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Type

Course

Know-how

Years

2006 2024
SYNC SCREEN

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

SYNC SCREEN

with Charlotte Krieger, Jean-Vincent Simonet, Florian Pittet (Sigmasix), Vincent Jacquier, Julien Gurtner, Matthieu Minguet, Cédric Duchêne, EPFL+ECAL Lab, Giacomo Bastianelli

For a week, the first-year visual communications students worked on an installation consisting of 15 screens, accompanied by a 360° sound system developed by EPFL+ECAL Lab. This chandelier, five metres in diameter and suspended from a height of three metres, served as a support for their experiments. Using music specially composed and spatialised for the occasion, the students explored the dynamics of sound both visually and in movement.

Betaverse

MEDIA & INTERACTION DESIGN

Betaverse

with Alain Bellet, Mario Von Rickenbach

Using a mixed reality headset, the students used their surroundings as playground. Through creative gestures, each experiment proposes a way of interacting with the environment.

Much Faster / Much Slower

MEDIA & INTERACTION DESIGN

Much Faster / Much Slower

with Alain Bellet

Fictional mobile apps based on the "Much Faster / Much Slower" theme, offering new ways of consulting, communicating, creating, playing, discovering and learning. Students in their 2nd year of Bachelor Media & Interaction Design designed a dedicated experience and graphic interface via interactive prototypes on Figma.

It's About Time

MEDIA & INTERACTION DESIGN

It's About Time

with Angelo Benedetto

Digital clocks with no temporal reference points, simple representations of the passage of time. Developed on the principle of screensavers, these projects are programmed to evolve graphically according to the time of day. Selection of projects created in the first-year Bachelor Media & Interaction Dynamic Display course with Angelo Benedetto, assisted by Sébastien Matos.

From A to B

MEDIA & INTERACTION DESIGN

From A to B

with Kylan Luginbühl

Video sequences realised during the 3D Graphics course led by Kylan Luginbühl. The videos interpret the From A to B theme, a direct exploration of the passage from one state to another. Projects realised during the 1st year Bachelor Media & Interaction Design.

Can They Dance ?

MEDIA & INTERACTION DESIGN

Can They Dance ?

with Cyril Diagne

CAN THEY DANCE? is the result of a week-long workshop centered around the concept of Large Action Models (LAM). By repurposing existing platforms, the students leveraged the reasoning capabilities of these artificial intelligence models (LLM).

Tribute to Masterpieces

MEDIA & INTERACTION DESIGN

Tribute to Masterpieces

with Elodie Anglade

Selection of animated sequences made during a 3D course directed by Elodie Anglade. The students were inspired by a painting and transcribed it into three different scenes.

PROJECTIONS XXL

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

PROJECTIONS XXL

with Sami Benhadj, Vincent Jacquier

An immersive and magnetic visual environment, created by ECAL students, illuminates the facades of the mudac and Photo Elysée building. As part of an interdisciplinary project within the Visual Communication department of ECAL, students in the Photography, Graphic Design and Media & Interaction Design Bachelors programs developed immersive video projects designed to adorn the facades of Photo Elysée.

Fishtank

MEDIA & INTERACTION DESIGN

Fishtank

with YONK

Under the guidance of 3D duo YONK, Second-year students worked on creating animated water creatures with accompanying habitats for the project “Fishtank”, inspired by the wall of aquariums you find at a fish store. The students learnt the ins and outs of using Virtual Reality to Sculpt 3D assets as well as animating, lighting and texturing in the 3D software Blender.

A Third Hand – Creative Applications for Robotics

INDUSTRIAL DESIGN

MEDIA & INTERACTION DESIGN

A Third Hand – Creative Applications for Robotics

with Alain Bellet, Andrea Anner, Thibault Brevet, Martin Hertig

Robotic arms have long been a common sight in many industries. They are currently making a rapid entry into art and design studios and practices. Yet, at the same time, difficulties remain in accessing the workflows and work methods demanded by these machines given a clear lack of reference resources suited for this community. The same applies to Art and Design schools, which are increasingly investing in this type of equipment, often without having the resources to run it. This research project uses applied case studies to explore and define a set of exemplary work methods, capable of both informing and inspiring future users.

Elina Crespi – Metamorphoses

MEDIA & INTERACTION DESIGN

Elina Crespi – Metamorphoses

by Elina Crespi

Metamorphoses is a video game installation that lets you develop your world by exploring its different dimensions. It is an organic machine that represents a harmony of opposites, a duality between machine and human. There is a balance to be found: should the machine adapt to the human or the human to the machine? Human to human? Machine to machine? By participating in Metamorphoses, players are invited to create connections by plugging in a jack cable to solve enigmas. They actively engage in the narrative and interact with the environment. The organic machine embodies a duality by making natural and technological elements coexist in an interactive and changing environment, thereby prompting introspection about our own world.

Lily Rose Hold – Dotto

MEDIA & INTERACTION DESIGN

Lily Rose Hold – Dotto

by Lily Rose Hold

Dotto is a digital puzzle game that draws inspiration from classic dot-to-dot games. It combines connecting dots with the satisfaction of creating vector graphics. As you navigate through the collection of puzzles, you embark on a journey of discovery. Each connected dot unveils a part of the underlying artwork, gradually bringing it to life with every connection. A blend of satisfying gameplay and the celebration of vector Illustration, Dotto offers an experience for puzzle enthusiasts and those who love graphic illustration alike.

Julien Caulet – Groove Électrique : l’Odyssée

MEDIA & INTERACTION DESIGN

Julien Caulet – Groove Électrique : l’Odyssée

by Julien Caulet

My project is a tool that allows a musician, in this case Iya Ko, to offer their community a privileged role in the process of organising a concert. By using Instagram in unconventional ways, Groove Electric: The Odyssey presents a narrative in the form of an interactive series that invites the audience to participate in the concert’s implementation process until the day of the performance. This project is aimed at artists who want to strengthen and expand their community. The goal is to create an original platform that enables the artist to develop new “human” connections with their audience while promoting their work. This closeness should nourish both the artist and the community, which will play a central role in the creative process of certain projects.

Tickie Bindner – City

MEDIA & INTERACTION DESIGN

Tickie Bindner – City

by Tickie Bindner

Sazen City immerses us into the collective landscape of our memories. Each participant takes part in the experience by exploring a territory, then sending digital postcards that generate a dynamic and imaginary map. Unlike photos of panoramas or cities, these digital cards depict memories, universal moments and emotions, revealing a new form of epistolary exchange that is more suited to our digital spaces. Inspired by Italo Calvino’s Invisible Cities, Sazen City employs machine learning to co-create a collective space. As it evolves, this shared landscape questions the individuality of our memories and the role of artificial imagination in our digital environments.

Arthur Lucchesi – RWM MK1

MEDIA & INTERACTION DESIGN

Arthur Lucchesi – RWM MK1

by Arthur Lucchesi

The RWM MK1 is an experimental electronic synthesiser that captures and transforms radio signals, creating intriguing sounds and soundscapes. This instrument interacts with terrestrial and cosmic electromagnetic radiation, enabling us to listen to distant echoes from the far reaches of the universe. It consists of two PCB plates with a tangible interface for real-time interaction with these waves. Musicians can also add sound effects, enhancing the experience. My project is inspired by Jocelyn Bell’s discovery of pulsars, NASA’s SETI program, the Wow Signal and the works of musicians such as Tim Hecker and Gustav Holst.

Niki Zaal – Waazo

MEDIA & INTERACTION DESIGN

Niki Zaal – Waazo

by Niki Zaal

Waazo is a mobile game that connects unknown participants for a social and friendly experience. It is an experience where virtual reality and reality come together. Today, smartphones and social networks connect us with people far away, but they can also separate us from our physical surroundings. This interactive game uses this hyper-connectivity to reconnect people in a specific location, paradoxically. The game draws inspiration from our childhood games, such as Where’s Waldo? or Cluedo. Using their phone, each participant explores the people around them to discover unknown individuals. Subtle clues like their posture, mood or main accessory will guide the player in this quest for encounters.

Alexandra Sensi – Self-Reflection

MEDIA & INTERACTION DESIGN

Alexandra Sensi – Self-Reflection

by Alexandra Sensi

Self-Reflection is a social experiment that takes an ironic look at the impact of image within our society. It highlights the importance of self-perception in social norms. The installation overlays the user’s reflection onto a digital game through a one-way mirror. This immerses each individual in both the game and a confrontation with their own reflection. Throughout our progress, we encounter situations that reveal how our self-perception influences our behaviour and plays a role in our social constructions. This project is driven by personal reasons and a background in psychology and social sciences, furthering an interest in human mechanisms, psychological analysis and the desire to help.

Paul Dorsaz – MR

MEDIA & INTERACTION DESIGN

Paul Dorsaz – MR

by Paul Dorsaz

With GlobalCom, generate your business’s visual identity thanks to the power of AI! The recent emergence of services like ChatGPT or DALL·E prompts us to question the role of AI in design processes. In a reality where an advertising designer inevitably turns to the web for inspiration, the final product often appears similar to others. What would logos and visual identities look like if the initial design was driven by an AI, whose dataset is already saturated with overproduction and mimicry? GlobalCom, a product of this automated process, reveals that these tools are still too naive to operate independently. However, could they be employed as catalysts to stimulate the creativity of designers?

Adryan Barrilliet – Will I Exist Within You?

MEDIA & INTERACTION DESIGN

Adryan Barrilliet – Will I Exist Within You?

by Adryan Barrilliet

Will I Exist Within You? is an immersive exploration of the human duality between the desire for connection and the fear of suffering from it. The existential journey follows a torn individual, exploring how social interactions contribute to shaping their essence. By delving into profound themes such as the search for meaning, loneliness, fear and love, the experience, which is divided into four parts, questions our relationship with others, individuality and self-construction. Will I Exist Within You? is an extension of a reflection that began with my thesis work on the influence of video games on personal development, specifically the para-social bonds that are established between players and their accompanying characters.

Jeanne Weber – Dusky Large Blue

MEDIA & INTERACTION DESIGN

Jeanne Weber – Dusky Large Blue

by Jeanne Weber

Dusky Large Blue is a web experience that raises awareness of the impact of human activities on endangered species. This project is part of the context of the Grande Cariçaie reserve with which I have collaborated for its realisation. A fictional walk leads the visitor through five stations, each of which approaches an endangered species. Dusky Large Blue is a prototype that presents a specific case: the life cycle of the Dusky Large Blue, a species of butterfly. The visitor also discovers which problems are linked to its life cycle in the reserve and outside it. This project has allowed me both to develop a subject that is close to my heart and to offer an alternative version of a specific environment by superimposing a personal visual and auditory approach to reality.

Bogdan Nastase – FULCRUM

MEDIA & INTERACTION DESIGN

Bogdan Nastase – FULCRUM

by Bogdan Nastase

Designed for the field of photojournalism, FULCRUM addresses privacy concerns surrounding the publication of photographs. Whilst many photo-journalists would agree that blurring or censoring faces tampers with important historical documents, protecting sources is ultimately a core journalistic principle. Given today’s ubiquitous data scraping and face recognition algorithms, legislation aimed at mitigating potential abuse remains outpaced by the swift progress of technology. FULCRUM offers a contemporary solution to the ethical debate between photojournalists and the public. By masking subjects’ faces with AI generated ones, FULCRUM ensures non-destructive anonymisation that simultaneously safeguards the identity of the individuals depicted and the photographic quality of the image.

Salomé Dotter – Fragments choisis

MEDIA & INTERACTION DESIGN

Salomé Dotter – Fragments choisis

by Salomé Dotter

Playmobil and minesweeper. Bag of marbles and MSN. Malabar and BlackBerry. Facebook and heartbreak. Disco ball and high school wall. Fragments Choisis is a poetic assembly of memories, an attempt at immunity against oblivion. On a shelf, the traces of the passing of time. Twenty-three physical objects have been carefully selected to embody reminiscences from early childhood to adulthood. Visitors are invited to scan whatever they like with their smartphones, to bring a story to life and lead them on an excavation of the virtual space on offer. Through this archaeological process, my intention is to crystallise contemporary nostalgia into a mosaic of shared memories. What fragments would you choose?

Sétay - Singuliers

MEDIA & INTERACTION DESIGN

Sétay - Singuliers

with Sami Benhadj

Music video made by Julie Turin and Charlotte Pralong during the second year video course in Visual Communication Bachelor.

Triptychs

MEDIA & INTERACTION DESIGN

Triptychs

with Benjamin Muzzin

Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.

Catharsis - RestoGastro

MEDIA & INTERACTION DESIGN

Catharsis - RestoGastro

with Sami Benhadj

Music video made by Théo Déchanez and Viktor Gagné during the second year video course in Visual Communication Bachelor.

Chelan - London

MEDIA & INTERACTION DESIGN

Chelan - London

with Sami Benhadj

Music video made by Jérémie Kursner and Alexandre Gambarini during the second year video course in Visual Communication Bachelor.

Handmade Reality

MEDIA & INTERACTION DESIGN

Handmade Reality

with Mario Von Rickenbach, Alain Bellet

Handmade Reality is a series of AR experiences using a mixed reality headset, the Hololens, created by the 2nd year Bachelor Media & Interaction Design students. Using the environment around us as a playground, each experiment proposes a different way of interacting with it, guided by our hands.

Realtime Narratives

MEDIA & INTERACTION DESIGN

Realtime Narratives

with Valerio Meschi

During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software. Based on the theme of "Chrysalis", the students developed the scenario, the graphic assets and the interactions. The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development.

LA POSTE × ECAL

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

LA POSTE × ECAL

with La Poste, Vincent Jacquier, Angelo Benedetto

For the Swiss Post Office, students from ECAL's Bachelor Graphic Design and Bachelor Media & Interaction Design are creating a postage stamp based on artificial intelligence. Thanks to augmented reality, Metascape transports Swiss Post users into an imaginary and poetic universe on the way to a destination that remains elusive.

ARC - Dynamic Identity

MEDIA & INTERACTION DESIGN

ARC - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional artistic ceramics festival ARC (Artistic Revolution of Ceramics) proposed by Livia Schmid as part of the Dynamic Display course led by Angelo Benedetto.

Firefly

MEDIA & INTERACTION DESIGN

Firefly

by Alexine Sierro

Project made by Alexine Sierro during the first year Interactive Graphics course.

HIFF - Dynamic Identity

MEDIA & INTERACTION DESIGN

HIFF - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional indie film festival HIFF (Haze Indie Film Festival)  proposed by Valère Zen-Ruffinen as part of the Dynamic Display course led by Angelo Benedetto

UFOS - Dynamic Identity

MEDIA & INTERACTION DESIGN

UFOS - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional electronic music festival UFOS (Underground From Outter Space) proposed by Baptiste Godart as part of the Dynamic Display course led by Angelo Benedetto.

R&R - Dynamic Identity

MEDIA & INTERACTION DESIGN

R&R - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional upcycling festival R&R (Rebuild & Revive) proposed by Emilie Maier as part of the Dynamic Display course led by Angelo Benedetto.

Mathematical Sound

MEDIA & INTERACTION DESIGN

Mathematical Sound

with Gaël Hugo

Soundtoys coded by 1st year Bachelor students in Media & Interaction Design as part of a semester project led by Gaël Hugo.

Talk To Me

MEDIA & INTERACTION DESIGN

Talk To Me

with Alain Bellet

Talk To Me is a series of interactive objects designed by 1st-year Bachelor Media & Interaction Design students. These objects use dialogue as a playground and draw inspiration from conversational interfaces to create new interactions.

Go Fast

MEDIA & INTERACTION DESIGN

Go Fast

by Valère Zen-Ruffinen

Project made by Valère Zen-Ruffinen during the first year Interactive Graphics course.

Redesign

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Beyond The Surface

MEDIA & INTERACTION DESIGN

Beyond The Surface

with Vincent Schwenk

Under the guidance of 3D artist Vincent Schwenk, second-year students skillfully created an abstract animation centered on the theme of relaxation. Throughout the process, they gained valuable insights into various techniques such as modeling, texturing, simulations, rendering, and sound design.

Hyperlab

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Hyperlab

with Vincent Jacquier, Angelo Benedetto, Ali-Eddine Abdelkhalek, Jean-Vincent Simonet, Clément Rouzaud

In collaboration with the HYPEROUEST music festival, ECAL students were given the opportunity to design a visual installation in the room adjacent to the festival's ephemeral club, located on the Veillon wasteland in Crissier. For this project, 1st-year students worked in groups, mixing Bachelors in Graphic Design, Media & Interaction Design and Photography. Their main objective was to create powerful and creative visual sequences around the central theme of "HYPER". At the same time, second-year students in the Graphic Design option enriched this project by developing the exhibition's visual identity. These interdisciplinary collaborations stimulated exchanges and encouraged visual cohesion, connecting the different ideas and reinforcing the "laboratory" and experimental aspect of the project.

Screen Design 2023

MEDIA & INTERACTION DESIGN

Screen Design 2023

with Harry Bloch

Websites developed during a semester according to a recipe chosen by the students in the course of Screen Design of Harry Bloch, second year Bachelor Visual Communication.

Le livre d’artiste - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Le livre d’artiste - 2022

with Anouk Schneider Agabekov, Chi-Long Trieu

As part of the publishing course led by Anouk Schneider and Chi-Long Trieu, 2nd year Visual Communication students had the opportunity to design an artist's book during the first semester. This book project stands out for its contemporary approach aimed at creating an editorial object that harmoniously integrates form and content in the current context of the editorial landscape. Students were encouraged to exploit their artistic freedom at all levels of creation, whether in terms of format, choice of paper, binding, layout, illustrations, text or typography. As part of this course, the artist's book can take shape through various illustration modalities, such as photography, reproduction, contextualization, drawing, 3D, etc. The emphasis is on the author's artistic vision and the means implemented to realize it. Students take on multiple roles as editor, curator and architect, covering the responsibilities of artistic director, designer, photographer, stylist, illustrator, typographer, editor-in-chief, and editorial secretary. This course highlights contemporary editorial design by exploring the narrative potential of a sequence of controlled content.

Redesign 2022

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Redesign 2022

with Giliane Cachin

As part of the course given by Giliane Cachin, 1st year students are required to produce an edition by examining the different axes that make it up. The course offers a study of various grid systems and the fundamentals of micro-typography. During the semester, students will look for the best way to structure and arrange the content they have chosen (or which has been assigned to them, depending on the semester's data). Some essential rules to know in terms of printing and bindings will be reviewed at the end of the semester, in order to bring the conceptualized object to life.

Service Design - 2023

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2023

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the service design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelor's degree programs realized multi-media projects. A collaboration of the Visual Communication department with the theme of SDGs (*Sustainable Development Goals). The theme named "For a good cause, make the SDGS a reality" aims to develop a cause close to the heart of the different student groups. Each project is composed of at least two different supports, one primary and one secondary. The projects could therefore take any form the students deemed relevant, be it a website, editions and posters, a video sequence, or even virtual reality.

A lullaby of wrath

MEDIA & INTERACTION DESIGN

A lullaby of wrath

with Kylan Luginbühl

Video realised by Alexine Sierro during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

PAST/FUTURE

MEDIA & INTERACTION DESIGN

PAST/FUTURE

with Kylan Luginbühl

Video realised by Quentin Kohler during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

Resurgence

MEDIA & INTERACTION DESIGN

Resurgence

with Kylan Luginbühl

Video realised by Emilie Maier during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

PAST/FUTURE

MEDIA & INTERACTION DESIGN

PAST/FUTURE

with Kylan Luginbühl

Video realised by Aryana Noorani during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

Happy New Year

MEDIA & INTERACTION DESIGN

Happy New Year

with Kylan Luginbühl

Video realised by Valère Zen-Ruffinen during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

Before Life

MEDIA & INTERACTION DESIGN

Before Life

with Kylan Luginbühl

Video realised by Elena Biasi during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.

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