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Lidia Molina González – Toilet Break Magazine

GRAPHIC DESIGN

Lidia Molina González – Toilet Break Magazine

by Lidia Molina González

It all started with taking a break. A pause. A moment alone in a shared space: quiet, ordinary, a little strange. Toilets might not be the first place you’d look for big ideas, but that’s why we chose them. Toilet Break uses this overlooked space to explore how we live together, take space, and connect. This first issue is about in-betweens: between public and private, inside and outside. It gathers voices from Switzerland, Belgium, Japan, across generations and practices. A place where ideas circulate freely, where serious things can be said with a wink. A collective and personal space to test new editorial forms, listen more carefully, and believe in detours as a way forward. To take, quite literally, a moment to reflect and sit with things.

Flora Hayoz – FACE À FACE

GRAPHIC DESIGN

Flora Hayoz – FACE À FACE

by Flora Hayoz

FACE À FACE is an exploration of loneliness through two mediums: dance and graphic design. This project brings together two practices to give shape to a hybrid creation. On one hand, a choreographic piece co-choreographed with Gaia Menchini, centred on states of loneliness and then captured on video. The second medium is a publication that extends the piece. By questioning the book as an object, it is designed to be read by two people and becomes a tool for dialogue and listening. The publication thus diverts from its usual uses, creating a sensory experience. The two media interact with each other, inviting us to experience solitude both in movement and in the sharing of reading. Thus, FACE À FACE offers an experience where solitude becomes the starting point for an encounter.

Paul Paturel – Modulat – 2025 #2

GRAPHIC DESIGN

Paul Paturel – Modulat – 2025 #2

by Paul Paturel

Grime Index is an interactive VJ-ing project that centralizes, visualizes, and enables navigation through iconic moments of grime — a chaotic genre born on London’s pirate airwaves. By turning audio data into visual identity and live signage, the project makes a performance-based, oral, and improvised culture more readable. Designed for both newcomers and longtime fans, it is built around three interchangeable modules — MC, instrumental, and lyrics — honoring the culture of sampling, MCing, and mixing. Diarization, transcription, dynamic typography, and real-time effects combine to reveal grime’s living and navigable memory.

Léa Corin – Neither Fully Free, Nor Fully Captive

GRAPHIC DESIGN

Léa Corin – Neither Fully Free, Nor Fully Captive

by Léa Corin

Neither Fully Free, Nor Fully Captive explores the theme of day parole. Through a video installation and a book, this project archives and documents the activities of an association dedicated to reintegration. The projection, conceived as an emotional archive, combines experimental videos with sound testimonies from individuals on day parole supported by the association, revealing the complexity of this transition. The book, as a complement, adopts a documentary and sensitive approach, blending stories and visual creations. This project transcends graphic form to foster social dialogue and shed light on an essential yet often overlooked issue.

Marc Facchinetti – The Swiss Climate Report

GRAPHIC DESIGN

Marc Facchinetti – The Swiss Climate Report

by Marc Facchinetti

The Swiss Climate Report is an editorial design project that explores climate change through data. Based on recent meteorological records, put into perspective with historical averages sometimes dating back more than 150 years, the book is supported by plugins custom-developed for InDesign. These tools translate scientific data such as temperatures, UV radiation and Dobson units into typographic variations and ASCII forms. This experimental approach offers an alternative reading of climate information. The project offers a raw and precise computer graphics perspective.

Mathilde Driebold – Ce qu'il reste de nous

GRAPHIC DESIGN

Mathilde Driebold – Ce qu'il reste de nous

by Mathilde Driebold

This book exists for what remains of us—and perhaps, of you. Fragments of an intimate past inscribed in, and lost within, a social context that goes beyond us. This diploma project takes the form of an editorial narrative, blending personal stories and social archives. Through this work, I explore the traces left by addiction within a family setting, bringing individual and collective memory into dialogue. Ce qu'il reste de nous also demonstrates that graphic design can be used as a tool to question social realities, give shape to sensitive subjects, and break the silence.

Hugo Scholl – Modulat – 2025

GRAPHIC DESIGN

Hugo Scholl – Modulat – 2025

by Hugo Scholl

MODULAT is a variable typeface designed around the concept of a musical visualizer. Starting from a neutral design, it branches out into multiple character sets, each allowing adaptation to different graphic and sonic worlds. Its variation axes enable it to adjust to a wide range of display formats, making it suitable for use across various digital platforms. Conceived as a modular tool, it questions how a typeface can accompany music while maintaining visual coherence. The project combines formal experimentation with a search for graphic adaptability.

Emilie Müller – Librarynth

GRAPHIC DESIGN

Emilie Müller – Librarynth

by Emilie Müller

It is good to believe that the library is resilient. Not as a relic of the past, but as a presence that reinvents itself, oscillating between the tangible and the intangible. It's not a question of denying the digital, nor of clinging to our yellowed pages. But to understand that if we accept the library as a moving space, an organism that mutates with the times, then its future may not be so bleak. My diploma is a non-linear immersive library, conceived as a virtual house. Each piece evokes one of six themes from the Jan Michalski Foundation's Varia collection. In the form of a web interface, the project celebrates the serendipity inherent in physical libraries, while questioning how digital technology can translate the book experience.

Eliot Dubi – JUST IN CASE

GRAPHIC DESIGN

Eliot Dubi – JUST IN CASE

by Eliot Dubi

At the individual level, we can neither predict nor prevent the next disaster; we can only arm ourselves with the right reflexes to face it. JUST IN CASE is a website that gathers, through four scenarios — large wildfires, dam failures, industrial accidents and earthquakes — the key actions to remember when everything turns upside down. A clear tree-like navigation, concise texts and flat-style illustrations keep learning accessible without resorting to sensationalism. A triptych of posters promotes the site to the wider public. Designed for a generation flooded with anxiety-fuelled alerts, the project turns worry into simple, immediate actions — just in case.

Coraline Beyeler – 5R

GRAPHIC DESIGN

Coraline Beyeler – 5R

by Coraline Beyeler

5R is a documentary book explores the contrast between urban and rural agriculture, focusing on developments driven by new generations. It addresses issues related to pollution as well as social, health, and economic challenges.

Delphine Brantschen – What Remains to Be Stitched

GRAPHIC DESIGN

Delphine Brantschen – What Remains to Be Stitched

by Delphine Brantschen

What Remains to Be Stitched is an interactive website shaped as a memory palace. Through her mother's oral accounts, the graphic designer weaves together Brazil's past  into 3D icons and narrative fragments. No objects or images have been preserved from this life — only words. These words are my only inheritance. But what remains when even she no longer remembers them? Blending graphic design, modeling, point clouds and spatial storytelling, the project explores a poetic form of transmission, stitching memories to preserve a fragile link between memory, culture and identity.

Candice Aepli – Brindille et Azilise

GRAPHIC DESIGN

Candice Aepli – Brindille et Azilise

by Candice Aepli

Brindille et Azilise invite you to imagine children's space differently, by offering a lively, playful universe in their bedrooms. Here, the story is not read between the pages, but lies on the floor and climbs up the windows. It slips under an arm. It tucks in dreams. It's a whole world at children's level, where ecosystems come to life through furniture, transforming everyday life into a playground for exploration. Le jardin, collection no. 1 The gardener has slipped seeds into the soil, the bright sun warms the petals, the mouse nibbles on the sly, and in this corner full of life, everyone is busy and smiling.

Diego Steiner – Hybrid Modules

GRAPHIC DESIGN

Diego Steiner – Hybrid Modules

by Diego Steiner

Hybrid Modules explores the link between traditional craftsmanship and contemporary technologies through the creation of a 3D-printed modular typographic tool for use with a manual letterpress. Designed on a grid, the modular alphabet becomes a set of physical dies, which can be inserted by hand into the press. The slow, repetitive process becomes an integral part of the visual language, making visible the time and care of the gesture. A series of A2 posters promotes a series of fictitious conferences entitled “ART, CRAFT & TECHNOLOGY - Guests in Switzerland”.

Cyprien Valenza – Patterna

GRAPHIC DESIGN

Cyprien Valenza – Patterna

by Cyprien Valenza

Patterna is an experimental variable typeface designed around two axes: Weight and Weaving. Inspired by Cassandre's Bifur from the 1930s and the arrangement of threads on Jacquard looms, Patterna is based on a rigorous grid that structures shapes and spacing. Its modular layering system allows for graphic experimentation with variations, making each composition dynamic. Numerous alternates reinforce its formal richness. Patterna challenges fashion conventions by offering a modular, dense typeface designed as both a graphic tool and a writing system.

Constance Mauler – Club Kid

GRAPHIC DESIGN

Constance Mauler – Club Kid

by Constance Mauler

My project explores the Club Kid scene. Born in the 1980s in New York, this movement emerged as a radical response to artistic and social elitism. Led by queer and marginalized individuals, it transformed nightlife into a space of freedom, resistance, and self-invention. This publication aim to create a dialogue between the original generation of Club Kids and the contemporary scene, to show how this movement continues to challenge norms, invent new codes, and assert liberated identities. An immersion into a flamboyant and deeply political subculture.

Alfredo Venti – Points de rencontre/Treffpunkte

GRAPHIC DESIGN

Alfredo Venti – Points de rencontre/Treffpunkte

by Alfredo Venti

Points de rencontre/Treffpunkte is an inclusive graphic system designed to make sociocultural resources more visible and accessible to people facing linguistic isolation, or to anyone seeking to join a social network. Inspired by educational tools used with non-native speakers, it combines pictograms, color coding, visual keywords, and modular signage. Installed at the entrances of community centers through interchangeable panels, and complemented by poster campaigns (print and web), it brings these structures into public view for those looking for a service, a network, or simply a welcoming place.

Amélie Bertholet – a room of our own

GRAPHIC DESIGN

Amélie Bertholet – a room of our own

by Amélie Bertholet

a room of our own is an editorial project born from the relationship between my flatmate, Flavia, and myself. This book explores how a relationship lives and evolves within a shared space: our apartment. Often seen as a transitional phase, cohabitation here becomes a long-term space of emancipation and sisterhood. Nurtured by feminist references—beginning with its title, borrowed from "A Room of One’s Own" by Virginia Woolf—the project questions the place of women within spaces of creation and intimacy. Through symmetry and collection, the book translates the experience of a lived space into an editorial object. The layout's grid, drawn from the apartment’s floor plan, creates shifts in scale and layout to reflect the transformation of 3D space into the 2D printed page.

Dorian Pangallo – Sublime Démocratie

GRAPHIC DESIGN

Dorian Pangallo – Sublime Démocratie

by Dorian Pangallo

In an era where crises follow one another and justify a state of permanent exception, Sublime Democracy is a critical multimedia campaign portraying democracies stripped of their foundations, yet upheld by persistent symbols sustaining the illusion. Designed as a contemporary fable, the work draws on precise presidential speeches and polished visuals, integrating AI as the engine of a critical process where falsehood becomes language. By playing with the codes of power, it questions our habituation to fear, authority, and dominant narratives.

Elsa Trummer – Tournerie

GRAPHIC DESIGN

Elsa Trummer – Tournerie

by Elsa Trummer

My work is about the swiss agriculture, a sector facing many challenges, including a decreasing number of farmers. I have chosen to communicate about agriculture through an educational game, in which players embody farmers working together on a farm. This game emphasizes collaborative spirit, which I consider crucial for our future, while also raising awareness about agriculture and sparking players' interest in it. The objective is to achieve sustainable agricultural development by accumulating points and answering questions to acquire knowledge. My game aims to valorize agriculture by offering a positive alternative and reconnecting the population with the world of agriculture.

Baptiste Torrent – Chandoline

GRAPHIC DESIGN

Baptiste Torrent – Chandoline

by Baptiste Torrent

Chandoline is a proposal to reuse the former Chandoline hydroelectric power station in Sion in the Alps. The idea is to transform the site into a bottling plant for the water previously used to generate electricity. The project establishes the typography and visual identity of this unique mineral water brand. The typeface consists of a cut regular and an italic to the left, whose shapes are inspired by the fluidity of water and the tubular aspect of penstocks. As for the visual identity, it's made up of a corpus of shapes that refer to the falling and rotating movement of water, as well as to the industrial aspect of the site.

Pierre Teissier – IDORAMA

GRAPHIC DESIGN

Pierre Teissier – IDORAMA

by Pierre Teissier

The concept of identity as an organic process that evolves over time clashes with the essentialist approach of surveillance technologies. Algorithms probe us and inscribe us in shackles defined according to prosaic criteria. IDORAMA is a didactic experience which, while placing the human in front of the machine, aims to situate it in a wider context. Using several sensors, the program analyzes the user and collects his geolocation data during a certain time interval. At the end of the capture, a snapshot is returned to the user, in the form of a personalized digital map. The uniqueness of this map becomes a temporal marker, a memory testifying to the use of the program.

Angeline Rossetti – Women Equity in Sport

GRAPHIC DESIGN

Angeline Rossetti – Women Equity in Sport

by Angeline Rossetti

Women Equity in Sport is a campaign dedicated to the promotion and visibility of women’s sport. Although the participation of women in sports federations is increasing, media coverage remains insufficient. This project aims to fill this lack of visibility by creating specialized newspapers for each sporting discipline. Distributed during sporting events, these newspapers will provide information on current issues in women's sport, based on concrete facts and inspiring slogans in order to sensitize and encourage collective awareness. In addition, video reports will offer a dynamic perspective, highlighting the action on the pitch and giving a strong voice to sportswomen, thus helping to change mentalities and promote equality in sport.

Luca Riva – Attitude as Tool – The graphic language of context

GRAPHIC DESIGN

Luca Riva – Attitude as Tool – The graphic language of context

by Luca Riva

Attitude as Tool is a research project on the practice of graphic design through the use of context. The project develops into a book that proposes a working method that invites designers to work in unconventional contexts, integrating them into their professional practice and using these contexts to develop tools, ideas and processes. Derived from a way of observing the world related to the concept of "Adhocism" and encouraging self-production, unlikely combinations of what is at hand, common or unusual materials are integrated into the creation process. Mistakes, unintentional and situational gestures shape unexpected results.

Simon Schönmann – Délits

GRAPHIC DESIGN

Simon Schönmann – Délits

by Simon Schönmann

Délits is a newspaper which aims to shake up preconceived ideas about the police by showing the violence it generates. Taking a foothold in a Lausanne region known to be peaceful, its 70 pages confront the reader with a multitude of media relays, often brutal or sensationalist, part of interventions by the police with dramatic outlets, before reveal a more global structural problem. Proposals for alternatives and reforms are then presented.

Flaurant Kadrija – Deconstructing the static figure of flag (kosovo case)

GRAPHIC DESIGN

Flaurant Kadrija – Deconstructing the static figure of flag (kosovo case)

by Flaurant Kadrija

In this project I explore the figure of Kosovo's flag by deconstructing it into six main categories: territory, politics, history, culture, future and society. Each flag is represented by a static shape, symbolising its unchanging nature. However, through the use of specific iconography and imagery, these forms are transformed, creating new representations that reflect complexity and fluidity. The current flag of Kosovo, created according to European and American rules, lacks an authentic national identification due to socio-political differences. This project aims to represent the true identity of Kosovo through iconographic research. By transforming these static categories into dynamic symbols, I aim to capture the evolving and multifaceted identity of Kosovo.

Delphine Moënnat – Le Soleil a dit qu’il reviendrait

GRAPHIC DESIGN

Delphine Moënnat – Le Soleil a dit qu’il reviendrait

by Delphine Moënnat

There are places where the sun promises to return, where its rays glide over faces marked by the trials of life. Le Radeau is one of those places. Le Soleil a dit qu’il reviendrait invites us to enter, to listen to the rustle of whispers, to observe the discreet gestures that tell stories — their stories. This book explores the lives of those who inhabit this place, through intimate conversations; the border between their world and ours is almost imperceptible. We slip in quietly, as if entering a dream, and realize that these people are not strangers. They could be our brothers, our sisters, our children, or our friends. It is a book that speaks to our hearts, inviting us to reach out, to listen, and to understand.

Morgane Gilliéron – Je l’ai pris, l’ai bien plié & l’ai mis dans vos oreilles.

GRAPHIC DESIGN

Morgane Gilliéron – Je l’ai pris, l’ai bien plié & l’ai mis dans vos oreilles.

by Morgane Gilliéron

I took it, folded it well, and put it in your ears. offers an immersive journey into the heart of a discreet ethnic group, testifying to a marginalised and little-known culture and traditions.The wise and humble nature of this ethnic group is embodied in my edition through a slow and contemplative rhythm composed of texts and images. The project highlights four Fulani crafts – the dagger, pottery, cooking pots, and jewellery – as well as important ceremonies, presented through images, stories, and interviews.My goal is to transport the viewer into a world rich in colours, while honouring my roots and sharing the beauty of this culture.

Yohann Kampmann – Formant

GRAPHIC DESIGN

Yohann Kampmann – Formant

by Yohann Kampmann

Formant Festival is an audio-visual event featuring music and digital art installations in abandoned industrial sites in Valais in Switzerland. Valais's old industrial sites, once vital, are now neglected or demolished for unnecessary residential buildings. Formant repurposes these spaces for cultural events, preserving heritage and fulfilling community needs. The festival's visual identity uses these architectural spaces in an interactive 3D website, blending sound and visuals to immerse users. This approach encourages public curiosity and exploration, enhancing their understanding and enjoyment of new artistic forms. Formant means each of several prominent bands of frequency that determine the harmonic quality of a sound.

Lisa Grobet – Villa Trudy

GRAPHIC DESIGN

Lisa Grobet – Villa Trudy

by Lisa Grobet

Listening to the walls, perceiving the imprints they bear, remembering the ghosts of the past. Villa Trudy, in Sardinia, is a house marked by the passage of many lives. A father teaching his son to swim, this son becoming a father in turn. The walls bear witness to the changes and traces left by our ancestors. They observe the events that unfold within the house, but remain passive. In a way, they are the guardians of the place, witnesses of an invisible absence. Through sensitive intervention on the remnants of the place, this book aspires to become, in turn, the guardian of memories that would otherwise no longer be tangible, offering a new form of transmission. This project pays tribute to the soul of Villa Trudy by preserving its heritage.

Juliana Ferreira – Ma Chère,

GRAPHIC DESIGN

Juliana Ferreira – Ma Chère,

by Juliana Ferreira

In many migratory movements we see people having artefacts and handicrafts with them wherever they go, because it creates a sense of belonging and comfort. In Ma Chère, the craft talked about is crocheted lace and embroidery combined. This craftsmanship as a form of expression and transmission, symbolising patience and waiting. Ma Chère, is a two-voice retranscription of a migratory journey from Portugal to Switzerland, using letters and these textile supports as correspondences. On the one hand, moving to a new country, the building of a life and the expansion of a community in Valais. And on the other hand, the evolution of a country that has become a postcard.

Océane Pasteur – Rendez-vous

GRAPHIC DESIGN

Océane Pasteur – Rendez-vous

by Océane Pasteur

Anchors are fundamental elements in the construction of identity, so Rendez-vous is one of them. There is origin and nationality, and this year I had a rendezvous with both. Although they are very different, they both make up my identity. Twenty-three years ago I was called Dang Thuy Thu Hang, twenty-two years ago I was called Océane Thu Hang Pasteur. Rendez-vous is about a journey, mine and theirs. To do this, I decided to set out to find my origins and, at the same time, retrace the paths taken by my parents. By reconstructing the key elements of this union, through archives and time, I sought to understand and weave the links between these multiple heritages.

Luca Reichenbach – Substance

GRAPHIC DESIGN

Luca Reichenbach – Substance

by Luca Reichenbach

In the early 20th century, typography involved manual engraving of characters on lead or wood to suit the printing methods of that era. Nowadays, typography is largely digitized during the design phase and applied across both print and digital mediums. This project investigates the shift from physical to digital typography, analyzing its material and immaterial aspects, including its shapes, design and applications.

Jonas Buxcel – Canine

GRAPHIC DESIGN

Jonas Buxcel – Canine

by Jonas Buxcel

Canine is a magazine dedicated to organic and local food in Switzerland. The first edition's theme is rice. I visited local rice producers in Vully, Switzerland, to find out about their methods and their passion. Inspired by their work, a special menu has been created around this grain. The pages of this magazine are packed with creative recipes and captivating stories about Swiss rice. The aim is to highlight this terroir and the art of local cuisine. By exploring farming traditions and culinary innovations.

Olympe Boutaghane – Ask your Neighbor

GRAPHIC DESIGN

Olympe Boutaghane – Ask your Neighbor

by Olympe Boutaghane

As part of the Ask Your Neighbor project, a library of methods, tools, and resources was developed in collaboration with 30 professionals from various fields. The goal is to promote a more collaborative and interdisciplinary approach to design. Opening up to others allows for renewal and helps uncover practical, technical, and creative solutions. This project aims to rethink how we work while encouraging reflection on the use of tools, techniques, and software. Ask Your Neighborseeks to evolve over time, enriched by contributions that deepen our understanding of design, particularly in educational contexts. To share this approach, the methods and resources are presented in workshops at design schools.

Valentin Bonzon – Sueños entre paginas, les rêves entre les pages

GRAPHIC DESIGN

Valentin Bonzon – Sueños entre paginas, les rêves entre les pages

by Valentin Bonzon

Inspired by Gabriel García Márquez's Nobel Prize speech, I went to Bogotá to document a journey exploring the power of reading and writing in a city marked by violence and corruption. The project compiles initiatives promoting reading and writing, highlighting the importance of literature in Colombia. The main chapters address various topics, such as writing workshops for youth affected by armed conflicts or the extensive system of public libraries. Interspersed between these chapters are historical fragments providing context. Finally, poems printed on handmade papers and inserts from second-hand books found in Bogotá structure the work, giving it a unique form.

Rebecca Alfandary – Disparitions

GRAPHIC DESIGN

Rebecca Alfandary – Disparitions

by Rebecca Alfandary

Everything is fated to disappear. This non-exhaustive collection explores the plurality of the manifestations and forms of impermanence, its impacts, its causes, as well as its different timescales. Great and little stories inhabit the same space, and make information and interpretation come together. Text and images, both linked and independent of each other, illustrate each subject and create a dialogue. Throughout the book, a series of interludes give it a more sensible dimension, by referring to our relationship with the ephemeral. The whole is both a testimony and a tribute to what is disappearing, what has disappeared, what will disappear.

Karim Akel – Ma'as Typeface

GRAPHIC DESIGN

Karim Akel – Ma'as Typeface

by Karim Akel

Ma'as Typeface is a family of variable, experimental, Arabic and Latin fonts inspired by Al-Kufi Al-Handassi calligraphy, found mainly in Oriental architecture, and by early XXth century dutch geometric fonts. Through this work, I question the balance of power between Latin and Arabic script as well as the technological tools' efficiency that made for drawing Arabic characters. The theme of multi-script is currently revealing a plethora of issues linked to the balance of power between two distinct writing systems. Ma'as Typeface metabolizes my dissertation research, which explores questions of identity and power between Latin and Arabic scripts through their formal characteristics, evolution and historical context.

Edizioni Arche

GRAPHIC DESIGN

Edizioni Arche

by Ruben Campoy Bähler, Monica Müller

Edizioni Arche unites the idea of inclusion under the umbrella of a publishing house that has as its founding pillars ‘always act in such a way as to maximise the number of possibilities’, a quote from the philosopher Von Foester, which we try to apply in our diploma. The importance of enabling fluent reading and understanding is a primordial concept: everyone should have the right to read and understand. Graphic design conveys this possibility. Arche researches and explores accessible editorial responses to all cases, from comprehension difficulties, motor problems, visual impairments or the simple desire to empathise with others. No less important, books aimed at a wider audience are not excluded: they raise the necessary awareness of sometimes underestimated problems.

L'inventaire

GRAPHIC DESIGN

L'inventaire

by Camille Choquard, Chloé Vandewalle

To make an exhibition catalogue, there are Camille and Chloé, but also all the other hands, and everything that fits between the ends to enter the space of the book, like entering a house with a reading key. L'inventaire is an exhibition catalogue that tells its own story, and that happened in accordance with its own chronology. It invites you to take a closer look at the prologue, which describes the research process, to wander through its heart, which was printed during the opening, with a system of retranscription and live printing, and to thank you in the epilogue, which reverently marks the end of its production. In this way, the book becomes an exhibition space, then returns to its original form.

Alexandra Cupsa – Piedica în calea uitarii

GRAPHIC DESIGN

Alexandra Cupsa – Piedica în calea uitarii

by Alexandra Cupsa

1 Iunie is one of the last abandoned industrial factories in Timișoara that has not yet been demolished. Its demolition is imminent, and its existence might be forgotten. Piedică în Calea Uitării means "An Obstacle to Forgetting" in Romanian and marks the intention of this project. To prevent the factory from being forgotten, and to create a new space within the pages of the book to preserve fragments of 1 Iunie’s life. This is not only a visual journey but also an auditory journey accompanied by a vinyl record. Each episode of the factory's life is introduced through a song from the same period. Beyond 1 Iunie, the project also focuses on the issues of preserving the industrial heritage of the city of Timișoara.

Sacha Décoppet – Mon être

GRAPHIC DESIGN

Sacha Décoppet – Mon être

by Sacha Décoppet

Human trafficking is a complex issue. It is a form of extreme exploitation that needs to be examined and understood in the context of global poverty, restrictive migration policies, economic crises and discrimination based on sex, ethnicity, gender identity or sexual orientation. Mon être is an edition that attempts to explain this phenomenon, by giving a voice to women who have been victims of exploitation, in collaboration with a Lausanne-based association, ASTREE. To do this, the project is a mix of testimonials, the results of artistic workshops, interviews with people fighting against this scourge and journalistic sources.

Simon Maurer – Riposta FC

GRAPHIC DESIGN

Simon Maurer – Riposta FC

by Simon Maurer

Football is the most popular and publicized sport in the world, which gives it the opportunity to be more than just a game. Thanks in part to its popularity, it is used as a promotional medium, a forum, a means of communication. Both by players, fans, institutions, politicians etc. Riposta FC aims to question the place of football in society, its social role and how it could be used differently to serve other purposes than those already existing. The jerseys are second-hand garments with thermo-glued designs inspired and remixed visuals inherent in the world of football with the aim of creating a new interaction.

Ambre Louineau – Helix

GRAPHIC DESIGN

Ambre Louineau – Helix

with Jonathan Hares, Gilles Gavillet

Helix is a science popularisation project inspired by Isabella Maria Pasqualini’s thesis, entitled “Embodied Space in Architecture, Cognitive Neuroscience and Virtual Reality”, carried out at EPFL Architecture. The book focuses on the links of the human body with architecture and neuroscience, offering an interpretation and an appropriation of the thesis. To do this, the book explores the vector representation of the four chapters, alternating with photographic fragments illustrating the integration of the human body into the architecture of the book.

Ilaria Citti – KRUMP

GRAPHIC DESIGN

Ilaria Citti – KRUMP

with Gilles Gavillet, Diego Bontognali

As a Krump dancer, I have noticed a lack of editorial content dedicated to this dance. Originating in the underprivileged areas of South Central in Los Angeles in the 1990s, Krump is a way for dancers to express their anger, aggression, frustration and pain in a positive way. This book sheds light on the spirit of this dance through its codes: its community spirit, its vocabulary, its music and its competitions. By seeking to meet those involved in the dance scene in Switzerland, I hope to offer an authentic perspective on this movement.

Alice Moor – Baraonda

GRAPHIC DESIGN

Alice Moor – Baraonda

with Aurèle Sack, Guy Meldem

Baraonda is a playful system designed to help run creative activities. The workshop is based on a wheel of fortune made up of several circles that determine the characteristics and rules that will be put in place. Nine stages have been devised, starting with the widest circle and working down to the narrowest. A working theme is determined, followed by a technique, different materials, colours, and so on. In addition to the series of circles, I developed various materials to support the workshops: wooden stencils, a collection of images and self-adhesive letters. The development of the project and the results of the activities carried out in primary school classes in Lausanne have been brought together in a printed edition. The whole package comes in a cloth-covered cardboard box.

Michelle Zadio Villarroel – Nativo+Latino

GRAPHIC DESIGN

Michelle Zadio Villarroel – Nativo+Latino

with Gilles Gavillet, Jonathan Hares

Nativo+Latino reinvents the heritage and syncretism of the South American continent. Long shaped by the evangelisation of the indigenous people, the consequences of this mix of identities bears witness to the cultural and religious alienation of Latinos. Gradually, awareness of the indigenous condition has pushed their descendants to honour and revive their cult. This project is a place where Latin communities, who aim to reclaim this heritage that was until now regarded as pagan beliefs, to come together, confront one another and express themselves. Nativo takes the shape of ancestral memories and a collective imagination that reflects a reinterpretation of the practice of Catholicism in Latin America in order to restore power in a hybrid vision of identity.

Louis Roh – Les chemins perdus

GRAPHIC DESIGN

Louis Roh – Les chemins perdus

with Guy Meldem, Diego Bontognali

Millennia ago, humankind discovered electricity and never stopped exploiting and reinventing it, unconcerned, considering this resource to be infinite. This book, Les Chemins Perdus, opens up new horizons, between dream and fiction, through realistic and poetic notions. What if all the lights went out? It stimulates the imagination and offers readers light, childlike speculation. Interest in illustration, storytelling and printing techniques brings this graphic tale to life. This journey of colours and images appeals to a multi-generational audience, tapping into the potential of children’s books in these tense and confusing times.

Pablo Felley – 606

GRAPHIC DESIGN

Pablo Felley – 606

with Gilles Gavillet, Guy Meldem

606 is a travelling and modular art space, built from shipping containers. Every three months, the space changes location and layout. 606 invites local artists to create new universes at the intersection of technology and reality. 606 comes to life at night and showcases its identity through constantly evolving 360-degree projections, which cover and transform the structure of the containers. 606 also exists throughout the city through animated posters that offer a new interpretation of the projected visuals. The communication of 606 is simultaneously developed in 3D, 2D and in rhythm.

Hugo Jauffret – Red Sea Last Hope

GRAPHIC DESIGN

Hugo Jauffret – Red Sea Last Hope

with Nicole Udry, Jonathan Hares

Recent scientific studies reveal that Red Sea corals are more resilient than average to rising water temperatures. This unique coral refuge on earth gives great hope to scientists and allows them to analyse factors of coral resistance before they to eventually disappear. Red Sea Last Hope combines scientific reports, expedition accounts and geopolitical archives, aiming to raise awareness about the gradual disappearance of corals while highlighting the influence of the geopolitics of the Red Sea, which is delaying research.

Ianka Jean-Marie – HYPER-OBJETS

GRAPHIC DESIGN

Ianka Jean-Marie – HYPER-OBJETS

with Gilles Gavillet, Nicole Udry

Part art book, part science textbook, this meta-encyclopaedia evokes the risks of global warming. Going beyond the usual paradigms of the Anthropocene era, these phenomena are known as HYPER-OBJECTS. Through the reading of a simplified language, this system of mental maps conceptualises these complex phenomena. In the context of the ecological crisis, the materialisation of this ecological thinking allows us to measure our impact, while reinterpreting the phenomenon of the end of the world in a more tangible way. Through this visual archaeology, we search for traces of our contemporary civilisation, questioning our relationship with the future. In truth, doesn’t this object bear witness to the destructive movement of the end of the world?

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