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Course

Know-how

Years

2008 2025
Dramatic portraiture

PHOTOGRAPHY

Dramatic portraiture

with Louie Banks

Returning to the basics and origins of photography will allow students to focus their energy and ideas meaningfully on their concept and subject.   Louie Banks provided them with three keywords to consider as a way to create photographs with more impact than what is typically expected from today’s editorials and campaigns. The students were free to draw inspiration from one of the following keywords or to try incorporating a bit of each into their project: "Movement," "Costume," "Emotion."

Dramatic portraiture

PHOTOGRAPHY

Dramatic portraiture

with Chaumont–Zaerpour

Each group must create a series of fashion images by appropriating and/or subverting codes related to existing images. All the series will then be compiled like in a magazine, in a bound and printed format.

Countdown (2024)

MEDIA & INTERACTION DESIGN

Countdown (2024)

with Mario Von Rickenbach

The students worked on an interactive countdown in a web environment. Each day, they were tasked with creating a new sketch, culminating in their own collection, which could also be combined with projects from the entire class.

Wonder Rooms

MEDIA & INTERACTION DESIGN

Wonder Rooms

with Gaël Hugo

During this workshop, second year media & Interaction design students crafted interactive 'wonder-rooms' inspired by curiosity cabinets, blending 3D environments with real-time interactions. A collection of bizarre, imaginative little worlds to be explored.

Workshop - Simon Lehner

PHOTOGRAPHY

Workshop - Simon Lehner

with Simon Lehner, Milo Keller, Clément Lambelet

For this workshop, ECAL invited Simon Lehner, a Vienna-based visual artist whose interdisciplinary practice spans photography, 3D rendering, AI-generated imagery, lens-based paintings, and sculptures. Social media algorithms manipulate memory and emotions by trapping users in echo chambers of repetitive imagery and ideas. These visual cycles exploit memory processes, triggering emotional responses—such as fear, envy, or desire—that reinforce behavioral patterns. Corporations leverage photographic images to target insecurities, activating primal instincts to drive consumption and engagement. Before the workshop, students were invited to reflect on their personal echo chambers—encountered on their social media feeds. They were asked to think about the following: •    What trends or niches were suggested to you? •    Which emotions played a role in these trends? •    What emotional responses did they trigger in you? By analyzing these patterns, students gained insight into how photographic images and algorithms influence memory, emotions, and behavior. This critical awareness serveed as a foundation for exploring the broader societal implications of visual media.

Digital Impact

MEDIA & INTERACTION DESIGN

Digital Impact

with Nicole Ruggiero

Guided by New-York based 3D arist Nicole Ruggiero, the first year students brought their most impactful digital memories to life. Using Cinema4D, ZBrush, and Substance Painter, they crafted animations exploring how technology has shaped our experiences through nostalgic tributes.

ReGrid

PRODUCT DESIGN

ReGrid

with Thélonious Goupil

During this one-week workshop led by Thélonious Goupil, edits were made to a ‘drop false ceiling’ in Bar Gala Lausanne. By hacking the system, playing with existing elements such as lighting or ventilators, the outdate ceiling was given new life without the need for full renovation.

Transformations

PRODUCT DESIGN

Transformations

with Studio Isabel + Helen

This workshop was led by Isabel + Helen Studio, a duo of London artists known for their captivating kinetic sculptures and installations. They blend art with movement to create playful and thought-provoking works. During the week, they guided students through the fundamentals of creating dynamic, moving sculptures. Using umbrella mechanisms, students created fireworks.

Beyond the screen

MEDIA & INTERACTION DESIGN

Beyond the screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

TOGGLE: Interactively fun buttons

MEDIA & INTERACTION DESIGN

TOGGLE: Interactively fun buttons

with Sébastien Matos

A collection of interface buttons designed and animated by first-year students of the Bachelor’s program in Media & Interaction Design. Each element includes a standard animation, an exaggerated animation, and an unexpected version.

We Do The Rest - PERFORMANCE WORKSHOP & EXHIBITION

PHOTOGRAPHY

We Do The Rest - PERFORMANCE WORKSHOP & EXHIBITION

with Augustin Lignier, Milo Keller, Clément Lambelet

From image capture to distribution, "We do the Rest" explores the notions of effort and bodily constraint in contemporary photographic mechanics. Through a series of spectacular and deceptive per-formances, Master Photography students at ECAL/University of Art and Design Lausanne translate the gestures and the actions of visual fabrication with humor and absurdity. The project, conducted by Augustin Lignier, recalls the radical performances of the 60%, revisited in the digital age, when audiences are mainly virtual, and relationships are reduced to pixels. In search of permanent validation, we evolve in a digital theater governed by cameras, screens, and algorithms. We invite you to dive into these simulations, for real. And it's up to you to press the shutter... "We do the Rest" was created as a workshop during the second semester and was further developed in Italy, where it celebrated its premiere at the Biennale dell'Immagine di Chiasso. The constantly reimagined project was later presented at the Rencontres d'Arles 2024 photography festival, where it found a wide audience. The third and final edition was presented at ECAL in September 2024, closing the circle and illustrating the dynamic development process.

GTE: Renens City Stories

MEDIA & INTERACTION DESIGN

GTE: Renens City Stories

with Jack McVeigh

A one week workshop where the first-year students were taught the basics of Blender and how to achieve a similar visual language to that of early era video game graphics. Students were asked to create a looping animation or 'Story' from the perspective of a character in the city of Renens where ECAL is based. These were then packaged into a playable game displayed on a series of CRT monitors controlled using a PS1 controller. The game itself was completely run in Blender using Geometry Nodes & Python.

Picture Consequences

PHOTOGRAPHY

Picture Consequences

with Tamara Janes

The students task is to create their own story, storyline, narrative or sequences based on the existing given images. Using their personal interests, imagination and ideas they link the images together. They can continue the plot of the images, do in-depth research, write fictional stories or tell stories based on personal experiences. The students had the freedom to photograph, generate or film.

Workshop with Lorenzo Vitturi

PHOTOGRAPHY

Workshop with Lorenzo Vitturi

with Lorenzo Vitturi

The aim of this workshop is to engage students in a multidisciplinary process that combines photography with sculpture and scenography. To emphasize the importance of the creative process, students are encouraged to use primarily collected and recycled materials, which will need to be transformed and integrated into their visual narrative. The work presented at the end of the workshop will reflect this approach, combining visual results with sculptures and ephemeral installations.

No Signal!

PRODUCT DESIGN

No Signal!

with Reed Kram

No Signal! Is the the outcome of an exploratory one-week workshop completed for, and now exhibited in, the Mudac’s exhibition ‘We Will Survive’, which delves into the world of ‘Preppers.’ Guided by designer Reed Kram, students from the MA Product Design program, worked in pairs to create solutions for a hypothetical scenario in which phones no longer work, the internet is down, and grid electricity is unavailable. Faced with this breakdown of modern infrastructure, their mission was to reimagine how we might fulfill one of humanity's most essential needs—communication.

Paleo Workshop - Screening at Visions du Réel 2024

FILM STUDIES

Paleo Workshop - Screening at Visions du Réel 2024

by Loris Ciaburri, Jonathan Daza Ospina, Loïs de Goumoëns, Sara Dutch, Fei Fan, Pablo Guscetti, Anna Joos, Saleh Kashefi, Theofanis Papadopoulos, Valentina Parati, Antoine Scalese

Students in the Master Film Studies ECAL/HEAD produced documentary vignettes for the Paléo Festival, which were shown for the first time at Visions du Réel in April 2024.

Directing workshop with Alejo Moguillansky

FILM STUDIES

Directing workshop with Alejo Moguillansky

with Alejo Moguillansky

A 1 week filmmaking workshop led by the Argentinian director, screenwriter and producer Alejo Moguillansky with the students of the Master in Film - major direction.

I as an Island

PRODUCT DESIGN

I as an Island

with Chris Kabel

Like Robinson Crusoe scavenged the wrecked ship for materials to build his home, First Year Master Product Design students, guided by Chris Kabel, were invited to delve into the flotsam of their creative minds for this open workshop. The workshop began with collecting, organizing, and analyzing creative flotsam and jetsam to create a self-portrait as a designer. Unrealized projects, obsessions and fascinations, irritations, vague dreams, (bad) jokes, and ideas too weird to talk about—all these resided within a designer's mind. Beginnings already existed: inspiring photos on phones, inviting materials, first ideas hastily scribbled down, quick sketches on paper, half-baked assemblages, or flimsy maquettes. These fragments and particles were analyzed to discover the kind of designer each participant was, extracting a direction for development during the week. This process of analysis, ideation, and translation, including the ‘end result,’ became visible as an island, shaped and populated by each individual's design process. It featured fragile beginnings, iterations, and the choices made along the way, culminating in a final conclusion shaped by material samples, shape research, 3D sketches, the development of a mechanism, a campaign, a film scenario, or whatever else was distilled from the initial flotsam.

SYNC SCREEN

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

SYNC SCREEN

with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli

For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.

Agents are All You Need

MEDIA & INTERACTION DESIGN

Agents are All You Need

with Matthieu Minguet

Agents Are All You Need is the result of a one-week workshop dedicated to exploring Autonomous Agents and their potential in innovative scenarios. By repurposing existing platforms, students leveraged the reasoning capabilities of multimodal language models to automate complex actions rather than limiting themselves to generating text or images.

Betaverse

MEDIA & INTERACTION DESIGN

Betaverse

with Alain Bellet, Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Speaking with your hands

MEDIA & INTERACTION DESIGN

Speaking with your hands

with Vera van de Seyp

How does our physical body interact with digital content ? The students have explored creative ways in which typography and graphics can be manipulated in response to human movement.

SLAP !

FINE ARTS

SLAP !

with Geoffrey Cottenceau, Gina Proenza

Whether it’s a parade, a particle accelerator or a dance ball, SLAP invites you to inhabit a space from a gravitational perspective. Positioned on the boundary between two and three dimensions, the works are subject to centrifugal laws and find themselves exchanging with one another to create fortuitous narratives, as if the continuous round of which they were a part of had suddenly come to a halt. The exhibition space becomes the site of a fundamentally social event - in terms of the works it hosts and the exhibition context - and reveals the social perspective that the works hold in rela- tion to each other. Like a boring chat with a friend of a friend, some pieces are overwhelmed by their conversations, while others lend themselves easily to them. You’ll have no hesitation in intercepting some of the phrases exchanged between the works, while having the opportunity to: reply/nego- tiate/argue with the social time-space that SLAP, as a real static meeting point, offers for an evening.

Workshop Jiri Oplatek

GRAPHIC DESIGN

Workshop Jiri Oplatek

by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González

An Ode to the Poster 80 Attributes 80 Fonts 80 Posters During this week, the second year students had to create 80 posters, i.e. 4 posters per person. Based on a list of defined attributes, they had to create typography and concepts around them.

Workshop Hélas Studio

GRAPHIC DESIGN

Workshop Hélas Studio

with Eilean Friis-Lund, Alice Vodoz

Mise en scène An exercise centered around the poster format with a typographic approach. The goal is to convey the atmosphere of a film through lettering by graphically staging the text.

Talk to me 2024

MEDIA & INTERACTION DESIGN

Talk to me 2024

with Alain Bellet

Talk To Me is a series of interactive objects designed by first-year students in the Bachelor Media & Interaction Design program. These creations use dialogue as a playground, drawing inspiration from conversational interfaces to create new forms of interaction.

Can They Dance ?

MEDIA & INTERACTION DESIGN

Can They Dance ?

with Cyril Diagne

CAN THEY DANCE? is the result of a week-long workshop centered around the concept of Large Action Models (LAM). By repurposing existing platforms, the students leveraged the reasoning capabilities of these artificial intelligence models (LLM).

Retinaa workshop

GRAPHIC DESIGN

Retinaa workshop

by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González, Vladislav Tschumi

During this week, the students had to create Obi Strip, a strip of paper surrounding the cover of a vinyl. A visible layer representing the world of their vinyl and an invisible layer creating a security raster. The result was screen-printed, using visible ink and UV ink for the security design.

Foundation year Workshop 2024

FOUNDATION YEAR

Foundation year Workshop 2024

with Clemens Alexander Severin Piontek, Karla Hiraldo Voleau, Vanessa Safavi, Basil Dénéréaz, Bruno Deville, Aurélie Vial

Option Cinema Bruno Deville Instructed to follow one or more people in the course of their work, the students were each asked to make a documentary with the constraint of treating it the attributes of fiction. Option Media & Interaction Design Basil Dénéréaz Introduction to 3D through a week-long workshop on the theme of CGI still lifes, designed to familiarise students with this medium. Option Photography Karla Hiraldo Voleau How do we communicate today, within our relationships? How is the online environment shaping the way we talk about love, whether through words or images? The students delved into their experiences and perceptions of relationships to create a portrait of love in the digital age. Option Graphic Design Clemens Piontek Modular Expression Exploring modular design and creating lettering and new typography. The aim is to create fonts that express a feeling, an emotion, a mood or an atmosphere. The set of components specific to each is created from the Vevey* typeface, which has two variants: Vevey Positive & Vevey Human Kind. Option Visual Arts Vanessa Safavi Working with specific objects or materials chosen by the students on the basis of their physical and symbolic properties, to reveal a gesture or intention in the conception of a defined plastic work. Option Industrial Design Aurélie Vial Exploring digital cutting and assembly techniques. Starting with sheets of honeycomb cardboard and using the workshop's digital cutting table, we created columns and structures, the only constraints being that they had to be vertical and self-supporting. How do you inhabit a space with 26 different proposals to create a collective and coherent whole? Pictures © ECAL/Marvin Merkel Poster © ECAL/Aude Meyer de Stadelhofen

Cyanotype workshop

FOUNDATION YEAR

Cyanotype workshop

by Adam Touhami, Alice Refachinho, Anaïs Dermont, Cansu Celen, Eloïse Guillod, Emma Morisseau, Filipa Batalim, Isabelle Virnot, Laura Simons, Lena Mancini, Mathys Mauron, Matteo Lucca, Noé Fortuit, Pierric Mamin, Tobia Rizzon, Marie Macherel

A day-long workshop given by Aude Meyer de Stadelhofen to students in the Graphic Design option. The aim was to compose by hand using tracing paper on which were printed visuals previously produced by the students. The possibility of cutting, cropping, pasting and drawing allowed everyone to make the visuals their own and create original posters.

Presque Rien

INDUSTRIAL DESIGN

Presque Rien

with Erwan Bouroullec

Led by the acclaimed French designer Erwan Bouroullec, the workshop 'Presque Rien' unfolded as an exploration of design possibilities within the setting of his estate and recently renovated Burgundy farm. The project envisioned an open canvas, encouraging ECAL’s Bachelor Industrial Design students, to diverge from traditional problem-solving.

TalkCity

MEDIA & INTERACTION DESIGN

TalkCity

with Gaël Hugo

During a one week workshop led by Gaël Hugo, students developed situational conversational agents integrating artificial intelligence. These exchanges generate associated 3D environments to provide visual support.

Workshop - Charlie Engman

PHOTOGRAPHY

Workshop - Charlie Engman

with Charlie Engman, Milo Keller, Clément Lambelet

"Treatment, Synthesis, and Art Direction" Charlie Engman is an artist, photographer, writer, and art director based in Brooklyn, New York.He works across a range of media and disciplines from gen-AI art, photography, video, and fashion, and balances artistic, commercial, and pedagogical practices. He is the art director of the sustainable fashion brand, Collina Strada, where he is responsible for print design, branding, and runway show design. This workshop will investigate the ways in which media, aesthetics, and culture are interwoven and overlapping and are driven in large part by the accessibility of popular technology. It will also investigate the ways in which creativity is a collaborative and iterative process that bleeds across genre and category. There will be a key focus on the intersection of photography, AI tools, and videogaming / user-driven media.In this workshop, participants are expected to explore and challenge the ways they integrate and synthesize both professional and vernacular registers and new and traditional techniques. This will also serve as an introduction to developing art direction and making “ treatments ” for commissioned projects, and practical experience concepting and executing assignments that can bridge between a distinctive artistic practice and preexisting modes of making and sharing.

Fishtank

MEDIA & INTERACTION DESIGN

Fishtank

with YONK

Under the guidance of 3D duo YONK, Second-year students worked on creating animated water creatures with accompanying habitats for the project “Fishtank”, inspired by the wall of aquariums you find at a fish store. The students learnt the ins and outs of using Virtual Reality to Sculpt 3D assets as well as animating, lighting and texturing in the 3D software Blender.

WORKSHOP Marie-Caroline Hominal / Pierrine Poget

FINE ARTS

WORKSHOP Marie-Caroline Hominal / Pierrine Poget

The BAAV is inviting two leading figures to its semestrial workshops: Pierrine Poget, author and poet, and Marie-Caroline Hominal, dancer and performer, both from Geneva. The former, described by one student as an "osteopath of the brain", invites a group of students to make a family with the voices in their heads, while the latter invites bodies into the space of the party for a performance in the ECAL film studio.

Colour Typologies

GRAPHIC DESIGN

Colour Typologies

by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Emilie Müller, Dorian Pangallo, Paul Paturel, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger, Constance Mauler, Flora Hayoz, Lidia Molina González, Vladislav Tschumi

Workshop Atelier Brenda During this week, the students created posters based on Ken Nordine's music album "Color".

Handmade Reality

MEDIA & INTERACTION DESIGN

Handmade Reality

with Mario Von Rickenbach, Alain Bellet

Handmade Reality is a series of AR experiences using a mixed reality headset, the Hololens, created by the 2nd year Bachelor Media & Interaction Design students. Using the environment around us as a playground, each experiment proposes a different way of interacting with it, guided by our hands.

Paisajes Políticos

GRAPHIC DESIGN

Paisajes Políticos

with Angelo Benedetto, Diego Bontognali, Nicole Udry

Paisajes Políticos Summer University November 2022 During their trip, the students met several artists/designers and visited different cultural places such as Suizspacio, Pablo Suazo, Ciudad Abierta, Universidad Publica, Gam, Naranja Publicaciones, Tipo Movil.

Talk To Me

MEDIA & INTERACTION DESIGN

Talk To Me

with Alain Bellet

Talk To Me is a series of interactive objects designed by 1st-year Bachelor Media & Interaction Design students. These objects use dialogue as a playground and draw inspiration from conversational interfaces to create new interactions.

Frontiere di Sabbia - DRONE WORKSHOP

PHOTOGRAPHY

Frontiere di Sabbia - DRONE WORKSHOP

with Milo Keller, Clément Lambelet

"Frontiere di Sabbia" is an exhibition of the students of the Master of Photography at ECAL/University of Art and Design Lausanne, in collaboration with the Biennale dell’Immagine di Chiasso.The collection of projects you will see has been created with drones: aircraft originally developed for warfare that have been transformed into civilian and popular forms. In just a few years, these devices have undergone a dizzying technological evolution and achieved considerable commercial success. Used for a variety of purposes - recreational and professional, political and subversive - these “unmanned aerial vehi- cles” can be easily purchased and controlled remotely, like in a video game. The opportunities offered by civilian drones combine with multiple negative con- sequences: the confusion between reality and simu- lation, privacy violations, and the use for illegal and violent actions. From a photographic perspective, drones offer infinite viewpoints for exceptional, vertical, and total vision. Equipped with all-round sensors, they fly autonomou- sly on programmed routes and are able to monitor the territory and its inhabitants. The “Frontiere di Sabbia” exhibition, presented in the Ex Saceba building, a ce- ment factory located a few kilometers from the bor- der, recalls the past of these places where materials were produced to build houses, bridges, and highways, but also walls and barriers. By diverting from prede- termined and automated paths, a new generation of image creators questions us about our perception of our limits: human, political, and technological.

Beyond The Surface

MEDIA & INTERACTION DESIGN

Beyond The Surface

with Vincent Schwenk

Under the guidance of 3D artist Vincent Schwenk, second-year students skillfully created an abstract animation centered on the theme of relaxation. Throughout the process, they gained valuable insights into various techniques such as modeling, texturing, simulations, rendering, and sound design.

Vampire week

PHOTOGRAPHY

Vampire week

with Jean-Vincent Simonet

During one week, the students developed techniques that transform perception and the relationship with the corpus of images: erasure, displacement, loss of the sensation of reality.

Pop Ups and Masks

PHOTOGRAPHY

Pop Ups and Masks

with Taiyo Onorato

This workshop focused on staged photography, particularly emphasizing staged portraits. The concentration was on the two essential elements of the portrait: working with the object and manipulating its background. Staged portraits set themselves apart from mere snapshots by actively creating an image, steering clear of reality. Tools like light, background, and pose were employed to craft a deliberate narrative. Individuals were staged, altered in specific ways, adorned with outfits and masks. The workshop delved into the interest in masks as tools for transformation and representation. Throughout the workshop, masks were produced using available means, and they became the central objects of staging. Students photographed and filmed them, capturing the essence of transformation. The second element of the workshop, which focused on the background, pop-up techniques were experimented with. The backdrop, a dynamic part of the narrative, was manipulated using cleverly designed sets and unexpected spatial techniques. The focus was not just on capturing moments but on crafting them, bringing forth stories that transcended the boundaries of reality. The workshop provided a platform for unleashing creativity and experimentation.

Dissolution of genres and austerity in prise de vue

PHOTOGRAPHY

Dissolution of genres and austerity in prise de vue

with Geray Mena

The workshop focused on the dissolution of genres within photography: documentary, fashion, still life and portraiture. Students built bridges between commercial and artistic practice.

Afterhuman

PHOTOGRAPHY

Afterhuman

with Elizaveta Porodina

For this workshop, Elizaveta Porodina asked the students to explore the theme "AFTERHUMAN". This theme opens up perspectives for capturing futuristic landscapes, representing the potential fusion of technology and humanity. Think about visually depicting the coexistence of artificial intelligence, cybernetics or biotechnology with natural elements. Experiment with innovative techniques to convey a sense of evolution or transcendence. This exploration invites photographers to creatively interpret and visually narrate a future beyond conventional human experience.

Hyperlab

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Hyperlab

with Vincent Jacquier, Angelo Benedetto, Ali-Eddine Abdelkhalek, Jean-Vincent Simonet, Clément Rouzaud

In collaboration with the HYPEROUEST music festival, ECAL students were given the opportunity to design a visual installation in the room adjacent to the festival's ephemeral club, located on the Veillon wasteland in Crissier. For this project, 1st-year students worked in groups, mixing Bachelors in Graphic Design, Media & Interaction Design and Photography. Their main objective was to create powerful and creative visual sequences around the central theme of "HYPER". At the same time, second-year students in the Graphic Design option enriched this project by developing the exhibition's visual identity. These interdisciplinary collaborations stimulated exchanges and encouraged visual cohesion, connecting the different ideas and reinforcing the "laboratory" and experimental aspect of the project.

The New Final Form

PRODUCT DESIGN

The New Final Form

with Christophe Guberan, Camille Blin

The New Final Form is the result of a cross-disciplinary workshop run by the 1st year students in the Product Design Master's programme. Working with Ceramaret, a company based in Bôle that specialises in new ceramic manufacturing processes, the students imagined today's electrical sockets and switches. Our daily habits and our relationship with these devices have changed considerably over the last few decades, particularly with the battery-powered appliances that surround us. Thanks to the development of new technologies and new manufacturing processes, and to the properties of ceramics: good resistance to heat and pressure, and very good electrical insulation, the students came up with a series of original proposals rethinking the Feller electrical socket of today, an icon of Swiss design established by Max Bill in 1946.

Music made visual

GRAPHIC DESIGN

Music made visual

by Rebecca Alfandary, Valentin Bonzon, Jonas Buxcel, Camille Choquard, Alexandra Cupsa, Sacha Décoppet, Morgane Gilliéron, Flaurant Kadrija, Yohann Kampmann, Simon Maurer, Delphine Moënnat, Monica Müller, Océane Pasteur, Luca Reichenbach, Luca Riva, Angeline Rossetti, Pierre Teissier, Baptiste Torrent, Elsa Trummer, Chloé Vandewalle

Workshop with Brian Roettinger This workshop was a typographic exploration/exercise on how typography can express musical feeling/tone. The students used the lyrics as a graphic material. With the as their only source material they had to create one poster.

The Things I Missed While Scrolling

GRAPHIC DESIGN

The Things I Missed While Scrolling

by Rebecca Alfandary, Valentin Bonzon, Jonas Buxcel, Camille Choquard, Alexandra Cupsa, Sacha Décoppet, Morgane Gilliéron, Flaurant Kadrija, Yohann Kampmann, Simon Maurer, Delphine Moënnat, Monica Müller, Océane Pasteur, Luca Reichenbach, Luca Riva, Angeline Rossetti, Pierre Teissier, Baptiste Torrent, Elsa Trummer, Chloé Vandewalle

Workshop with Stephanie Specht During the week the students had to produce one poster that makes people aware of their phone use, make them stand still. They had design their poster so that it inspires from a distance, and informs up close.

Remix

GRAPHIC DESIGN

Remix

by Candice Aepli, Amélie Bertholet, Coraline Beyeler, Delphine Brantschen, Léa Corin, Matteo Cortesi, Mathilde Driebold, Eliot Dubi, Marc Facchinetti, Sébastien Follet, Emilie Müller, Dorian Pangallo, Paul Paturel, Adam Saragoussi, Hugo Scholl, Diego Steiner, Cyprien Valenza, Alfredo Venti, Arnaud Wenger

Workshop with Helmo During this week, the students created a new version of vinyl cover by remixing their graphic elements.

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