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Type

Course

Know-how

Years

2006 2022
Fogo Island Plastic Free Kites

PRODUCT DESIGN

Fogo Island Plastic Free Kites

with Camille Blin, Maxwell Ashford, Anthony Guex, Anniina Koivu

Fogo, nicknamed ‘a rock in the ocean’ is a small island situated off Newfoundland, Canada. As a part of a larger on-going semester project, 2nd Year Master Product Design students of ECAL, completed a short, fun, few day workshop, utilising one of the most abundant resources on the island - wind. Working in collaboration with the ShoreFast Foundation - an organisation working in numerous avenues to create a sustainable economy on the island, students developed plastic free kites. Fogo Island has the intention of becoming completely plastic free in the coming years and as their tourist numbers increase memorabilia of this special place are in higher demand. The developed kites are therefore to be made on the island and intended for the Fogo Island Workshop gift shop. Using Birch Wood, Ripstop Organic Cotton and hemp fibre string the students created a range of designs, taking reference from the unique features of the island.

STRAPPAZZON+ECAL

GRAPHIC DESIGN

STRAPPAZZON+ECAL

with Angelo Benedetto, Guy Meldem, Sébastian Strappazzon

Workshop with Strappazzon With the aim of broadening the horizons of graphic design students beyond the media traditionally explored during their training, Sebastian Stappazzon, co-founder of AVNIER – one of today's hottest streetwear brands launched in collaboration with French rapper OrelSan – runs a week-long workshop at ECAL. From the proposals imagined by the students, a capsule collection was born, produced in a limited edition. The entire collection will be presented and on sale at an exclusive event on 15 December 2023 at La Rasude in Lausanne.

TalkCity

MEDIA & INTERACTION DESIGN

TalkCity

with Gaël Hugo, Yehwan Song

The students worked on creating a typographic 3D environment in a web browser. Using the words extracted from a dialogue, a sequence is illustrated in a synchronised way on two screens.

WORKSHOP - CGI WITH AREA OF WORK

PHOTOGRAPHY

WORKSHOP - CGI WITH AREA OF WORK

with Area Of Work

This workshop is an introduction to 3D creation software that allows you to create images with photographic qualities that are not photographs.

Workshop Jan Vorisek

FINE ARTS

Workshop Jan Vorisek

by Caroline Bischoff, Louis Fontaine, Giada Gollin, Olivia Handschin, Amina Loumachi, Clara Luna, Axel Mattart, Achille Meier, Charlie Schär, Jamie Soria, Nayla Younes, Mayalène de Roquemaurel

Self explanatory

Workshop Emmanuelle Lainé

FINE ARTS

Workshop Emmanuelle Lainé

by Charlie Jannes, Romain Rochat, Céleste Meylan, Baptiste Schaerer, Romane Roy, Mariana Isler, Noemi Leneman, Anna Kawahara, Tom Grbic, Julie Wuhrmann

Contexte

Interactive gestures

MEDIA & INTERACTION DESIGN

Interactive gestures

with Yehwan Song

“During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song

Break It Fix It

MEDIA & INTERACTION DESIGN

Break It Fix It

with Daniël Maarleveld

Break it Fix it is the workshop's result conducted under the direction of Daniel Maarleveld. Based on the music Technologic - Daft Punk, each group have reappropriated a phrase to enhance it graphically. The result is a series of posters, a video clip compiling the different typographic systems, and a series of interactive posters based on the same rules.

The Pandora Box

PHOTOGRAPHY

The Pandora Box

with Alba Zari

This workshop offers participants a unique opportunity to delve into narratives through the lens of imagery and memory. Initially, they will engage with an archive of images, selecting a story from the past to dissect visually. This analytical phase sets the stage for a more personal exploration as participants transition to the next stage, where they will replace a character in the archive with themselves through self-portraiture. Central to the workshop is an interrogation of the medium of photography and the concept of the archive. Through guided discussions, participants will come to understand photography not just as a means of capturing moments but also as a form of witness to history. They will explore their roles as both collectors and editors of images, reflecting on the nuances of image production and consumption. Utilizing personal archives as a springboard for creativity and reflection, participants will gain insight into the complexities of visual storytelling. By examining images analytically and conceptually, they will develop a deeper understanding of their role in shaping narratives. Ultimately, the workshop aims to empower participants to create their own stories, fostering a deeper connection to both the past and their own identities through the powerful tool of photography.

Abundance & Scarcity

INDUSTRIAL DESIGN

Abundance & Scarcity

with Nadine Sterk

When we live in a society with so much abundance yet at the same time so much scarcity, how do we discern the resources around us? How can we look to our surroundings to learn about where things come from, or how we might apply them in our own lives? More importantly, how can we live more harmoniously with nature by respecting it and taking only what we need? Within the workshop held by Nadine Sterk from Atelier NL the BA Industrial Design students were asked to create tableware around the theme ‘Abundance & Scarcity' from vernacular earth collected together in the Sauvabelin woods in Lausanne. Students and crew had no hesitation in getting their hands (and clothes) dirty to knead, turn, form, glaze, and fire ceramic tableware that tells a story.

Workshop Heidi News

FILM STUDIES

Workshop Heidi News

with Benoit Rossel, Arthur Lecoeur

Heïdi News asked the Ecal film department to create ten films based on a series of articles on the theme of food. The students had to make very short films of two to three minutes that could be broadcast on the newspaper's website and social networks.

Beyond The Screen

MEDIA & INTERACTION DESIGN

Beyond The Screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Random?

MEDIA & INTERACTION DESIGN

Random?

with Andreas Gysin

Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings.

Partnerships with Mec-Art

DESIGN FOR LUXURY & CRAFTSMANSHIP

Partnerships with Mec-Art

with Nicolas Le Moigne

Within the framework of the partnership between ECAL/University of Art & Design Lausanne and Mec-Art (Pour la Mécanique d'Art), the students of the Master in Design for Luxury & Craftsmanship had the opportunity to visit the manufactures and meet the artisans based in the town of Sainte-Croix. This region of the Franco-Swiss Jura arc gathers a great deal of know-how in watchmaking and art mechanics and is now part of UNESCO's Intangible Cultural Heritage. These visits and encounters should enable the students of the ECAL program to create simple and fun mechanical parts that will illustrate the various skills specific to the region, such as automatons, music boxes or watchmaking.

Partnership with the FHH

DESIGN FOR LUXURY & CRAFTSMANSHIP

Partnership with the FHH

with Nicolas Le Moigne

For many years, the ECAL and the FHH (Fondation de la Haute Horlogerie) have worked together regularly on activities or projects related to the watchmaking world: - Annual visits to the Watches & Wonders watch fair in Geneva; - Participation of the students in a workshop (assembling and reassembling each component of the mechanical movement of a watch); - Collaboration on exhibition projects; - Collaboration on research projects (publications, ...).

Moody Orchestra

MEDIA & INTERACTION DESIGN

Moody Orchestra

with Lucas Zanotto

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

Ecal×Mini Rethinking the Wheel

PRODUCT DESIGN

Ecal×Mini Rethinking the Wheel

with Christophe Guberan

"Rethinking the Wheel" – a series of projets on steering wheels. Will we be controlling our cars through voice recognition in future? With a soft toy? How about a pizza box? The digital transformation and electrification of cars has opened up a world of possibilities at the wheel. MINI’s design team and ECAL/University of Art and Design Lausanne have collaborated closely on a sophisticated design study to develop unexpected ideas for the future of steering wheels. Under the direction of ECAL tutors Camille Blin and Christophe Guberan, Master students in Product Design have addressed the topic and come up with spectacular designs, developing, improving and ultimately achieving their vision in ongoing consultation with Christian Bauer, Head of Interior Design at MINI. The result: nine innovative and surprising designs that question existing shapes and materials – and, as such, the way in which we might interact with our cars in the future – with a lot of creativity.

The Loop

MEDIA & INTERACTION DESIGN

The Loop

with Dirk Koy

During a week, our first-year Bachelor students in Media & Interaction Design attended a workshop led by Dirk Doy focusing on “Loops”. It assisted by Sébastien Matos The workshop was divided into two distinct parts, each utilizing a unique technique: typography and image.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

with Gaël Hugo

Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems.

Macula Workshop avec David Douard

FINE ARTS

Macula Workshop avec David Douard

with David Douard

Questionner l’économie des images et l’idée d’authorship à travers un exercice de manipulations d’images digitales vers un objet physique. Remettre en question le rapport d’une génération artistique « Google » qui se servait volontiers dans un gouffre d’image internet pour les manipuler à foison. Aujourd’hui ce rapport est contesté par de nouvelles technologies servant et à donner une valeur et une authenticité au détournement ( NFT ) David Douard propose ainsi un workshop de sérigraphie sur 3 jours comme un moment de jouissance productive où les enjeux seraient l’appropriation par la superposition. C’est une réflexion sur l’image à capturer et sur la potentialité subjective d’une image à travers le rapport au texte, la poésie ou le langage.

What’s The Prompt?

MEDIA & INTERACTION DESIGN

What’s The Prompt?

with Cyril Diagne

During a week workshop given by Cyril Diagne, second year students explored the integration of machine learning tools in their creative process. By limiting the coding step in favour of using the concept of Prompt they experimented with Diffusion Models such as GPT3, Clip or DALL-E to create texts, images and videos. Comparing the way our brain seems to make our dreams and the way some AI models work, Elina Crespi used some Diffusion Model to represent her dreams.

ECAL×Cheryl Donegan

FINE ARTS

ECAL×Cheryl Donegan

Nostalagia Is a Different Kind of Pain(t) ECAL x Cheryl Donegan On the occasion of  artgenève  from 3 to 6 March at Palexpo, ECAL presents projects by Bachelor Fine Arts students produced during a workshop with American artist  Cheryl Donegan Initiated in the context of a collaboration with the Art & Vie Foundation, whose mission revolves around textiles, this workshop aimed at crossing everyday objects, subverting craft processes and reproductive gestures. Produced by students from the first to the third year, the selection of works presented reflects the transdisciplinary approach of the programme, where tapestry meets painting in dialogue with more performative pieces or digitally printed and cut aluminium sculptures. Students Patricia Araujo Roxanne Christinet Alexis Colin Oriane Emery Salomé Engel Maria Esteves Albertine Grbic Clément Grimm Laura Hagmann Mathilde Hansen Mariana Isler Charlie Jannes Anna Kawahara Nolan Lucidi Ella Minton Romane Roy Lou-Anna Ulloa del Rio Flavio Visalli Florentina Walser Opening hours Thursday 3 March: 12 - 7pm Friday 4 March: 12 - 8pm Saturday 5 March: 12 - 8pm Sunday 6 March: 12 - 7pm Palexpo Rte François-Peyrot 30 1218 Le Grand-Saconnex https://palexpo.ch/

Metaphotography - VR Workshop

PHOTOGRAPHY

Metaphotography - VR Workshop

with Robin Bervini, Milo Keller

During this five days workshop mentored by Milo Keller and Robin Bervini, the students worked in groups to create sublime environments inspired from reference photographs. The goal was to bring the viewer to a strange location to be observed from a static landmark. The students learned the basics of environment creation with the Unreal Engine 4 and they faced the technical complications in order to have their projects running on the standalone headset Meta Quest 2.

VR Sequences 2022

MEDIA & INTERACTION DESIGN

VR Sequences 2022

with Sami Benhadj

VR Music Video projects created by second-year students in the Bachelor of Media & Interaction Design program.

Filmmaking workshop

FILM STUDIES

Filmmaking workshop

with Danielle Lessovitz

A 2-weeks filmmaking workshop led by the American director and scriptwriter Danielle Lessovitz with the students of the Master in Film - major direction and scriptwriting.

Master Cinema - Major in Sound

FILM STUDIES

Master Cinema - Major in Sound

with Felix Blume

Sound creation workshop for the Master Cinema students - Major in Sound - directed by Felix Blume, sound artist and sound engineer.

Service Design - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Service Design - 2022

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

Sound performance

FILM STUDIES

Sound performance

Creation by Ensemble Vide, with the Master Cinema students, in coproduction with Ensemble Contrechamps, Geneva.

Workshop Rousseau mandate

FILM STUDIES

Workshop Rousseau mandate

Study trip of the Master in Film students in Val de Travers, on the footsteps of Jean-Jacques Rousseau, to work on the first stages of the Mandate proposed by the MLR - Maison Rousseau et Littérature, Geneva.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

with Samy La Crapule

It is around the theme “Avatars” that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week’s work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Materialized Photography Workshop

PHOTOGRAPHY

Materialized Photography Workshop

with Mazaccio & Drowilal, MAP

During this one week workshop, the students were challenged every morning with a sculptural challenge and in the afternoon they continued developing their semester projects with the guidance of artist duo Mazaccio & Drowilal.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Automated Photography Worshop

PHOTOGRAPHY

Automated Photography Worshop

with Marco De Mutiis

In this one week intensive workshop, digital curator Marco de Mutiis tasked the students with creating a photographic project through a process of gameification, or with otherwise automated processes.

Book making workshop

PHOTOGRAPHY

Book making workshop

with Nicolas Polli

Junkyard Diving

INDUSTRIAL DESIGN

Junkyard Diving

with Philippe Malouin

"Form follows function" is an expression attributed to the modernist architect Louis Sullivan. It is a statement that is quite relevant to industrial design. On the other hand, form can sometimes also determine function in a process of reverse exploration. During the workshop with Philippe Malouin, students were encouraged to look for new functions inspired by forms found in a metal recycling center. In this process, random discoveries and associations were made to generate a new and surprising vocabulary of forms.

Alternative Measuring Tools

INDUSTRIAL DESIGN

Alternative Measuring Tools

with Manuel Krebs (NORM)

Measuring, it seems, is one of the dominant concerns of modern society. We measure ourselves, our weight, our height, our temperature, from head to toe, from collar size to shoe size. We measure what is around us, from tiny to incredibly large. We measure time (from seconds to lifetimes), we measure the familiar (length, weight, volume) and the unusual (sound, radiation, voltage), we have measurement systems for everyday life and for experts. For this workshop, the students of the Bachelor Industrial Design have developed alternative measuring devices.

Workshop Stefanie Moshammer

PHOTOGRAPHY

Workshop Stefanie Moshammer

with Stéfanie Moshammer

« For this workshop there are no rules but I want you to tell me a story. I prefer to see a few images with a good concept, rather than too many images without any idea. » S.M With this invitation, the students worked on the territory of the city of Renens in search of places, people and traces of a history that is not simply a series of beautiful images.

Workshop Paolo Wood

PHOTOGRAPHY

Workshop Paolo Wood

with Paolo Wood

It has been established that photography is a language. With all its limitations and peculiarities, but a language anyway. Photography is often a relatively poor language that constantly repeats the same nouns and verbs. In the documentary tradition, the range of subjects treated is quite limited and recurrent, and for this reason, in order to make photographs, one must learn and master this language: its vocabulary, its grammar and its history.

Failure

PHOTOGRAPHY

Failure

with Mårten Lange

Failure is necessary and is part of the artistic development that is articulated by risk taking, luck, ambition, fear and freedom. The aim of the workshop was to successfully photograph, edit and sequence a series of images on the topic of failure. The final results are presented in various forms: editions, simple prints or more complex hangings and videos.

The Indecisive Moment

PHOTOGRAPHY

The Indecisive Moment

with Jaya Pelupessy

At a time when the distribution of images is lightning-fast and virtually infinite, and the distinction between the original and the copy often seems irrelevant, what is left? In this workshop the students were asked to partake in an experiment dissecting and illuminating various aspects of the image and reinterpreting its meaning. Using different reproduction techniques and methods of appropriation, students reflected on the origin and status of the image.

Workshop Cheryl Donegan

FINE ARTS

Workshop Cheryl Donegan

Workshop Attila Faravelli

FINE ARTS

Workshop Attila Faravelli

Workshop with Lydia Lunch

FINE ARTS

Workshop with Lydia Lunch

Ultra Low Resolution

MEDIA & INTERACTION DESIGN

Ultra Low Resolution

with Andreas Gysin

Projects created in the first year Bachelor Media & Interaction during a workshop given by Andreas Gysin.

Yearbook

TYPE DESIGN

Yearbook

with Nejc Prah

In October 2021, the Master Type Design welcomed Nejc Prah for a one-week workshop. Being in a masters program is a special time, both personally and professionally. To keep a memory of it, the students were invited to create a Yearbook. First years and second years were assigned into pairs and asked to make a contribution about their partner. Drawings, collages, letterings, doodles, patterns, 3D-modelling, … Experimentations and explorations were encouraged. It resulted into a colourful and joyous publication, displaying a diversity of characters and approaches. After a collaborative effort for the production on the last day, each student got a copy, as a memory.

Exquisite Corpse VR Experience

PHOTOGRAPHY

Exquisite Corpse VR Experience

with Milo Keller

On the occasion of the Biennale dell’immagine Chiasso, the 2nd year students of the Master Photography programme presented, from 17 to 19 September 2021, “Exquisite Corpse” - a series of Virtual Reality (VR) projects at the Palestra CPC. Art Direction: Milo Keller Assistants: Florian Amoser Robin Bervini Students: Emma Bedos Alexey Chernikov Mahalia “Taje” Giotto Clemens Fischer Nikolai Frerichs Hikaru Hori Augustin Lignier Sophie Schreurs Alisa Strub Yang Su

Terre Vaudoise

PRODUCT DESIGN

Terre Vaudoise

with Augustin Scott de Martinville

The objective of this project is to facilitate access to quality products from local agriculture. Terre Vaudoise is launching a new concept of Self-service 7/7. The 1st year students presented an innovative concept for the exterior and interior.

Paris - Else

MEDIA & INTERACTION DESIGN

Paris - Else

with Sami Benhadj

Music video made by Elodie Anglade and Soraya Camina during the second year video course in Visual Communication Bachelor.

VR Workshop

PHOTOGRAPHY

VR Workshop

with Milo Keller, Robin Bervini

Virtual Reality introduction workshop tutored by Milo Keller with the technical assistance of Florian Amoser and Robin Bervini. During this 5 days introduction, students learned to use Unreal Engine 4 to prototype and test their scenes in real-time. Working in pairs, each of them started to develop a level of a global VR experience that will be presented at the Biennale dell'immagine 2021 in Chiasso.

In the Blink of an Eye

MEDIA & INTERACTION DESIGN

In the Blink of an Eye

with Sami Benhadj

Music video made by Jamy Herrmann and Mélanie Fontaine during the second year video course in Visual Communication Bachelor.

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