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Type

Course

Know-how

Years

1979 2022
TalkCity

MEDIA & INTERACTION DESIGN

TalkCity

with Gaël Hugo, Yehwan Song

The students worked on creating a typographic 3D environment in a web browser. Using the words extracted from a dialogue, a sequence is illustrated in a synchronised way on two screens.

Interactive gestures

MEDIA & INTERACTION DESIGN

Interactive gestures

with Yehwan Song

“During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song

Break It Fix It

MEDIA & INTERACTION DESIGN

Break It Fix It

with Daniël Maarleveld

Break it Fix it is the workshop's result conducted under the direction of Daniel Maarleveld. Based on the music Technologic - Daft Punk, each group have reappropriated a phrase to enhance it graphically. The result is a series of posters, a video clip compiling the different typographic systems, and a series of interactive posters based on the same rules.

Beyond The Screen

MEDIA & INTERACTION DESIGN

Beyond The Screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Random?

MEDIA & INTERACTION DESIGN

Random?

with Andreas Gysin

Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings.

Moody Orchestra

MEDIA & INTERACTION DESIGN

Moody Orchestra

with Lucas Zanotto

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

The Loop

MEDIA & INTERACTION DESIGN

The Loop

with Dirk Koy

During a week, our first-year Bachelor students in Media & Interaction Design attended a workshop led by Dirk Doy focusing on “Loops”. It assisted by Sébastien Matos The workshop was divided into two distinct parts, each utilizing a unique technique: typography and image.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

with Gaël Hugo

Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems.

What’s The Prompt?

MEDIA & INTERACTION DESIGN

What’s The Prompt?

with Cyril Diagne

During a week workshop given by Cyril Diagne, second year students explored the integration of machine learning tools in their creative process. By limiting the coding step in favour of using the concept of Prompt they experimented with Diffusion Models such as GPT3, Clip or DALL-E to create texts, images and videos. Comparing the way our brain seems to make our dreams and the way some AI models work, Elina Crespi used some Diffusion Model to represent her dreams.

Avatars

MEDIA & INTERACTION DESIGN

Avatars

with Samy La Crapule

It is around the theme “Avatars” that we spent this week of workshop with Samy La Crapule. The idea was to learn around the software Daz Studio in order to create a virtual CGI avatar. The results presented here are the result of a week’s work for the 1st, 2nd and 3rd year students. You can find more details about each project on our Instagram @ecal_mid.

Transitions

MEDIA & INTERACTION DESIGN

Transitions

with Mario Von Rickenbach

Webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Ultra Low Resolution

MEDIA & INTERACTION DESIGN

Ultra Low Resolution

with Andreas Gysin

Projects created in the first year Bachelor Media & Interaction during a workshop given by Andreas Gysin.

Circle Studies

MEDIA & INTERACTION DESIGN

Circle Studies

with Zach Lieberman

A week-long remote workshop taught by Zach Lieberman around daily sketching. The students all started with the same circle and found different ways to push and manipulate it. Workshop taught by Zach Lieberman, assisted by Sébastien Matos.

From Screen to Paper Abecedarium

MEDIA & INTERACTION DESIGN

From Screen to Paper Abecedarium

with Jessica In

A one week workshop with Jessica In where 1st year Media & Interaction Design and Graphic Design students worked together on the link between screen and print content. During this week, the students did formal research in Processing in order to create an alphabet book, which was then printed using an Axidraw plotter.

Harder, Better, Faster, Stronger - Mindmaze x ECAL

MEDIA & INTERACTION DESIGN

Harder, Better, Faster, Stronger - Mindmaze x ECAL

with Mindmaze, Laura Nieder, Tibor Udvari

“Harder, better, faster, stronger” was a one week workshop in collaboration with Mindmaze exploring playful interactions with medical sensors and devices.

Extra 2020

MEDIA & INTERACTION DESIGN

Extra 2020

with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions.

TEXTMODE

MEDIA & INTERACTION DESIGN

TEXTMODE

with Andreas Gysin

Modes of display and use of text as creative material: raster, ASCII art, emoticons and poetry. Projects created in the first year Bachelor Media & Interaction workshop TEXTMODE given by Andreas Gysin. Workshop assisted by Paul Lëon.

Signal Spectacle

MEDIA & INTERACTION DESIGN

Signal Spectacle

with Marion Pinaffo, Raphaël Pluvinage

Graphical motion experiments using only different papers and mechanics. A one week workshop led by Marion Pinaffo and Raphaël Pluvinage. Assisted by Benoît Chastenet De Gery and Sébastien Matos.

Hide / Reveal

MEDIA & INTERACTION DESIGN

Hide / Reveal

with Ines Alpha, Aaron Jablonski

It is around the theme “Hide / Reveal” that we spent this week of workshop with Ines Alpha and Aaron Jablonski. The idea was to learn around the software “Spark AR” in order to develop a face filter for Instagram. The results presented here are the result of a week’s work for the 2CVMID and 3CVMID students. You can find all these filters and try them on the Instagram @ecal_mid

Satisfaction 2020

MEDIA & INTERACTION DESIGN

Satisfaction 2020

with Mario Von Rickenbach

Satisfying webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Super Low Resolution

MEDIA & INTERACTION DESIGN

Super Low Resolution

with Andreas Gysin

For a week, the first year students of the Media & Interaction Design Bachelor were given the challenge of creating interesting experiences using a super low resolution. Project week led by Andreas Gysin and assisted by Callum Ross.

TYPEMACHINES

MEDIA & INTERACTION DESIGN

TYPEMACHINES

with Tim Rodenbröker

Exploration through the infinite possibilities of typographic expression, framed in a strict visual system. A one week workshop given by Tim Rodenbröker to the 2nd year Bachelor in Media & Interaction Design, assisted by Pietro Alberti.

Fake it until you make it

MEDIA & INTERACTION DESIGN

Fake it until you make it

with Cyril Diagne

Photorealistic renderings of interactive installations imagined by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Cyril Diagne.

XY

MEDIA & INTERACTION DESIGN

XY

with Ted Davis

XY - Experiments around the graphical and interactive potential of oscilloscopes. One week workshop given by Ted Davis to the 1st year Bachelor in Media & Interaction Design. Workshop assisted by Sébastien Matos.

Extra 2019

MEDIA & INTERACTION DESIGN

Extra 2019

with Cyril Diagne

A one week workshop with Cyril Diagne where students were asked to question the browser and its use, to change the experience of the web thanks to chrome extensions.

Simulations

MEDIA & INTERACTION DESIGN

Simulations

with Hayden Zezula

Simulations - 3D workshop, focused on particle and fluid simulation, given by Hayden Zezula/ @zolloc to the 2nd and 3rd year of the Bachelor's degree in Media & Interaction Design.

Satisfaction 2019

MEDIA & INTERACTION DESIGN

Satisfaction 2019

with Mario Von Rickenbach

Satisfying webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

with Gaël Hugo

Content produced during two one week workshops led by Gaël Hugo in 2018 and 2019, around experimenting with image rasterisation and particle systems.

Constellations

MEDIA & INTERACTION DESIGN

Constellations

Constellations is a one-week workshop held by Béatrice Lartigue for the first year Bachelor M&ID students in November 2018. The idea behind the workshop is to explore the invisible physical process of electrical conduction. Using Touchboards, students explored different ways of giving form to this idea of electrical conduction by creating diverse projects using sound, video projection and/or installation.

Teaching the Machine

MEDIA & INTERACTION DESIGN

Teaching the Machine

with Gene Kogan

This workshop was a hands-on introduction to machine learning with a focus on creating artistic and interactive applications. Machine learning is a field dedicated to teaching computers how to perform tasks given examples and human oversight and has been used by artists, musicians, and designers to add a dimension of machine intelligence and interaction to their work. The students focused on the core algorithms used for discovering patterns in complex multimedia data, including images, sounds, and text. They learned how to use neural networks to create real-time, cross-modal interactions for use in video, installation, live music performance, and physical computing. They were provided a suite of tools and code for clustering, visualizing, and searching through large collections of multimedia.

Satisfaction 2019

MEDIA & INTERACTION DESIGN

Satisfaction 2019

with Mario Von Rickenbach

Satisfying webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach.

Stockify

MEDIA & INTERACTION DESIGN

Stockify

with Dries Depoorter

Stockify is a live music service that follows the mood of the stock markets. It plays happy music only when the stock is going up and sad music when it’s going down. It uses APIs of stock markets to analyse and transform the state of the market into a live musical experience.

Growth

MEDIA & INTERACTION DESIGN

Growth

with Nicolas Barradeau

Creative coding week with Nicolas Barradeau around the theme “Growth”. More informations here.

Panic Button

MEDIA & INTERACTION DESIGN

Panic Button

by Anouk Zibaut

Panic Button is a project which helps stressed out users face the difficulties they can encounter whilst working on a computer. The button works as an extension of the keyboard. In case of panic, the user can activate it and the interface will help them relax and overcome the stressful situation. Initial project made during a one-week workshop with Florian Pittet. Video produced during a workshop led by Sebastian Vargas.

COMSMOS

MEDIA & INTERACTION DESIGN

COMSMOS

with Sebastian Vargas

Inspired by the second space race led by SpaceX and Blue Origin, COMSMOS is a fictive social network that lets people on earth communicate with astronauts far from home. Initial project made during a UI/UX course with Alain Bellet. Video produced during a workshop led by Sebastian Vargas.

Electrical Insight

MEDIA & INTERACTION DESIGN

Electrical Insight

with Sebastian Vargas

Electrical Insight is a computer program that makes borderline judgments about the content of images. Its algorithms were once trained to recognize images coherently and precisely, but it is now asked to make the strangest distinctions. And you are asked to do the same. Initial project made during a one-week workshop with Dries Depoorter. Video produced during a workshop led by Sebastian Vargas.

Point & Shoot

MEDIA & INTERACTION DESIGN

Point & Shoot

with Cyril Diagne, Stéphane Halmaï-Voisard

This project is the result of a collaboration between students in Bachelor Industrial Design and in Bachelor Media & Interaction Design following a workshop led by Map Project Office. “Double action” is part of the exhibition “Ligne de Mire” presented at mudac in Lausanne, from 14 March to 26 August 2018.

The Center for Counter-Productive Robotics

MEDIA & INTERACTION DESIGN

The Center for Counter-Productive Robotics

with Thibault Brevet, Marc Dubois

In this day and age, robots are presented as the embodiment of precision, speed and efficiency. And they are: working relentlessly, day and night on factory floors around the world, churning out goods faster than ever. As a consequence their practical use is mostly limited to capitalistic logics expecting return on investment, or academic logics expecting research publications. The Center for Counter-Productive Robotics is an island where these concerns are thrown out of the window, and robots are deliberately approached with failure, laziness and clumsiness in mind. In this way the center develops a more human-centric approach to robotics.

Sensory Augmentation & Brain Plasticity

MEDIA & INTERACTION DESIGN

Sensory Augmentation & Brain Plasticity

with Philip Schuette

This one-week workshop with Philip Schuette allowed first-year Media & Interaction Design students to imagine projects around our five senses. How could certain objects or technologies increase or improve the way we perceive our environment? Five projects came out of this week, all based on a different sense. More informations here

Moving Posters

MEDIA & INTERACTION DESIGN

Moving Posters

with Jürg Lehni

During this one week workshop led by Jürg Lehni, the students have explored and made experiments with the Paper.js framework. More projects here

Satisfaction 2017

MEDIA & INTERACTION DESIGN

Satisfaction 2017

with Mario Von Rickenbach

Satisfying webtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a week-long workshop given by Mario von Rickenbach. Every interactive versions here.

Rendre (in)visible

MEDIA & INTERACTION DESIGN

Rendre (in)visible

with Nicolas Barradeau

During this week students chose were tasked with selecting and illustrating one or more properties of light. The choice of medium was free, may it be images, animation, volume, installation, code, music, costumes, choreography, text, etc. Light as a theme gave us numerous possibilities to explore: diffusion, opacity, transparency, reflection, mirror, refraction, translucency, spectrum, rainbow, visibility, source, fog, halo, ray, radiance, brightness, glow, shadow, intensity, negative, contrast.

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

MEDIA & INTERACTION DESIGN

Hybrid sculpture / Poetic illusion - Workshop by Chris Sugrue

with Chris Sugrue

“…mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form…” - Law of conservation of mass In this workshop we explored the concept of a hybrid sculptures - creating works that use technologies such as augmented reality, computer vision, virtual reality and optical illusion to create hybrid physical-digital sculptures.

Communication Machines - Workshop by Niklas Roy

MEDIA & INTERACTION DESIGN

Communication Machines - Workshop by Niklas Roy

with Niklas Roy

During a one week, we investigated the role of devices and protocols in our communication behaviors in order to come up with new communication devices, beyond the smartphone. We started out with some low-tech experiments, where we tried to transmit messages in morse code by pulling on a rope. A subsequent brainstorming session structured our thoughts and knowledge about communication methods, contents, and devices in general. www.niklasroy.com

Machine Learning

MEDIA & INTERACTION DESIGN

Machine Learning

The workshop was an introduction to machine learning and image classification. Students were ask to bring 50 objects each, that we photographed. Those objects have been analyzed and classified by an algorithm which allowed us to place them on the floor in the most organized possible arrangement. Each student worked on a project using the object collection. A few interesting projects were created, such as a physical search engine by key word highlighting the objects on the floor and a gradient of objects type using tracking and image recognition. quasimondo.com

Thymio meets ECAL

MEDIA & INTERACTION DESIGN

Thymio meets ECAL

with Alain Bellet

During a one week workshop students were asked to develop projects using the Thymio robot. 50 Robots were available. The week began with an introduction to Thymio and its secrets by Prof. Francesco Mondada from EPFL. Students worked then in group with the task to make Thymio(s) write a word, all those words was then put together to form a sentences that you can discover in this movie. Thymio is an affordable educational robot. It provides three main features: a large number of sensors and actuators, an educative interactivity based on light and touch and a programming environment featuring graphical and text programming. Thymio Robot has been developed in a collaboration between the Ecole Polytechnique Fédérale de Lausanne (EPFL) and the Ecole Cantonale d'Art de Lausanne (ECAL).

Botcaves

MEDIA & INTERACTION DESIGN

Botcaves

with Patrick Keller, Matthew Plummer-Fernandez

Botcaves was a workshop held in November 2014 investigating bots and the relation between their programmed, yet autonomous behaviour (software) and their physicalities (hardware embedded in objects) as well as the potential relation these small situated technologies would maintain with global scale cloud infrastructures. Students designed and developed bots who took part in online activities. In some cases the bots were using electronic sensors as an input, while in other cases they used online data and expressed it using robotics. The final results were presented at the end of the week. The process and the results are documented on the IICloud’s blog: iiclouds.org

Chain Reaction

MEDIA & INTERACTION DESIGN

Chain Reaction

with Gaël Hugo

This installation is composed of six iPads disposed one above the other. Students in group of two developed an application that could be adapted for the six different devices. A system then allows the iPads to communicate with each other. Each unit is related to a type of behavior developed independently but taking into account all the juxtaposed iPads to form a coherent visual whole.

Rotary Club

MEDIA & INTERACTION DESIGN

Rotary Club

Brainstorming workshop and experiments around the theme of rotation. Discussions on the various concepts associated with this principle: geometric, physical, etc. Then in groups of three, students have designed and developed a digital installation that uses rotation in its interaction system.

Explorer

MEDIA & INTERACTION DESIGN

Explorer

During this one week workshop led by Andreas Gysin, the students have explored and made experiments with interactive projections. Brief: Explore and discover through the light.

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