Handmade Reality

Handmade Reality

Handmade Reality is a series of AR experiences using a mixed reality headset, the Hololens, created by the 2nd year Bachelor Media & Interaction Design students. Using the environment around us as a playground, each experiment proposes a different way of interacting with it, guided by our hands.

Workshop (2023) with Mario Von Rickenbach, Alain Bellet

Assistants
Kylan Luginbühl, Elodie Anglade
Students
Isaïa Delaplace, Théo Déchanez, Viktor Gagné, Alexandre Gambarini, Emma Grosu, Ayten Gönel, Sasha Iatsenia, Odran Jobin, Jérémie Kursner, Mélanie Martin, Marius Parisod, Charlotte Pralong, Gary Sandoz, Julie Turin
Know-how
Augmented Reality (AR, XR), Realtime

Projects related to Augmented Reality (AR, XR)

Betaverse – 2025

BA MEDIA & INTERACTION DESIGN

Betaverse – 2025

with Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Yann Müller – Trame Noire

BA MEDIA & INTERACTION DESIGN

Yann Müller – Trame Noire

by Yann Müller

As cities light up, the night fades from our sight. Trame Noire is a night-exploration mobile app designed to raise public awareness about the impacts of light pollution on the wildlife and flora that come alive at dusk. Combining immersive experience and citizen science, the project offers a new way to observe and understand our coexistence with the living world. Guided by the seasons and natural cycles, the app invites users to explore the urban environment and capture, from one location to the next, the unique light footprint of each space. Through these explorations, Trame Noire maps a sensitive geography of the dark, bringing to light how artificial illumination alters the behavior of nocturnal life.

A Story for a Shape – Workshop avec Mélanie Courtinat

BA MEDIA & INTERACTION DESIGN

A Story for a Shape – Workshop avec Mélanie Courtinat

with Mélanie Courtinat

Ce workshop explore la paréidolie, notre capacité à projeter du sens et des émotions sur des formes abstraites. À partir d'une primitive géométrique (cube, sphère, cône...), matrice fondamentale de tout univers numérique, les étudiant·e·s en binômes doivent concevoir une expérience en réalité virtuelle. En s'appuyant sur une synchronisation précise entre l'espace physique et un environnement Unreal Engine, le projet transforme ces objets fixes en supports narratifs.

Betaverse – 2026

BA MEDIA & INTERACTION DESIGN

Betaverse – 2026

with Mario Von Rickenbach

This project brings together a series of experiments created by students exploring the intersection between physical reality and immaterial imaginary worlds. Using a mixed reality headset, they transform their environment into experimental spaces where real elements become supports for digital creations.

Arboricrop — Next generation agriculture using real-time information from tree crops

Arboricrop — Next generation agriculture using real-time information from tree crops

with Stéphane Halmaï-Voisard, Younès Klouche, Frederik Mahler-Andersen , Pietro Alberti, Maxwell Ashford, Alain Bellet, Laurent Soldini

Arboricrop is a research project conducted by a multidisciplinary consortium bringing together Vivent Biosignals, Changins – University of Viticulture and Oenology, and ECAL/Ecole cantonale d’art de Lausanne (HES-SO), with the support of Innosuisse. Its objective is to develop a miniaturized plant electrophysiology sensor designed for use in real agricultural conditions: the VITA Mini Sensor.

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