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2006 2024
Louis Roh – Les chemins perdus

GRAPHIC DESIGN

Louis Roh – Les chemins perdus

with Guy Meldem, Diego Bontognali

Millennia ago, humankind discovered electricity and never stopped exploiting and reinventing it, unconcerned, considering this resource to be infinite. This book, Les Chemins Perdus, opens up new horizons, between dream and fiction, through realistic and poetic notions. What if all the lights went out? It stimulates the imagination and offers readers light, childlike speculation. Interest in illustration, storytelling and printing techniques brings this graphic tale to life. This journey of colours and images appeals to a multi-generational audience, tapping into the potential of children’s books in these tense and confusing times.

Thomas Neyroud – Yours to Play and Win

GRAPHIC DESIGN

Thomas Neyroud – Yours to Play and Win

with Jonathan Hares, Aurèle Sack

Yours to Play and Win is a typeface promotion project on the theme of chess. Letters, just like the game’s pieces, are symbols which become meaningful once they have been activated by abstract human activity, i.e. thought. Referring to Duchamp, the ideographic representations of the cognitive process show their real potential, which goes beyond plain visual organisation. The font belongs to the Egyptian family, which hints to a modern mechanism, while honouring craftsmanship with the serifs. The monocase proportions adapt to the game’s modular elements and the rounded edges add an organic quality to recall the human mind. The text showcases the game’s principles and the ideas as a way to demonstrate the project’s message.

Romain Oederlin – Archetype

GRAPHIC DESIGN

Romain Oederlin – Archetype

with Diego Bontognali, Aurèle Sack

Is what we see real or subjective? Interpretation is always the result of individual apprehension. This is why space can be manipulated to exacerbate desired relationships. In connection with the perception of our environment, this work examines the principle of anamorphosis generated by typographic typefaces designed in three dimensions. Fluctuating between letters and abstraction, these visual structures offer different degrees of legibility depending on the point of view adopted.

Laeticia Jakob – Sabina?

GRAPHIC DESIGN

Laeticia Jakob – Sabina?

with Nicole Udry, Guy Meldem

The “Neovertebra” population continues to decline, decimated by high temperatures and food shortages. Nothing grows outside the greenhouses. To remedy the attacks that threaten the plantations, Sabina and Greg develop a dandelion-based fertiliser. Sabina? is a graphic novel in response to the possible collapse of civilisation. Faced with a certain sense of helplessness and passivity, the technique of hand collage appears as a palimpsest through which history can assume new perspectives. Collected images and personal creations accumulate and decay over the course of this dystopia, encouraging the reader to project and assimilate this information.

Aude Gunzinger – Les Résidences nomades

GRAPHIC DESIGN

Aude Gunzinger – Les Résidences nomades

with Guy Meldem, Nicole Udry

When the usual limits of publishing are pushed back, our senses are confused. We are confronted with new perspectives. Les Résidences Nomades engages the reader in a narrative through movement and body in a 9-meter pictorial language. It depicts a particular place and the customs of those who frequent it. Step by step, we discover a subtle reflection on fantasy, variations in perception and the limits of language.

Alexis Gargaloni – Varia

GRAPHIC DESIGN

Alexis Gargaloni – Varia

with Aurèle Sack, Gilles Gavillet

Influenced by the rise of the metaverse, Varia is a metaphor of the early failure and absurdity of this technology, as well as research about typographic shapes. Mimicking the optimisation phenomena of object in 3D engines (Level of Detail), Varia is composed of three cuts of the same name: 0, 4, 8. While Level 0 seems closer to traditional typography, it is in fact a “smoothed out” version of the previous cuts, which already seeks to synthesise letters down to their most rudimentary forms. From the rigidity of the shapes, the existential constraints that the research brings to light illustrate the retrograde and dystopian vision of the metaverse, while at the same time offering a reassuring reflection of a future geometric transition of our bodies.

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

GRAPHIC DESIGN

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

with Diego Bontognali, Jonathan Hares

Photosensitive epilepsy is a variant of epilepsy in which the affected person suffers from particular reactions to light and certain static patterns. Due to a lack of awareness of this disorder, our environment contains a large number of visual triggers, which endanger the daily life of photosensitive people. My project reproduces in virtual reality the most harmful locations and elements for photosensitive people, always illustrating two of these variants: the one that is visually accepted and the one that acts as a visual trigger. Being both a graphic designer and a photosensitive person, I sought to highlight the ignorance of this disease, which leads to visual exclusion. This is reinforced by the idea that I myself will never be able to view my own project in its full form.

Michelle Zadio Villarroel – Nativo+Latino

GRAPHIC DESIGN

Michelle Zadio Villarroel – Nativo+Latino

with Gilles Gavillet, Jonathan Hares

Nativo+Latino reinvents the heritage and syncretism of the South American continent. Long shaped by the evangelisation of the indigenous people, the consequences of this mix of identities bears witness to the cultural and religious alienation of Latinos. Gradually, awareness of the indigenous condition has pushed their descendants to honour and revive their cult. This project is a place where Latin communities, who aim to reclaim this heritage that was until now regarded as pagan beliefs, to come together, confront one another and express themselves. Nativo takes the shape of ancestral memories and a collective imagination that reflects a reinterpretation of the practice of Catholicism in Latin America in order to restore power in a hybrid vision of identity.

Laeticia Schwendi – +212 magazine

GRAPHIC DESIGN

Laeticia Schwendi – +212 magazine

with Diego Bontognali, Nicole Udry

Marrakech, nicknamed the “Red City”, offers a vibrant atmosphere and intoxicating fragrances. It is a city that is full of contrasts, where young artists emerge with boldness and contagious passion. +212 Magazine offers a journey to discover these artists and their universe. This work lies in dialogue and collaboration with all participants. It is about creating a genuine connection, exploring interconnections between cultures and bearing witness to the beauty and artistic diversity that emerges. Thus, wearing my different hats, I created this magazine, juggling between artistic direction, writing, interviews and simple discussions. And this is, I hope, only the initial stage of a long journey that will be rich in discoveries.

Tessa Roy – Digital Feminist Manifesto

GRAPHIC DESIGN

Tessa Roy – Digital Feminist Manifesto

with Guy Meldem, Tessa Roy

The Digital Feminist Manifesto website aims to present a set of principles for envisioning the body and its limitless nature in digital spaces, thus taking into account concepts such as inclusivity, the gender spectrum and intersectionality. The site consists of a textual section (the manifesto and its stakes) and avatars that represent one of the many possible interpretations of the body. These avatars are neither linear nor hierarchical; therefore they are organised in an evolving and branching way. Upon entering the site, we find ourselves at the central point of the page, allowing us to explore the site in all directions and discover its possibilities.

Ella Paleni – Trait de caractère

GRAPHIC DESIGN

Ella Paleni – Trait de caractère

with Guy Meldem, Gilles Gavillet

The place of the graphic designer in the age of technological advances: today’s world is in constant technological evolution, which raises questions about the place and role of the graphic designer. In this graduation project, I set out to explore this issue by adopting a resolutely manual and artisanal approach. I created a book from A to Z, using traditional manufacturing techniques, from the elaboration of the paper to the final binding. By moving away from the omnipresent process of digitalisation, I sought to express a need to return to the very essence of the graphic design profession. This project highlights the advantages of an artisanal approach in an increasingly digital world. It encourages reflection on the specific skills that graphic designers can bring to the table.

Aude Meyer de Stadelhofen – Pearly skin, Summer hit, Vanished by the wind

GRAPHIC DESIGN

Aude Meyer de Stadelhofen – Pearly skin, Summer hit, Vanished by the wind

with Diego Bontognali, Guy Meldem

The beach is a conflicting space. At once romantic and ridiculous, timeless and urgent, a fantasised empty space and a crowded shore, a place of freedom and a border. Pearly Skin, Summer Hit, Vanished by the Wind is a trace, a metaphor for the representations of the beach in the collective imagination today, before its disappearance. The newspaper, divided into three themes – anthropology, climate and migration – juxtaposes dreamlike images, factual news, necessary texts and meaningless advertisings. These different languages emphasise the paradoxical complexity of the place. Using cyanotype, the sheet becomes skin, and the print becomes a tan. The back and forth of the waves marks the pages, strewn with grains of sand and sun cream.

Antonin Maudry – Coemeter

GRAPHIC DESIGN

Antonin Maudry – Coemeter

with Aurèle Sack, Jonathan Hares

Coemeter offers a reinterpretation of the Trajan typeface. This font is rich in history, from the Roman stones on which it first appeared to its various contemporary adaptations in stone engraving, predominantly found on funerary monuments in the Western world. This typographic work is showcased on a website. A digital cemetery awaits, where you can engrave your tombstone and personalise your mourning space. Coemeter plays on dualities, i.e. the sacred and the profane, history and anachronism, matter and consciousness. This unpretentious and poetic experience invites us to reconsider our connection with stone, memory and loss.

Vera Gonzalez Ponce – Starlight

GRAPHIC DESIGN

Vera Gonzalez Ponce – Starlight

with Guy Meldem, Nicole Udry

Starlight is a magazine that celebrates inclusion, socio-cultural diversity and sexuality through reggaeton. It is a tool that is designed to give a voice to people who are often marginalised, in order to highlight the invisibilities of our society. This issue offers keys to understanding and food for thought for a more equitable society. Desire manifests itself through images and these always have a primary intention. They are mainly dominated by the male gaze, but by taking things into our own hands this can change. It is possible to reverse perspectives and power dynamics. Be the protagonists of your own desires. Be proud of your own bodies. Be the stars of your own fantasies and of your lives.

Agathe Bourrée – Informal Pictures

GRAPHIC DESIGN

Agathe Bourrée – Informal Pictures

with Gilles Gavillet, Nicole Udry

Each year, the seven most influent countries in the world gather to discuss international matters for a weekend hosted by one of the members. Informal Pictures is an inquiry that aims to recreate the atmosphere of these meetings, which lead to major decisions regarding international politics. It is an attempt to understand the influence of the press on the collective imaginary, with regard to those major political events. The study uses graphic design tools and mainstream journalistic sources to recreate an image that never existed, a missing image of political dinners during the annual G7. Those informal images are recreated based on what the newspapers say and used as input in an artificial intelligence to shape the intention of the picture.

Ambre Louineau – Helix

GRAPHIC DESIGN

Ambre Louineau – Helix

with Jonathan Hares, Gilles Gavillet

Helix is a science popularisation project inspired by Isabella Maria Pasqualini’s thesis, entitled “Embodied Space in Architecture, Cognitive Neuroscience and Virtual Reality”, carried out at EPFL Architecture. The book focuses on the links of the human body with architecture and neuroscience, offering an interpretation and an appropriation of the thesis. To do this, the book explores the vector representation of the four chapters, alternating with photographic fragments illustrating the integration of the human body into the architecture of the book.

Ilaria Citti – KRUMP

GRAPHIC DESIGN

Ilaria Citti – KRUMP

with Gilles Gavillet, Diego Bontognali

As a Krump dancer, I have noticed a lack of editorial content dedicated to this dance. Originating in the underprivileged areas of South Central in Los Angeles in the 1990s, Krump is a way for dancers to express their anger, aggression, frustration and pain in a positive way. This book sheds light on the spirit of this dance through its codes: its community spirit, its vocabulary, its music and its competitions. By seeking to meet those involved in the dance scene in Switzerland, I hope to offer an authentic perspective on this movement.

Leoni Limbach – Wild Tales

GRAPHIC DESIGN

Leoni Limbach – Wild Tales

with Nicole Udry, Aurèle Sack

A flower is not just a flower, it is all living beings that depend on it to bloom. In the context of the biodiversity crisis, this book is a response to Gilles Clément's manifesto The Third Landscape. The landscaper calls for the revaluation of the spaces along our roads of cities. Between over-urbanisation and excessive agricultural monoculture, these forgotten marginal spaces are recolonised by pioneering, wild flora, regenerating ecosystems that are rich in biodiversity. Unlike the herbarium, which proceeds by fragmentary analysis, this project analyses relationships between living beings. Wild Tales is a book of atmospheric illustrations that invites us to draw from the varied colours and shapes of this space as well as the wild stories that make it up.

Benoît Rochat – Harmonic Structures

GRAPHIC DESIGN

Benoît Rochat – Harmonic Structures

with Nicole Udry, Jonathan Hares

Harmonic Structures is an attempt to develop a modular and musical graphic language that could form the basis of a sound architecture. The first issue reviews information specific to the building and the population of Le Lignon in Geneva, in order to apply it in a two-dimensional musical notation system. Finally, these data are interpreted by a musician using an MPC 1000 to communicate in acoustic terms what precisely constitutes the building.

Marjolaine Rey – Ici prochainement votre appartement

GRAPHIC DESIGN

Marjolaine Rey – Ici prochainement votre appartement

with Aurèle Sack, Diego Bontognali

Ici Prochainement Votre Appartement is the transition from private property to public space. On the eve of moving out of the family home, but especially in view of its imminent demolition, I have placed La Maison (The House) in a brand-new space, i.e. a book. This book, more than a personal monologue, is an invitation to enter through text and image. From the gate to the garden to the door, all the way to the attic, where the library lies. Iconography drawn from this library has an impact on the layout of the entire volume. The space of the book is my playground. The quarto format conceals half of the content between the pages. It is up to the readers to decide whether or not they want to enter each room of La Maison when they visit. Welcome to my home, soon to be yours…

Ianka Jean-Marie – HYPER-OBJETS

GRAPHIC DESIGN

Ianka Jean-Marie – HYPER-OBJETS

with Gilles Gavillet, Nicole Udry

Part art book, part science textbook, this meta-encyclopaedia evokes the risks of global warming. Going beyond the usual paradigms of the Anthropocene era, these phenomena are known as HYPER-OBJECTS. Through the reading of a simplified language, this system of mental maps conceptualises these complex phenomena. In the context of the ecological crisis, the materialisation of this ecological thinking allows us to measure our impact, while reinterpreting the phenomenon of the end of the world in a more tangible way. Through this visual archaeology, we search for traces of our contemporary civilisation, questioning our relationship with the future. In truth, doesn’t this object bear witness to the destructive movement of the end of the world?

Pablo Felley – 606

GRAPHIC DESIGN

Pablo Felley – 606

with Gilles Gavillet, Guy Meldem

606 is a travelling and modular art space, built from shipping containers. Every three months, the space changes location and layout. 606 invites local artists to create new universes at the intersection of technology and reality. 606 comes to life at night and showcases its identity through constantly evolving 360-degree projections, which cover and transform the structure of the containers. 606 also exists throughout the city through animated posters that offer a new interpretation of the projected visuals. The communication of 606 is simultaneously developed in 3D, 2D and in rhythm.

Alice Villars – Mirù

GRAPHIC DESIGN

Alice Villars – Mirù

by Alice Villars

Mirù is an exploration of the transmission and itinerancy of my mother’s life through interdependent objects, dresses and a book. Clothes say a lot about someone. More than appearance, they are a fertile ground for graphic expression and self-expression. I created five dresses using archive material. The composition of the dresses incorporates ornamental forms and graphic elements, pictures. Each dress becomes an address from my mother’s life, representing a particular atmosphere that gives clues to her story. The editing, meanwhile, creates a loop between the dresses and the book, a place where everything comes together. Mirù plunges into the history and emotions of a life, conveyed through clothes and words.

Hugo Jauffret – Red Sea Last Hope

GRAPHIC DESIGN

Hugo Jauffret – Red Sea Last Hope

with Nicole Udry, Jonathan Hares

Recent scientific studies reveal that Red Sea corals are more resilient than average to rising water temperatures. This unique coral refuge on earth gives great hope to scientists and allows them to analyse factors of coral resistance before they to eventually disappear. Red Sea Last Hope combines scientific reports, expedition accounts and geopolitical archives, aiming to raise awareness about the gradual disappearance of corals while highlighting the influence of the geopolitics of the Red Sea, which is delaying research.

Alice Moor – Baraonda

GRAPHIC DESIGN

Alice Moor – Baraonda

with Aurèle Sack, Guy Meldem

Baraonda is a playful system designed to help run creative activities. The workshop is based on a wheel of fortune made up of several circles that determine the characteristics and rules that will be put in place. Nine stages have been devised, starting with the widest circle and working down to the narrowest. A working theme is determined, followed by a technique, different materials, colours, and so on. In addition to the series of circles, I developed various materials to support the workshops: wooden stencils, a collection of images and self-adhesive letters. The development of the project and the results of the activities carried out in primary school classes in Lausanne have been brought together in a printed edition. The whole package comes in a cloth-covered cardboard box.

Marine Dang – For the Times They Are a-Changin’

GRAPHIC DESIGN

Marine Dang – For the Times They Are a-Changin’

by Marine Dang

For the Times They Are a-Changin’ is a graphic interpretation of the play PRLMNT written by Camille de Toledo in 2017. The anticipatory fiction is divided into two parts: the first one is set in a capitalist system with unlimited expansion and power, while the second one seeks resilience and recognition of the rights of non-humans. The challenge of this publication is to bring these ideologies into dialogue, to offer a parallel reading of the two scripts. To do this, I experimented with the materiality of the object. Through the choice of formats, papers and fonts, I both oppose and mix these statements. Through images, I offer new settings for the play, taking the audience into the ruins of their own world. www.marinedang.ch

Mathilde Rietsch – Glacier Memories

GRAPHIC DESIGN

Mathilde Rietsch – Glacier Memories

by Mathilde Rietsch

Glacier Memories is a publication that deals with the impact of melting glaciers on the Swiss landscape. It is based on the premise that the perception of our environment is the result of a subjective construction mixing experience, memory and narration. The book is based on the model of the four poles of landscape perception developed by Swiss professor Norman Backhaus and brings together a plurality of views on glaciers. It addresses in particular questions of memory, loss and mourning in relation to the landscape. Making visible what cannot be physically observed, it leads readers to question their relationship with the environment, as well as the legacy of past societies and the one bequeathed to future generations.

Alexandre Brunisholz – Erosio

GRAPHIC DESIGN

Alexandre Brunisholz – Erosio

by Alexandre Brunisholz

The gorge, a reflection of time and of the power of nature, is a witness to the Earth’s transformation. Over the millennia, the passage of water has gradually carved a path in the depths of the Earth, creating a natural ruin with organic shapes and a mystical atmosphere. This project was developed based on the erosion of rock by water through the study of a selection of 12 Swiss gorges. A silver jewel created for each of the gorges was given back to nature, thanks to a machine that accelerates deterioration through a tumbling process with elements taken from each of the 12 sites. Erosio is a look book of this jewellery collection, documenting the research locations as well as the working process developed.

Tania Praz – Home Is Where Everything Starts

GRAPHIC DESIGN

Tania Praz – Home Is Where Everything Starts

by Tania Praz

The creative process and space as a musical universe is the basis of this project which analyses the Bedroom Music movement through different media and artists. With the help of six musicians, an analysis of Bedroom Music was carried out. This project presents a musical movement that links intimacy with performance, a DIY approach with a professional one, or solitude with sharing. This work aims to transmit the contrasted and complex universe of this movement. The project is divided into three parts: an intimate, sincere video, a book as a presentation of the movement, and a set design hosting live performances as a conclusion of the research process. These three media respond to each other in a common presentation aiming to immerse the audience in this universe.

Alice Monguzzi – Antonio Boggeri

GRAPHIC DESIGN

Alice Monguzzi – Antonio Boggeri

by Alice Monguzzi

What answers can found objects provide? I come from a family of graphic designers: my father, his father before him, and my great-grandfather, Antonio Boggeri – four generations, four practices, but a common core. To understand where we come from, where I come from, there are traces, objects that get people talking, that bring back to memory; objects to get to know him, my grandmother’s father; objects that remain – in our homes, in boxes. To get closer to him, I give voice to a woman, my grandmother. Through her, through the stories that arise from his relics, I try to draw a portrait of a man I never knew. This book bears witness to a transmission, the trace of an attempt to find one’s place in a form of heritage that we all carry.

Lara Zettl – Future Fossils

GRAPHIC DESIGN

Lara Zettl – Future Fossils

by Lara Zettl

Future Fossils recounts the discovery of the first human-made fossil and illustrates the pathway to its origin in five chapters. Between a scientific report and a travel journal, this project shows human beings’ effect on planet Earth by contextualising their social, geopolitical, and economic dimensions. Abandoned shores, shifting oceans and overloaded landfills reflect the environmentally damaging colonial legacy of a specific material, i.e., plastic. This project tells the global stories of these fossilised artefacts, which bear witness to human beings’ excessive material culture and to the rivalry between the living and built realms.

Loris Wahler – Altered Pursuit

GRAPHIC DESIGN

Loris Wahler – Altered Pursuit

by Loris Wahler

For my graduation project, I decided to focus on movement through a music video clip. The intention is to use the graphic skills acquired during my years at ECAL in order to enhance an emotion transposed into music. The theme of the clip is centred around the idea of a race that repeats itself in different universes. By playing with these elements, a narrative is woven between the protagonist and his surrounding environment. The character used in the clip is a “bootleg” of the famous Disney character, Mickey. The intention is to use a character known to all in a radically different universe in order to be able to accentuate the dystopian side of the music.

Angelo Barbattini – Annihiler le système des castes

GRAPHIC DESIGN

Angelo Barbattini – Annihiler le système des castes

by Angelo Barbattini

Since I am half Indian and have studied in India, my graduation project mainly consists of a collection of saris (lit. “strips of cloth”), a traditional garment worn by women in India. The fabrics created are a modern interpretation of this rich cultural heritage. Through this project, my aim is to denounce the issues of discrimination observed in India, most known as the caste system – a system that is now illegal but which continues to be perpetuated and create inequalities. The concept of the project is to acknowledge the problem and through a modern, digitally printed, cotton sari, to communicate a message of equality and equal rights to humanity. The goal is to have activists wear these saris to perpetuate this utopian ideal of equality and abolish the caste system.

Samuel Bregnard – Electro

GRAPHIC DESIGN

Samuel Bregnard – Electro

by Samuel Bregnard

Electro, so to speak, is not a musical genre. The term itself refers to a wide range of digitally created music. It is often used to simplify and help people understand when discussing this topic. Electro is, if you will, a “surface” term. Electro is a project that aims to identify and deconstruct sub genres of electronic music using different analytical paths. The website offers an audio experience which helps get familiar with this universe and understand its principles and foundations.

Marion Marquet – Moving from Trisha

GRAPHIC DESIGN

Marion Marquet – Moving from Trisha

by Marion Marquet

Like a typeface, Moving from Trisha offers a repertoire of ten choreographic signs generated based on an adaptation of Trisha Brown’s Glacial Decoy. The dancer’s movements serve as a support for the drawings of the characters. The vertical depth of the movements defines the thickness of the lines. These signs draw the trajectory of one of the dancers’ hands seen from above. Their feet are physically located in the centre of each sign, free to be interpreted according to a desired orientation and by the desired hand. The repertoire, which can be constantly developed, constitutes a methodology. A two-dimensional choreographic notation system and creates an applicable link to a three-dimensional performative interpretation.

Aurore Huberty – Latency

GRAPHIC DESIGN

Aurore Huberty – Latency

by Aurore Huberty

Latency is a publication that traces the history of Chavalon, a thermal power station located in Vouvry, and abandoned since 1999. This research provides an overview of the rehabilitation situation of unused industrial wastelands. The aim is to allow future reuse of land and to correct local urbanism in order to achieve sustainable territorial development. A typomorphological analysis reveals the problems of urban sprawl and the destruction of green areas which has reached its limits in Switzerland. The objective of this work is to use both graphic design and allegorical language as discussion tools to raise awareness and invite people to question our relationship with these spaces.

Raphaël Carruzzo – Remote

GRAPHIC DESIGN

Raphaël Carruzzo – Remote

by Raphaël Carruzzo

Remote is a variable typeface born from a desire to recreate the link between movement and letters. Inspired by the body and choreographic notation, this typeface was designed for digital media. It helps interact with graphic content thanks to movement. Faced with an animated body, Remote interacts and transforms the typographic forms by following variations of movement. Passing easily from text to abstract typography, this variable font helps link movement and typographic compositions, thanks to a multitude of possible instances.

Anaelle Iglesias Carballo – In Order to Bloom

GRAPHIC DESIGN

Anaelle Iglesias Carballo – In Order to Bloom

by Anaelle Iglesias Carballo

In Order to Bloom is a documentary project that follows the story of four people on their journey to recover from eating disorders (ED). As these are often associated with false beliefs, the project aims to deconstruct them by giving a voice to those affected. The transcription of the discussions recreates the intimacy of each meeting. Pages of quotations are inserted into the narrative, and the words blend until we find ourselves immersed in the head of a person affected by ED.

Benjamin Huerta – Beyond Prism

GRAPHIC DESIGN

Benjamin Huerta – Beyond Prism

by Benjamin Huerta

Beyond Prism explores the boundaries between nature and technology, the unique and the multiple through a purely human sensitive and emotional perception of the world. In an optimistic context, could technology analyse human behaviour to the point of being able to feel emotions, understand what nature truly is, and measure what cannot be quantified? Composed of four parts, this CGI produced short-movie illustrates the concepts of coexistence between each constitutive elements of our surrounding world, humans being the prism, the link between nature and the digital world. In reference to the writings of Jacques Ellul, this project symbolically shows how the technicality of the world we are building can be used in an ethical and virtuous way.

Julie Pavia – Canons of Chimerical Beauty

GRAPHIC DESIGN

Julie Pavia – Canons of Chimerical Beauty

by Julie Pavia

A beauty canon is a standard that defines the ideal beauty of human beings. Tastes and fashions being very changeable, the canons are different from one era to the next. Nowadays, with the ease of access to media and social networks, they evolve rapidly, even permanently. They vary from a page refresh or a scroll on Instagram giving birth to micro-canons. This work aims to understand these micro-canons, to confront and desacralise them. Using a questionnaire sent to people from various backgrounds, I collected their opinions and three types of images of themselves. The project takes the form of a publication. The reader discovers the answers throughout the pages as well as the images that confront each other in the form of chimerical collages.

Nina Treichler – 여기 저기 어디 (Here There Where)

GRAPHIC DESIGN

Nina Treichler – 여기 저기 어디 (Here There Where)

by Nina Treichler

여기 저기 어디 (Here There Where) is the story of a young Swiss-Iranian-American woman who struggles to find her place within her cultural heritage, who somehow finds (a part of) herself in a form of culture that is not her own. It is a subjective interpretation of the complexities of identity and cultural belonging. It is a dialogue between the given self and the chosen self. It is an exploration of a constructed reality, a hazy state of in between, an absurd space that feels perfectly familiar yet utterly foreign. It is a dance between Lausanne and Seoul, an endless chase between here and there within a mysterious where. It is everyday contingencies that serve as a stage for my fragmented identities. 여기 저기 어디 (Here There Where) is an ode to anyone who exists without a precise sense of attachment despite rich, mixed roots.

Antonin Ricou – Radical Culture

GRAPHIC DESIGN

Antonin Ricou – Radical Culture

by Antonin Ricou

Like an archaeology dig where traces are understood through comparison and classification, the Radical Culture project aims to be the fruit of a process of digital archaeology. Resulting from a reflection mixing anthropology and contemporary technology, the project questions the imperious and timeless need of human beings to represent themselves. From this phenomenon arises a need for exhaustive knowledge, a modern fantasy leading to the crystallisation of human culture. Today, the controversial platform Wikipedia advocates universality and free access through its open source and multilingual function. It thus becomes a relevant tool to tell and decipher human culture and the actors of its representation.

Samantha Trinkler – Legatum Digitalis

GRAPHIC DESIGN

Samantha Trinkler – Legatum Digitalis

by Samantha Trinkler

Our lives have become increasingly digitalised. The expanse of our online activity results in a digital footprint that will live on well after we pass. Despite growing concerns about the data we leave behind, only a small number of people are actively planning their own digital legacy. However, for those who wish to plan ahead, access to information on the process of digital inheritance is scarce, lacking in legal uniformity, and often reduces our entire digital presence to a mere three or four steps. Oftentimes, the law contradicts most platforms’ terms and conditions. This project challenges the lack of sensitivity shown to the people behind these profiles that will be inherited and speculates on future inheritance processes whilst providing a contextual, legal, and statistical overview.

Hugo Le Corre – Relativ

GRAPHIC DESIGN

Hugo Le Corre – Relativ

by Hugo Le Corre

Are legibility and expressiveness incompatible terms in typography? Anchored in a context of digitalisation of communication media, Relativ is a typeface that questions the notion of distance in reading. Associated with an AI algorithm, this variable font adapts itself through an axis covering two extremes: from continuous reading to monumental titling, from micro to macro-typographic. Thus, this system automatically favours legibility and expressiveness, taking into account the reader’s distance. In a context where screens tend to replace printed media, Relativ opens new perspectives between typography, adaptive technologies and digital communication.

Aurélien Uberti – Owning Language

GRAPHIC DESIGN

Aurélien Uberti – Owning Language

by Aurélien Uberti

The Owning Language project deals with the ownership of language through two chapters: the first chapter, Rainbow Library, facilitates learning through a catalogue of stencils for kindergarten teachers. With this tool, they are able to draw spelling hopscotches on the floor with chalk. The device enables pupils to learn and recognise digrams (combinations of two or more letters forming a sound) while associating reading with movement, thus reinforcing memorisation. The second chapter, bootleg(s), goes beyond this idea of integrating linguistic norms, giving the possibility of creating thousands of alternative spellings from the sounds of a word. The obtained results question the edges of comprehension as well as the legitimacy of norms.

Charlotte Viglino – FMXM

GRAPHIC DESIGN

Charlotte Viglino – FMXM

by Charlotte Viglino

FMXM (FemMeXs et Musique) is a music label that aims to represent female musicians in the French-speaking part of Switzerland. The project began after meeting womxn and discussing various issues such as legitimacy, stereotypes, sexualisation, discrimination, sexism or lack of representation. FMXM is a platform that aims to denounce gender-related issues but also to promote contemporary music produced by womxn. FMXM takes the form of a website including original sound and visual content as well as a video/sound installation highlighting the denunciation aspect of the project. FMXM navigates around a political subject but with an immersive, intimate and poetic point of view.

Fiona Valais – If, then…

GRAPHIC DESIGN

Fiona Valais – If, then…

by Fiona Valais

Escapism is an ever more widespread notion nowadays, manifesting itself through evasive acts using various mediums to flee an often heavy and insurmountable reality. This project immerses the reader into a generative and surreal world, with Tomie as the only point of reference. Portraits, settings and still lifes accompanied by captions are generated to create a narrative and an absurd universe to which readers attach their own meaning. Through the use of scripts, the publications are generated at random allowing each object and each story to be unique.

Manon Vouga – Sensitive Binaries

GRAPHIC DESIGN

Manon Vouga – Sensitive Binaries

by Manon Vouga

The concept of quality of life is used to measure the well-being of the population. It consists of nine interdependent dimensions, relating to material living conditions as well as to the subjective notion of quality of life. This first print edition highlights each dimension by illustrating them through these different indicators, thereby providing information and points of comparison between each partner cities in the form of data series covering most aspects relating to living conditions. Conducted under the direction of the City Statistics study of the Swiss Federal Office of Statistics, this project invites you to an intangible journey through the cities of Basel, Bern, Geneva, Lausanne, Lucerne, Lugano, St Gallen, Winterthur and Zurich.

Mara Wohlfahrt – Algae in posterum

GRAPHIC DESIGN

Mara Wohlfahrt – Algae in posterum

by Mara Wohlfahrt

Algae represent our past, our present and our future. They are at the origin of life on Earth and supply us with 70% of our oxygen. They are capable of transforming and thus replacing most of the products that represent a threat to the survival of our planet, such as plastics, fabrics and fuels. Atelier LUMA, a design and research laboratory based in Arles, is looking for ways to transform algae into a material that can be used in the field of creation. Since algae is still considered insignificant and sometimes even repulsive, the Algae in posterum project hopes, through collaboration with Atelier LUMA, to enhance this almost alchemical, even magical dimension of algae for the future of the creative field.

Morgane Cachin – Points de vue

GRAPHIC DESIGN

Morgane Cachin – Points de vue

by Morgane Cachin

How can one see an image without the sense of sight? The Points de vue project features a photographic exhibition catalogue adapted to blind people. The catalogue includes different descriptive stages of the photographs as well as enlargements giving access to the details of the images. The use of Braille and raised images enables blind people to understand the photographs in the exhibition. This project is intended to be a sensory experience for both sighted and blind people. Audio guides accompany the descriptions to allow for complete inclusiveness. This project is a collaboration with the Images Vevey festival, for their upcoming exhibition Together – La vie ensemble which will take place at L’Appartement.

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