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1979 2022
Caterina Valletta – Up & Down

DESIGN FOR LUXURY & CRAFTSMANSHIP

Caterina Valletta – Up & Down

by Caterina Valletta

Since ancient times, cutlery has always featured in light-hearted, shared moments around the dining room table. Yet, it has always been considered as purely functional, designed for savouring and appreciating dishes and very often relegated to the background, unlike plates and glasses, as we forget its importance from an aesthetic point of view. Up & Down offers to revisit cutlery by creating a non-traditional set with a strong character. Starting with a 2D cut-out on a steel plate, a small detail raises the cutlery so that it does not touch the surface, thus solving a problem that is both functional and aesthetic.

Alexis Perron-Corriveau – Flip Off

DESIGN FOR LUXURY & CRAFTSMANSHIP

Alexis Perron-Corriveau – Flip Off

by Alexis Perron-Corriveau

This project seeks to explore the world of sunglasses and its related fashion accessories. The side shields used for mountaineering glasses combined with the unique style of the cycling cap were the conceptual premises of this research. The reinterpretation of these elements gives this pair of sunglasses a distinctive chic, sporty look – a must-have accessory. Stand alone, these handmade glasses are versatile. However, the possibility of adding a visor easily, thanks to a magnetic clip, allows the wearer to be ready for action and stylish at the same time.

JiYeong Kim – Epiphany

DESIGN FOR LUXURY & CRAFTSMANSHIP

JiYeong Kim – Epiphany

by JiYeong Kim

Epiphany refers to a sense of or insight into eternity that is suddenly experienced in ordinary and everyday objects. I wanted to create a meditation object for everyday life that attracts curiosity and encourages us to immerse ourselves in a meditative journey, as I believe in the saying “the unconscious determines our destiny”. The world of the human unconscious is an unknown one that many people try to reach through meditation. But we cannot meditate as often as monks. If you meditate a little every day in your daily life, you will feel a deep sense of peace. Inspired by amazing natural phenomena such as fire, water and fog, this project aims to help your mind stop for a moment and explore its subconscious.

Gala Espel – Archéologie du futur

DESIGN FOR LUXURY & CRAFTSMANSHIP

Gala Espel – Archéologie du futur

by Gala Espel

What will future archaeological discoveries look like? What meaning will they give our present time through the objects that will have been unearthed? Archéologie du futur (Archaeology of the Future) is a futuristic project featuring a series of objects that give a prospective representation of our material footprint. This project uses photogrammetry – a common tool in archaeology – to scan existing items and, based on these, to create, recompose and think up a possible scenario. A plant wraps around a container eroded by time. A shell fossilises around a metallic rod. A set of objects is created evoking a future where industrial forms are eventually taken over by nature. In time, this digital collection will materialise into silverware and jewellery made with this technology applied to design.

André Andrade – Poster World

Design Research for Digital Innovation (EPFL+ECAL Lab)

André Andrade – Poster World

by André Andrade

Poster World is a design research project in collaboration with the Museum für Gestaltung Zürich. Through the museum’s archives of posters, one of the most extensive and important in the world, the project offers a new way of engaging the public with digitised heritage. It materialises in an interactive installation and offers automated associations of posters by combining metadata with artificial intelligence. Key visual features are isolated and graphically illustrated to make the associations explicit. The project opens perspectives on how to represent digitised heritage and how to engage the public. In collaboration with: Computer Vision Laboratory (CVLab, EPFL), Digital Humanities Laboratory (DHLAB, EPFL)

Romain Talou – Future Heritage

Design Research for Digital Innovation (EPFL+ECAL Lab)

Romain Talou – Future Heritage

by Romain Talou

Future Heritage investigates how to make long-term, high-density information storage technologies more tangible. Working in the context of cultural heritage, the project allows institutions to keep their archives alive using DNA data storage for generations to come. Through a process of design research, the Future Heritage project explores how to make this synthetic DNA storage relevant for institutions today and far into the future. The resulting DNA storage object is designed to withstand environmental and societal changes over the next two thousand years. Using nano-engraving and a semiological approach, the object gives tangible hints and previews of the rich content that lies within it. In collaboration with: Claude Nobs Fondation, Swiss National Library (NL)

Valentin Calame – Jean Starobinski. Relations critiques

Design Research for Digital Innovation (EPFL+ECAL Lab)

Valentin Calame – Jean Starobinski. Relations critiques

by Valentin Calame

Jean Starobinski. Relations critiques is a research project on the curation of digitised literary artefacts. Initiated by the Swiss National Library, it is structured around an online exhibition based on the archive of prominent critic Jean Starobinski. Through this project, I explored how to take advantage of emerging technologies to create alternative experiences for the public. Around concepts such as the “Aura” of digital artefacts, “Tangiality” and adaptive spaces, I was able to define parameters to increase cognitive gain, visitor engagement and emotional connection with digitised objects. The knowledge generated by this first exhibition will serve as a model for future iterations. In collaboration with: Swiss National Library (NL), Apptitude SA

Kévin Goury – Intersection

DESIGN FOR LUXURY & CRAFTSMANSHIP

Kévin Goury – Intersection

by Kévin Goury

Intersection explores the work of lines with glass. The project takes shape through a dialogue between designer and craftsperson. This set of vases, divisible into three parts, provides containers that can be adapted to all types of flowers. Small and compact bouquet, traditional container or soliflore. Each piece is decorated with colourful motifs. These are the result of graphic research on the weave and creation by accumulation. Through conversations and experimentation with the glassblower, they grow in shape, size and shades to adapt to the practice of this unique material. The superimposed motifs respond to one another and create new ones when assembled. At this moment, the vase takes on a totemic and sculptural aspect that livens up the room it occupies. Photo credit: Samuel Spreyz

Briac Laforge – Time in Balance

DESIGN FOR LUXURY & CRAFTSMANSHIP

Briac Laforge – Time in Balance

by Briac Laforge

Having spent a year in Switzerland and being interested in the world of watchmaking, I naturally turned to this universe for my graduation project. I liked the idea of using the codes of Swiss watchmaking to adapt them to my work. For my graduation project, I sought to create an object using the precision, details and materials of various Swiss manufactures. The final object is a mobile clock with two balanced hands. The appearance of the object is simple and ethereal, due to the small number of visible parts. Nevertheless, the mobile hides a complex mechanism inside. The goal was to intrigue the user by creating a magical effect with these two balanced hands. Depending on the light, it is possible to read the time thanks to the shadow cast by the object on the ground.

Seungmok Lee – Play Collection for Picnic

DESIGN FOR LUXURY & CRAFTSMANSHIP

Seungmok Lee – Play Collection for Picnic

by Seungmok Lee

My project is based on a personal experience in Switzerland. Whenever I go for a picnic in parks or by the lake in Switzerland, I see people playing cards on the train or giant chess in the park with their family and friends. There is always a joyful atmosphere and a sense of happiness around them. That is why I decided to design this Play collection for picnic. I used sustainable materials like cork and paper, but at the same time, I sought to keep the aesthetics of the object. A thing of long-lasting beauty is engraving. Not only does it reduce chemical ink for printing but it also allows people to feel the contrast between light and shadow through the object.

Clementine Le Guerec – Contact

DESIGN FOR LUXURY & CRAFTSMANSHIP

Clementine Le Guerec – Contact

by Clementine Le Guerec

Contact is a collection of various visors that play with the notion of the gaze. After the recent pandemic, the majority of our interactions and emotions are read through the eyes. They play a key role in our interactions but we sometimes feel the need to isolate ourselves and cut ourselves off from the world. Inspired by different hat shapes, each model is designed according to a precise functional principle and plays with the gaze. The intention through this exploration of functional, hybrid and playful forms is to allow the wearer to play with the gaze of others, as well as to isolate him- or herself and create a bubble through the feeling of comfort and security that these accessories can provide. Contact protects you as well as it reveals you.

Roxanne Del Val – Noue-moi un bijou

DESIGN FOR LUXURY & CRAFTSMANSHIP

Roxanne Del Val – Noue-moi un bijou

by Roxanne Del Val

When I started climbing, I had to learn the various knots. I immediately liked their shape, but also their meaning: they catch us if we fall, but they also allow us to move forward and progress on the climbing wall. Noue-moi un bijou (Tie me a jewel) is a collection of three items of jewellery inspired by climbing knots. I wanted to decontextualise them by using well-known types of jewellery such as rings, bracelets and necklaces. By modifying the shape of the knots, I created three pieces that wrap themselves around the hand, the finger and the chest. The jewellery is made of nylon paracord, to recall the primary inspiration of the collection. I also created small silver attachments that allow the jewellery to adjust to the shapes of the body.

Camille Dutoit – Eclipse

DESIGN FOR LUXURY & CRAFTSMANSHIP

Camille Dutoit – Eclipse

by Camille Dutoit

Nowadays, we are constantly confronted with the vision of our appearance, whether through a reflection on a window, a mirror in a shop or even on the screens of our mobile phones. Halfway between a figurative and functional object, this table mirror enables people wishing to see themselves to measure the intensity of their reflection thanks to a circular surface coloured with a gradient from intense black to transparent. By rotating this disc, you can discover your own reflection in a poetic way, play with its intensity and admire yourself. Eclipse is also a figurative object. Indeed, thanks to the interplay of reflections and transparency, it has the advantage of being subtly present and enhancing the room in which it is placed.

Ömer Akkas – Chevron

DESIGN FOR LUXURY & CRAFTSMANSHIP

Ömer Akkas – Chevron

by Ömer Akkas

This project is a study that aims to explore and design playful items of jewellery based on the link between the human body and jewellery in terms of emotions to create different shapes by rotating layers, a process inspired by traditional Turkish mosaics.

Yuoning Chien – Grid Collection

DESIGN FOR LUXURY & CRAFTSMANSHIP

Yuoning Chien – Grid Collection

by Yuoning Chien

Based on basic graphic design elements, this research focuses on the functionality of graphic shapes from two- to three-dimensional objects. This is a collection of vases made with different grid arrangements. Whether on the floor or on a desk, they are crafted like an art sculpture. To put the flowers into the vase, make the vase work as a three-dimensional painting.

Charlotte Angéloz – Weave It

DESIGN FOR LUXURY & CRAFTSMANSHIP

Charlotte Angéloz – Weave It

by Charlotte Angéloz

How does one create volumes using perforated material and fabric? This graphic and technical research focuses on the grid and weaving. I am interested in the construction of a volume from a graphic cut. The pattern cut into the leather gives rhythm to the creation and acts as a support for the weave. This helps create shapes and volumes. Following this research, I have chosen to design three bags that fit into a pop and colourful universe. The volumes created give the bag its shape and the place for the handles. The manufacturing system of these accessories allows for multiple possibilities. You can play with sizes and integrate various materials. You can also use scraps of fabric, recycled materials, and easily change parts when they are worn.

Yann Difford – Is it a mirage or an oasis?

PHOTOGRAPHY

Yann Difford – Is it a mirage or an oasis?

by Yann Difford

“Exoticism stems from what is distant and unfamiliar, but above all from a point of view. This project questions the desire for exoticism, the way it is expressed and unfolded, in a generally unidirectional Western context; i.e. from the West to the rest of the globe. This reconsideration helps us grasp that this is not a state of affairs, but rather a process of exoticisation. I deconstruct this process by decontextualising and recontextualising exotic symbols.“

Jamy Herrmann – MEMOGRAM

MEDIA & INTERACTION DESIGN

Jamy Herrmann – MEMOGRAM

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch

Nora Fatehi – Mirror Me-rror

MEDIA & INTERACTION DESIGN

Nora Fatehi – Mirror Me-rror

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.

Elodie Anglade – Digital DNA

MEDIA & INTERACTION DESIGN

Elodie Anglade – Digital DNA

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Digital DNA is a 3D data visualisation platform that displays an analysis of the content that is shown to me on Instagram. The interface compares the duality of my perception with that of the algorithm. It results in a virtual space representing a digital genome that visitors are invited to explore in order to discover the subtleties of the intersection between human and algorithmic perspectives. While studying these “smart” systems, I became aware that their ability to analyse is somewhat biased. Some of the categories I was assigned were unexpected and did not match the visuals presented. In this way, Digital DNA highlights the gap created by this contrast between the categories and the visuals that are displayed. Try it here

Samuel Dumez – Public Lectures

MEDIA & INTERACTION DESIGN

Samuel Dumez – Public Lectures

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

How can artists/designers share and enrich their practice in a context where videoconferencing is becoming one of the most used means of disseminating content? In the form of a mini web-conference, Public Lectures consists of a succinct presentation of the work of people active in the field of culture through audiovisual content. Encouraging interaction, through comments and content exchange, Public Lectures seeks to erase the usual boundaries between presenter and viewer. A form of horizontality is thus born within the platform, inviting people to contribute in order to bring out innovative forms of dialogue and to meet the challenges of this new means of communication.

Mélanie Fontaine – Latent*

MEDIA & INTERACTION DESIGN

Mélanie Fontaine – Latent*

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

The mirroring system of instant messaging implies the presumed availability of the interlocutor. However, while waiting for a response, certain questions become recurrent: “Alex is online, why isn’t he answering? What is he doing?” Latent* is a chat application that allows you to converse with your friends by developing the context of the discussion and what is not said. Just like theatre, it fuels the conversation by adding didascalies generated according to the collected data (response time, location). By highlighting the unsaid parts of an exchange, the generated reading mode enriches the discussion, creates poetic tension, and allows the interlocutors to become the characters of their own play. www.melaniefontaine.ch

Marine Dang – For the Times They Are a-Changin’

GRAPHIC DESIGN

Marine Dang – For the Times They Are a-Changin’

by Marine Dang

For the Times They Are a-Changin’ is a graphic interpretation of the play PRLMNT written by Camille de Toledo in 2017. The anticipatory fiction is divided into two parts: the first one is set in a capitalist system with unlimited expansion and power, while the second one seeks resilience and recognition of the rights of non-humans. The challenge of this publication is to bring these ideologies into dialogue, to offer a parallel reading of the two scripts. To do this, I experimented with the materiality of the object. Through the choice of formats, papers and fonts, I both oppose and mix these statements. Through images, I offer new settings for the play, taking the audience into the ruins of their own world. www.marinedang.ch

Reo Koda – In Fill Out - TPU

PRODUCT DESIGN

Reo Koda – In Fill Out - TPU

with Augustin Scott de Martinville, Camille Blin

In Fill Out is a new manufacturing process that inflates a 3D printed object by heating the air inside. In order to achieve the most effective use of activated air, I designed the shoe sole to take advantage of its cushioning function with TPU – a kind of material that is flexible, recyclable, and widely used in the footwear industry. The result introduces new possibilities for digital manufacturing: fewer materials, lightweight, zero waste, recyclability, short printing time, less post-processing, personalisation to the foot, and much more.

Tsubasa Koshide – Printed Picture Frame

PRODUCT DESIGN

Tsubasa Koshide – Printed Picture Frame

with Augustin Scott de Martinville, Camille Blin

Picture frames are objects that have been developed for a long time to display pictures. As a designer and illustrator, I have designed a unique system that can be quickly produced and customised. A picture frame is a simple object, but it still combines many materials, costs a lot of money to produce and does not offer a choice of colours or patterns. However, when manufactured with a 3D printer, you can easily produce colours, patterns and shapes that suit illustrations and moods. It also makes it possible to create elongated shapes and circular picture frames that would have had to be custom-made in the past.

Marine Maye – Mountain Flesh  (Sound)

FILM STUDIES

Marine Maye – Mountain Flesh (Sound)

with Nathalie Vidal

The summer idyll is disturbed by recurring noises while a mountain village loses its foundations.

Sergei Rasskazov – Entro

TYPE DESIGN

Sergei Rasskazov – Entro

with Kai Bernau, Alice Savoie

Entro: A font family for posters and web that combines modern digital technologies and pays tribute to traditional analogue letterpress wood type techniques. Entro Press: A wood type modular system for Letterpress that brings variable features from digital to analogue. Entro Text: A font with soft rounded shapes in variable format, from light to black, for texts and captions. Latin, Cyrillic and Greek supported. Entro Brutal: Geometric typeface without optical compensations that gives brutal charm to text. Entro Py: A series of experimental variable fonts inspired by the specificities of entropy, handcrafted and code-generated with Python.

Lukas Lüttgen – Voie

PRODUCT DESIGN

Lukas Lüttgen – Voie

with Augustin Scott de Martinville, Camille Blin

Voie is a modular, barrier-free bench for the platforms of the Swiss Federal Railways, designed to improve the quality of the experience in stations and to make travel easier for people with reduced mobility and the visually impaired. Its open, modular design allows for a variety of configurations and invites users to rest and meet spontaneously. To allow for more greenery, pots serve as a link between the modules. Locally produced and sustainably treated ash wood provides a comfortable yet robust seating surface. Voie was developed in collaboration with the Swiss Federal Railways.

Alexandre Lescieux – Radiolar

TYPE DESIGN

Alexandre Lescieux – Radiolar

with Alice Savoie, Matthieu Cortat

Radiolar was inspired by Heinrich Jost’s Jost Mediaeval (1927), which marked a turning point in typography, as geometrically constructed sans serif typefaces started appearing, namely Erbar (1926), Kabel (1927), and Futura, which was published under Jost’s own direction by Bauer. Jost Antiqua seems to be the first serif typeface to go down this utopian path of elementary typography. How does one synthesise the geometric and the organic in typography? Radiolar, named after the spherical marine micro-organisms whose skeletons are made up of highly detailed spicules, attempts to answer this question. Its forms have the intense warmth of calligraphy and the utopia of rationality through geometry, oscillating between complexity and simplicity.

Yatoni Roy Cantu – Ramboy (Sound)

FILM STUDIES

Yatoni Roy Cantu – Ramboy (Sound)

with Nathalie Vidal

Ramboy provided me with the opportunity to look after the whole sound process of a film, from the sound recording to the music, the editing and the mixing. It was a real adventure.

Samira Schneuwly – Lyga

TYPE DESIGN

Samira Schneuwly – Lyga

with Kai Bernau, Alice Savoie

Lyga is a restrained and balanced serif typeface family with heavily angled italics to emphasise individual words, short paragraphs or brief headlines. Designed as a utilitarian text font, it is well suited for small sizes where its even and harmonious text colour comes into effect. Lyga draws from a source originally designed as a lead typeface in the late 19th century. Elzévir Turlot was found in the Caractères de Labeurs de l’Imprimerie A. Rey specimen and was carefully interpreted in order to create a design that supports present-day text settings, while retaining the spirit and charm of its original appearance. Lyga comes in six weights with corresponding italics.

Sophie Schreurs – Fed Underbelly of Silicon Valley

PHOTOGRAPHY

Sophie Schreurs – Fed Underbelly of Silicon Valley

by Sophie Schreurs

Fed Underbelly of Silicon Valley is an immersive installation that makes the hidden social and political tensions of social media platforms physical and tangible. The power of social media platforms is not only apparent because they possess the archive of our culture, but mostly because they decide on the visibility of content. While seemingly democratic, it is clear that nowadays some voices are amplified while others are silenced by content moderation. I draw a parallel between the mechanisms behind social media platforms and the workings of the human body. I imagine the body as a carrier of memories and emotions that seep through and cling to the walls of our insides. Just like our organs filter and circulate – so do the platforms.

Dominik Bissem – Rivale

TYPE DESIGN

Dominik Bissem – Rivale

with Kai Bernau, Alice Savoie

Rivale Serif and Rivale Grotesk are the main typefaces in this family. Both styles are designed to be used at the same time, while retaining their own character. The structure is not mathematically based on the same skeleton, the optical impression stands in the foreground and reflects the concept of the system: as homogeneous as necessary and as independent as possible. Throughout the design process both styles constantly influenced one another, and the system grew organically. Serif and Grotesk come in five weights – light, regular, medium, bold, and dark – with matching italics. The presentation attempts to show the typefaces in a realistic terrain and contrasts them with the author’s own paintings.

Laura Zsófia Csocsán – Neureal

TYPE DESIGN

Laura Zsófia Csocsán – Neureal

with Kai Bernau, Marie Lusa

The book Neureal features an exploration of AI software that was tested on a series of images. Glitches and the software’s “residues” expose the neural filter’s activity, which colourises black and white photographs. The visual material highlights different scenarios in relation to our technology-influenced, everyday lives, shown in contrast with images of flowers and nature. They ultimately construct an alternate reality created by the programme. Neureal Display is a reverse-contrast sans, accompanied by a Mono version designed for small sizes. Initial drawings based on visual distortions were extrapolated, generating new ideas with mathematical calculations. The final typeface consists of these revised and redrawn shapes as a result of this back-and-forth experimentation with the software.

Martial Grin – Spectacle·s Museum

MEDIA & INTERACTION DESIGN

Martial Grin – Spectacle·s Museum

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Spectacle·s Museum looks at the photographs of visitors in a museum space. Through a web atlas, this project paints a series of portraits in one of the most photographed museums in the world, the Louvre. Using images published on Instagram, the project classifies and groups them according to their formal and spatial specificities. Through Spectacle·s Museum, I approach the theme of the staging of the self, particularly in the museum space.

Joana Siniavskaja – Parallel I-IV

TYPE DESIGN

Joana Siniavskaja – Parallel I-IV

with Kai Bernau, Alice Savoie

Parallel I–IV is a text typeface composed of four cuts – text, italic, cursive italic and a back slant. Primarily drawn for print application, the family contains an optically corrected screen cut. The typeface provides the possibility to create a typographical hierarchy using a single weight, pointing to new ways of highlighting in print and web environments. The project came from a desire to design a dynamic typeface with strong character in long running text both in screen and print mediums. While creating unique shapes for contemporary use, the design is inspired by Transitional typefaces with a look at various Baroque and Modern typefaces. Remaining functional in small sizes, the typeface retains its qualities throughout the cuts and is suitable for title sizes as well.

Karima Deghayli – Yameen and Meel

TYPE DESIGN

Karima Deghayli – Yameen and Meel

with Alice Savoie, Irene Vlachou

As the world becomes increasingly connected, the need for multiscript type families grows significantly. Yameen is a variable multiscript typeface covering Arabic and Latin. Designed for text, its weights range from regular to bold. The Arabic was inspired by Naskh calligraphy, retaining in its outlines the character of the Qalam. The Latin forms present the same sharp aesthetic taken from the parallel pen offering a calligraphic interpretation of old-style typefaces. Preserving both scripts’ authenticity, Yameen is designed for harmonious bilingual typesetting. Meel is an Arabic display font inspired by various sources: from vintage music albums to vernacular Beirut type. Exploring the Ruqaa style, its boldness excels in large sizes and its flowing character merges the tool and the digital.

Charly Derouault – Europa

TYPE DESIGN

Charly Derouault – Europa

with Kai Bernau, Alice Savoie

Europa is a multi-script typeface that builds on the history of European Grotesque typography. Its forms are inherited from Akzidenz Grotesk but developed through a more subtle contrast. The typeface is stable, contemporary. Applied to a utopian project, i.e., the creation of a new pan-European motorway network born under the agreement of all the countries on the continent, the three scripts which compose Europa were drawn jointly, the design of each script significantly influencing the design of the others. Envisaged as an additional or alternative solution to the European motorway signage, the typographic system is completed by a less contrasted, more condensed and rationalised signage body.

Matthias Joulaud – Ramboy (Direction)

FILM STUDIES

Matthias Joulaud – Ramboy (Direction)

with Jacqueline Zünd

Ramboy is a 30-minute documentary short film, the result of work done with a family of sheep farmers on an Irish island. Being immersed for several months in this island allowed me to weave strong links and to offer a documentary which condenses at the same time problems related to the adolescence of a young boy, and to the hard social and economic reality of a trade whose traditions are under threat.

Jiahui Huang – The mountains are still growing (Editing)

FILM STUDIES

Jiahui Huang – The mountains are still growing (Editing)

with Gion Reto Killias

Laurence, a Parisian in her fifties, is spending a few days in an isolated holiday cottage in southern France. There she meets Antoine, the young owner of the place. Antoine is a little boorish and macho and tries to seduce her. But Laurence is there for a specific purpose: to give him a letter containing a secret.

Alisa Strub – My Grind Bears Fruit

PHOTOGRAPHY

Alisa Strub – My Grind Bears Fruit

by Alisa Strub

My Grind Bears Fruit is an installation of projected self-portraits combined with manually painted text which chart territory in my engagement with identity, self-revelation and contemporary media culture. It explores the tension between public and private life, the need to talk about ourselves and our thoughts while creating a blurry line between intimate documentation and a constructed point of view. The seemingly still but slightly moving images are situations where I perform for the camera, influenced by the perception of what I consume online daily. They combine and collide with an intuitive, free, yet deliberately scripted use of words culled from net culture and create a rhythmic counterpoint that challenges viewers to confront their own experiential thresholds.

Hlynur Snær Andrason – Chance Garden

FINE ARTS

Hlynur Snær Andrason – Chance Garden

by Hlynur Snær Andrason

A small garden is displayed in a hard case. Last autumn, three containers of fertile soil were dug in various construction sites around Lausanne. This summer, the sites had changed. One container was lost, one was destroyed and another contained various plants. Inside there was a small cross section of the most common plants in the area, like a snapshot of the local area. These are plants that would normally classify as weeds – flowers you would find in the parking lot of botanical gardens. Yet these plants had found the conditions they needed within the container. They were brought inside, replanted and preserved using the same forces humans first learned to tame: shelter, light and nutrition. What would you catch in your garden?

Thomas Manil – Lemanne

PRODUCT DESIGN

Thomas Manil – Lemanne

with Augustin Scott de Martinville, Camille Blin

Jewellery is a product, the result of know-how, that raises questions about its materials, manufacturing techniques, aesthetics, etc. From high jewellery to costume jewellery, via the stances taken by contemporary jewellers, the jewellery sector – whether it comes under the heading of craftsmanship, art or design – has found its way into innovation and creativity. Lemanne is a collection of jewels inspired by the Lake Geneva region, which makes use of its traditional know-how. The refined combination of pearls, made from pure guanine of fish scales from Lake Geneva, combined with manufacturing processes and fishing techniques, generates the DNA and character of the project in its entirety.

Sam Fagnart – Mirai Toshi

TYPE DESIGN

Sam Fagnart – Mirai Toshi

with Irene Vlachou, Alice Savoie

Inspired by archival documents and the graphic design culture of the late 60s and early 70s, Mirai Toshi (The City of the Future) is a visual experimentation in type design which gave birth to two typefaces, Nisego and Metago. Stemming from the module-driven architecture of the Metabolist movement, Metago is a display typeface with a pixel-like quality, but whose strokes and elements are linked together in a heavily constructed yet organic structure. Alongside it stands Nisego, designed with the 70s Japanese Grotesk typefaces in mind, with its rationalised yet calligraphic shapes. The Latin version of Nisego consists of three text cuts, with matching italics, complemented by six all-purpose cuts, from the versatile Medium to the more display-oriented Black.

Stefan Fitze – Remo & Rhea

TYPE DESIGN

Stefan Fitze – Remo & Rhea

with Alice Savoie, Matthieu Cortat

Remo & Rhea is a typeface family based on the proportions of Roman square capitals as found in the inscription on the tomb of the children of Sextus Pompeius Justus (2nd century AD) on the Via Appia in Rome. Linked by their common origin – an apocryphal sketch of the development of Roman Type – Remo Sans and Rhea Serif intrinsically evolved into a set of two emancipated yet related typefaces, expanding the notion of the traditional type family. Consisting of a sans serif (Remo) and a serif typeface (Rhea) with a typewriter complement, the family is explicitly built for text-heavy and typographically complex environments, offering a wide range of possibilities for contemporary typesetting.

Emma Bedos – Linger

PHOTOGRAPHY

Emma Bedos – Linger

by Emma Bedos

How can we continue to exist in the places we have left, through the memories of those who remain? In this project, I wanted to grasp the feeling of distance and the way technology tries to compensate for it. I asked my relatives on my home island to capture images of shared memories. Transcribed in photogrammetry to materialise them, the combination of communication and memory work creates a new shared environment. The result highlights the omnipresence of the void. The installation materialises this remote contact, as the negative of itself, via cuts in fluttering and elusive silk. The imagination completes the memory and projects fantasised images of a distant ideal, where presence/absence resonates and lingers.

Clemens Neureiter – A Soup a Day

PRODUCT DESIGN

Clemens Neureiter – A Soup a Day

with Augustin Scott de Martinville, Camille Blin

A Soup a Day is a mobile soup kitchen concept developed in close contact with Canisibus, Vienna. Canisibus is a social project that serves up to 400 soups a day to the hungry on the street. The design concept is based on the idea of cheap reproduction and easy cleanability. It is built on a standard trailer from Hinterher, is adapted to Euronorm boxes and a Rieber thermal container. A tarp covers and protects the goods and can be easily removed for cleaning and replacement.

Yang Su – Cloud and Beyond the Infinite

PHOTOGRAPHY

Yang Su – Cloud and Beyond the Infinite

by Yang Su

Clouds and Beyond the Infinite is a video installation with real-time simulation. Thanks to enhanced rendering engines and higher definition visual representations, the era of the metaverse, an immersive digital virtual environment, is fast emerging. Yet behind the dazzling and realistic visuals of the metaverse lie continuously expanding data centres, more GPU processing and power consumption, and the ensuing heat and carbon emissions. As the metaverse becomes better and more liveable, our physical environment is gradually deteriorating. The artist chose the “Cloud” element to depict an immersive virtual world, showing the flow of an infinity of clouds in various contexts.

Beat Baumgartner – Instelloni - Local Grown Instant Pasta

PRODUCT DESIGN

Beat Baumgartner – Instelloni - Local Grown Instant Pasta

with Augustin Scott de Martinville, Camille Blin

We all know instant noodles that provide a whole menu within a few minutes. And we all know that cannot be healthy! In addition, the pasta is usually made from imported durum wheat. This is precisely what I focused on, looking at which grain grows best in my area and whether you can make pasta from it. The result: instant whole wheat pasta made from emmer, which achieves depth of flavour through two fermentation techniques. The delicate dried vegetables and spices are not packed in a plastic bag as usual but are enclosed in the pasta. In this way, we can completely dispense with plastic in the packaging. It is plastic-free, healthy, local and vegan!

Balthus Kiss – In Vitro (Screenplay)

FILM STUDIES

Balthus Kiss – In Vitro (Screenplay)

with Alice Winocour, Nadine Lamari, Michel Spinoza

Through Caillou’s point of view, In Vitro enables us to look at the world as through a broken mirror. Which reflection should we trust?

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