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Years

2008 2024
ECAL × JEAN PAUL GAULTIER: SPORT - CORPS

PHOTOGRAPHY

ECAL × JEAN PAUL GAULTIER: SPORT - CORPS

with Florence Tétier, Nicolas Coulomb

SPORT - CORPS : Jeux Olympiques et Paralympiques The project is based on the theme of the body, with a view to staging physical effort.  The recent context of the Olympic and Paralympic Games logically frames the choice of sport as an aesthetic means of highlighting different forms of bodily expression. The choice of discipline could be classic, out-of-games or even imaginary. The students worked around a certain vision of physical effort, movement, constraint, a form of discipline, or even joy.

Image Creation

GRAPHIC DESIGN

Image Creation

with Guy Meldem

In the course of the Image Creation course taught by Guy Meldem, third year students choose the subject they wish to work on. They develop their own technique and approach to image-making in preparation for their diploma project and their future professional practice.

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

Magazine - 2023

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Magazine - 2023

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the magazine course led by Anouk Schneider and Chi-Long Trieu, 2nd-year Visual Communication students had the opportunity to design a magazine during the second semester. Students were encouraged to explore their artistic freedom at all stages of creation, whether it be in terms of format, paper choice, binding, layout, illustrations, text, or typography. In this course, the magazine can take shape through various forms of illustrations, such as photography, reproduction, contextualization, drawing, 3D, etc. The focus is on the artist's vision and the methods used to bring it to life. Students take on multiple roles as editor, curator, and architect, covering responsibilities such as art director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial assistant. This course highlights contemporary editorial design by exploring the narrative potential of a well-structured content sequence.

Redesign

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Image Creation

GRAPHIC DESIGN

Image Creation

with Guy Meldem

In the course of the Image Creation course taught by Guy Meldem, third year students choose the subject they wish to work on. They develop their own technique and approach to image-making in preparation for their diploma project and their future professional practice.

Le livre d’artiste - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Le livre d’artiste - 2022

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the publishing course led by Anouk Schneider and Chi-Long Trieu, 2nd year Visual Communication students had the opportunity to design an artist's book during the first semester. This book project stands out for its contemporary approach aimed at creating an editorial object that harmoniously integrates form and content in the current context of the editorial landscape. Students were encouraged to exploit their artistic freedom at all levels of creation, whether in terms of format, choice of paper, binding, layout, illustrations, text or typography. As part of this course, the artist's book can take shape through various illustration modalities, such as photography, reproduction, contextualization, drawing, 3D, etc. The emphasis is on the author's artistic vision and the means implemented to realize it. Students take on multiple roles as editor, curator and architect, covering the responsibilities of artistic director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial secretary. This course highlights contemporary editorial design by exploring the narrative potential of a sequence of controlled content.

Redesign 2022

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 2022

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Service Design - 2023

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2023

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the service design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelor's degree programs realized multi-media projects. A collaboration of the Visual Communication department with the theme of SDGs (*Sustainable Development Goals). The theme named "For a good cause, make the SDGS a reality" aims to develop a cause close to the heart of the different student groups. Each project is composed of at least two different supports, one primary and one secondary. The projects could therefore take any form the students deemed relevant, be it a website, editions and posters, a video sequence, or even virtual reality.

THE SECRET LIFE OF OBJECTS

GRAPHIC DESIGN

THE SECRET LIFE OF OBJECTS

with Adeline Mollard

During the 2nd year Bachelor of Graphic Design visual identity course, students had to choose an object allowing them to perform an action and then bypass its basic function. Following this, the students created a fictitious company or a creator behind this object allowing them to develop a visual identity concept as well as define the recurring elements of the identity in order to establish a modular graphic system that can be applied to a multitude of different media, fixed and animated.

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

ON 2040 - MASTER PHOTOGRAPHY

PHOTOGRAPHY

ON 2040 - MASTER PHOTOGRAPHY

with Maxime Guyon

Following a collaboration with the Swiss avant-garde brand On, ECAL is proud to present the interdisciplinary work carried out jointly by the 2nd year students of the Product Design, Photography and Type Design Masters.

Marine Dang – For the Times They Are a-Changin’

GRAPHIC DESIGN

Marine Dang – For the Times They Are a-Changin’

by Marine Dang

For the Times They Are a-Changin’ is a graphic interpretation of the play PRLMNT written by Camille de Toledo in 2017. The anticipatory fiction is divided into two parts: the first one is set in a capitalist system with unlimited expansion and power, while the second one seeks resilience and recognition of the rights of non-humans. The challenge of this publication is to bring these ideologies into dialogue, to offer a parallel reading of the two scripts. To do this, I experimented with the materiality of the object. Through the choice of formats, papers and fonts, I both oppose and mix these statements. Through images, I offer new settings for the play, taking the audience into the ruins of their own world. www.marinedang.ch

Angelo Barbattini – Annihiler le système des castes

GRAPHIC DESIGN

Angelo Barbattini – Annihiler le système des castes

by Angelo Barbattini

Since I am half Indian and have studied in India, my graduation project mainly consists of a collection of saris (lit. “strips of cloth”), a traditional garment worn by women in India. The fabrics created are a modern interpretation of this rich cultural heritage. Through this project, my aim is to denounce the issues of discrimination observed in India, most known as the caste system – a system that is now illegal but which continues to be perpetuated and create inequalities. The concept of the project is to acknowledge the problem and through a modern, digitally printed, cotton sari, to communicate a message of equality and equal rights to humanity. The goal is to have activists wear these saris to perpetuate this utopian ideal of equality and abolish the caste system.

Aurore Huberty – Latency

GRAPHIC DESIGN

Aurore Huberty – Latency

by Aurore Huberty

Latency is a publication that traces the history of Chavalon, a thermal power station located in Vouvry, and abandoned since 1999. This research provides an overview of the rehabilitation situation of unused industrial wastelands. The aim is to allow future reuse of land and to correct local urbanism in order to achieve sustainable territorial development. A typomorphological analysis reveals the problems of urban sprawl and the destruction of green areas which has reached its limits in Switzerland. The objective of this work is to use both graphic design and allegorical language as discussion tools to raise awareness and invite people to question our relationship with these spaces.

Anaelle Iglesias Carballo – In Order to Bloom

GRAPHIC DESIGN

Anaelle Iglesias Carballo – In Order to Bloom

by Anaelle Iglesias Carballo

In Order to Bloom is a documentary project that follows the story of four people on their journey to recover from eating disorders (ED). As these are often associated with false beliefs, the project aims to deconstruct them by giving a voice to those affected. The transcription of the discussions recreates the intimacy of each meeting. Pages of quotations are inserted into the narrative, and the words blend until we find ourselves immersed in the head of a person affected by ED.

Nina Treichler – 여기 저기 어디 (Here There Where)

GRAPHIC DESIGN

Nina Treichler – 여기 저기 어디 (Here There Where)

by Nina Treichler

여기 저기 어디 (Here There Where) is the story of a young Swiss-Iranian-American woman who struggles to find her place within her cultural heritage, who somehow finds (a part of) herself in a form of culture that is not her own. It is a subjective interpretation of the complexities of identity and cultural belonging. It is a dialogue between the given self and the chosen self. It is an exploration of a constructed reality, a hazy state of in between, an absurd space that feels perfectly familiar yet utterly foreign. It is a dance between Lausanne and Seoul, an endless chase between here and there within a mysterious where. It is everyday contingencies that serve as a stage for my fragmented identities. 여기 저기 어디 (Here There Where) is an ode to anyone who exists without a precise sense of attachment despite rich, mixed roots.

Mara Wohlfahrt – Algae in posterum

GRAPHIC DESIGN

Mara Wohlfahrt – Algae in posterum

by Mara Wohlfahrt

Algae represent our past, our present and our future. They are at the origin of life on Earth and supply us with 70% of our oxygen. They are capable of transforming and thus replacing most of the products that represent a threat to the survival of our planet, such as plastics, fabrics and fuels. Atelier LUMA, a design and research laboratory based in Arles, is looking for ways to transform algae into a material that can be used in the field of creation. Since algae is still considered insignificant and sometimes even repulsive, the Algae in posterum project hopes, through collaboration with Atelier LUMA, to enhance this almost alchemical, even magical dimension of algae for the future of the creative field.

Alexandre Brunisholz – Erosio

GRAPHIC DESIGN

Alexandre Brunisholz – Erosio

by Alexandre Brunisholz

The gorge, a reflection of time and of the power of nature, is a witness to the Earth’s transformation. Over the millennia, the passage of water has gradually carved a path in the depths of the Earth, creating a natural ruin with organic shapes and a mystical atmosphere. This project was developed based on the erosion of rock by water through the study of a selection of 12 Swiss gorges. A silver jewel created for each of the gorges was given back to nature, thanks to a machine that accelerates deterioration through a tumbling process with elements taken from each of the 12 sites. Erosio is a look book of this jewellery collection, documenting the research locations as well as the working process developed.

Image creation

GRAPHIC DESIGN

Image creation

with Guy Meldem

Reinterpretation of an existing book.

Communication of an architecture

GRAPHIC DESIGN

Communication of an architecture

with Nicole Udry

Create a communication of a chosen building (a school, a religious space, an office building, a theater, etc.). Second year course of graphic design in context, centered on image creation and editorial design.

Munch Porn World

GRAPHIC DESIGN

Munch Porn World

with Guy Meldem

From adoration to contempt, the packaging is captured between its status as a tempting product, driving people to buy it, and as waste. The object contains a selection of used packaging from the food retail industry. The eye-catching advertising landscapes follow one another, accumulating visual signs: colour combinations, typography, photographs, illustrations, mascots, etc. Diving into this sea of abundance, so familiar, questions the consumer's relationship with these consumer goods. Why do we know so many brands? Do we buy a product? Or the image of it?

Service Design - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Service Design - 2022

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

Communication of a location

GRAPHIC DESIGN

Communication of a location

with Nicole Udry

Adeline Vermot – Victimes vs Héros

GRAPHIC DESIGN

Adeline Vermot – Victimes vs Héros

by Adeline Vermot

This project is an analysis of gender representation in contemporary popular cinema. The choice of films was based on the ones that were the most successful at the box office. I was interested to see the messages they conveyed, as they had been seen by a large number of people. The choice was also based on French cinema since Hollywood has already dealt with these issues a lot. To do this, a system was established to compare the six films with each other as well as the situation of men and women. The content is in the form of images and dialogues from these films and is supplemented with infographics and texts. The result shows how strong stereotypes still are and that being aware of them is a first step towards deconstructing them.

Thaïs Nguyen Huu – Mises à nues

GRAPHIC DESIGN

Thaïs Nguyen Huu – Mises à nues

by Thaïs Nguyen Huu

Mises à nues is a collection of five outfits. In my opinion, clothes are a reflection of who we are and the values we defend. Wearing an outfit is assuming one’s identity, being confident and loving oneself. Each outfit represents the series of gestures and attentions one can do for oneself to feel good and confident on a daily basis. Five women confided in me a part of their intimacy through a selfie and words they use to highlight their body. I then interpreted their stories and transcribed them on textile. Each fragment of life becomes a visual that is captured. Once worn, the static illustrations become a moving volume that takes our inner story to the outside world – out in the open, for ll to see.

Julie Neuhaus – The Bio Mind

GRAPHIC DESIGN

Julie Neuhaus – The Bio Mind

by Julie Neuhaus

Prix BG Ingénieurs Conseils | The Bio Mind illustrates eight principles of creation and function existing in nature and thus focuses on biomimetics.

Laura Trummer – When She Left the Room, the Spirits Went With Her

GRAPHIC DESIGN

Laura Trummer – When She Left the Room, the Spirits Went With Her

by Laura Trummer

In her latest collection When She Left the Room, the Spirits Went With Her , fashion designer Tara Mabiala brings together various sources of inspiration, including those of 70s Blaxploitation films and Westerns. The two genres might seem far apart but they meet on the importance of the characters’ clothing: it is symbolic of their roles, asserts their statuses and anchors the action.

Emilie Bouchet – Ho(me)-to-Mobile

GRAPHIC DESIGN

Emilie Bouchet – Ho(me)-to-Mobile

by Emilie Bouchet

Through this project, I have tried to reappropriate this automotive world by focusing on the forgotten details of the car while creating a publication bordering on fetishism, which retraces my various outdoor rides of the past few months.

Lynne Nougou – Masters at Work

GRAPHIC DESIGN

Lynne Nougou – Masters at Work

by Lynne Nougou

The project is a visual and textual research on the different aspects of Voguing , combining different methods of image processing, while offering a critique of the practices of its appropriation. A combination of rhythm, style, dance and performance, Voguing is a cultural form that is part of the Ballroom Scene founded in New York in the 1960s. This space of expression, sharing and performance is both a safe place and a means of expression for marginalised people but also a manifestation of the appropriation of the trans, queer, black, Afro-descendant and Latino space. Yet, it has been cyclically reduced to a mere trend, stripping it of all its history and claims.

Laetitia Paroz – A–Z du sexisme linguistique

GRAPHIC DESIGN

Laetitia Paroz – A–Z du sexisme linguistique

by Laetitia Paroz

Linguistic sexism expresses the gender-based discriminatory nature of some words and expressions in language. After drawing up an alphabetical list of misogynous terms in French such as “blondasse” (blonde bimbo), “pute” (whore) or “sorcière” (witch), I carried out research on each term, allowing me to take a variety of informative, funny, absurd or first-degree approaches to the word depending on its definition. This work took the shape of a book featuring a rich diversity of content. Page after page, archival images, rap punchlines and historical texts are mixed with series of popular images. The whole forms a book that questions and challenges readers according to their own sensitivity.

Image Creation

GRAPHIC DESIGN

Image Creation

with Guy Meldem

Mapping Workshop - Nature morte

Mapping Workshop - Nature morte

with Florian Pittet, Clément Lambelet, Eric Morzier

The first year students in Graphic Design and Media & Interaction Design and Photography worked on mapping projects. The structures, which the different groups created with blocks of polystyrene, allowed them to experiment and create video, 2D and 3D content while playing with notions of space, depth and rhythm.

Aurel Ganz – Montana 1977 (photography)

FILM STUDIES

Aurel Ganz – Montana 1977 (photography)

with Josée Deshaies

Rey and Moretti are two undercover narc in the middle of a police operation in the Swiss mountains of Valais. It’s during a routine operation that one of them will do a terrible mistake and together they will have to escape from this difficult situation.

Thibault Villard – Those who care to know each other (photography)

FILM STUDIES

Thibault Villard – Those who care to know each other (photography)

with Josée Deshaies

Two figures meet in a pitch black room to make love. Once the lights are on, Lucien and Anton are faced with their differences but are drawn even closer together.

Fanny Reynaud – Nebraska (photography)

FILM STUDIES

Fanny Reynaud – Nebraska (photography)

with Josée Deshaies

The movie tells two stories that temporalities each other ultimately :  the encounter between a Swiss farmer and a Portuguese traveler, and a cow’s pregnancy.

Body City

Body City

with Angelo Benedetto, Vincent Jacquier, Mitch Paone (Dia Studio), Jean-Vincent Simonet

Mapping of the Body City show Unique creation imagined for Lausanne en Jeux ! - the animation program of the Youth Olympic Games Lausanne 2020 - Body City is a show where arts and urban sports meet in an impressive open-air setting, on the central square of Lausanne. "Bodies in fusion with the city", it is from this strong image that Nicolas Musin conceived and realized Body City, a contemporary show questioning the relationship of the young generations to the city. On an open-air stage representing a city in constant mutation, more than 50 performers aged between 9 and 30 will cross their disciplines, bringing together arts and urban sports such as skateboarding, BMX, rollerblading, scooter, parkour and dance. A poetic and spectacular journey in the heart of Lausanne, where video, sound and light are mixed together! Imagined within the framework of Lausanne en Jeux, this show is above all a work of youth supported by art schools and training centers for urban disciplines established in the agglomeration of Lausanne. Thus, Body City has brought together different actors from Lausanne such as students from ECAL (video design), HEMU (composition of the original music and recording of the soundtrack), dancers from the Ecole-Atelier Rudra Béjart (dance and percussion), JDSEvents (hip hop, breakdance) as well as the riders from La Fièvre and the plotters from X-Trem Move. The mapping of the show was created by the students of the Visual Communication Department (BA Graphic Design, BA Photography, BA Media & Interaction Design) under the direction of Vincent Jacquier, Angelo Benedetto, Jean-Vincent Simonet and Mitch Paone while the editing was done by Amaury Hamon and Clément Lambelet.

Belle Dune - "See You Later, Alligator..."

FILM STUDIES

Belle Dune - "See You Later, Alligator..."

with Thomas Cailley, Josée Deshaies, Elsa Amiel

A police investigation in Belle Dune, a small seaside resort in the north of France. This graduation film is a pilote of a series.

Suze

FILM STUDIES

Suze

with Thomas Cailley, Josée Deshaies, Elsa Amiel

After their passionate night, Suze will find out she is allergic to her new friend.

Tourism

GRAPHIC DESIGN

Tourism

with Nicolas Haeni, Robert Huber

Graphic designer Robert Huber and photographer Nicolas Haeni piloted a transversal workshop between the first years Bachelor Graphic Design and Photography. By joining their complementary skills, several groups of students selected a swiss tourism-related activity, offering an alternative and offbeat vision in edition form.

Olivia Wünsche – Anima Mundi

GRAPHIC DESIGN

Olivia Wünsche – Anima Mundi

with Vincent Jacquier, Jonathan Hares, Guy Meldem

Anima Mundi is a transmedia platform designed to revive some of the most fundamental philosophical virtues. The project carries out both theoretical and visual research about the «Deep Ecology» movement, which promotes the development of a physical, intellectual and, above all, emotional bond with nature. Different facets of the same content evolve across three mediums:the video-collage unveils an immersive and sensory experience while the book offers a personal study of conceptual matter. Both the book and video are published on a website.

Image Vevey × Confrérie des Vignerons

PHOTOGRAPHY

Image Vevey × Confrérie des Vignerons

with Jonas Marguet, Milo Keller

From Lavaux to the Chablais region of Vaud, the world of wine was reinterpreted for a semester by students in their 2nd year of the Bachelor of Photography programme at ECAL/Ecole cantonale d'art de Lausanne, in collaboration with the Confrérie des Vignerons. Under the guidance of Jonas Marguet, photographer and teacher, the students used clues gathered in the field from the winegrowers. Selected and presented as part of the Festival Images Vevey, Elisa Ribeiro's 'Nuisibles' series sheds light on an unexpected aspect of winegrowing. She paints a gallery of portraits of insects that ravage vines, using a scanning electron microscope. By reappropriating a scientific tool for artistic purposes, she reveals the extraordinary, invisible to the naked eye. This work questions the very foundations of the photographic image, the process of taking the picture being carried out here by means of a beam of electrons. These tiny pests appear like giant monsters, presented in large light boxes that evoke the illumination of microscopic observation. Musée de la Confrérie des Vignerons Rue du Château 2 1800 Vevey www.confreriedesvignerons.ch www.images.ch

Summer Time City Lights - Alexander Van Pelt

MEDIA & INTERACTION DESIGN

Summer Time City Lights - Alexander Van Pelt

with Sami Benhadj

A music video realised by Elise Migraine and Anna Kasareva during a second year video course in Visual Communication Bachelor for the music “Summer Time City Lights” by Alexander Van Pelt.

Larytta - Les Bambous [Official Music Video]

MEDIA & INTERACTION DESIGN

Larytta - Les Bambous [Official Music Video]

with Sami Benhadj

A music video realised by Erika Marthins and Giacomo Bastianelli during the second year video course in Visual Communication Bachelor for the music “Les Bambous” by Larytta.

Fedor

FILM STUDIES

Fedor

with Raphaëlle Desplechin, Bruno Deville

Two young boys have stolen some expensive scarves and are being pursued. To get out of town, they hijack a young girl’s vehicle. She ends up following them as they flee.

Comme des Loups

FILM STUDIES

Comme des Loups

with Raphaëlle Desplechin, Bruno Deville

The Wolf patrol, led by Julie, a young scout leader, goes off wilderness camping in the mountains. Hugo, a high-ranking scout goes with them to assess the young woman’s leadership skills.

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