Remote control

Remote control

Why do we invest in a vase, a plate, or a candlestick, but not in a remote control for the television? Sixty years after its creation under the name, “Lazy Bones,” the remote control is still perceived as a collection of buttons on a block of plastic. It hasn’t acquired the status of an object, nor does it carry cultural, emotional or social value. However, it occupies a central place in our living room. What’s more, it constitutes a vital link between our real bodies and the digital world, which now includes television. As part of its effort to renew our relationship to the digital world, and under the title of “Lazy Bytes,” the EPFL+ECAL Lab collaborated with the Kudelski Group to invite four major design schools to rethink the remote control: the Royal College of Art in London, ENSCI-Les Ateliers de Paris, Parsons The New School for Design in New York, and the ECAL/University of Art and Design Lausanne. To concentrate on the value of the object in relation to the user, the projects were given the freedom to limit the number of functions. The results fit well alongside more complex interfaces for controlling our domestic environment. They aim to challenge and renew our daily relationship with the digital world.

Studio project (2012) by Isaure Bouysonnie, Manon Briod, Raphaël Dutoit, Lucien Gumy, Cléo Jacquet, Sylvain Joly, Marie Schenker

Know-how
Tangible Interaction, soft goods / accessories, Electronics

 

 

INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
GALEO ECAL / Raphaël Dutoit
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
KLEE ECAL / Isaure Bouysonnie
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
MUSSEL ECAL / Sylvain Joly
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
ABIES ECAL / Manon Briod
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
BOULIER ECAL / Lucien Gumy
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
FREEHAND ECAL / Cléo Jacquet
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
ZAP ECAL / Marie Schenker
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
ROLLING CONTROL  ECAL /  Mathieu Rohrer
INDUSTRIAL DESIGN, Remote control, EPFL+ECAL Lab, Kudelski, Manon Briod, Lucien Gumy, Cléo Jacquet, Raphaël Dutoit, Isaure Bouysonnie, Sylvain Joly, Marie Schenker, workshop
EPFL+ECAL LAB vue de l'exposition

Projects related to Electronics

Steve Bouillant – Re:soil

BA MEDIA & INTERACTION DESIGN

Steve Bouillant – Re:soil

by Steve Bouillant

The smartphone has turned a trip to the mountains into an exercise in documentation. We take photos, tag our location, and post them: the natural world becomes content before it becomes a moment of reconnection. Re:soil offers a compact outdoor device whose sensors continuously measure humidity, light, and the transitions between environments. Its probe, planted in the ground, measures the earth's heat and compares it to that of the user's hand. Its microphone captures the soundscape of the location. Re:soil conveys these connections through vibration and light, without a screen, without performance, and without a phone. Upon the user's return, a linked app generates an ephemeral journal blending sensory interpretations, the geology of the site, and likely flora and fauna.

Malik Sobgoui – Oblique Reasoning

BA MEDIA & INTERACTION DESIGN

Malik Sobgoui – Oblique Reasoning

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Nowadays, almost all of us have adopted the unconscious reflex of pulling out our smartphone when we are faced with some form of loneliness or passivity. Hence, it has become difficult for us to cope with waiting without the help of our cell phones. The aim of Oblique Reasoning is to invite users to question notions of attention economy and FOMO (Fear Of Missing Out) while offering, in the manner of Oblique Strategies, reflections and alternatives. By recording unread notifications and quantifying them in units of time, this portable device offers us the possibility to step back and rethink our relationship with the smartphone.

Jamy Herrmann – MEMOGRAM

BA MEDIA & INTERACTION DESIGN

Jamy Herrmann – MEMOGRAM

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch

Laurine Gigandet – CLAWS

BA MEDIA & INTERACTION DESIGN

Laurine Gigandet – CLAWS

by Laurine Gigandet

CLAWS is a collection of interactive accessories designed for a connected community. Worn on the fingertips, these devices enable users to assert their presence and engage with their surroundings on their own terms. Blurring the line between prosthetics and augmented nail art, the project explores how bodily ornamentation can transform the body into an interface with the physical, digital, and social worlds. Each CLAW is customizable : textures, colors, and patterns become symbols of identity and belonging. Inspired by Afrofuturist visions, the project centers on the concept of "digital marronage" through fugitive, self-organizing technologies. CLAWS acts as a political and cultural extension that resists the standardization of mainstream contemporary technology.

Nora Fatehi – Mirror Me-rror

BA MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style.  In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Related courses