
MEDIA & INTERACTION DESIGN
Catharsis - RestoGastro
with Sami Benhadj
Music video made by Théo Déchanez and Viktor Gagné during the second year video course in Visual Communication Bachelor.
MEDIA & INTERACTION DESIGN
with Sami Benhadj
Music video made by Théo Déchanez and Viktor Gagné during the second year video course in Visual Communication Bachelor.
MEDIA & INTERACTION DESIGN
with Sami Benhadj
Music video made by Julie Turin and Charlotte Pralong during the second year video course in Visual Communication Bachelor.
MEDIA & INTERACTION DESIGN
with Benjamin Muzzin
Selection of animated sequences made during a 3D course directed by Benjamin Muzzin. The students were inspired by a painting and transcribed it into three different scenes.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach, Alain Bellet
Handmade Reality is a series of AR experiences using a mixed reality headset, the Hololens, created by the 2nd year Bachelor Media & Interaction Design students. Using the environment around us as a playground, each experiment proposes a different way of interacting with it, guided by our hands.
MEDIA & INTERACTION DESIGN
with Valerio Meschi
During the Realtime Narratives course, second-year students had to create a real-time narrative experience using Unreal Engine software. Based on the theme of "Chrysalis", the students developed the scenario, the graphic assets and the interactions. The aim of the project was to raise students awareness of the use of 3D realtime engines and the various links with other software specific to each stage of development.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
with La Poste, Vincent Jacquier, Angelo Benedetto
For the Swiss Post Office, students from ECAL's Bachelor Graphic Design and Bachelor Media & Interaction Design are creating a postage stamp based on artificial intelligence. Thanks to augmented reality, Metascape transports Swiss Post users into an imaginary and poetic universe on the way to a destination that remains elusive.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional indie film festival HIFF (Haze Indie Film Festival) proposed by Valère Zen-Ruffinen as part of the Dynamic Display course led by Angelo Benedetto
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional artistic ceramics festival ARC (Artistic Revolution of Ceramics) proposed by Livia Schmid as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional upcycling festival R&R (Rebuild & Revive) proposed by Emilie Maier as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional electronic music festival UFOS (Underground From Outter Space) proposed by Baptiste Godart as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Alain Bellet
Talk To Me is a series of interactive objects designed by 1st-year Bachelor Media & Interaction Design students. These objects use dialogue as a playground and draw inspiration from conversational interfaces to create new interactions.
MEDIA & INTERACTION DESIGN
with Vincent Schwenk
Under the guidance of 3D artist Vincent Schwenk, second-year students skillfully created an abstract animation centered on the theme of relaxation. Throughout the process, they gained valuable insights into various techniques such as modeling, texturing, simulations, rendering, and sound design.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
PHOTOGRAPHY
with Vincent Jacquier, Angelo Benedetto, Ali-Eddine Abdelkhalek, Jean-Vincent Simonet, Clément Rouzaud
In collaboration with the HYPEROUEST music festival, ECAL students were given the opportunity to design a visual installation in the room adjacent to the festival's ephemeral club, located on the Veillon wasteland in Crissier. For this project, 1st-year students worked in groups, mixing Bachelors in Graphic Design, Media & Interaction Design and Photography. Their main objective was to create powerful and creative visual sequences around the central theme of "HYPER". At the same time, second-year students in the Graphic Design option enriched this project by developing the exhibition's visual identity. These interdisciplinary collaborations stimulated exchanges and encouraged visual cohesion, connecting the different ideas and reinforcing the "laboratory" and experimental aspect of the project.
MEDIA & INTERACTION DESIGN
with Harry Bloch
Websites developed during a semester according to a recipe chosen by the students in the course of Screen Design of Harry Bloch, second year Bachelor Visual Communication.
GRAPHIC DESIGN
MEDIA & INTERACTION DESIGN
PHOTOGRAPHY
with Angelo Benedetto, Vincent Jacquier, Pauline Saglio
During the service design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelor's degree programs realized multi-media projects. A collaboration of the Visual Communication department with the theme of SDGs (*Sustainable Development Goals). The theme named "For a good cause, make the SDGS a reality" aims to develop a cause close to the heart of the different student groups. Each project is composed of at least two different supports, one primary and one secondary. The projects could therefore take any form the students deemed relevant, be it a website, editions and posters, a video sequence, or even virtual reality.
MEDIA & INTERACTION DESIGN
with Kylan Luginbühl
Video realised by Aryana Noorani during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.
MEDIA & INTERACTION DESIGN
with Kylan Luginbühl
Video realised by Valère Zen-Ruffinen during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.
MEDIA & INTERACTION DESIGN
with Kylan Luginbühl
Video realised by Elena Biasi during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.
MEDIA & INTERACTION DESIGN
with Kylan Luginbühl
Video realised by Alexine Sierro during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.
MEDIA & INTERACTION DESIGN
with Kylan Luginbühl
Video realised by Quentin Kohler during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.
MEDIA & INTERACTION DESIGN
with Kylan Luginbühl
Video realised by Emilie Maier during the 3D Graphics course led by Kylan Luginbühl. This video interprets the theme PAST/FUTURE. A direct confrontation of two time spaces by their temporalities and their dimensions. Project realised during the 1st year Bachelor Media & Interaction Design.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Yehwan Song
Second year Interaction Design students developped a messaging app centered around the theme of “Much Faster / Much Slower”. The goal is to create a unique mobile messaging app that offers a distinctive experience compared to existing instant messaging apps. The project explores the impact of technology on our relationship with speed and communication. It focuses on how advancements in technologies have shaped our experiences and preferences for speed. The project also looks at the role of instant messaging apps in changing the way we communicate and interact, taking up a significant amount of our daily engagement time. The goal is to translate this fascination with speed and slowness into innovative interaction design concepts related to communication.
MEDIA & INTERACTION DESIGN
with Gaël Hugo, Yehwan Song
The students worked on creating a typographic 3D environment in a web browser. Using the words extracted from a dialogue, a sequence is illustrated in a synchronised way on two screens.
MEDIA & INTERACTION DESIGN
with Yehwan Song
“During the workshop we’ve invented a new web-interaction with the hand and body gesture. The unique gestures found in our daily habits have been combined with mobile touch screen, gyro sensor, web camera and microphones and created new narration in the websites on the screen. As we use specific gestures to express certain feelings, we need to create more sophisticated and diverse user web-interaction. This workshop was the first step of inventing and exploring diverse user interaction and sophisticated web-narration.” Yehwan Song
MEDIA & INTERACTION DESIGN
with Daniël Maarleveld
Break it Fix it is the workshop's result conducted under the direction of Daniel Maarleveld. Based on the music Technologic - Daft Punk, each group have reappropriated a phrase to enhance it graphically. The result is a series of posters, a video clip compiling the different typographic systems, and a series of interactive posters based on the same rules.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Beyond the screen - is a series of interactive machines developed by students in their first year of Bachelor Media & Interaction Design. These systems are inspired by the relationship between instructions and execution within a computer system. These machines create text through a modular typographic system.
MEDIA & INTERACTION DESIGN
with Andreas Gysin
Workshop with Andreas Gysin The students worked on the concept of randomness to generate a series of patterns and drawings.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
Today, for many, the memories that remain are only those of images taken with digital cameras. Through this continuous storage process, we offload those moments by trusting instantaneous backups. MEMOGRAM challenges this delegation by offering a time capsule in the form of tickets, accompanying our memories with textual clues and descriptions. www.memogram.ch
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
In an environment where the line between digital and tangible is becoming increasingly thin, having an existence in immaterial spaces implies shaping and maintaining an avatar that is often created in one’s own image. Living in these in-between worlds inevitably leads to the development of a more or less strong connection with one’s own digital representations. This is notably the case of my own avatar, with whom I share more than just a well-defined clothing style. In Mirror Me-rror, she and I become one. By using my physical and digital data to influence her abilities as my “virtual self”, I find myself constantly connected to her. With this project, I question the relationship that each of us nurtures with our digital identities and offer a gamified perspective of our own lives.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
Digital DNA is a 3D data visualisation platform that displays an analysis of the content that is shown to me on Instagram. The interface compares the duality of my perception with that of the algorithm. It results in a virtual space representing a digital genome that visitors are invited to explore in order to discover the subtleties of the intersection between human and algorithmic perspectives. While studying these “smart” systems, I became aware that their ability to analyse is somewhat biased. Some of the categories I was assigned were unexpected and did not match the visuals presented. In this way, Digital DNA highlights the gap created by this contrast between the categories and the visuals that are displayed. Try it here
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
How can artists/designers share and enrich their practice in a context where videoconferencing is becoming one of the most used means of disseminating content? In the form of a mini web-conference, Public Lectures consists of a succinct presentation of the work of people active in the field of culture through audiovisual content. Encouraging interaction, through comments and content exchange, Public Lectures seeks to erase the usual boundaries between presenter and viewer. A form of horizontality is thus born within the platform, inviting people to contribute in order to bring out innovative forms of dialogue and to meet the challenges of this new means of communication.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
The mirroring system of instant messaging implies the presumed availability of the interlocutor. However, while waiting for a response, certain questions become recurrent: “Alex is online, why isn’t he answering? What is he doing?” Latent* is a chat application that allows you to converse with your friends by developing the context of the discussion and what is not said. Just like theatre, it fuels the conversation by adding didascalies generated according to the collected data (response time, location). By highlighting the unsaid parts of an exchange, the generated reading mode enriches the discussion, creates poetic tension, and allows the interlocutors to become the characters of their own play. www.melaniefontaine.ch
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
Spectacle·s Museum looks at the photographs of visitors in a museum space. Through a web atlas, this project paints a series of portraits in one of the most photographed museums in the world, the Louvre. Using images published on Instagram, the project classifies and groups them according to their formal and spatial specificities. Through Spectacle·s Museum, I approach the theme of the staging of the self, particularly in the museum space.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
Phone Archaeology is an interactive installation that traces the evolution of mobile phones through my own experience. The project reveals a digitalised, speculated, and recovered private life, like traces of the past. This memory engraved in silicon that tends to be obsolete is the story of memories left behind every time we change phones. Research around Phone Archaeology brings to light a form of reflection on our data. The matter of data recovery is intrinsically linked to digital archiving and planned obsolescence. While the abstraction of a digital file may seem timeless, the imminent danger of losing even more digital memories forces us to rethink how we archive them. phonearchaeology.com
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
“My project aims to demystify FM synthesis and to offer a new approach to its programming. After analysing various FM synthesizers and their interface, I identified two major problems: - The difficulty of understanding how they work - The complexity of sound exploration My project offers two objects to remedy these problems: a guide, based on texts in FM Theory & Applications, which enables the user to understand FM synthesis in a theoretical way, and a synthesizer that enables the user to explore the basics of synthesis with a more hands-on approach, thanks to an interface that offers all the controls without “menu diving”. These two objects provide the user with an ideal introduction to electronic music.”
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
The Last Forest offers a browser-based walkable forest of spatialised information about collapse in general. Internet users are invited to wander through it and to find posts from the r/collapse reddit community in the form of trees. The categorisation and index provide a more structured browsing of the information contained in the trees. The Last Forest aims to raise awareness about climate change and its potential to end globalised, consumerist civilisation as we know it.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
Per Aspera Ad Astra is a web-documentary that tells the story of five women astronomers who were in charge of discovering, calculating, classifying and mapping the cosmos between 1879 and 1979. This project aims to rehabilitate the crucial contribution made by women in STEM. In the early days, before the word “computer” was used to describe a machine, it was in actual fact used to describe a person, namely the women who made calculations and observations by hand. The “Harvard Computers” significantly contributed to astronomy and science by discovering many galaxies and establishing the stellar classification system that is still in use today. Nowadays, however, we speak very little about these five women; their work remains unknown, and their discoveries have often been attributed to the men who employed them. per-aspera-ad-astra.vercel.app
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
At a time when music can be accessed anywhere and at any time, how can one compose an interactive and evolving album that takes into account its environment? In an ode to strolling around Lausanne, the auditor discovers a polyphonic orchestra while walking through the city’s landmarks. The mobile phone becomes the tool for a composition that features different sound layers, revealed throughout the walk, where the music no longer has a pre-established duration but varies according to the places that are visited. By their geolocation, the listeners/composers initiate new musical tracks as they walk along. A more organic mode of listening is introduced, where compass and binaural sounds reveal the abstract and digital substance that floats around us.
MEDIA & INTERACTION DESIGN
with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio
Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.
MEDIA & INTERACTION DESIGN
by Elodie Anglade, Maya Bellier, Soraya Camina, Marine Dang, Basil Dénéréaz, Nora Fatehi, Mélanie Fontaine, Sébastien Galera Larios, Evan Kelly, Jamy Herrmann, Bogdan Nastase, Michael Pica, Jorge Reis, Nathanaël Vianin, Julie Ryser
At the initiative of the Réunion des Musées Nationaux – Grand Palais and Fisheye , the second edition of the Palais Augmenté festival will be held from June 17 to 19, 2022 at the Grand Palais Ephémère in Paris. On this occasion, the Bachelor Media & Interaction Design of ECAL will be represented in several ways.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
Video game made by Marius Parisod during the first year Interactive Graphics course.
MEDIA & INTERACTION DESIGN
with Mario Von Rickenbach
Video game made by Viktor Gagné, Charlotte Pralong and Julie Turin during the first year Interactive Graphics course.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Angelo Benedetto
Dynamic identity for the fictional art space EVA (Espace Veveysan d'Architecture) proposed by Odran Jobin as part of the Dynamic Display course led by Angelo Benedetto.
MEDIA & INTERACTION DESIGN
with Lucas Zanotto
Moody Orchestra is an interactive orchestra of seamless mood-loops. The students learned the software Cinema4D in order to create a visual and musical loop. This week of work led by @lucas_zanotto resulted on colorful and satisfying visuals.
MEDIA & INTERACTION DESIGN
with Dirk Koy
During a week, our first-year Bachelor students in Media & Interaction Design attended a workshop led by Dirk Doy focusing on “Loops”. It assisted by Sébastien Matos The workshop was divided into two distinct parts, each utilizing a unique technique: typography and image.
MEDIA & INTERACTION DESIGN
with Gaël Hugo
Content produced during a one week workshop led by Gaël Hugo, around experimenting with image rasterisation and particle systems.
MEDIA & INTERACTION DESIGN
with Cyril Diagne
During a week workshop given by Cyril Diagne, second year students explored the integration of machine learning tools in their creative process. By limiting the coding step in favour of using the concept of Prompt they experimented with Diffusion Models such as GPT3, Clip or DALL-E to create texts, images and videos. Comparing the way our brain seems to make our dreams and the way some AI models work, Elina Crespi used some Diffusion Model to represent her dreams.