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Type

Course

Know-how

Years

2006 2024
Much Faster / Much Slower

MEDIA & INTERACTION DESIGN

Much Faster / Much Slower

with Alain Bellet

Fictional mobile apps based on the "Much Faster / Much Slower" theme, offering new ways of consulting, communicating, creating, playing, discovering and learning. Students in their 2nd year of Bachelor Media & Interaction Design designed a dedicated experience and graphic interface via interactive prototypes on Figma.

Visual Identity

GRAPHIC DESIGN

Visual Identity

with Adeline Mollard

During the visual identity course, the 1st year Graphic Design bachelors had to realize a communication project around a district where they live.

TRANSLATION

GRAPHIC DESIGN

TRANSLATION

with Adeline Mollard

During the visual identity course, the 2nd year Graphic Design bachelors had to produce a communication project based on a translation. They had to define their own translation system and develop a visual language based on these rules.

Image creation

GRAPHIC DESIGN

Image creation

with Guy Meldem

During the Image Creation course with Guy Meldem, the students had to develop a two-color teaching manual, with the aim of teaching a particular skill. Each project takes the form of a 16-page booklet with two different types of printing.

Collector

GRAPHIC DESIGN

Collector

with Adeline Mollard

During the visual identity course with Adeline Mollard, the students had to develop an identity project promoting a collection chosen by them. Each project includes the design of a catalogue contextualising and presenting the collection, together with the design of a triptych of posters.

Type Specimen

GRAPHIC DESIGN

Type Specimen

with Robert Huber

Type design displayed on a specimen.

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

Image creation

GRAPHIC DESIGN

Image creation

with Guy Meldem

During the Image Creation course with Guy Meldem, the students had to develop a publishing project based on comics. Each project takes the form of a 16-page booklet with two different types of printing.

Pablo Felley – 606

GRAPHIC DESIGN

Pablo Felley – 606

with Gilles Gavillet, Guy Meldem

606 is a travelling and modular art space, built from shipping containers. Every three months, the space changes location and layout. 606 invites local artists to create new universes at the intersection of technology and reality. 606 comes to life at night and showcases its identity through constantly evolving 360-degree projections, which cover and transform the structure of the containers. 606 also exists throughout the city through animated posters that offer a new interpretation of the projected visuals. The communication of 606 is simultaneously developed in 3D, 2D and in rhythm.

HIFF - Dynamic Identity

MEDIA & INTERACTION DESIGN

HIFF - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional indie film festival HIFF (Haze Indie Film Festival)  proposed by Valère Zen-Ruffinen as part of the Dynamic Display course led by Angelo Benedetto

ARC - Dynamic Identity

MEDIA & INTERACTION DESIGN

ARC - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional artistic ceramics festival ARC (Artistic Revolution of Ceramics) proposed by Livia Schmid as part of the Dynamic Display course led by Angelo Benedetto.

R&R - Dynamic Identity

MEDIA & INTERACTION DESIGN

R&R - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional upcycling festival R&R (Rebuild & Revive) proposed by Emilie Maier as part of the Dynamic Display course led by Angelo Benedetto.

UFOS - Dynamic Identity

MEDIA & INTERACTION DESIGN

UFOS - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional electronic music festival UFOS (Underground From Outter Space) proposed by Baptiste Godart as part of the Dynamic Display course led by Angelo Benedetto.

Hyperlab

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Hyperlab

with Vincent Jacquier, Angelo Benedetto, Ali-Eddine Abdelkhalek, Jean-Vincent Simonet, Clément Rouzaud

In collaboration with the HYPEROUEST music festival, ECAL students were given the opportunity to design a visual installation in the room adjacent to the festival's ephemeral club, located on the Veillon wasteland in Crissier. For this project, 1st-year students worked in groups, mixing Bachelors in Graphic Design, Media & Interaction Design and Photography. Their main objective was to create powerful and creative visual sequences around the central theme of "HYPER". At the same time, second-year students in the Graphic Design option enriched this project by developing the exhibition's visual identity. These interdisciplinary collaborations stimulated exchanges and encouraged visual cohesion, connecting the different ideas and reinforcing the "laboratory" and experimental aspect of the project.

Visual Identity

GRAPHIC DESIGN

Visual Identity

with Adeline Mollard

During the visual identity course, the 1st year Graphic Design bachelors had to realize a communication project around a district of Lausanne.

The Other Olympics

GRAPHIC DESIGN

The Other Olympics

with Nicole Udry

During the third special week of the semester, the 1st year Graphic Design bachelors had to create a communication project around the rules of a sport that is not part of the Olympic Games.

Service Design - 2023

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

PHOTOGRAPHY

Service Design - 2023

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the service design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelor's degree programs realized multi-media projects. A collaboration of the Visual Communication department with the theme of SDGs (*Sustainable Development Goals). The theme named "For a good cause, make the SDGS a reality" aims to develop a cause close to the heart of the different student groups. Each project is composed of at least two different supports, one primary and one secondary. The projects could therefore take any form the students deemed relevant, be it a website, editions and posters, a video sequence, or even virtual reality.

Much Faster, Much Slower

MEDIA & INTERACTION DESIGN

Much Faster, Much Slower

with Alain Bellet, Yehwan Song

Second year Interaction Design students developped a messaging app centered around the theme of “Much Faster / Much Slower”. The goal is to create a unique mobile messaging app that offers a distinctive experience compared to existing instant messaging apps. The project explores the impact of technology on our relationship with speed and communication. It focuses on how advancements in technologies have shaped our experiences and preferences for speed. The project also looks at the role of instant messaging apps in changing the way we communicate and interact, taking up a significant amount of our daily engagement time. The goal is to translate this fascination with speed and slowness into innovative interaction design concepts related to communication.

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

THE SECRET LIFE OF OBJECTS

GRAPHIC DESIGN

THE SECRET LIFE OF OBJECTS

with Adeline Mollard

During the 2nd year Bachelor of Graphic Design visual identity course, students had to choose an object allowing them to perform an action and then bypass its basic function. Following this, the students created a fictitious company or a creator behind this object allowing them to develop a visual identity concept as well as define the recurring elements of the identity in order to establish a modular graphic system that can be applied to a multitude of different media, fixed and animated.

Break It Fix It

MEDIA & INTERACTION DESIGN

Break It Fix It

with Daniël Maarleveld

Break it Fix it is the workshop's result conducted under the direction of Daniel Maarleveld. Based on the music Technologic - Daft Punk, each group have reappropriated a phrase to enhance it graphically. The result is a series of posters, a video clip compiling the different typographic systems, and a series of interactive posters based on the same rules.

ON 2040 - MASTER TYPE DESIGN

TYPE DESIGN

ON 2040 - MASTER TYPE DESIGN

with Larissa Kasper

Following a collaboration with the Swiss avant-garde brand On, ECAL is proud to present the interdisciplinary work carried out jointly by the 2nd year students of the Product Design, Photography and Type Design Masters.

Visual Identity

GRAPHIC DESIGN

Visual Identity

with Atlas Studio

CNAE - Dynamic Identity

MEDIA & INTERACTION DESIGN

CNAE - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space CNAE (Centre Neuchâtelois d'Arts Expérimentaux) proposed by Gary Sandoz as part of the Dynamic Display course led by Angelo Benedetto.

GRAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

GRAM - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space GRAM (Galerie Romande d'Art Moderne) proposed by Viktor Gagné as part of the Dynamic Display course led by Angelo Benedetto.

EVA - Dynamic Identity

MEDIA & INTERACTION DESIGN

EVA - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space EVA (Espace Veveysan d'Architecture) proposed by Odran Jobin as part of the Dynamic Display course led by Angelo Benedetto.

Service Design - 2022

GRAPHIC DESIGN

MEDIA & INTERACTION DESIGN

Service Design - 2022

with Angelo Benedetto, Vincent Jacquier, Pauline Saglio

During the Service Design course, the 3rd year of the Graphic Design, Photography and Media & Interaction Design bachelors had to create multi-media projects. A collaboration of the Visual Communication department which had as subject the SDGs (*Sustainable Development Goals). The theme was called "For a good cause, make the SDGs a reality" and its objective was to allow students to develop a cause that is close to their hearts. Each project consists of at least two different media, one primary and one secondary. These projects could take any form that the students deemed relevant, be it a website, editions, posters, a video sequence or virtual reality.

Basil Dénéréaz – Reif

MEDIA & INTERACTION DESIGN

Basil Dénéréaz – Reif

with Alain Bellet, Christophe Guignard, Gaël Hugo, Laura Nieder, Pauline Saglio

Mention Très bien Through our entertainment media, partnerships and sponsored content are becoming omnipresent. Based on this observation, Reif i s a fictional account of the objectification of a digital influencer. Through different media created with computer generated images, we visualise the change of identity of this character who allocates areas of her body as advertising spaces, generating her metamorphosis from human to object. In order to realise the content for Reif , a process of digital production was set up, adjusting to the standards of avatar creation which affiliates this fiction to the current technical reality.

Mapping Workshop - Nature morte

Mapping Workshop - Nature morte

with Florian Pittet, Clément Lambelet, Eric Morzier

The first year students in Graphic Design and Media & Interaction Design and Photography worked on mapping projects. The structures, which the different groups created with blocks of polystyrene, allowed them to experiment and create video, 2D and 3D content while playing with notions of space, depth and rhythm.

L’œuf Mimosa

MEDIA & INTERACTION DESIGN

L’œuf Mimosa

with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course screen design lead by Harry Bloch, second year Bachelor Visual Communication.

Make Mochis At Home

MEDIA & INTERACTION DESIGN

Make Mochis At Home

with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course Screen Design lead by Harry Bloch, second year Bachelor Visual Communication.

¡Paella!

MEDIA & INTERACTION DESIGN

¡Paella!

with Harry Bloch

A website developed during a semestre using a recipe as content chosen by the students during the course screen design lead by Harry Bloch, second year Bachelor Visual Communication.

Tacos

MEDIA & INTERACTION DESIGN

Tacos

with Harry Bloch

A website developped during a semestre using a recipe as content chosen by the students during the course Screen Design lead by Harry Bloch, second year Bachelor Visual Communication.

Excentrique 2021

MEDIA & INTERACTION DESIGN

Excentrique 2021

with Alain Bellet

Content produced during a course given by Alain Bellet to the 2nd year students in Bachelor Media & Interaction Design.

Leila Farra – Traces

INDUSTRIAL DESIGN

Leila Farra – Traces

with Stéphane Halmaï-Voisard, Christian Spiess, Maddalena Casadei

“Traces” is a collection of paintbrushes made out of rattan and horsehair. The idea behind this research was to experiment with the tools. Movement, the design of the handle and the hair position influenced the result. The first tests on paper led to experiments on fabric, resulting in a series of painted textiles whose patterns stem directly from the brushstrokes. This project enabled me to immerse myself into two ancestral crafts, wickerwork and paintbrush manufacturing, which I was then able to merge to create a collection between art and design.

Marvin Armand – Bibliothèque

GRAPHIC DESIGN

Marvin Armand – Bibliothèque

with Gilles Gavillet, Nicole Udry

“Bibliothèque” addresses typographical signs and their use in the perfume industry. This project features an olfactory alphabet of 45 elements. Each represents a scent of the perfume company “L’Eau de Cassis”. At the crossroads of illustration and typography, this alphabet takes us on a journey through the ephemeral nature of smells. Indeed, this notion of time and temporality inspired me to define a protocol to develop the nature of each sign from figuration to abstraction. “Bibliothèque” thus offers a new way of exploring signs and visual identity.

Bruno Jolliet – New York Urban Atlas

GRAPHIC DESIGN

Bruno Jolliet – New York Urban Atlas

with Gilles Gavillet, Nicole Udry

“New York Urban Atlas” is a project on the different ways in which urban density is physically transcribed in New York City. The book follows the principle of administrative residential areas by exploring the various neighbourhoods in the form of illustrations. Throughout the chapters the reader is led to explore urban materiality from an analytical angle with environmental factors relating to the illustrations. Map information provides insight into the various neighbourhoods explored in the book.

PACC - Dynamic Identity

MEDIA & INTERACTION DESIGN

PACC - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space PACC (Experimental Art Museum) proposed by Martial Grin as part of the Dynamic Display course led by Angelo Benedetto.

ESAP - Dynamic Identity

MEDIA & INTERACTION DESIGN

ESAP - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art space ESAP (Espace d’Art Prélaz) proposed by Elodie Anglade as part of the Dynamic Display course led by Angelo Benedetto.

CASP - Dynamic Identity

MEDIA & INTERACTION DESIGN

CASP - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional architecture space CASP (Contemporary Architecture Space) proposed by Soraya Camina as part of the Dynamic Display course led by Angelo Benedetto.

EXAM - Dynamic Identity

MEDIA & INTERACTION DESIGN

EXAM - Dynamic Identity

with Angelo Benedetto

Dynamic identity for the fictional art museum EXAM (Experimental Art Museum) proposed by Jamy Herrmann as part of the Dynamic Display course led by Angelo Benedetto.

Excentrique 2020

MEDIA & INTERACTION DESIGN

Excentrique 2020

with Alain Bellet

Content produced during a course given by Alain Bellet to the 2nd year students in Bachelor Media & Interaction Design.

Body City

Body City

with Angelo Benedetto, Vincent Jacquier, Mitch Paone (Dia Studio), Jean-Vincent Simonet

Mapping of the Body City show Unique creation imagined for Lausanne en Jeux ! - the animation program of the Youth Olympic Games Lausanne 2020 - Body City is a show where arts and urban sports meet in an impressive open-air setting, on the central square of Lausanne. "Bodies in fusion with the city", it is from this strong image that Nicolas Musin conceived and realized Body City, a contemporary show questioning the relationship of the young generations to the city. On an open-air stage representing a city in constant mutation, more than 50 performers aged between 9 and 30 will cross their disciplines, bringing together arts and urban sports such as skateboarding, BMX, rollerblading, scooter, parkour and dance. A poetic and spectacular journey in the heart of Lausanne, where video, sound and light are mixed together! Imagined within the framework of Lausanne en Jeux, this show is above all a work of youth supported by art schools and training centers for urban disciplines established in the agglomeration of Lausanne. Thus, Body City has brought together different actors from Lausanne such as students from ECAL (video design), HEMU (composition of the original music and recording of the soundtrack), dancers from the Ecole-Atelier Rudra Béjart (dance and percussion), JDSEvents (hip hop, breakdance) as well as the riders from La Fièvre and the plotters from X-Trem Move. The mapping of the show was created by the students of the Visual Communication Department (BA Graphic Design, BA Photography, BA Media & Interaction Design) under the direction of Vincent Jacquier, Angelo Benedetto, Jean-Vincent Simonet and Mitch Paone while the editing was done by Amaury Hamon and Clément Lambelet.

Alfatih ‎ – BASE

MEDIA & INTERACTION DESIGN

Alfatih ‎ – BASE

by Alfatih ‎

The image of a garment nowadays has more reach and value in the digital space than the physical one. And as we are embracing multiple personas at an ever-increasing pace, we see ourselves consuming more garments that quickly go to waste. Base is a clothing service offering an alternative economic model and a way to reflect on the nature of garments in the physical and the digital space. What does the physical garment look like when stripped down to its primary functions? And in what contexts can the digital garment be worn?

Identité Visuelle

GRAPHIC DESIGN

Identité Visuelle

with Jonas Wandeler

The international typographic style, also known as Swiss style, is a trend in graphic design developed in Switzerland in the 1950s by Armin Hofmann and Emil Ruder. It emphasizes simplicity, readability and objectivity, using sans-serif fonts as the main and structuring element of the design. Among the corporate identities and logos emblematic of the international style are American Airlines (1967, Massimo Vignelli) Fiat, (Jean Reiwald and Armin Vogt), or Swissair (1978, Karl Gerstner). (source: wikipedia) One of the effects of this very widespread (and rather rigid) style is that everything ends up looking the same. During the next semester, you will give a brand an identifiable personality, in the figurative sense of the word.

Sonogram

MEDIA & INTERACTION DESIGN

Sonogram

with Alain Bellet

Content produced during a course given by Alain Bellet to the 2nd year students in Bachelor Media & Interaction Design.

Pierry Jaquillard – Prelude in ACGT, Chr. 1 to 22 and XY

MEDIA & INTERACTION DESIGN

Pierry Jaquillard – Prelude in ACGT, Chr. 1 to 22 and XY

with Alain Bellet, Christophe Guignard, Gaël Hugo

2018: the recent technological advances pledge an eternal conservation of data. DNA seems to be the new medium for memory. Nevertheless, interpretation and therefore the understanding of this data is crucial. Will we be able to decode it? By giving a new interpretation of this code through music, I seek to discover it. How is it composed? Has it already been composed? This research is materialized by four screens to interact and understand different interpretations of only one code. Between science and music, this project interfaces culture, codes and nature.

HHMMSS

MEDIA & INTERACTION DESIGN

HHMMSS

with Angelo Benedetto

Virtual clocks with no time markers, simple representations of time passing. Selection of projects created in the first year Bachelor Media & Interaction during the Dynamic Display course with Angelo Benedetto. Find all the interactive versions here.

Moving Posters

MEDIA & INTERACTION DESIGN

Moving Posters

with Jürg Lehni

During this one week workshop led by Jürg Lehni, the students have explored and made experiments with the Paper.js framework. More projects here

Thomas Faucheux – Sockciety

MEDIA & INTERACTION DESIGN

Thomas Faucheux – Sockciety

with Alain Bellet, Cyril Diagne, Christophe Guignard, Gaël Hugo

Uncovering an online socks store, “Sockciety” offers a way of consuming in which personal data issued from social networks are converted into rights or inhibitions to purchase. It is also a reflection on the consequences of the “datatification” of the world, mingled with a system of perverse gamification where all quantified actions become criteria for evaluation, necessary to the obtention of a uniform.

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