Light Form

Mathieu Rivier – Light Form

“This project implements a faceted structure placed on a plinth to support the content, which permits interaction with the content by touching it. The installation allows different forms of representations and interactions to be explored with a solid display. In order for the shape to become a surface of multi-touch visualisation, it was necessary to design a shape in heat-welded semi-transparent plastic which allows the projection and detection of fingers from inside the structure. I then made a structure in welded steel which supports the system of projection and detection on the shape. The software used allows detection with a display that is specific to the faces and their orientations. Making the installation required more work from me than producing the software. In fact, in the projects which I have undertaken to date, there was no material construction to implement and this was consequently the first time that I addressed the problems of ergonomics, scale, solidity, etc. I particularly liked not just working on the code of a software programme but also on its material implementation.”

Mathieu Rivier

Diploma project (2012) by Mathieu Rivier

Mention
Good
Know-how
3D Graphics, Tangible Interaction, Sculpture, Scenography, Sound, Installation, Electronics
Mathieu Rivier – Diploma project
MEDIA INTERACTION DESIGN, Light Form, Mathieu Rivier
MEDIA INTERACTION DESIGN, Light Form, Mathieu Rivier
MEDIA INTERACTION DESIGN, Light Form, Mathieu Rivier
MEDIA INTERACTION DESIGN, Light Form, Mathieu Rivier

1/2

Projects related to Sculpture

Benjamin Muzzin – Full Turn

BA MEDIA & INTERACTION DESIGN

Benjamin Muzzin – Full Turn

by Benjamin Muzzin

With this project I wanted to explore the notion of the third dimension, with the desire to try to get out of the usual frame of a flat screen. For this, my work mainly consisted in exploring and experimenting a different device for displaying images, trying to give animations volume in space. The resulting machine works with the rotation of two screens placed back to back, creating a three-dimensional animated sequence that can be seen at 360 degrees. Due to the persistence of vision, the shapes that appear on the screen turn into kinetic light sculptures. Benjamin Muzzin

Iris Moine – Twist

BA MEDIA & INTERACTION DESIGN

Iris Moine – Twist

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Simon De Diesbach – OccultUs

BA MEDIA & INTERACTION DESIGN

Simon De Diesbach – OccultUs

with Alain Bellet, Christophe Guignard, Gaël Hugo

OccultUs is an Oculus Rift installation that immerses the user in the midst of a sensory experience playing on the interpenetration of visual and sound elements from two distinct realities, one tangible and another simulated. I wanted to exploit the technical and artistic potential of Oculus Rift without achieving a purely digital experience. I preferred imagining a hybrid installation to shake the sensory habits of users while questioning their relation to the world.

Salomé Chatriot – Distal Extension

BA MEDIA & INTERACTION DESIGN

Salomé Chatriot – Distal Extension

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

The global context of personal and intimate data diffusion and the associated challenges enabled me to open a discussion on the contemporary medical sector and on the cognitive evolutions linked to the development of new technologies. This Rube Goldberg machine shows a chain reaction similar to the breath’s journey within the human body, thanks to the combination of electronic devices and a person’s sensory input. The spectator corporally extends himself spatially thanks to the real time interaction of his main vital functions with a physical and digital environment.

Pierre-Xavier Puissant – EURI - LOW RES AWAY

BA MEDIA & INTERACTION DESIGN

Pierre-Xavier Puissant – EURI - LOW RES AWAY

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

LOW RES AWAY is a modular telepresence system of which EURI is the first module. The goal of this work was to extend one of the reflexions of my Bachelor Thesis: the idea that the instantaneity of the Net “makes geography obsolete”. I decided to work on the sound representation of weather data based on simple idiophonic objects. For this first module, I worked on rain data. An app allows the user to define a point to retrieve weather data from. The EURI then create an abstract sound composition, replicating a distant reality.

Related courses