Handmade Reality

Handmade Reality

Handmade Reality is a series of AR experiences using a mixed reality headset, the Hololens, created by the 2nd year Bachelor Media & Interaction Design students. Using the environment around us as a playground, each experiment proposes a different way of interacting with it, guided by our hands.

Workshop (2023) with Mario Von Rickenbach, Alain Bellet

Assistants
Kylan Luginbühl, Elodie Anglade
Students
Isaïa Delaplace, Théo Déchanez, Viktor Gagné, Alexandre Gambarini, Emma Grosu, Ayten Gönel, Sasha Iatsenia, Odran Jobin, Jérémie Kursner, Mélanie Martin, Marius Parisod, Charlotte Pralong, Gary Sandoz, Julie Turin
Know-how
Augmented Reality (AR, XR), Realtime

Projects related to Realtime

Folklore Fusion

BA MEDIA & INTERACTION DESIGN

Folklore Fusion

with Pauline Saglio

Folklore Fusion – a CGI character project developed by students in Bachelor Media & Interaction Design at ECAL, exploring the creative collision between Japanese and Swiss folklore through the lens of contemporary visual storytelling.

It's About Time

BA MEDIA & INTERACTION DESIGN

It's About Time

with Angelo Benedetto

It’s about time is a series of digital clocks that explore the perception of time through different hierarchies of representation. This selection brings together projects created in the first year of the Bachelor in Media & Interaction, as part of the Dynamic Display course led by Angelo Benedetto.  

Betaverse 2025

BA MEDIA & INTERACTION DESIGN

Betaverse 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Wonder Rooms

BA MEDIA & INTERACTION DESIGN

Wonder Rooms

with Gaël Hugo

During this workshop, second year media & Interaction design students crafted interactive 'wonder-rooms' inspired by curiosity cabinets, blending 3D environments with real-time interactions. A collection of bizarre, imaginative little worlds to be explored.

Emma Grosu – ESC

BA MEDIA & INTERACTION DESIGN

Emma Grosu – ESC

by Emma Grosu

Video games allow players to escape into narrative worlds where they hold ‘all the power.’ In ESC, the game's character seeks to escape his own reality. This reversal examines the notions of freedom and constraint in video games, ironically highlighting the limits of our existence. What would happen if a character became aware of their situation, realizing that they are not in control of their movements but are, instead, imprisoned by them? ESC allowed me to explore concepts of immersion such as breaking the fourth wall and mise en abyme. Inspired by works like ‘The Truman Show’ and ‘Sword Art Online,’ I illustrated how the perception of freedom can be an illusion, both in video games and in the physical world.

Related courses