Feed

Type

Course

Know-how

Years

2006 2024
Service Design - 2024

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2024

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio, Calypso Mahieu

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

SYNC SCREEN

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

SYNC SCREEN

with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli

For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.

ECAL X HORGENGLARUS The Future is... Older

PRODUCT DESIGN

ECAL X HORGENGLARUS The Future is... Older

by Youssef Bassil, Meri Hozumi, Altamirano Castro Eduardo, Sofia Biondi, Gabriella Duck Garnham, Louis Ferraz, Justus Hilfenhaus, Clémentine Merhebi, Fanny Marrot, Lilian Onstenk, Aurelia Pleyer, Antonio Severi, Loïs Weber, Yichen Wu, Tom Jacquérioz

Who will we be? What will we need? How will we live? What will design offer? “Between 2015 and 2050, the proportion of the world’s population over 60 years will nearly double from 12% to 22%.” — World Health Organization Led by Tutor Sam Hecht and completed by first-year students of ECAL Master Product Design with input from the senior-lab, this project presents a range of objects designed for Horgenglarus that cater to the growing population of elderly users. The aim of these objects is to challenge the stereotypes associated with this frequently medicalised category, while leveraging Horgenglarus’s extensive expertise in wood-based craftsmanship.

Watches and Wonders Geneva 2024 ECAL x Alloyed

DESIGN FOR LUXURY & CRAFTSMANSHIP

Watches and Wonders Geneva 2024 ECAL x Alloyed

with Nicolas Le Moigne, Alexis Georgacopoulos, Xavier Perrenoud, Basil Dénéréaz

For the Watches and Wonders Geneva 2024 trade show, ECAL/University of Art and DesignLausanne has teamed up with Alloyed, a company that specialises in metal printingtechnologies, to present an original collection of watch straps. Designed by students in theMaster of Advanced Studies in Design for Luxury and Craftsmanship programme, thesewristbands have been developed using 3D modelling software, resulting in unique pieces thatgo beyond the limits of traditional techniques. Five of the 15 concepts designed by the students were selected and 3D printed from a finepowder of TI6AI4V titanium—an alloy composed of titanium, aluminium, and vanadium—whosemelting point of around 1,600° Celsius is obtained using a laser beam. Regularly used in theaerospace, and medical industries, this printing technique, known as Laser Powder BedFusion (L-PBF), can be used to create objects with ultra-high-performance mechanicalproperties. Each project, presented in the form of a prototype or animation, finds its inspiration in thebeauty of nature, through organic structures, as much as in complex systems, closer toengineering. This collaboration brings together technology, craftsmanship, and design—withlinks to the world of fine watchmaking—by combining the expertise of engineers specialising inthe science of materials, the know-how of artisan jewellers and their finishing skills, and thecreativity and innovative spirit of up-and-coming designers.

Tribute to Masterpieces

MEDIA & INTERACTION DESIGN

Tribute to Masterpieces

with Elodie Anglade

Selection of animated sequences made during a 3D course directed by Elodie Anglade. The students were inspired by a painting and transcribed it into three different scenes.

PROJECTIONS XXL

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

PROJECTIONS XXL

with Sami Benhadj, Vincent Jacquier

An immersive and magnetic visual environment, created by ECAL students, illuminates the facades of the mudac and Photo Elysée building. As part of an interdisciplinary project within the Visual Communication department of ECAL, students in the Photography, Graphic Design and Media & Interaction Design Bachelors programs developed immersive video projects designed to adorn the facades of Photo Elysée.

BELLE RIVIERA X ECAL

INDUSTRIAL DESIGN

BELLE RIVIERA X ECAL

with Adrien Rovero

For the member municipalities of GEDERIVIERA, the waste management perimeter of the Vaudois Riviera, students in the BA Industrial Design are envisioning a new public trash can.

COLLABORATION AVEC DEDON 2023

DESIGN FOR LUXURY & CRAFTSMANSHIP

COLLABORATION AVEC DEDON 2023

with Alexis Tourron (Panter&Tourron), Stefano Panterotto (Panter&Tourron)

DEDON by Nature: Object 3 DEDON Studio partnered with ECAL for the second year to showcase "DEDON by Nature: Object 3." This exhibition features three collections of living accessories created by students from the Master of Advanced Studies in Design for Luxury and Craftsmanship. Under designers Panter&Tourron's guidance, students kick-started the project with a visit to DEDON's Philippine manufacturer, immersing themselves in DEDON's unique Fiber and weaving processes. The creations that were conceived, designed, and crafted over an eight-month period, demonstrate imaginative prowess that reflects both the talent of the students and the enduring fascination that nature holds for us all.

USM Design Grant - 6th Edition

INDUSTRIAL DESIGN

USM Design Grant - 6th Edition

with Christian Spiess, Fondation USM, Théâtre de Vidy

The USM Design Grant is a study grant launched by the Fondation USM to encourage innovation by rewarding a student’s project. For the 6th edition of the USM Design Grant awarded by the USM Foundation, ECAL Bachelor Industrial Design students, under the guidance of Swiss designer Christian Spiess, were asked to design new outdoor seating for the terrace of the Théâtre de Vidy in Lausanne.

Hermès WINDOW DISPLAY IN GENEVA

DESIGN FOR LUXURY & CRAFTSMANSHIP

Hermès WINDOW DISPLAY IN GENEVA

by Nathanaël Baby, Luca Nichetto, Nicolas Le Moigne, Xavier Perrenoud

The Hermès Printing Company Inspired by the aesthetics of rotary printing presses, this project allows passers-by to immerse themselves in a graphic and artistic universe. Through the ten windows of the store, “L’Imprimerie Hermès” is a reinterpretation of the main stages of printing: everything starts with rolls of paper, which are then deployed in large strips, until they become posters. The paper, in all its forms, is printed along its length by repeating the story of a letter published in six different languages (French, English, Italian, German, Chinese and Japanese) by the magazine Le Monde d'Hermès. A layout specially created for this project incorporates large areas of color in order to frame and highlight the accessories from the different Hermès universes. They thus seem to come to life and become part of the story.

Hermès Window display in Zürich

DESIGN FOR LUXURY & CRAFTSMANSHIP

Hermès Window display in Zürich

by Charitini Gkritzali, Xavier Perrenoud, Nicolas Le Moigne, Luca Nichetto

The Astonishing Moment of Life Inspired by the Surrealist movement and the desire to find magic and wonder in the familiar and everyday life, this project features shapes and emblematic Hermès accessories that interact to form two subtly choreographed installations. These two window displays, imagined by Greek designer Charitini Gkritzali, a student in the Master of Advanced Studies in Design for Luxury and Craftsmanship at ECAL/University of Art and Design Lausanne, are an interpretation of Hermès' 2023 annual theme, “Astonishment”, offering a moment that oscillates between reality and dreams.

BLI × ECAL

PHOTOGRAPHY

BLI × ECAL

with Matthieu Gafsou

The collaboration between the ECAL and the BLI touches on contemporary issues that are of particular concern to students at the school: our relationship with minorities and the appropriate way of representing them. For a long time, a paternalistic anthropological attitude was tolerated and even encouraged in the world of photography. Attitudes have changed, and the young artists at the ECAL have developed a relationship of equals with the various communities they have encountered. Creating the images required a language that enabled the students to position themselves in relation to others and to establish protocols in line with their own values and those of the people on the other side of the lens. The images give us a complex, multifaceted panorama of our city's cultural diversity, and show us that encounters and mixes are possible and fruitful. Matthieu Gafsou, photographer and teacher.

Upcycling Design

DESIGN FOR LUXURY & CRAFTSMANSHIP

Upcycling Design

with Nicolas Le Moigne, Bethan Laura Wood

For the second year, students from the MAS in Design for Luxury and Craftsmanship were invited to create objects based on the container produced for La Prairie's flagship range. The glass packaging bears the signature cobalt blue that defines the Swiss brand's Luxe Skin Caviar collection, the result of a meeting with Niki de Saint Phalle in the 1980s. Noticing the vivid cobalt blue in the world-famous artist's paintings and sculptures, La Prairie enquired about the significance of this blue in her work. For Niki de Saint Phalle, this resplendent hue, her favourite colour, symbolised femininity, boldness, strength and serenity, describing it as "the colour of joy and luck". With the help of glassmakers based in Switzerland, these glass containers were cut, drilled or sandblasted to give the object a function, while retaining the brand's codes.

Sétay - Singuliers

MEDIA & INTERACTION DESIGN

Sétay - Singuliers

with Sami Benhadj

Music video made by Julie Turin and Charlotte Pralong during the second year video course in Visual Communication Bachelor.

Triptychs

MEDIA & INTERACTION DESIGN

Triptychs

with Benjamin Muzzin

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

Catharsis - RestoGastro

MEDIA & INTERACTION DESIGN

Catharsis - RestoGastro

with Sami Benhadj

Music video made by Théo Déchanez and Viktor Gagné during the second year video course in Visual Communication Bachelor.

Chelan - London

MEDIA & INTERACTION DESIGN

Chelan - London

with Sami Benhadj

Music video made by Jérémie Kursner and Alexandre Gambarini during the second year video course in Visual Communication Bachelor.

LA POSTE × ECAL

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

LA POSTE × ECAL

with La Poste, Vincent Jacquier, Angelo Benedetto

For the Swiss Post Office, students from ECAL's Bachelor Graphic Design and Bachelor Media & Interaction Design are creating a postage stamp based on artificial intelligence. Thanks to augmented reality, Metascape transports Swiss Post users into an imaginary and poetic universe on the way to a destination that remains elusive.

Redesign

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Ecal for Schätti

PRODUCT DESIGN

Ecal for Schätti

with Camille Blin

ECAL for Schätti is a inspiring collection created by ECAL’s Master students in Product Design, under the guidance of Camille Blin, head of the programme, Jörg Boner, designer and Thomas Schätti, co-owner of the company Schätti. In the lighting industry, Schätti is synonymous with high quality manufacture and proven know-how. The brand is driven by a modernist vision and a fresh perspective: “The lighting industry is in upheaval; LED technology is the center of attention. A significant research and development effort is devoted to this technology. Light is being redefined.” A premise that ECAL students followed to create portable, battery powered LED lamps. The result is a multifunctional collection featuring the potential of this technology. Collapsible or foldable, wall or desk lamp, portable and rechargeable, indoor or outdoor: the selection translates Schätti expertise and ECAL students' creative minds.

U.F.O.G.O. Wind Turbines

PRODUCT DESIGN

U.F.O.G.O. Wind Turbines

with Camille Blin, Anniina Koivu, Anthony Guex, Marvin Merkel, Arthur Seguin

In 2023, the significant role of renewable energies in tackling the environmental crisis is blatant. In this context, wind power has once again been presented as a promising avenue for regions seeking to transition to renewable energy. However, concerns about their visual intrusion on surrounding environments pose a significant obstacle to their deployment. From a design perspective, this aesthetical factor is not insurmountable. On the contrary, it highlights the need for greater consideration of how we shape these technologies and integrate them into the environment and our lives. This project, completed by 16 MA Product Design Students of ECAL, has set out to explore how wind turbines can fit into natural landscapes and cultures not only sensitively, but beautifully – if we focus on their design. To complete the project effectively, a case study location was required. Fogo Island (Newfoundland, Canada), described locally as "this rock in the battering Northern Sea," was chosen due to its natural beauty, abundant wind, and tight-knit community of approximately 2,500 inhabitants. The island's climate and geography make it ideal for wind turbines. Additionally, Fogo Island is home to Shorefast, a non-profit organization dedicated to building a sustainable, renewable economy for the island. In October 2022, the students and tutors of ECAL visited and immersed themselves in Fogo Island. The project resulted in eight speculative yet practical wind turbine designs, considerately informed by various perspectives. U.F.O.G.O. is a sustainability project  grounded in reality, but not limited by what already is. Collaboration Partners: Shorefast HEIG-VD/School of Management and Engineering Vaud (Marc Pellerin, Philippe Morey and Marco Viviani) Media Partner: Disegno Funding: Summer University Programme of the Board of Higher Education (DGES) State of Vaud HES-SO Recherche Transdisciplinaire en Durabilite (under the project title 'INTEGRATED WIND TURBINES’)

Le livre d’artiste - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Le livre d’artiste - 2022

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the publishing course led by Anouk Schneider and Chi-Long Trieu, 2nd year Visual Communication students had the opportunity to design an artist's book during the first semester. This book project stands out for its contemporary approach aimed at creating an editorial object that harmoniously integrates form and content in the current context of the editorial landscape. Students were encouraged to exploit their artistic freedom at all levels of creation, whether in terms of format, choice of paper, binding, layout, illustrations, text or typography. As part of this course, the artist's book can take shape through various illustration modalities, such as photography, reproduction, contextualization, drawing, 3D, etc. The emphasis is on the author's artistic vision and the means implemented to realize it. Students take on multiple roles as editor, curator and architect, covering the responsibilities of artistic director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial secretary. This course highlights contemporary editorial design by exploring the narrative potential of a sequence of controlled content.

Redesign 2022

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 2022

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Service Design - 2023

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2023

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the service design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelor's degree programs realized multi-media projects. A collaboration of the Visual Communication department with the theme of SDGs (*Sustainable Development Goals). The theme named "For a good cause, make the SDGS a reality" aims to develop a cause close to the heart of the different student groups. Each project is composed of at least two different supports, one primary and one secondary. The projects could therefore take any form the students deemed relevant, be it a website, editions and posters, a video sequence, or even virtual reality.

COLLABORATION WITH LA PRAIRIE 2021

DESIGN FOR LUXURY & CRAFTSMANSHIP

COLLABORATION WITH LA PRAIRIE 2021

with Stefano Panterotto (Panter&Tourron), Alexis Tourron (Panter&Tourron)

The packaging of tomorrow La Prairie pursues its partnership with ECAL students to conceptualise the packaging of the tomorrow. Through this partnership with the renowned Swiss University in Art and Design, La Prairie nurtures creativity and promotes emerging talents shaping the future of smart design.

ECAL × JEAN PAUL GAULTIER: Under Your Smell

PHOTOGRAPHY

ECAL × JEAN PAUL GAULTIER: Under Your Smell

with Milo Keller, Florence Tétier, Nicolas Coulomb, Calypso Mahieu

The exhibition Under Your Smell offers a hypnotic and immersive experience in Jean Paul Gaultier's headquarters by imagining new definitions of beauty and body expression. Under the direction of Florence Tétier and Nicolas Coulomb, 3rd year Bachelor Photography students brought to life the brand's iconic perfumes through an immersive photographic experience. In the first season, with the complicity of Claude Emmanuelle Gajan Maull, the young photographers have fluidified the iconic bottles with their gendered silhouettes — Le Mâle, Le Classique, Le Beau and La Belle — in a fresh LGBTQIA+ perspective. With this upcoming season, the project evolves around the Scandal fragrance, with the creation of still lives in which the liquid, dry and organic contrasting textures evoke the essence of the perfume, its bottle design and its complexities. Through staging, the perfumes become the backdrop for stories of transgression and fantastical projections. In addition to monumental fabric prints, giant image-cushions welcome the public to lay down and celebrate gender fluidity and the ever changing definitions of beauty and self expression.

COLLABORATION WITH DEDON 2022 LIGHTING THE FUTUR

DESIGN FOR LUXURY & CRAFTSMANSHIP

COLLABORATION WITH DEDON 2022 LIGHTING THE FUTUR

with Sabine Marcelis

Dedon by nature An initiative of DEDON Studio, Lighting the Future presents a striking array of nature-inspired light concepts by master stu- dents from the prestigious ECAL/University of Art and Design Lausanne. This innovative digital exhibition opens in January 2023 exclusively on DEDON channels, including a dedicated microsite enhanced by AR tools. DEDON Studio initiated the ECAL collaboration with a challenge to students in the Design for Luxury and Craftsmanship Masters program: Explore our relation to nature through lighting design, drawing inspiration from DEDON’s groundbreaking fiber. Under the supervision of the acclaimed designer Sabine Marcelis and Nicolas Le Moigne, head of the program, students designed, developed and digitally elaborated their concepts over a nine- month period. The results—beautiful, beguiling, thoughtful and engaging—attest to the creative powers of an emerging genera- tion and the enduring attraction of nature to us all.

ON 2040 - MASTER PRODUCT DESIGN

PRODUCT DESIGN

ON 2040 - MASTER PRODUCT DESIGN

with Christophe Guberan, Camille Blin

Following a collaboration with the Swiss avant-garde brand On, ECAL is proud to present the interdisciplinary work carried out jointly by the 2nd year students of the Product Design, Photography and Type Design Masters.

ON 2040 - MASTER TYPE DESIGN

TYPE DESIGN

ON 2040 - MASTER TYPE DESIGN

with Larissa Kasper

Following a collaboration with the Swiss avant-garde brand On, ECAL is proud to present the interdisciplinary work carried out jointly by the 2nd year students of the Product Design, Photography and Type Design Masters.

ON 2040 - MASTER PHOTOGRAPHY

PHOTOGRAPHY

ON 2040 - MASTER PHOTOGRAPHY

with Maxime Guyon

Following a collaboration with the Swiss avant-garde brand On, ECAL is proud to present the interdisciplinary work carried out jointly by the 2nd year students of the Product Design, Photography and Type Design Masters.

Collaboration with L’Epée 1839

DESIGN FOR LUXURY & CRAFTSMANSHIP

Collaboration with L’Epée 1839

with Fiona Krüger

Regatta Very few sports, or indeed very few human activities, merit the term ‘graceful’ as much as does sculling. Long, streamlined craft cutting the water like a stiletto and leaving barely a ripple are among the most elegant forms of human displacement on earth. And that sense of grace conceals both the incredible power of the oarsman and the arrow-like precision of their craft. L’Epée 1839 harnesses and pays homage to the grace of sculling with La Regatta, a sleek vertical clock invoking the shape of the long thin scull, with both the power (8-day power reserve) and precision of the most elegant of watch sports. Our modern lives are often busy and, at times, even chaotic, La Regatta invokes a sense of peace and calm.

ECAL x BMC - Daily Mobility

INDUSTRIAL DESIGN

ECAL x BMC - Daily Mobility

with Christian Spiess

In collaboration with renowned Swiss bicycle brand BMC, second year Bachelor Industrial Design students, under the guidance of Stéphane Halmaï-Voisard, Head of the programme, and Christian Spiess, Swiss designer and bicycle aficionado, present a collection of handy and colourful accessories for the modern daily bike commute.

Palais Augmenté 2022

MEDIA & INTERACTION DESIGN

Palais Augmenté 2022

by Elodie Anglade, Maya Bellier, Soraya Camina, Marine Dang, Basil Dénéréaz, Nora Fatehi, Mélanie Fontaine, Sébastien Galera Larios, Evan Kelly, Jamy Herrmann, Bogdan Nastase, Michael Pica, Jorge Reis, Nathanaël Vianin, Julie Ryser

At the initiative of the Réunion des Musées Nationaux  –  Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.

COLLABORATION WITH MEC-ART

DESIGN FOR LUXURY & CRAFTSMANSHIP

COLLABORATION WITH MEC-ART

with Fiona Krüger

MECHANICAL MARVELS Craftsmanship in Movement: Celebrating Design and the Heritage of Switzerland’s Masters of Mechanical Art

Collaboration with CSEM

DESIGN FOR LUXURY & CRAFTSMANSHIP

Collaboration with CSEM

with Alexis Tourron (Panter&Tourron), Stefano Panterotto (Panter&Tourron)

Through a unique project, students from ECAL and CSEM’s engineers have effortlessly combined modern arts & crafts and nanotechnology to create a series of innovative jewelry pieces, "Structural Colors".

Alter Ego

MEDIA & INTERACTION DESIGN

Alter Ego

with Gaël Hugo, Pauline Saglio

Realized in collaboration with Musée de la Main UNIL-CHUV, Lausanne for the exhibition « Intelligence Artificielle. Nos reflets dans la machine ». By revisiting the shape of the mirror, “Alter Ego” questions the notion of digital reflection. It highlights, in a playful way, image analysis by artificial intelligence. Project lead: Pauline Saglio, Gaël Hugo Development and finalization of projects: Sébastien Matos, Paul Lëon

Maison Rousseau mandate

FILM STUDIES

Maison Rousseau mandate

Production and shooting of films for the mandate of the Maison Rousseau & Littérature, Geneva. The students of the Master Cinéma were supervised by the director Lionel Rupp.

Mandate for the Maison Rousseau et Littérature, Genève

FILM STUDIES

Mandate for the Maison Rousseau et Littérature, Genève

The Maison Rousseau et Littérature (MLR) in Geneva commissioned the ECAL/HEAD Master in Cinema to produce the audiovisual works for the museum, which reopened its doors in the old town of Geneva  after a period of restructuring in Spring 2021.

Video direction

FILM STUDIES

Video direction

by Matthias Joulaud, Michail Galanopoulos, Antoine Flahaut

Video of the concert "Shawati" by Bedouin Burger, the Ensemble Dīwan and the students of HEM.

VR Sequences 2022

MEDIA & INTERACTION DESIGN

VR Sequences 2022

with Sami Benhadj

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Service Design - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Service Design - 2022

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

ECAL x MEHARI EDEN

INDUSTRIAL DESIGN

ECAL x MEHARI EDEN

with Elric Petit, Stephane Halmai-Voisard

The 2CV Méhari Club Cassis has developed an electric version of the iconic Citroën released in 1968 : the EDEN. From its inception, this car was designed for summer sports and leisure activity. Our current renewed interest in outdoor activities together with electric technology makes this car particularly attractive. With this in mind, the 2nd-year BA students in Industrial Design, under the direction of Stéphane Halmaï-Voisard, Head of Programme, and designer Elric Petit, showcase a series of accessories for tomorrow’s electric Méhari.

ECAL x MUJI: Compact Life

INDUSTRIAL DESIGN

ECAL x MUJI: Compact Life

with Michel Charlot

A collection of clever furniture and household accessories to help organise everyday life. Following the method of carefully observing our daily routines to identify unique needs and then creating intuitive and practical products, the Bachelor of Industrial Design students imagined a collection of clever furniture and household accessories to help organise our daily lives, under the guidance of designer Michel Charlot. As an important part of the development of MUJI products is based on detailed photographic studies in people's homes, the students were invited to follow the same process by documenting the spontaneous state of their own homes and other people's environments in order to reveal how they interact with the products, and to identify how the objects are used as direct inspiration for their design.

Excerpts from Master Type Design theses

TYPE DESIGN

Excerpts from Master Type Design theses

with Anniina Koivu, Roland Früh, Wayne Daly

Collaboration with Hermès 2021

DESIGN FOR LUXURY & CRAFTSMANSHIP

Collaboration with Hermès 2021

with Sabine Marcelis

For this first collaboration with the department Hermès Maison, the students worked on the theme of the mirror, under the direction of designer Sabine Marcelis.

Excerpts from Master Product Design theses

PRODUCT DESIGN

Excerpts from Master Product Design theses

with Anniina Koivu

AUTHOR: Adam Huxley-Khng TITLE: ON in the absence of OFF On and off – at the flick of a switch, or the touch of a button. We are able to switch between the states of being of an object without thought, rarely questioning what makes an object ‘on’. Is it the presence of electric power? A sense of agency, or animism? What if on-ness is a state of being reflected by the cultural, rather than technological, capacity of an object – the embodiment of a moment of possibility? ----- AUTHOR: Alessandro Simone TITLE: What is next? SUBTITLE: The evolution of mountaineering and human limits This research examines the mountain landscape in the context of the evolution of mountaineering. Starting from the activity’s origin, the research investigates the shifts in technology, mindset, and limits that enabled the transformation of a destination for challenging expeditions into a place for second homes and weekend enthusiasts. How were humans able to overcome their limits, and what were the motivations for this drive? Products and objects played an essential role in guiding the story of mountaineering from the old ages to nowadays, making the user and his/her experience safer, but subsequently opening this terrain to mass tourism. This research retraces historical events and technical innovations to better understand mountaineering’s evolution, imagining a possible approach to this form of high-altitude tourism for the future. ----- AUTHOR: Alexander Schul TITLE: Visual language of sustainable design Different “sustainable” design proposals have been made in the past decades: from (literally) green looking objects, to normal looking ones, to objects whose visual language speaks to sustainability in their own individual way. In this research, I analyse a few examples in regards to the way the visual language of sustainable products has been approached in the past, what sustainable design looks like today, as well as what it will look like in the near future. The essay is led by the question “How does a sustainable approach to an object influence its visual language?” ----- AUTHOR: Charlotta Åman TITLE: Waste matters SUBTITLE: Valorising secondary products for a resourceful future Throughout history, humans have been expert in utilising every element of a given re­source. The heritage of husbandry has been car­ried from generation to generation – until today. Now, we are more disconnected than ever from original assets. In present manufacturing processes, secondary matter from production is often considered as waste rather than as a resource – an unfortunate conclusion as we are running out of raw materials and landfills grow. What does it entail to fully utilise a resource by valorising its secondary products, and how does it relate to the practice of a designer? The loose connections in manufacturing chains provide an opportunity to re-think: by considering the source, the scale and the system, design can be used as a tool for transition. ----- AUTHOR: Grace, Ka Yin Cheung TITLE: Japanese miniature culture: netsuke and gachapon SUBTITLE: Why are we so fascinated with small things? Miniatures are smaller than a normal objects, and include small replicas or models. Miniatures are present in different cultures all over the world and throughout time. The miniaturisation of mundane objects is recurrent, and has been an integral part of the memory of a culture. Among the different international miniature cultures, Japan has one of the most distinctive and apparent spirits of miniaturisation. To understand why people are so fascinated with miniatures, this research looks for the answers by delving into the miniature culture of netsuke and gachapon in Japan. ----- AUTHOR: Hsin Hung Chou TITLE: Unpack flat-pack SUBTITLE: The value of ready-to-assemble furniture This research studies flat-packing from its origins in the mid-19th century to its contemporary form as one of the prevailing typologies of the global furniture industry. Guiding questions have been: If the objective is to design and produce products from a logistical and sustainable point of view, is there any other solution to knock-down furniture? Does furniture lose its aesthetic and value in the process of being flat-packed? If the future is flat, could we make it better? ----- AUTHOR: Jimin Jeon TITLE: Soft, small and far, far away SUBTITLE: Our understanding of software Fire is the first profound tool in human history that cannot be grasped with the naked hand. Fire was considered a mysterious or religious thing – a gift from God, or punishment. But it was also an essential tool for human evolution. Today, we have found another tool surrounded by mystery and misunderstandings: software. It doesn’t smell, make noise, or come in any fixed form. It just occasionally flickers through a screen. This new tool takes us to another world, beyond physical limitations, that no caveman could have imagined. But, first, we need to understand the nature of software in relation to hardware – that is, the tools we are already familiar with. ----- AUTHOR: Jisan Chung TITLE: Assemblage in design Assemblage is mainly considered an artistic technique. However, by reviewing works of various designers, we can see that the same technique has been used in the field of design, too. This study aims to examine the characteristics and the meaning of “assemblage design” and its potential. Assemblage can trigger innovate manufacturing processes and create its very own aesthetic. ----- AUTHOR: Jonas Villiger TITLE: About repairability SUBTITLE: Rules, incentives and approaches to keeping things in circulation We want our products to be durable. And, if they break or become outdated, they should be repairable and upgradeable, too. It can be a very satisfying feeling to make something work again, or to make it work even better than it did before. Unfortunately, the industry does not make this easy for consumers. Not being able to intervene when something goes wrong with an object, consumers end up simply buying new things. However, giving a device an extended lifespan keeps us from wasting valuable resources. Starting from recent legislation and public movements that call for the right to repair, this research questions the role of designers within these changing circumstances. ----- AUTHOR: Julian Ribler TITLE: The Factory SUBTITLE: An investigation into modern design principles The Modernist movement promoted the appreciation of the advancements of industry. Modernism went on to integrate industrial advancement as part of the fundamentals of the movement as a whole. The principle of applying an engineer’s perspective was thought to inform the practice of designers and architects. Exploring modern factory environments and investigating the advancements in manufacturing technology today can help us revise these principles and examine the changing factory context. ----- AUTHOR: Kwan Ming Sum TITLE: Stagnation and innovation in the wheelchair industry A wheelchair is an essential tool for people with mobility issues to perform everyday tasks and achieve social participation. Unfortunately, modern manual wheelchairs hardly satisfy the emerging need of a well-resolved wheelchair design. A fundamental shift in understanding of today’s needs and innovation in this field are urgently required. Given the growth of the aging population, a rethink of wheelchair design is critical. Through conducting several interviews with different stakeholders, including wheelchair users, producers, and designers, this research aims to investigate the underlying reasons behind the stagnation in the wheelchair industry, and looks at how that might change. ----- AUTHOR: Maxwell Ashford TITLE: Fractions SUBTITLE: Cost-effective recycling A fraction is the result of any recycling process. It refers to the amount of materials from an object that can be recycled cost effectively, and is used broadly across the recycling industry. Objects are by standard practises designed independently from any end-of-life system and inevitably, the result is that objects cannot be effectively recycled. Historically, there has been little incentive for producers, and thus designers, to deal with the death or disposal of objects. But this is due to change, as incoming legislation from the EU will force producers to use recycled materials and create more recyclable objects. In turn, this demand will affect designers. So how can we work to create more sustainable goods? ----- AUTHOR: Nadav Goldenberg TITLE: Empire State of Play SUBTITLE: Playground design in the urban environment How did the design of playgrounds evolve throughout history? And how does the urban environment play a part in their evolution? To answer these questions, I look at New York City. Here, we see a dense urban space for play development, with a long history of constant shifts in play ideals, safety regulations and the pioneering of playground design. ----- AUTHOR: Oscar Kwong TITLE: Comfort and the curve The curve exists in all ranges of expression, from the flamboyant to the modest. In the past decade there have been multiple studies that have set out to confirm our instinctual desires for the curvaceous shape, proving in every measurable scenario that humans prefer the round compared to the rectilinear. This intuitive response to the curve has been hard-wired as part of our evolutionary bias. The relationship that connects comfort and the curve will be the premise of this essay: from the buildings of Sanaa that employs the familiar curve, as a reminder of our connection with nature; to trace the postures supported by the comfy lounge and its intimate bond with the human body; to the conforming contours of everyday objects. ----- AUTHOR: Silvio Rebholz TITLE: TV studio sets SUBTITLE: A space for reality and fiction TV studio sets are spatial constructions in which TV formats such as news, talk shows or game shows are produced. On these sets, hosts interact with guests, newsreaders broadcast informa­tion and hosts entertain – always with the intention of reproducing the scene on screens. Focusing on the designs of TV studio sets, it is striking how unusually shaped they are. Elaborately sweeping curves of sofas; LEDs highlighting the edges of a desk. Remarkably, these and other exceptional elements aren’t isolated cases, but repeat across shows, broadcast genres and national borders. Their similarities suggest that it’s about more than free formal expression. What are the parameters for consideration in a “good” TV studio set? How did this unique style develop? ----- AUTHOR: Thomas Manil TITLE: The typology of coins This research project explores the history, production and formal language of coins. They are part of our lives and accompany our daily gestures. We give them, we receive them, we pocket them, or we place them carefully in a wallet. We have the impression that we know them very well, and yet, we have a hard time describing them with precision. It is an integral part of the country’s identity and embodies the link between art, design and technology. In a society that is gradually seeking to dematerialise money, the coin deserves special attention. ----- AUTHOR: Till Ronacher TITLE: The robotic arm Industrial robots have been involved in the manufacturing of products since the 1960s. But over the last decades, industrial robots have been moving out of the factories into new contexts such as architecture and design. Now, in some experimental contexts, digital fabrication is explored with the help of industrial robots. In such laboratories, the cooperation between humans and industrial robots is being investigated and applied in a design context, within which new forms and transformative design processes emerge. In this thesis, I examine some of these developments with regards to the possibilities of their integration into the design process. ----- AUTHOR: Trolle Rudebeck TITLE: A writing and drawing instrument In the age of typing, scrolling and audio-recording, cursive writing might seem endangered, particularly among younger generations. As handwriting has become more and more obsolete, it has come to be considered as a poetic or romantic act rather than a fundamental tool. Looking back to ancient civilizations and their instruments for drawing and writing, the pen’s stick-like shape has remained surprisingly constant. By looking to the past, could we predict the future of the pen?

Excerpts from Master Photography theses

PHOTOGRAPHY

Excerpts from Master Photography theses

with Anniina Koivu

AUTHOR: Sara Bastai TITLE: How to build a collective memory in the digital realm? SUBTITLE: Depicting humankind through methods of preservation It seems, sometimes, like today’s main focus of interest lies in how future societies will perceive us. The traces we might leave behind can significantly impact the history and interpretation of our current present. Can we rely on digital preservation? What should we document for the future? How can we represent and preserve society in the 21st century without being reduced to mere computational information processing? This master thesis is a speculative reflection on our current and past methods of preservation of social history. ------ AUTHOR: Maeva Bosko TITLE: Dream worlds SUBTITLE: What happens when we’re asleep? Since my early childhood, I have dreamt a lot. Sweet, pleasant or strange dreams, nightmares, sometimes even lucid dreams. Night is when I escape to these virtual worlds. But what are these worlds? Why are they so different from my ordinary waking world? I’ve even gotten to the point, on various occasions, when I preferred these dream states to my everyday reality. This is a research project into the world of dreams as an attempt to decode the unconsciousness in relation to the virtual universe and reality we experience at night. ------ AUTHOR: Natalie Maximova TITLE: Walking the landscape, in video games With a focus on landscape representation in video games called “walking simulators”, this thesis attempts to uncover questions related to a complex and ambiguous notion of landscape, from its original conception to today. During my research, I applied the interpretive approach of “reading” and decoding landscapes that have been used by geographers, as well as sociologists, artists and historians. Video game landscapes could be thought of as a system consisting of natural, man-made and cultural forces which can be identified and studied. The landscape in this case plays as a medium that combines, holds and channels these forces. If video game environments exist as part of our culture, what kind of connections do these virtual spaces form? This thesis tries to uncover processes behind the construction of the “natural” in video game environments. ------ AUTHOR: Joanna Wierzbicka TITLE: Why should our bodies end at the skin? SUBTITLE: Rethinking bodily matter beyond a humanist imagination This thesis follows the turn to matter within the fields of body studies, posthuman feminist theory, and new materialism in order to rethink the definition of what a body is and, more importantly, what a body can do. The main research objective is to find out how through questioning the definition of a body and the use of metaphorical thinking in this process, we can establish a more ethical living ground among other bodies. ------ AUTHOR: Olivia Wünsche TITLE: Myths shape reality After having lived a deeply transformative psychedelic experience, all previously held beliefs and perceptions which conditioned my relationship to the surrounding reality, suddenly broke free from the prison of mental programming and limited awareness. Different aspects of this internal change manifested through an almost visceral connection to the Earth. I started to direct my attention towards subjects revolving around environmental and humanitarian crisis, simultaneously wanting to find the cause that has led to our current state of separateness, in which we distance ourselves from others and from nature. I understood quite rapidly that socio-political problem-solving is undoubtedly urgent and indispensable, however it remains shallow and incomplete by treating symptoms without curing the cause. ------ AUTHOR: Zhang Manqin TITLE: A diamond-shaped egg This master thesis is based on different tools that can be used to explore the power of memory. Closely related to the author’s “I’m not a loner” photo installation, this research project combines fictional writing with the documentary approach of a diary.

ECAL x MEHARI EDEN - Hyères Design Parade

INDUSTRIAL DESIGN

ECAL x MEHARI EDEN - Hyères Design Parade

with Elric Petit

A series of accessories that will make up the electric Mehari of tomorrow. The 2CV Mehari Club Cassis has developed an electric version of the iconic Citroën car released in 1968: the EDEN. From the outset, this car was intended for summer sports and leisure activities. Today, our renewed interest in outdoor activities combined with electric technology makes this vehicle all the more attractive. With this in mind, the 2nd year Bachelor of Industrial Design students, under the direction of designer Elric Petit, are proposing a series of accessories that will make up the electric Mehari of tomorrow. This project was realized in partnership with the 2CV Mehari Club Cassis, at the initiative of Massilia.design and Nathalie Dewez, with the precious support of Bananatex® and the Hyères Design Parade Festival.

Grand Palais Éphémère - Palais Augmenté

MEDIA & INTERACTION DESIGN

Grand Palais Éphémère - Palais Augmenté

with Robin Bervini, Milo Keller, Kylan Luginbühl, Pauline Saglio

Co-produced by Fisheye and the Réunion des Musées Nationaux - Grand Palais, the Palais Augmenté festival takes place inside the Grand Palais Éphémère. Exceptionally, in partnership with ECAL, augmented reality projects will be accessible from this point, on the façade of the Grand Palais Éphémère on 19 and 20 June 2021.

Paris - Else

MEDIA & INTERACTION DESIGN

Paris - Else

with Sami Benhadj

Music video made by Elodie Anglade and Soraya Camina during the second year video course in Visual Communication Bachelor.

Filter