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Type

Course

Know-how

Years

2006 2022
Rasa

TYPE DESIGN

Rasa

with Marie Lusa

Rasa is a modular stencil typeface designed by Mac Wang. It consists of two masters, Roman and Alien, with the possibility of complementing each other by overlaying them. Semester project mentored by Marie Lusa.

Wallace

TYPE DESIGN

Wallace

with Kai Bernau

Wallace is a semester project by Gabriela Jaime and Pauline Heppeler, developed during the course “Tools Make Shapes”, led by Kai Bernau. “We worked with the metaphor of dancing and how our body behaves when it moves. This led to experimentation with two types of mechanisms; the first prototype followed the scissors logic, while the later one (and final) followed the compass logic. This typology of object allowed us to translate dance movements like spin and pivot, drag and drag across (sliding along the floor) onto an open typographical stroke and structure. It was important for us to show the coordination and movement of two that becomes one – hence we chose to maintain the final output as an open stroke typeface.”

Summer University Finland — ECAL toys with ARTEK

INDUSTRIAL DESIGN

Summer University Finland — ECAL toys with ARTEK

with Stephane Halmai-Voisard, Julie Richoz

Teaming up with iconic Finnish furniture company Artek, Bachelor Industrial Design students, under the guidance of designer Julie Richoz, present a collection of playful objects for children made from salvaged b-quality, rejected and half- finished materials and offcuts. Staying true to the spirit of Artek and its founders, the products promote conscious manufacturing and seek to highlight the natural materials that have gone into producing these designs.

Fogo Island Plastic Free Kites

PRODUCT DESIGN

Fogo Island Plastic Free Kites

with Camille Blin, Maxwell Ashford, Anthony Guex, Anniina Koivu

Fogo, nicknamed ‘a rock in the ocean’ is a small island situated off Newfoundland, Canada. As a part of a larger on-going semester project, 2nd Year Master Product Design students of ECAL, completed a short, fun, few day workshop, utilising one of the most abundant resources on the island - wind. Working in collaboration with the ShoreFast Foundation - an organisation working in numerous avenues to create a sustainable economy on the island, students developed plastic free kites. Fogo Island has the intention of becoming completely plastic free in the coming years and as their tourist numbers increase memorabilia of this special place are in higher demand. The developed kites are therefore to be made on the island and intended for the Fogo Island Workshop gift shop. Using Birch Wood, Ripstop Organic Cotton and hemp fibre string the students created a range of designs, taking reference from the unique features of the island.

STRAPPAZZON+ECAL

GRAPHIC DESIGN

STRAPPAZZON+ECAL

with Angelo Benedetto, Guy Meldem, Sébastian Strappazzon

Workshop with Strappazzon With the aim of broadening the horizons of graphic design students beyond the media traditionally explored during their training, Sebastian Stappazzon, co-founder of AVNIER – one of today's hottest streetwear brands launched in collaboration with French rapper OrelSan – runs a week-long workshop at ECAL. From the proposals imagined by the students, a capsule collection was born, produced in a limited edition. The entire collection will be presented and on sale at an exclusive event on 15 December 2023 at La Rasude in Lausanne.

TalkCity

MEDIA & INTERACTION DESIGN

TalkCity

with Gaël Hugo, Yehwan Song

The students worked on creating a typographic 3D environment in a web browser. Using the words extracted from a dialogue, a sequence is illustrated in a synchronised way on two screens.

WORKSHOP - CGI WITH AREA OF WORK

PHOTOGRAPHY

WORKSHOP - CGI WITH AREA OF WORK

with Area Of Work

This workshop is an introduction to 3D creation software that allows you to create images with photographic qualities that are not photographs.

Workshop Jan Vorisek

FINE ARTS

Workshop Jan Vorisek

by Caroline Bischoff, Louis Fontaine, Giada Gollin, Olivia Handschin, Amina Loumachi, Clara Luna, Axel Mattart, Achille Meier, Charlie Schär, Jamie Soria, Nayla Younes, Mayalène de Roquemaurel

Self explanatory

Workshop Emmanuelle Lainé

FINE ARTS

Workshop Emmanuelle Lainé

by Charlie Jannes, Romain Rochat, Céleste Meylan, Baptiste Schaerer, Romane Roy, Mariana Isler, Noemi Leneman, Anna Kawahara, Tom Grbic, Julie Wuhrmann

Contexte

Interactive gestures

MEDIA & INTERACTION DESIGN

Interactive gestures

with Yehwan Song

“During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song

Break It Fix It

MEDIA & INTERACTION DESIGN

Break It Fix It

with Daniël Maarleveld

Break it Fix it is the workshop's result conducted under the direction of Daniel Maarleveld. Based on the music Technologic - Daft Punk, each group have reappropriated a phrase to enhance it graphically. The result is a series of posters, a video clip compiling the different typographic systems, and a series of interactive posters based on the same rules.

Self-Initiated Project - Fall 2022 - MAP2

PHOTOGRAPHY

Self-Initiated Project - Fall 2022 - MAP2

by Gina Bolle, Mattia Dagani Rio, Benjamin Freedman, Aniket Godbole, Moritz Jekat, Amandine Kuhlmann, Gabriela Marciniak, Fumi Omori, Carla Rossi, Luísa Tormenta, Mykolas Valantinas, Yuji Wang, Yumo Wu

The second-year students worked on projects that they themselves had initiated, under the direction of Elisa Medde.

Documentary film workshop with Guillaume Brac

FILM STUDIES

Documentary film workshop with Guillaume Brac

with Guillaume Brac

The 2022 documentary workshop was lead by Guillaume Brac. In partnership with the Lausanne Sport!

Workshop with Alba Zari

PHOTOGRAPHY

Workshop with Alba Zari

with Alba Zari

This workshop offers participants a unique opportunity to delve into narratives through the lens of imagery and memory. Initially, they will engage with an archive of images, selecting a story from the past to dissect visually. This analytical phase sets the stage for a more personal exploration as participants transition to the next stage, where they will replace a character in the archive with themselves through self-portraiture. Central to the workshop is an interrogation of the medium of photography and the concept of the archive. Through guided discussions, participants will come to understand photography not just as a means of capturing moments but also as a form of witness to history. They will explore their roles as both collectors and editors of images, reflecting on the nuances of image production and consumption. Utilizing personal archives as a springboard for creativity and reflection, participants will gain insight into the complexities of visual storytelling. By examining images analytically and conceptually, they will develop a deeper understanding of their role in shaping narratives. Ultimately, the workshop aims to empower participants to create their own stories, fostering a deeper connection to both the past and their own identities through the powerful tool of photography.

Abundance & Scarcity

INDUSTRIAL DESIGN

Abundance & Scarcity

with Nadine Sterk

When we live in a society with so much abundance yet at the same time so much scarcity, how do we discern the resources around us? How can we look to our surroundings to learn about where things come from, or how we might apply them in our own lives? More importantly, how can we live more harmoniously with nature by respecting it and taking only what we need? Within the workshop held by Nadine Sterk from Atelier NL the BA Industrial Design students were asked to create tableware around the theme ‘Abundance & Scarcity' from vernacular earth collected together in the Sauvabelin woods in Lausanne. Students and crew had no hesitation in getting their hands (and clothes) dirty to knead, turn, form, glaze, and fire ceramic tableware that tells a story.

Workshop Heidi News

FILM STUDIES

Workshop Heidi News

with Benoit Rossel, Arthur Lecoeur

Heïdi News asked the Ecal film department to create ten films based on a series of articles on the theme of food. The students had to make very short films of two to three minutes that could be broadcast on the newspaper's website and social networks.

Beyond The Screen

MEDIA & INTERACTION DESIGN

Beyond The Screen

with Angelo Benedetto

Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.

Photobook - Fall 2022

PHOTOGRAPHY

Photobook - Fall 2022

with Bruno Ceschel

The photobook module introduces students to the history of photobooks and artists’ books and leads them to consider different strategies and approaches to contemporary book-making. In the first term students individually conceptualised a publication that have been designed, printed and distributed.

Random?

MEDIA & INTERACTION DESIGN

Random?

with Andreas Gysin

Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings.

ECAL x On 2040

PRODUCT DESIGN

ECAL x On 2040

with Christophe Guberan

Master Product Design students from ECAL/University of Art and Design Lausanne have created, in collaboration with Swiss brand On Running, shoe soles of the future. Under the guidance of Christophe Guberan, guest designer of MA Product Design and support of Thilo Alex Brunner, head of design at On, students explored within the context of the year 2040, concept shoe soles. The outcomes range from exploring the use of new materials and processes, to reinterpreting and re-contextualising common place aspects of todays world, all with a focus on future performance. A select number of the designs were developed into elaborate prototypes and exhibited at On’s new headquarters in Zurich in collaboration with works from other ECAL MA’s photography and Type Design.

ECAL in Seoul : exhibition Automated Photography

PHOTOGRAPHY

ECAL in Seoul : exhibition Automated Photography

with Milo Keller

Following the success of the exhibition resulting from the Automated Photography research project at Paris Photo in 2021 and then at the Galerie l'elac in 2022, the ECAL is exporting this project to Plateform-L in Seoul from 17 September to 8 October 2022, through an immersive audiovisual exhibition.

Partnerships with Mec-Art

DESIGN FOR LUXURY & CRAFTSMANSHIP

Partnerships with Mec-Art

with Nicolas Le Moigne

Within the framework of the partnership between ECAL/University of Art & Design Lausanne and Mec-Art (Pour la Mécanique d'Art), the students of the Master in Design for Luxury & Craftsmanship had the opportunity to visit the manufactures and meet the artisans based in the town of Sainte-Croix. This region of the Franco-Swiss Jura arc gathers a great deal of know-how in watchmaking and art mechanics and is now part of UNESCO's Intangible Cultural Heritage. These visits and encounters should enable the students of the ECAL program to create simple and fun mechanical parts that will illustrate the various skills specific to the region, such as automatons, music boxes or watchmaking.

Partnership with the FHH

DESIGN FOR LUXURY & CRAFTSMANSHIP

Partnership with the FHH

with Nicolas Le Moigne

For many years, the ECAL and the FHH (Fondation de la Haute Horlogerie) have worked together regularly on activities or projects related to the watchmaking world: - Annual visits to the Watches & Wonders watch fair in Geneva; - Participation of the students in a workshop (assembling and reassembling each component of the mechanical movement of a watch); - Collaboration on exhibition projects; - Collaboration on research projects (publications, ...).

Diploma jury 2022

DESIGN FOR LUXURY & CRAFTSMANSHIP

Diploma jury 2022

Jury : Céline Vogt, Head of Education, Michelangelo Foundation, Geneva Chiara Anelli, Communication Director, Hermès Switzerland, Geneva Philippe Malouin, Designer, London Prix De Bethune : Camille Dutoit

Design Editorial

GRAPHIC DESIGN

Design Editorial

with Diego Bontognali

Information Design

GRAPHIC DESIGN

Information Design

with Angelo Benedetto

For the information design course the students have been asked to design a cartographic poster based on a film in the road movie genre, in a direct or abstract representation.

Visual identity

GRAPHIC DESIGN

Visual identity

with Atlas Studio

Type specimen

GRAPHIC DESIGN

Type specimen

with Aurèle Sack

Type design displayed on a specimen.

Type Specimen

GRAPHIC DESIGN

Type Specimen

with Robert Huber

Type design displayed on a specimen.

Visual Identity

GRAPHIC DESIGN

Visual Identity

with Atlas Studio

Hands On

INDUSTRIAL DESIGN

Hands On

with Adrien Rovero

The 1st year BA Industrial Design was invited by the Museum für Gestaltung in Zurich to design wooden toys that were exhibited as part of the retrospective exhibition 'Willy Guhl: thinking with your hands'.

Molds

INDUSTRIAL DESIGN

Molds

with Elric Petit

The aim of this project was to approach industrial casting techniques through a playful, experimental laboratory. The students produced objects in plaster, which did not necessarily have to have a function. However, they must be technically interesting, i.e. their molds must be simple to produce, and the molded parts must feature singular characteristics inherent in the molding process. The molds (free materials), together with the plaster castings, were shown for evaluation in the form of a group exhibition.

Get Out

MEDIA & INTERACTION DESIGN

Get Out

with Mario Von Rickenbach

Video game made by Marius Parisod during the first year Interactive Graphics course.

Matches

MEDIA & INTERACTION DESIGN

Matches

with Mario Von Rickenbach

Video game made by Viktor Gagné, Charlotte Pralong and Julie Turin during the first year Interactive Graphics course.

EVA - Dynamic Identity

MEDIA & INTERACTION DESIGN

EVA - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space EVA (Espace Veveysan d'Architecture) proposed by Odran Jobin as part of the Dynamic Display course led by Angelo Benedetto.

GRAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

GRAM - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.

CNAE - Dynamic Identity

MEDIA & INTERACTION DESIGN

CNAE - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.

Ecal×Yamaha Sound Machines

PRODUCT DESIGN

Ecal×Yamaha Sound Machines

with Camille Blin

Master Product Design students from ECAL/University of Art and Design Lausanne have created, in collaboration with Japanese brand Yamaha and its Design Laboratory, new types of music players in order to meet new requirements related to listening to music. Under the guidance of Camille Blin, Head of the project, the students first investigated and documented different contemporary processes and ways of listening to music, specifically through photographs and videos. The aim was to create a cartography of these practises. In a second step, they transcribed and applied these findings to new music playback devices – relevance and innovation being essential in this phase of the project. Finally, with the help of specialists from the Yamaha Design Laboratory based in Hamamatsu (Japan) and Los Angeles (USA), they developed the formal and technical qualities of their initial concepts into prototypes. Six projects were finalised, with great attention to details and materials, which are now presented thanks to a scenography by Anthony Guex. Hence, the exhibition features a music player that offers musicians a new way to practise their instruments using artificial intelligence; an installation that responds to the growing demand for live concerts at home by using a combination of sound and light to mimic a real concert environment; ASMR instruments that offer listeners a soothing moment by playing the sounds of relaxing movements; a home speaker that allows for a smoother transition between the different music players commonly used in the home; a player that offers an unexpected experience by displaying the rotation of a vinyl record vertically on a pedestal, and a speaker that allows people to listen to their music using their favourite objects as a trigger.

Moody Orchestra

MEDIA & INTERACTION DESIGN

Moody Orchestra

with Lucas Zanotto

Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.

Ecal×Mini Rethinking the Wheel

PRODUCT DESIGN

Ecal×Mini Rethinking the Wheel

with Christophe Guberan

"Rethinking the Wheel" – a series of projets on steering wheels. Will we be controlling our cars through voice recognition in future? With a soft toy? How about a pizza box? The digital transformation and electrification of cars has opened up a world of possibilities at the wheel. MINI’s design team and ECAL/University of Art and Design Lausanne have collaborated closely on a sophisticated design study to develop unexpected ideas for the future of steering wheels. Under the direction of ECAL tutors Camille Blin and Christophe Guberan, Master students in Product Design have addressed the topic and come up with spectacular designs, developing, improving and ultimately achieving their vision in ongoing consultation with Christian Bauer, Head of Interior Design at MINI. The result: nine innovative and surprising designs that question existing shapes and materials – and, as such, the way in which we might interact with our cars in the future – with a lot of creativity.

The Loop

MEDIA & INTERACTION DESIGN

The Loop

with Dirk Koy

During a week, our first-year Bachelor students in Media & Interaction Design attended a workshop led by Dirk Doy focusing on “Loops”. It assisted by Sébastien Matos The workshop was divided into two distinct parts, each utilizing a unique technique: typography and image.

Raster Walker

MEDIA & INTERACTION DESIGN

Raster Walker

with Gaël Hugo

Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems.

Macula Workshop avec David Douard

FINE ARTS

Macula Workshop avec David Douard

with David Douard

Questionner l’économie des images et l’idée d’authorship à travers un exercice de manipulations d’images digitales vers un objet physique. Remettre en question le rapport d’une génération artistique « Google » qui se servait volontiers dans un gouffre d’image internet pour les manipuler à foison. Aujourd’hui ce rapport est contesté par de nouvelles technologies servant et à donner une valeur et une authenticité au détournement ( NFT ) David Douard propose ainsi un workshop de sérigraphie sur 3 jours comme un moment de jouissance productive où les enjeux seraient l’appropriation par la superposition. C’est une réflexion sur l’image à capturer et sur la potentialité subjective d’une image à travers le rapport au texte, la poésie ou le langage.

Alter Ego

MEDIA & INTERACTION DESIGN

Alter Ego

with Gaël Hugo, Pauline Saglio

Realized in collaboration with Musée de la Main UNIL-CHUV, Lausanne for the exhibition « Intelligence Artificielle. Nos reflets dans la machine ». By revisiting the shape of the mirror, “Alter Ego” questions the notion of digital reflection. It highlights, in a playful way, image analysis by artificial intelligence. Project lead: Pauline Saglio, Gaël Hugo Development and finalization of projects: Sébastien Matos, Paul Lëon

HOW SOON IS NOW? HISTORIES AND FIGURES OF YOUTH

FINE ARTS

HOW SOON IS NOW? HISTORIES AND FIGURES OF YOUTH

Symposium : HOW SOON IS NOW? HISTORIES AND FIGURES OF YOUTH This symposium is the first stage of the research project How Soon Is Now? Histories and Figures of Youth. It questions “youth” as a conceptual, aesthetic, andpolitical figure born with modernity in the visual arts, popular culture, and the humanities. At the same time, this project proposes to examine the implications ofthe problematic category of "youth" in contemporary art and thought. By exploring the processes in which youth is constituted through its forms of representation, thisproject intends to render intelligible the aesthetic and political dimensions of youth, and to grasp it as a historical allegory allowing for a reconsideration of thecontemporary in the light of its most lively site. What image(s) does the notion of youth carry with it? What idea does it have of itself? How can we talk about it beyond ingrained ideas and the fantasies that society projects on it (at least in Western culture), making it simultaneously a force, a market, an age, a culture, a piece of a history which which we only began writing inthe twentieth-century, and which today has reached its critical stage? In recent history, the notion of youth has so often been conflated with “bringing down the house” that we now expect everything from it: to reinvent us, to shake us up, to carry us, to succeed in what others have failed at (establishing the most open communities possible), to build bridges for the future, to be radical, to be uncompromising where anyone outside of youth has already given up, to be desirable where others are overwhelmed. But with what means? If not those that young people make themselves, for themselves, with elements that they alone will have chosen? With their culture, their places, their clandestinity. Because that which is not yet over happens in the shadows of the world. Youth is a secret. “How Soon Is Now?”, The Smiths once asked. When is it, now?

What’s The Prompt?

MEDIA & INTERACTION DESIGN

What’s The Prompt?

with Cyril Diagne

During a week workshop given by Cyril Diagne, second year students explored the integration of machine learning tools in their creative process. By limiting the coding step in favour of using the concept of Prompt they experimented with Diffusion Models such as GPT3, Clip or DALL-E to create texts, images and videos. Comparing the way our brain seems to make our dreams and the way some AI models work, Elina Crespi used some Diffusion Model to represent her dreams.

ECAL×Cheryl Donegan

FINE ARTS

ECAL×Cheryl Donegan

Nostalagia Is a Different Kind of Pain(t) ECAL x Cheryl Donegan On the occasion of  artgenève  from 3 to 6 March at Palexpo, ECAL presents projects by Bachelor Fine Arts students produced during a workshop with American artist  Cheryl Donegan Initiated in the context of a collaboration with the Art & Vie Foundation, whose mission revolves around textiles, this workshop aimed at crossing everyday objects, subverting craft processes and reproductive gestures. Produced by students from the first to the third year, the selection of works presented reflects the transdisciplinary approach of the programme, where tapestry meets painting in dialogue with more performative pieces or digitally printed and cut aluminium sculptures. Students Patricia Araujo Roxanne Christinet Alexis Colin Oriane Emery Salomé Engel Maria Esteves Albertine Grbic Clément Grimm Laura Hagmann Mathilde Hansen Mariana Isler Charlie Jannes Anna Kawahara Nolan Lucidi Ella Minton Romane Roy Lou-Anna Ulloa del Rio Flavio Visalli Florentina Walser Opening hours Thursday 3 March: 12 - 7pm Friday 4 March: 12 - 8pm Saturday 5 March: 12 - 8pm Sunday 6 March: 12 - 7pm Palexpo Rte François-Peyrot 30 1218 Le Grand-Saconnex https://palexpo.ch/

Metaphotography - VR Workshop

PHOTOGRAPHY

Metaphotography - VR Workshop

with Robin Bervini, Milo Keller

During this five days workshop mentored by Milo Keller and Robin Bervini, the students worked in groups to create sublime environments inspired from reference photographs. The goal was to bring the viewer to a strange location to be observed from a static landmark. The students learned the basics of environment creation with the Unreal Engine 4 and they faced the technical complications in order to have their projects running on the standalone headset Meta Quest 2.

Jury Réseau Cinéma CH

FILM STUDIES

Jury Réseau Cinéma CH

Participation of Master Cinema students Léa Célestine Bernasconi and Leopold Helbich Frey in the Jury of the Réseau Cinéma CH during the 35th edition of the Fribourg International Film Festival (FIFF)

Figure

INDUSTRIAL DESIGN

Figure

with Elric Petit

Within the project "Figure libre," students are provided with the opportunity to express themselves on a subject of their choosing. The project encourages the incorporation of personal research, or thesis and to select a field aligning with their desired career paths post-studies, be it in furniture, mobility, connected objects, or any other area.

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