Become familiar with the notion of network communication and learn about the bi-directional real-time server-client communication protocol, while understanding the issues related to the specific properties of different devices allowing network connections (JavaScript, Firebase).
Develop the notion of interface, codes and associated practices (screen layout, navigation in a content, hierarchisation and analysis of the usual metaphors of graphic interfaces via dedicated software (AdobeXD, InVision, Figma, etc.).
Tackle electronics and programming principles, particularly through the Arduino platform.
Se confronter à l’électronique et au principes de programmation au travers notamment de la plateforme Arduino
Deepen notions of modelling and file creation for machining and 3D printing (Autodesk Fusion 360, Cura, PreForm, etc.).
Broaden your horizons through practical cross-disciplinary courses within a sequence (videoclip or VR) or editing project (of your choice) in collaboration with Graphic Design and Media & Interaction Design students.
Enhance your knowledge through theory courses (Information & Communication, Global Visions).
Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.
1/4
Focus on contemporary technology (so-called “creative” machine learning) through targeted tools (ml5js, ml4a, JavaScript, possibly python, C++).
Widen your research and experimentation capacities by setting up a free project, in connection with the field, responding to a given subject.
Immerse yourself in cross-disciplinary courses to refine your collaborative skills in a transdisciplinary project (creation of a digital platform, including GraphicDesign, Media & Interaction Design and Photography).
Broaden your theoretical knowledge with courses in Copyright Law and preparation for writing a dissertation.
Take part in weeks of workshops supervised by practitioners from all over the world with the aim of carrying out collective or personal projects.
Write a dissertation based on the knowledge acquired during the course of study.
Put into practice the know-how acquired in a graduation work and a portfolio, which will serve as a business card to integrate into the labour market quickly or continue your studies on an MA course.
Interaction designer, Motion designer, Multimedia artist, Data designer, Game designer, Physical computing designer, Web designer, Art director, Teacher…
Marius Aeberli, Joelle Aeschlimann, Karian Foehr, Fragment.in, Jürg Lehni, Sylvain Meltz, Matthieu Minguet, Mathieu Rivier, Pauline Saglio, Sigmasix, Camille Scherrer, Thomas Traum, Sebastian Vargas…
Visual Communication Department
Vincent Jacquier
Bachelor Media & Interaction Design
Pauline Saglio
Artistic assistant
Julien Gurtner
Assistants
Achille Masson
Elodie Anglade
Jamy Herrmann
Kylan Luginbühl
Martial Grin
Sébastien Matos
Technology Center
Jamy Herrmann
Matthieu Minguet
Vincent Jacquier
Alain Bellet
Angelo Benedetto
Christophe Guignard
Gaël Hugo, Paris
Harry Bloch
Patrick Keller
Pauline Saglio
Antonio Albanese
Claus Gunti
Vincent Jacquier
Milo Keller
Violène Pont
Anouk Schneider
Joël Vacheron
Andreas Gysin, Lugano
Catherine Leutenegger
Cedric Duchêne
Chi-Long Trieu
Cyril Diagne, Paris
Elodie Anglade
Florian Pittet (Sigmasix)
Giliane Cachin, Zurich
Kylan Luginbühl (Floating Point)
Laura Nieder (INT, Fragmentin)
Laurence Salmon, Paris
Léonard Guyot (Floating Point)
Lionel Tardy
Mario Von Rickenbach, Zurich
Mathieu Rivier (Mouvement)
Mehdi Derfoufi, Paris
Mélanie Boissonneau
Mélanie Courtinat
Pierre Doze, Paris
Sami Benhadj, Paris
Sébastien Agnetti
Valerio Meschi (Floating Point)
Aaron Jablonski, Berlin
Andrea Anner (AATB)
Andreas Refsgaard, Copenhague
Antoine Bertin, Paris
Christian Mio Loclair (Waltz Binaire), Berlin
Claire Eliot (Studiotech)
Daniël Maarleveld, Amsterdam
Dirk Koy, Basel
Dries Depoorter, Ghent
Gene Kogan, Berlin
Hayden Zezula (Zolloc), New-York
Ines Alpha, Paris
Jesse Howard, Amsterdam
Jessica In, London
Lloyd Henning (Foxdog Studio), Manchester
Luca Zanotto, Helsinki
Marcelo Coelho (MIT)
Mario De Vega, Mexico City
Marion Pinaffo (Pinaffo Pluvinage), Paris
Mitch Paone (DIA Studio), New York
Nicolas Barradeau, Paris
Niels van der Donk (YONK)
Niklas Hagemann, Boston
Marc Schütz (Schultzschultz), Francfort
Peter Sutton (Foxdog Studio), Manchester
Raphaël Pluvinage (Pinaffo Pluvinage), Paris
Roel Wouters (Studio Moniker), Amsterdam
Samy La Crapule, Paris
Ted Davis, Basel
Thibault Brevet, Zurich
Thomas Traum, London
Tim Rodenbröker, Paderborn
Victoria Young (YONK)
Vincent Schwenk, Berlin
Yehwan Song, Seoul
Yuri Suzuki, London
Zach Lieberman, New-York