When Objects Dream

When Objects Dream

Do objects sometimes dream about themselves? What if we could enter their dreams? Virtual reality? Connected objects? On the occasion of the Milan International Furniture Fair 2016, the ECAL students of the Bachelor Media and Interaction Design present a collection of interactive experiments.

Collaboration (2016)

Assistants
Romain Cazier, Laura Nieder, Tibor Udvari
Know-how
Virtual Reality (VR), Tangible Interaction, soft goods / accessories, Scenography, Sound, Game, Installation, Electronics, Moving images
When Objects Dream
Headlight, ECAL / Aloïs Geiser & Andrea Ramirez Aburto
Headlight ECAL / Aloïs Geiser and Andrea Ramirez Aburto  Photo ECAL/Younès Klouche
Pump It Up, ECAL / Pierre Allain-Longval & Mathilde Colson
Pump It Up ECAL / Pierre Allain-Longval and Mathilde Colson Photo ECAL/Younès Klouche
Look Book, ECAL / Pietro Alberti & Elise Migraine
Look Book ECAL / Pietro Alberti and Elise Migraine  Photo ECAL/Younès Klouche
Look Book, ECAL / Pietro Alberti & Elise Migraine
Look Book ECAL / Pietro Alberti and Elise Migraine  Photo ECAL/Younès Klouche

1/2

Broom Broom, ECAL / Aloïs Geiser & Andrea Ramirez Aburto
Broom Broom ECAL/Erika Marthins and Hélène Portier  Photo ECAL/Younès Klouche
David Nguyen & Fabiola Soavelo
Scalastic ECAL/David Nguyen and Fabiola Soavelo Photo ECAL/Younès Klouche
Eye Drop, ECAL / Charlotte Broccard & Stella Speziali
Eye Drop ECAL/Charlotte Broccard and Stella Speziali Photo ECAL/Younès Klouche
Tabula Rasa, ECAL / Thomas Faucheux & Arthur Moscatelli
Tabula Rasa ECAL/Thomas Faucheux and Arthur Moscatelli  Photo ECAL/Younès Klouche
Catapulse, ECAL / André Andrade & Giulio Barresi
Catapulse ECAL/André Andrade and Giulio Barresi Photo ECAL/Younès Klouche
Catapulse, ECAL / André Andrade & Giulio Barresi
Catapulse ECAL/André Andrade and Giulio Barresi Photo ECAL/Younès Klouche

1/2

Melting Hot, ECAL / Adrien Kaeser & Corentin Vignet
Melting Hot ECAL/Adrien Kaeser and Corentin Vignet Photo ECAL/Younès Klouche
Metronomy, ECAL / Luca Kasper & Callum Ross
Metronomy ECAL/Luca Kasper and Callum Ross Photo ECAL/Younès Klouche
Bloom, ECAL / Mélanie Courtinat
Bloom ECAL/Mélanie Courtinat Photo ECAL/Younès Klouche
Browse Air, ECAL / Pierry Jaquillard & Justine
Browse Air ECAL/Pierry Jaquillard and Justine Rieder  Photo ECAL/Younès Klouche
Metricks, ECAL / Kelian Maissen, Mathieu Palauqui & Guillaume Simmen
Metricks ECAL/Kelian Maissen, Mathieu Palauqui and Guillaume Simmen Photo ECAL/Younès Klouche
Ear Cup, ECAL / Salomé Chatriot
Ear Cup ECAL/Salomé Chatriot  Photo ECAL/Younès Klouche

Headlight

Alois Geiser & Andrea Ramirez

Rocking lamps welcome faces in a bath of light. Inside, a shining ball is guided along a monumental journey.


Pump It Up

Pierre Allain-Longval & Mathilde Colson

A connected bicycle pump allows you to interact in a virtual scene. Through this, users influence how balloons are inflated.


Look Book

Pietro Alberti & Elise Migraine

These books keep their pages tightly closed. The binding gives you a glimpse of an unexpected content.


Broom Broom

Erika Marthins & Hélène Portier

Brooms designed to be handled from a particular angle. Controlling them unveils a universe of staggering proportions.


Scalastic

David Nguyen & Fabiola Soavelo

A scale alters the content of an image according to the user’s weight. The objects thus represented stretch and twist to reach an elasticity defying all the laws of physics.


Eye Drop

Charlotte Broccard & Stella Speziali

Opaque bottles filled with a fleeting digital fluid. Looking through the bottleneck, you can see the magical nature of their content.


Tabula Rasa

Thomas Faucheux & Arthur Moscatelli

A table designed for a special “tête-à-tête”. Through the table top one perceives a dramatic drop.


Catapulse

André Andrade & Giulio Barresi

A toaster becomes a launching pad for all sorts of objects. Its virtual environment provides a laboratory where experiments combine surprise and contemplation.


Melting Hot

Adrien Kaeser & Corentin Vignet

This hairdryer stretches beyond its own physical limits. By going up to a high virtual temperature, any object placed in front of the hairdryer instantly begins to change.


Metronomy

Luca Kasper & Callum Ross

A metronome controls the pace of a table tennis match. By setting the rhythm, the user can influence the speed of the game.


Bloom

Mélanie Courtinat

Vases without flowers, to be viewed from below. Through the gaps, you catch a glimpse of a marvellous vegetal world with unknown species.


Browse Air

Pierry Jaquillard & Justine Rieder

A fan turns the pages of a book by the force of its blow. This allows the user to view the content of this book in a fun and unusual way.


Metricks

Kelian Maissen , Mathieu Palauqui & Guillaume Simmen

A tape measure allows users to navigate through the depth of a scene. It becomes a fun tool to move across multiple visual compositions of the same image.


Ear Cup

Salomé Chatriot

Teapots filled with liquid sound. Sensitive to handling, these ghostly murmurs reveal echoes of a troubling past.

Projects related to Virtual Reality (VR)

Iris Moine – Twist

BA MEDIA & INTERACTION DESIGN

Iris Moine – Twist

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Twist was thought out as part of the upcoming industrial design exhibition at mudac - Musée cantonal de design et d’arts appliqués contemporains. The aim of this project is to engage children’s curiosity about design, for whom the idea of visiting a museum is often not the most exciting. How can we encourage a stimulating visit and discovery of the exhibits? By bringing out an object from the exhibition, the Bold chair by Big-Game studio, this project transforms it into an interactive installation. Guided by a character on screen, children are invited to interact with certain parts of the chair: sitting, pinching, turning, etc. These interactions trigger games, and information is presented in a playful way, thus creating a direct and memorable relationship with the object and raising awareness of design.

Jonathan Boulenaz – Light Perception

BA MEDIA & INTERACTION DESIGN

Jonathan Boulenaz – Light Perception

with Alain Bellet, Christophe Guignard, Gaël Hugo, Pauline Saglio

Starting from the observation that technology evolves by putting more and more the visual in the foreground, especially via VR, I have chosen to play on the partial deprivation of this sense, to appeal to more primary instincts. The user is in the VR space where light is captured and redistributed to represent the sound, giving him brief insights into what surrounds him. He will therefore have to use his ability to mentally visualize a space in order to be able to evolve in the experience.

Simon De Diesbach – OccultUs

BA MEDIA & INTERACTION DESIGN

Simon De Diesbach – OccultUs

with Alain Bellet, Christophe Guignard, Gaël Hugo

OccultUs is an Oculus Rift installation that immerses the user in the midst of a sensory experience playing on the interpenetration of visual and sound elements from two distinct realities, one tangible and another simulated. I wanted to exploit the technical and artistic potential of Oculus Rift without achieving a purely digital experience. I preferred imagining a hybrid installation to shake the sensory habits of users while questioning their relation to the world.

XY

BA MEDIA & INTERACTION DESIGN

XY

with Ted Davis

XY - Experiments around the graphical and interactive potential of oscilloscopes. One week workshop given by Ted Davis to the 1st year Bachelor in Media & Interaction Design. Workshop assisted by Sébastien Matos.

Stella Speziali – Tangibles Worlds

BA MEDIA & INTERACTION DESIGN

Stella Speziali – Tangibles Worlds

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Tangible worlds is a project combining virtual reality and tactile sensations, allowing us to feel as close as possible to the virtual elements present in the installation. My research aims to make sure that the user doesn’t limit himself by simply observing the virtual universe, but interacts with the material within and become attentive of the feedback through his sensations and feelings that come by touching these textures. The installation is composed of three different boxes. Each box contains an IR distance sensor, which detects when a hand is inserted and display the virtual world attributed to the box. This new virtual world surrounds the user. A sensor is placed on each wall within the boxes, this sensor recognizes the hand and activates an animation inside the virtual world. I tried to map the sensors in the virtual universe so that a little clue is given to the user and will lead him to trigger the animations.

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