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2008 2024
Talk To Me

MEDIA & INTERACTION DESIGN

Talk To Me

with Alain Bellet

Talk To Me is a series of interactive objects designed by 1st-year Bachelor Media & Interaction Design students. These objects use dialogue as a playground and draw inspiration from conversational interfaces to create new interactions.

Soft Power

INDUSTRIAL DESIGN

Soft Power

with Christophe Guberan

Under the direction of Christophe Guberan, the students used their design talents to rethink an everyday object that consumes more energy than it should, using their powers of observation to choose a type of contemporary object that consumes energy and reduce its dependence on energy during use.

Inclusive Soft Goods Hardware

INDUSTRIAL DESIGN

Inclusive Soft Goods Hardware

with Friederike Daumiller

In collaboration with ASA-Handicap mental and the Senior-lab, the Bachelor students, led by designer Friederike Daumiller, present a collection of closing and fastening systems for clothing, bags and wearable accessories that make them easier to use, helping to make them more universal and inclusive.

Beyond The Screen

MEDIA & INTERACTION DESIGN

Beyond The Screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Samuel Dumez – Public Lectures

MEDIA & INTERACTION DESIGN

Samuel Dumez – Public Lectures

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

How can artists/designers share and enrich their practice in a context where videoconferencing is becoming one of the most used means of disseminating content? In the form of a mini web-conference, Public Lectures consists of a succinct presentation of the work of people active in the field of culture through audiovisual content. Encouraging interaction, through comments and content exchange, Public Lectures seeks to erase the usual boundaries between presenter and viewer. A form of horizontality is thus born within the platform, inviting people to contribute in order to bring out innovative forms of dialogue and to meet the challenges of this new means of communication.

Anaïs Lehmann – Line

INDUSTRIAL DESIGN

Anaïs Lehmann – Line

with Stephane Halmai-Voisard, Maddalena Casadei

We all know about the scourge of plastic waste in our oceans, but did you know that there is even more plastic in our soils? This is what the latest report from the FAO (Food and Agriculture Organisation of the United Nations) has revealed. Indeed, with its pots, nets, and various types of films, plastic is everywhere in the food-processing industry and our agricultural land is polluted by micro-particles. Line is a reusable and 100% natural alternative to plastic mulching film. Made from linen oiled with linseed oil, it is extremely durable and does not release any chemical particles into the soil. Its woven or folding strip systems offer great flexibility of use for various types of planting with variable spacing.

Theodore Simon – Lari

INDUSTRIAL DESIGN

Theodore Simon – Lari

with Stephane Halmai-Voisard, Maddalena Casadei

During my previous studies in micro-engineering, my curiosity for the technical nature of production was sharpened, particularly towards the elasticity of different materials. Lari stems from research on compliant mechanisms which make use of that elasticity to provide motion, thus reducing the number of parts, simplifying production and facilitating recycling. This kitchen scale, entirely made of plastic, consists of two parts. The item to be weighed is disposed on the tray which is linked to the base by two flexible parallel beams. This allows the tray to remain level. The other part is a flexible indicator actuated by the movement of the tray which allows calibration to zero by sliding in the base.

Timothée Lehmann – LL Rack

INDUSTRIAL DESIGN

Timothée Lehmann – LL Rack

with Stephane Halmai-Voisard, Maddalena Casadei

The objects are made of recycled tires, a material that is usually burned and not reused as no one knows how to reuse it. It helps protect the bike and the existing furniture. In the summer, many people use bicycles, and the space to park them quickly becomes saturated. LL Rack is an alternative system that helps create parking spots for bikes on urban furniture, such as poles or lampposts. This series of three objects can be used on larger or smaller diameters. The tires slip like a sock into a stainless-steel piece to make it difficult to steal the bike.

Sophie van der Bij – Deky

INDUSTRIAL DESIGN

Sophie van der Bij – Deky

with Stephane Halmai-Voisard, Maddalena Casadei

Deky is a plaid-like garment for elderly people who are often cold. Its loose and enveloping shape allows seniors to keep warm and dress effortlessly using Velcro and colour coding. It is also ideal for elderly people with limited movement: caregivers can take off the back buttons to dress the person easily. The back is shorter than the front, allowing Deky to be worn seated without inconvenience and without disrupting daily actions. The quilted fabric is made of light and warm polyester foam covered with soft and fluid gabardine. Deky is an everyday companion to facilitate the life of elderly people by keeping them warm and providing a feeling of security and comfort.

Laure Wasser – Eventa

INDUSTRIAL DESIGN

Laure Wasser – Eventa

with Stephane Halmai-Voisard, Maddalena Casadei

Eventa is an adapted diary that is designed for elderly people with cognitive problems, particularly relating to memory, and can be essential in enabling them to remain independent in their own home while offering complete peace of mind. On a tablet of their choice, elderly people use a digital app that enables them to contact their loved ones by text message or phone call. It also provides them with a diary that emits sounds to remind them of their daily events. The simplified keyboard is integrated into the shell of the tablet. It allows direct, non-touch navigation in the application. The device evolves as the disease worsens. In addition, caregivers and relatives can easily interact with Eventa by text message or by adding events to monitor the patient.

Clara Bertière – Yum

INDUSTRIAL DESIGN

Clara Bertière – Yum

with Stephane Halmai-Voisard, Maddalena Casadei

During a visit at the CHUV, I noticed that there were no specific dishes for small children. Parents most often have to bring their own glasses or cutlery. This is why I created Yum, a set of tableware accessories for hospitalised children. The silicone set includes a children’s plate rim for children who can only use one arm, a holder for glass jars, and handles to slide over cutlery which help improve the child’s grip. With Yum, children are more autonomous and eating becomes more enjoyable thanks to the colours and shapes. Meals become a moment of conviviality with the handles of the cutlery that turn into playful companions!

Alexandre Desarzens – Mano

INDUSTRIAL DESIGN

Alexandre Desarzens – Mano

with Stephane Halmai-Voisard, Maddalena Casadei

Mano is a workbench designed to fit into the cargo area of a cargo bike. By offering a storage space as well as a work surface, it helps transform the bicycle into a mobile workshop. Faced with the various nuisances caused by road traffic, cities are increasingly favouring soft mobility over conventional vehicles. Mano offers an alternative to commercial vehicles, allowing craftspeople to move around the city without hindrance.

Fanny Bichet – Gassy

INDUSTRIAL DESIGN

Fanny Bichet – Gassy

with Stephane Halmai-Voisard, Maddalena Casadei

Let us consider time as a tool. In a space-time, a series of events, phenomena and transformations take place. Consuming seasonal products means respecting the natural life cycle of agricultural products. Fermentation is a preservation process that improves the nutrients of fruits and vegetables over time while developing an umami taste. This project consists of a series of three jars for lacto-fermentation. The shape and function refers to the hourglass. In one direction, liquid and solid combine: fermentation is in progress. In the other, they are separated for easy serving. Accompanied by a booklet with ten recipes, it is used following a seasonal cycle to prolong and enhance our pleasure when consuming our favourite products.

Alternative Measuring Tools

INDUSTRIAL DESIGN

Alternative Measuring Tools

with Manuel Krebs (NORM)

Measuring, it seems, is one of the dominant concerns of modern society. We measure ourselves, our weight, our height, our temperature, from head to toe, from collar size to shoe size. We measure what is around us, from tiny to incredibly large. We measure time (from seconds to lifetimes), we measure the familiar (length, weight, volume) and the unusual (sound, radiation, voltage), we have measurement systems for everyday life and for experts. For this workshop, the students of the Bachelor Industrial Design have developed alternative measuring devices.

Guillaume Giraud – Goko

MEDIA & INTERACTION DESIGN

Guillaume Giraud – Goko

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The Goko is a digital musical instrument that explores new ways of playing music. It is a chord machine in the form of a MIDI controller. This tool promotes and facilitates the composition of chords. It enables beginners to play while having fun and offers professionals a new understanding and visualisation of the rules of musical harmony.

Juri Römmel – CaddE

INDUSTRIAL DESIGN

Juri Römmel – CaddE

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

Nowadays, many people work on electronic devices and this work can be done anywhere, since less physical material is required. Targeting those who work frequently from home and/or small spaces, CaddE becomes a functional bridge between work and daily life. CaddE is a portable and handy storage system with cable management made out of sheet metal. The built-in modular power strip allows users to choose the type of socket to be installed according to their appliances. The tray around the power strip helps to store the cables when not in use. Thanks to the automatic cable reel, the main power cable is quickly stowed away and always available at the right length. This project was developed in close cooperation with Lista Office AG.

Valerio Meschi – Tone Alembic

MEDIA & INTERACTION DESIGN

Valerio Meschi – Tone Alembic

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The barrier of entry to sound synthesis software has historically been kept high by visually abstract, overloaded interfaces and expensive ecosystems like those of Pure Data or MAX. Tone Alembic seeks to make sound experimentation accessible to a beginner audience. It does so by offering a platform consisting of a digital interface that abstracts many of the concepts of synthesis in favour of a more visual approach and a set of MIDI controllers that allow more hands-on interaction with the interface while providing everything one needs to get started creating sounds.

Dorian Jovanovic – IFTTA

MEDIA & INTERACTION DESIGN

Dorian Jovanovic – IFTTA

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

IFTTA (If This Then Authenticate) is a modular authentication kit that allows users to design passwords to access their digital environment. Nowadays the majority of online services require complex authentication from their users. However, our ability to manage our passwords is becoming time consuming: we forget, make mistakes and retype. By default, we have accepted the present systems in place: double verification, SMS, phone calls, e-mails, etc. What if we tried something different? A more personal approach for example. This kit reflects the way we want to view our relationship with passwords. Each of the proposed modules involves a distinct mnemonic interaction: touch, position in space, hearing and sight. These elements can be added up as well in order to design a personalised authentication system.

Marine Fondin – U-Lift

INDUSTRIAL DESIGN

Marine Fondin – U-Lift

with Stephane Halmai-Voisard, Julie Richoz, Maddalena Casadei

The bike stand is a product that is systematically found in the workshops or garages of people who wish and like to maintain their motorbike at home. U-Lift innovates with a new design of this massive and cumbersome object, which aims to make it practical and compact so it may be taken into the world of motorbike travel. Greasing a chain or checking the oil level are essential maintenance tasks that must be carried out regularly on a motorbike, especially on long trips. These actions are not always easy to do when you do not have the right equipment. This product has been designed and adapted to offer the user the opportunity to carry out maintenance alone, in a simple and safe way.

Eugénie Perrin – Pince

INDUSTRIAL DESIGN

Eugénie Perrin – Pince

with Maddalena Casadei, Stéphane Halmaï-Voisard, Julie Richoz

Pince is a continuation of my dissertation dedicated to objects made by farmers, who design their tools from existing objects that they reappropriate and transform to meet their own needs. Inspired by a homemade lamp found on a farm, Pince takes advantage of the raw and singular aspect of these objects, which are designed to be functional before any aesthetic consideration. The project thus borrows the robustness and the simplicity of design and construction from the typology of the tool and features a swivel head and fixing system that can be adapted to all types of supports. It is thus suitable for both DIY enthusiasts and craftspeople. Inspired by homemade objects, Pince is a product that has been designed in an industrial, ergonomic and aesthetic way.

3DDiscord

MEDIA & INTERACTION DESIGN

3DDiscord

with Gaël Hugo

3DDiscord is a Chrome extension that can be added to an existing Discord system. By bringing new features to the video chat, remote life becomes more human. Project proposed by Iris Moine and Nathanaël Vianin for the Network Related Design course led by Gaël Hugo.

HERE AND THERE

MEDIA & INTERACTION DESIGN

HERE AND THERE

with Marcelo Coelho, Gaël Hugo, Pauline Saglio

A new educational model for a post-pandemic world

Cut Crease Score

INDUSTRIAL DESIGN

Cut Crease Score

with Christophe Guberan

Objects created from cutting, grooving and folding, made by the students of the 1st year of the Bachelor of Industrial and Product Design.

Extra 2020

MEDIA & INTERACTION DESIGN

Extra 2020

with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions.

Evan Kelly – Invisible Network

MEDIA & INTERACTION DESIGN

Evan Kelly – Invisible Network

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Invisible Network is a portable device that makes the invisible and autonomous communications of machines perceptible and tangible. The way they interact with each other is akin to the modes of human communication, thus creating a real social network of machines. This device mediates between users and the machines around them. Via the screen it transmits fragments of its continuous and silent communications in the form of human social metaphors.

Bastien Claessens – Taalee

MEDIA & INTERACTION DESIGN

Bastien Claessens – Taalee

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

At bedtime there is nothing like reading a tale alone with your child to smoothly transition from excitement to calm. Snuggled up against you, your child enjoys this intimate moment and escapes into his/her imagination to the rhythm of the story. With the help of soundscapes, Taalee seeks to reinforce this magical moment. Taking the form of a mobile app, Taalee offers a creative and sharing space accessible to all and thus enables anyone to add to their stories with the use of featured compositions or by creating your own.

Louis Bétin – Traveler

INDUSTRIAL DESIGN

Louis Bétin – Traveler

with Stéphane Halmaï-Voisard, Christian Spiess, Maddalena Casadei

Enjoying sustainable transport, stopping wherever you want and bivouacking without trouble were the three main markers of my thought process. “Traveler” is designed to meet the essential needs of an independent traveller: transport, sleep and shelter. The polypropylene shell provides a safe and waterproof storage space. The suspended bed offers a comfortable sleeping area and easy access to the cargo hold. Finally, the aluminium roof structure keeps the equipment sheltered and guarantees effective protection against the weather when opened out.

Swann Fardel – Focus

INDUSTRIAL DESIGN

Swann Fardel – Focus

with Stéphane Halmaï-Voisard, Christian Spiess, Maddalena Casadei

In the last few years, working from home has become increasingly popular, bringing with it its share of drawbacks and distractions. Working from home means mixing one’s living and working spaces, which can turn out to be a real challenge. With its textile space divider, “Focus” is a desk that truly enhances the comfort of its user. Thanks to its wheels, the panel can be easily adjusted and adapted to any situation. During a videoconference for example, users can slide the board behind them in order to blur the background, thus preserving their privacy.

Nadia El-Hindi – Chef !

INDUSTRIAL DESIGN

Nadia El-Hindi – Chef !

with Stéphane Halmaï-Voisard, Christian Spiess, Maddalena Casadei

Immersion into the highly codified world of cutlery made me discover the delicate and threatening duality of knives. Guided by my observations of the forms and details relating to steel work, I chose to open up the boundaries of this field with the help of a craftsman. Thus, I created “Chef!”, a line of kitchen knives that combines the intelligence of craftsmanship with the precision of the industry. The steel blade, protected by a natural anti-corrosive treatment called “seasoning”, is attached to the handle thanks to assembly that is directly inspired by hammers.

Aurélien Pellegrini – Pump and Surf

MEDIA & INTERACTION DESIGN

Aurélien Pellegrini – Pump and Surf

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Pump and Surf encourages internet users to find out how much energy is spent when they are surfing the internet. Before being able to view a website, internet users are asked to make a physical effort similar to the energy required to convey the data that will enable the site to be displayed. Through interactive experiences and graphic visualisations, Pump and Surf leads users to take the measure of the quantity of energy involved in the exchange of information, to the point of feeling them physically.

Jeanne Mercier – N167

INDUSTRIAL DESIGN

Jeanne Mercier – N167

with Stéphane Halmaï-Voisard, Christian Spiess, Maddalena Casadei

During a night at sea, at anchor or in the harbour, boats are immersed in darkness. This lamp illuminates the sociable moments you have on the boat. The user suspends the lamp, inspired by mooring cleats, with a rope according to his/her needs. Waterproof and shock-resistant thanks to its protective ring, the lamp is adapted to the risks of its environment.

Diane Thouvenin – Sun Connection

MEDIA & INTERACTION DESIGN

Diane Thouvenin – Sun Connection

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

What time is it at Hortense’s in Montreal? What’s the weather like at Alexandre’s in Tokyo? When I communicate with my loved ones, scattered all over the world, I am disconnected from my physical time-space. Sources of constant artificial light and windows on the digital world, screens replace the sun as a space-time reference point. Sun Connection enables you to reconnect with your loved ones through a delocalised sun. Everyone is free to use their own physical and digital space with a luminous and colourful presence, to transpose themselves into another time and space.

#Materials #Research #Baskets

INDUSTRIAL DESIGN

#Materials #Research #Baskets

with Christophe Guberan

Proposition of baskets obtained through a series of explorations of the properties and advantages of the different materials addressed, in this case: metals, wood and its substitutes, plastics and textiles. This project was carried out by the 1st year students in the Bachelor of Industrial and Product Design.

Extra 2019

MEDIA & INTERACTION DESIGN

Extra 2019

with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions.

Nathan Vogel – relations.watch

MEDIA & INTERACTION DESIGN

Nathan Vogel – relations.watch

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Conflicts of interests are often at the heart of issues like democratic or environmental crises. However, in today’s information landscape, we massively get and forget those bits of data. With an open and collaborative approach, relations.watch aims to summarise relations between people, companies, media, etc. so as to enable anyone to quickly discover potential conflicts of interests. One of the most challenging aspects of this project is to convey very dense semantic data in a visually simple and interactive way while staying as neutral as possible on highly political topics. relations.watch

Diplomas

INDUSTRIAL DESIGN

Diplomas

with Chris Kabel, Elric Petit, Stéphane Halmaï-Voisard

Bachelor Industrial Design diploma's projects, 2019

Tamara Virág – Bloom

MEDIA & INTERACTION DESIGN

Tamara Virág – Bloom

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

In our fast-paced and stressful society, getting overwhelmed is easy. Bloom is tailored as a biofeedback-based tool that allows the subject to become more conscious of oneself and helps alleviate stress symptoms. This VR experience is accompanied by a therapist who follows and guides the patient through a set of different chapters; visual, auditory and kinesthetic. The project will be taken further as a study at the CRR in the Hospital of Sion, in order to verify the pertinence and efficiency in the treatment of stress, anxiety et chronic pain management.

Soundmachine

INDUSTRIAL DESIGN

Soundmachine

with Nicholaï Wiig-Hansen

Teaching the Machine

MEDIA & INTERACTION DESIGN

Teaching the Machine

with Gene Kogan

This workshop was a hands-on introduction to machine learning with a focus on creating artistic and interactive applications. Machine learning is a field dedicated to teaching computers how to perform tasks given examples and human oversight and has been used by artists, musicians, and designers to add a dimension of machine intelligence and interaction to their work. The students focused on the core algorithms used for discovering patterns in complex multimedia data, including images, sounds, and text. They learned how to use neural networks to create real-time, cross-modal interactions for use in video, installation, live music performance, and physical computing. They were provided a suite of tools and code for clustering, visualizing, and searching through large collections of multimedia.

Luca Kasper – Dyne Modular System

MEDIA & INTERACTION DESIGN

Luca Kasper – Dyne Modular System

with Alain Bellet, Christophe Guignard, Gaël Hugo

Dyne is a modular synthesiser with a tangible interface. Instead of being controlled by fine settings and values, each instrument’s soft surface turns our hands’ gestures and the forces we apply into sound. While modular synthesisers usually have potentiometers and switches, the musical experience of Dyne revolves around the movements and limitations of our body. It gives us a new way to approach sound synthesis, oscillating between our haptic perception of the system and its own sensitivity.

Adrien Kaeser – Weather Thingy

MEDIA & INTERACTION DESIGN

Adrien Kaeser – Weather Thingy

with Alain Bellet, Christophe Guignard, Gaël Hugo

My project is using real time climate-related events to control and modify the settings of musical instruments. Through this project I wanted to propose a new way of composing and playing music by letting nature accompany us in our melodies. This project joins in a serie of sound modules that I’ve made to find a new way to compose and collaborate with environmental events.

Stockify

MEDIA & INTERACTION DESIGN

Stockify

with Dries Depoorter

Stockify is a live music service that follows the mood of the stock markets. It plays happy music only when the stock is going up and sad music when it’s going down. It uses APIs of stock markets to analyse and transform the state of the market into a live musical experience.

Panic Button

MEDIA & INTERACTION DESIGN

Panic Button

by Anouk Zibaut

Panic Button is a project which helps stressed out users face the difficulties they can encounter whilst working on a computer. The button works as an extension of the keyboard. In case of panic, the user can activate it and the interface will help them relax and overcome the stressful situation. Initial project made during a one-week workshop with Florian Pittet. Video produced during a workshop led by Sebastian Vargas.

Lara Défayes – FOMO Survival Kit

MEDIA & INTERACTION DESIGN

Lara Défayes – FOMO Survival Kit

with Alain Bellet, Cyril Diagne, Cédric Duchêne, Christophe Guignard, Gaël Hugo

The FOMO is a new word in our dictionnary. But what does it mean ? FOMO stands for “Fear Of Missing Out”. It is a compulsive concern that one might miss an opportunity or satisfying event for example, often aroused by our close relationship with social media websites. Imagine yourself alone in the wild city, going through a well deserved digital detox but yet hungry for new social interactions. Is there any way to find your path to the next event planned in your calendar ? FOMO Survival Kit offer you an urban survival kit that will take you to all the events you intend to go. Through a unique set of three connected object, you will be able to know the essential parameters of any social event, who, when and where.

At your service

INDUSTRIAL DESIGN

At your service

with Luc Bergeron

Students have worked in a real context by giving their skills to a person of their choice. They could for example developed tools for the shoemaker's corner, a french fries tray for a food truck or a lamp for maraicher producer.

Maxime Castelli – Nelson

MEDIA & INTERACTION DESIGN

Maxime Castelli – Nelson

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Nelson is a tiny connected module designed to to bring everyday objects to life remotely. It’s based on a very simple forwards and backwards movement as we do in our everyday life, like pushing a switch. Connected to the internet it triggers setups previously defined by the user. Designed and built with the help of designer Arthur Didier, this project is the completion of my studies, working in most of the fields of interaction design and industrial design to mix both towards an innovative creation.

Sebastian Vargas – Postgram

MEDIA & INTERACTION DESIGN

Sebastian Vargas – Postgram

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Postgram is my personal automated online bot dedicated to the practice of “fair hacking”. Using an @post.gram instagram account, each time a photo is published, the bot uses geolocalisation data to seek someone living close by, using a public directory. Once someone has been found, he/she is automatically added as a new contact in my phone and is sent a printed postcard of the image. New contacts are notified of the postcard with a suggestion to meet and film the encounter. Postgram counterposes public data and image making, using a process of “fair hacking” of public services.

Edoardo Parini – GET

MEDIA & INTERACTION DESIGN

Edoardo Parini – GET

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

GET is a project that connects your senses, usage and behaviours with your everyday tools and mobile apps. GET is a bracelet which allows you to gain access and control over such tools through an invisible and intuitive interface which is so smart that it can recognize your gestures, thus interpreting your intentions. I have always found human–computer interaction fascinating. Thanks to this project I had the chance to test new kinds of interaction which do not require any physical connection with the object and to imagine a hypothetical future where the perfect interface becomes the body itself.

Tessa Donati – Viwo

MEDIA & INTERACTION DESIGN

Tessa Donati – Viwo

with Alain Bellet, Christophe Guignard, Gaël Hugo

Sound, illustration and construction are the key elements of the Viwo box, which contains 16 little wood blocks prepared to disclose six amusing illustrations. By placing these living cubes in the right place it will be possible to discover the supporting role of sound in solving the puzzle. This first game encourages children to examine the shapes of the objects, stimulates them to recreate the images accurately and increases their listening skills. To get started, just touch the word Viwo. The lid of the box and the available cards function as an amazing game! The senses involved are mainly touch, hearing and sight. In planning and building this box, my aim was to combine the traditional qualities of a wood game with those of modern games that capture children’s attention.

Sac – Papier – Ciseaux

INDUSTRIAL DESIGN

Sac – Papier – Ciseaux

with Stéphane Halmaï-Voisard

With the project Sac – Papier – Ciseaux , the students of 1 st year Bachelor Industrial Design have aimed to draw "a storage space that is transported on its back which places the weight of its contents on the shoulders through braces", more commonly known as a backpack.

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