Images and movement

Images and movement

During one semester, the students made a very short film on the theme of Simulations. They acquired fundamental notions in the narrative, visual, and conceptual development of a video production.

Studio project (2023) with Olivia Schenker

Assistants
Lisa Mazenauer
Students
Maude Bally, Ettore Bruni, Gabrielle Coué, Adel Debabéche, Rebecca Dubuis, Sofia Grytsiv, Belinda Kiela, Lester Kielstein, Maël Le Guével, Jerome Luginbühl, Fredrik Maag, Eliot Pizzera, Melanie Rengifo, Inès Riber, Ashley Schneiter, Delio Testa, Héloïse Tourrenc, Shiny Vallenas, Kristina Yenza, Cedric Zellweger
Programme de 1ère année
1er semestre
Know-how
Moving images
Héloïse Tourrenc - ECAL

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Cedric Zellweger - ECAL

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Inès Riber - ECAL

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Fredrik Maag - ECAL

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Projects related to Moving images

Noa Jetzer – Alula

BA GRAPHIC DESIGN

Noa Jetzer – Alula

by Noa Jetzer

Born from an interest in animation, digital media and accessibility, Alula is a project developed in collaboration with occupational therapist Romain Savioz. It explores the following question: what might a digital environment designed to foster autonomy in emotional self-regulation among young people look like? Conceived as a resource space alongside therapy, the project envisions its visual universe through a stop-motion animation, pen-and-ink illustrations and interactive prototypes. Together, they outline an evolving digital garden where each action contributes to shaping a unique landscape. By combining analogue techniques with interactive design, Alula develops a sensitive, narrative and accessible approach to digital graphic design.

Korakot Unasit – Close stranger

BA GRAPHIC DESIGN

Korakot Unasit – Close stranger

by Korakot Unasit

It all starts with a friendship — born by chance, through moments shared in virtual spaces. Without ever meeting physically, a relationship took shape. This paradox raises a question: what does it truly mean to be present for someone? From this experience comes Close Stranger, a moving image project rooted in the world of video games that explores how a bond can evolve in a dematerialized environment, where presence defines itself differently. The trailer gives form to these immaterial ties that inhabit a shared world, but are never fully accessible to one another.

Clea Dunand – Il faut se perdre pour se retrouver

BA GRAPHIC DESIGN

Clea Dunand – Il faut se perdre pour se retrouver

by Clea Dunand

Il faut se perdre pour se retrouver est un court-métrage d'animation qui retrace un voyage intérieur : le cheminement sensible vers la guérison d'une dépression. Entièrement réalisé à l'aquarelle, le concept utilise la fluidité et les fusions de l'eau pour traduire visuellement l'évolution des états d'âme, de la sombre stagnation vers la reconnexion à la lumière. Ce projet constitue un défi de développement personnel majeur, transformant une expérience intime en une œuvre universelle. Sa particularité réside dans l'expérimentation de cette technique traditionnelle exigeante, où chaque frame peinte à la main apporte une texture vibrante et organique. Une quête artistique et thérapeutique menée de bout en bout.

Création cinématographique– 2026

BA PHOTOGRAPHY

Création cinématographique– 2026

with Orsola Valenti

Off-camera By exploring what lies outside the frame, students develop a sensitive and reflective approach to audiovisual creation. Throughout the semester, students are encouraged to reflect on the political and formal issues surrounding the moving image, as well as the relationship between the visible and the invisible. 

Alexandre Carruzzo – CH38

BA GRAPHIC DESIGN

Alexandre Carruzzo – CH38

by Alexandre Carruzzo

CH38 is a visual identity design proposal for the upcoming 2038 Olympic Winter Games in Switzerland. This project seeks to address the lack of visual unity between the increasingly complex live analytical overlays of televised sporting events with the overall aesthetic of the Games. In an effort to establish a consistent visual connection between the greater aesthetic and the various information displayed on-screen, CH38 offers a variable uniwidth typeface, Swinter. With three degrees of spatial freedom, it brings visual dynamism to the overlay, reflecting the sporting spirit of the Games. Moreover, its geometric construction echoes Swiss values of rigor and precision.

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