Folklore Fusion

Folklore Fusion

Folklore Fusion – a CGI character project developed by students in Bachelor Media & Interaction Design at ECAL, exploring the creative collision between Japanese and Swiss folklore through the lens of contemporary visual storytelling.

Studio project (2025)

Know-how
Augmented Reality (AR, XR), 3D Graphics, UX/UI, Scenography, Web, Installation

Through the immense popularity of anime, manga, or global phenomena, Japanese narratives and visuals have conquered the world, shaping pop culture and popularizing themes from Japanese folklore in Western media. In this context, Folklore Fusion explores the creative interplay between tradition and modern visual storytelling with a cutting-edge CGI character project.

After an intense trip through Tokyo’s vibrant neighborhoods, rich history, architecture, and local legends, ECAL Bachelor Media & Interaction Design students created the Swijūs—fusion of “switzerland” and “Kai-Jū”—hybrid creatures blending Japanese and Swiss folklore. Each student focused on a specific district of Tokyo, merging its cultural and architectural identity with legendary figures from both traditions to craft unique narratives. By studying clichés and stereotypes, they reinterpreted cultural symbols to create an unexpected fusion between the two worlds.

Behind a seemingly naive approach, Folklore Fusion deeply investigates the capabilities of modular design system in both storytelling and visual language, following detailed creation guidelines that ensure balance between the two folklores. Much like a successful phenomenon expanding its range of media, the project plays with multiple cross-media formats that reflect how popular culture circulates in the digital age. It features an authentic trading card game (TCG) collection that easily fits into other existing decks, with various levels of rarity and immersive augmented reality (AR) content that brings the Swijūs to life. A magazine-style printed edition documents research inspirations, while an interactive online map allows exploration of a reimagined Tokyo where each Swijū watches over its district. Beyond paying homage and respect to Japanese culture, Folklore Fusion and its Swijū become imaginary artifacts of an era marked by cross-cultural influences and shared narratives.

Website

1/4

Discover the world of Swijus

An interactive website showcases a map featuring every Swiju. It offers anecdotes, stories about the creatures, and project details Users can access the AR characters and read about their exciting specs.

Folklore Fusion Website

Trading Card Game

1/5

Gotta collect 'Em All

Enhance your trading card collection with the unique Folklore Fusion booster pack, compatible with existing trading card games. This series of 56 exclusive bilingual Japanese-English cards introduces different types such as Creatures, Items, and Mana to seamlessly integrate with existing decks

Get your booster

Edition

1/6

Magazine of Fusion

Explore the bilingual Folklore Fusion Japanese-English edition, a magazine-style book printed with metallic pantone. Serving as a visual archive, it compiles research, iconic imagery, and analyses to extend the project. By blending text, imagery, and AR content, it offers insights into the creative process behind the project.

Get your booster

Augmented Reality

1/2

Bring Folklore to Life

Scan any Folklore Fusion AR QR code inside the pages of the edition, and watch the Swijūs spring off the surface into your world. Each creature unfolds in full 3D, complete with animated flourishes.

Head of Bachelor Media & Interaction Design / Head of Project

Pauline Saglio

Head of Visual Communication Department

Vincent Jacquier

3D Teacher

Kylan Luginbühl

Digital Content

Elodie Anglade

Trading Card Game Design

Jamy HerrmannJulien Gurtner  

Projects by

Elodie AngladeThéo DéchanezIsaïa DelaplaceViktor GagnéAlexandre GambariniAyten GönelEmma GrosuSasha IatseniaOdran JobinJérémie KursnerMélanie MartinMarius ParisodCharlotte PralongGary SandozJulie Turin

Copyrighting Contributors

Paul LëonSasha Iatsenia

Web Design, Interactive Content & Video

Sébastien Matos

Graphic design, Lettering & Illustration

Louis Roh

Japanese Translation

Michiki Jamie

Typefaces

OCR-X by Maxitype
Heisei Maru Gothic by Adobe Originals

Websites

folklore-fusion.net
ecal.ch

Credits

©2025 ECAL/University of Art and Design, Lausanne, and the respective artists and authors

Director of ECAL

Alexis Georgacopoulos

Aknowledgments

Matthieu Minguet
Fiammetta Pennisi (Head of Art-Science, Swissnex in Japan)
Kyoko Marumo Suzuki (Head, Science and Technology Office Tokyo, Embassy of Switzerland in Japan)
Anne-Mai Do (Project Manager, Science & Technology Office Tokyo, Embassy of Switzerland in Japan)

Supported by

ECAL/University of Art and Design, Lausanne
HES-SO, University of Applied Sciences and Arts Western Switzerland

©ECAL 2025

Projects related to Web

Valentine Leimgruber – Sanctuaires

BA MEDIA & INTERACTION DESIGN

Valentine Leimgruber – Sanctuaires

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Through a narrative experience, Sanctuaires invites visitors to discover their relationship with plants. This project is structured as an interactive exhibition on the great trees of the city of Lausanne. As in a treasure hunt, visitors have to look for the trees, thanks to clues and a map on the app. When they find one, they connect to it through touch, thus triggering the beginning of the experience. Like a wise storyteller, the sanctuary-tree shares a tale with the visitors, telling them about its sensitive experience and observable universe. Urban tree development coincides with the advent of issues related to the ecological crisis. What do trees have to say about this and how can their perception help us improve our lifestyles?

Jorge Reis – Alter

BA MEDIA & INTERACTION DESIGN

Jorge Reis – Alter

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Alter provides users with a platform to take control of an alter-ego, whose virtual identity is based on archetypes observed on Instagram. The primary intention of the project is to explore the possibility that social networks offer to live experiences that are not our own. Thus, Alter highlights the typical profiles that have been instituted on Instagram over the years. These different archetypes incorporate various ways of showing off, staging oneself or communicating. These archetypes influence, despite ourselves, the way we use certain networks. The project consists of two distinct parts: on the one hand, the observation and study of these different archetypes, and on the other, their use in a webapp.

Mika Pica – Confessionnal

BA MEDIA & INTERACTION DESIGN

Mika Pica – Confessionnal

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Confessionnal is a web app that enables users to anonymously confess their behaviour on social networks. With the advent of social media years ago, the behaviour of users varies. Unmentionable acts are sometimes committed on these platforms. This project is inspired by the Catholic confessional as we know it but is based on the digital era we live in. Users live the anonymous experience with a mask as participants or spectators. They confess orally and personalise their mask based on their age, the platform or the main subject of the confession. On the other hand, they can observe other masks and listen to the confessions of other users.

Fantastic Smartphones

BA MEDIA & INTERACTION DESIGN

Fantastic Smartphones

with Pauline Saglio, Vincent Jacquier

Fantastic Smartphones – a series of interactive installations developed by students in Bachelor Media & Interaction Design at ECAL, investigating in a critical and offbeat way our relationship with smartphones and the way they influence our daily behavior. See the press room

Paul Fritz – Grappaa

BA MEDIA & INTERACTION DESIGN

Paul Fritz – Grappaa

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Grappaa is an artist-run exhibition space that I began working on in early 2021. It was built based on makeshift institutional spaces, e.g. art fairs and more recently, mass vaccination centres. The walls and furniture in these mega events become modules in the landscape of barren multipurpose warehouses. For Grappaa, through a process of urban hacking, the car parks become the grid for any spatial configuration. I pay rent by the hour. It’s not cheap. 

Related courses