Nicole
Udry

Enseignements

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

Laeticia Jakob – Sabina?

GRAPHIC DESIGN

Laeticia Jakob – Sabina?

with Nicole Udry, Guy Meldem

The “Neovertebra” population continues to decline, decimated by high temperatures and food shortages. Nothing grows outside the greenhouses. To remedy the attacks that threaten the plantations, Sabina and Greg develop a dandelion-based fertiliser. Sabina? is a graphic novel in response to the possible collapse of civilisation. Faced with a certain sense of helplessness and passivity, the technique of hand collage appears as a palimpsest through which history can assume new perspectives. Collected images and personal creations accumulate and decay over the course of this dystopia, encouraging the reader to project and assimilate this information.

Aude Gunzinger – Les Résidences nomades

GRAPHIC DESIGN

Aude Gunzinger – Les Résidences nomades

with Guy Meldem, Nicole Udry

When the usual limits of publishing are pushed back, our senses are confused. We are confronted with new perspectives. Les Résidences Nomades engages the reader in a narrative through movement and body in a 9-meter pictorial language. It depicts a particular place and the customs of those who frequent it. Step by step, we discover a subtle reflection on fantasy, variations in perception and the limits of language.

Laeticia Schwendi – +212 magazine

GRAPHIC DESIGN

Laeticia Schwendi – +212 magazine

with Diego Bontognali, Nicole Udry

Marrakech, nicknamed the “Red City”, offers a vibrant atmosphere and intoxicating fragrances. It is a city that is full of contrasts, where young artists emerge with boldness and contagious passion. +212 Magazine offers a journey to discover these artists and their universe. This work lies in dialogue and collaboration with all participants. It is about creating a genuine connection, exploring interconnections between cultures and bearing witness to the beauty and artistic diversity that emerges. Thus, wearing my different hats, I created this magazine, juggling between artistic direction, writing, interviews and simple discussions. And this is, I hope, only the initial stage of a long journey that will be rich in discoveries.

Vera Gonzalez Ponce – Starlight

GRAPHIC DESIGN

Vera Gonzalez Ponce – Starlight

with Guy Meldem, Nicole Udry

Starlight is a magazine that celebrates inclusion, socio-cultural diversity and sexuality through reggaeton. It is a tool that is designed to give a voice to people who are often marginalised, in order to highlight the invisibilities of our society. This issue offers keys to understanding and food for thought for a more equitable society. Desire manifests itself through images and these always have a primary intention. They are mainly dominated by the male gaze, but by taking things into our own hands this can change. It is possible to reverse perspectives and power dynamics. Be the protagonists of your own desires. Be proud of your own bodies. Be the stars of your own fantasies and of your lives.

Agathe Bourrée – Informal Pictures

GRAPHIC DESIGN

Agathe Bourrée – Informal Pictures

with Gilles Gavillet, Nicole Udry

Each year, the seven most influent countries in the world gather to discuss international matters for a weekend hosted by one of the members. Informal Pictures is an inquiry that aims to recreate the atmosphere of these meetings, which lead to major decisions regarding international politics. It is an attempt to understand the influence of the press on the collective imaginary, with regard to those major political events. The study uses graphic design tools and mainstream journalistic sources to recreate an image that never existed, a missing image of political dinners during the annual G7. Those informal images are recreated based on what the newspapers say and used as input in an artificial intelligence to shape the intention of the picture.

Leoni Limbach – Wild Tales

GRAPHIC DESIGN

Leoni Limbach – Wild Tales

with Nicole Udry, Aurèle Sack

A flower is not just a flower, it is all living beings that depend on it to bloom. In the context of the biodiversity crisis, this book is a response to Gilles Clément's manifesto The Third Landscape. The landscaper calls for the revaluation of the spaces along our roads of cities. Between over-urbanisation and excessive agricultural monoculture, these forgotten marginal spaces are recolonised by pioneering, wild flora, regenerating ecosystems that are rich in biodiversity. Unlike the herbarium, which proceeds by fragmentary analysis, this project analyses relationships between living beings. Wild Tales is a book of atmospheric illustrations that invites us to draw from the varied colours and shapes of this space as well as the wild stories that make it up.

Benoît Rochat – Harmonic Structures

GRAPHIC DESIGN

Benoît Rochat – Harmonic Structures

with Nicole Udry, Jonathan Hares

Harmonic Structures is an attempt to develop a modular and musical graphic language that could form the basis of a sound architecture. The first issue reviews information specific to the building and the population of Le Lignon in Geneva, in order to apply it in a two-dimensional musical notation system. Finally, these data are interpreted by a musician using an MPC 1000 to communicate in acoustic terms what precisely constitutes the building.

Ianka Jean-Marie – HYPER-OBJETS

GRAPHIC DESIGN

Ianka Jean-Marie – HYPER-OBJETS

with Gilles Gavillet, Nicole Udry

Part art book, part science textbook, this meta-encyclopaedia evokes the risks of global warming. Going beyond the usual paradigms of the Anthropocene era, these phenomena are known as HYPER-OBJECTS. Through the reading of a simplified language, this system of mental maps conceptualises these complex phenomena. In the context of the ecological crisis, the materialisation of this ecological thinking allows us to measure our impact, while reinterpreting the phenomenon of the end of the world in a more tangible way. Through this visual archaeology, we search for traces of our contemporary civilisation, questioning our relationship with the future. In truth, doesn’t this object bear witness to the destructive movement of the end of the world?

Hugo Jauffret – Red Sea Last Hope

GRAPHIC DESIGN

Hugo Jauffret – Red Sea Last Hope

with Nicole Udry, Jonathan Hares

Recent scientific studies reveal that Red Sea corals are more resilient than average to rising water temperatures. This unique coral refuge on earth gives great hope to scientists and allows them to analyse factors of coral resistance before they to eventually disappear. Red Sea Last Hope combines scientific reports, expedition accounts and geopolitical archives, aiming to raise awareness about the gradual disappearance of corals while highlighting the influence of the geopolitics of the Red Sea, which is delaying research.

The Other Olympics

GRAPHIC DESIGN

The Other Olympics

with Nicole Udry

During the third special week of the semester, the 1st year Graphic Design bachelors had to create a communication project around the rules of a sport that is not part of the Olympic Games.

So how can we live better

GRAPHIC DESIGN

So how can we live better

with Nicole Udry

Beyond questions of functionality, comfort and individual or collective well-being, the built environment is able to respond in a stimulating way to societal, energy and environmental challenges. The work space, the living space, the public space, the interior space, the street, are carried by real statements of intent that motivate their forms, following certain principles such as climate transition, densification, ecology and energy transition.... The 2nd year Graphic Design students worked on the production of a communication based on one of these principles (or others) and on the architectural realization which refers to it in order to promote it.

Communication of an architecture

GRAPHIC DESIGN

Communication of an architecture

with Nicole Udry

Create a communication of a chosen building (a school, a religious space, an office building, a theater, etc.). Second year course of graphic design in context, centered on image creation and editorial design.

Communication of a location

GRAPHIC DESIGN

Communication of a location

with Nicole Udry

Communication of an architecture

GRAPHIC DESIGN

Communication of an architecture

with Nicole Udry

Create a communication of a chosen building (a school, a religious space, an office building, a theater, etc.). Second year course of graphic design in context, centered on image creation and editorial design.

Communication of an event

GRAPHIC DESIGN

Communication of an event

with Diego Bontognali, Nicole Udry

Communication of an architecture

GRAPHIC DESIGN

Communication of an architecture

with Nicole Udry

Create a communication of a chosen building (a school, a religious space, an office building, a theater, etc.). Second year course of graphic design in context, centered on image creation and editorial design.

Marvin Armand – Bibliothèque

GRAPHIC DESIGN

Marvin Armand – Bibliothèque

with Gilles Gavillet, Nicole Udry

“Bibliothèque” addresses typographical signs and their use in the perfume industry. This project features an olfactory alphabet of 45 elements. Each represents a scent of the perfume company “L’Eau de Cassis”. At the crossroads of illustration and typography, this alphabet takes us on a journey through the ephemeral nature of smells. Indeed, this notion of time and temporality inspired me to define a protocol to develop the nature of each sign from figuration to abstraction. “Bibliothèque” thus offers a new way of exploring signs and visual identity.

Astrid Durand – Visite Maciet

GRAPHIC DESIGN

Astrid Durand – Visite Maciet

with Guy Meldem, Nicole Udry

The aim of this project is to question our perception of museums and the artefacts within them. The issue here pertains to the museum’s impact on the obsolescence or enhancement of the material exhibited. With the Maciet collection, I sought to create a hybrid, flowing exhibition. The carpet, the main medium of this project, enhances our relationship with handicrafts and artefacts while providing visitors with a new museum experience and overcoming traditional hierarchies.

Sidonie Bays – Jeux Réunis

GRAPHIC DESIGN

Sidonie Bays – Jeux Réunis

with Jonathan Hares, Nicole Udry

“Jeux Réunis” is a graphic novel that leads us to explore a world in which platform cooperativism is the answer to all our basic needs. This illustrative project highlights the principles of a sharing economy through visual symbols and metaphors. Caught up in the game, the reader embodies a character who, following the discovery of a cooperativism platform, drifts off into a daydream. The aim is then to explore the areas of tension between fiction and everyday scenes in order to understand the ties between the inhabitants of Syn, the city of sharing.

Bruno Jolliet – New York Urban Atlas

GRAPHIC DESIGN

Bruno Jolliet – New York Urban Atlas

with Gilles Gavillet, Nicole Udry

“New York Urban Atlas” is a project on the different ways in which urban density is physically transcribed in New York City. The book follows the principle of administrative residential areas by exploring the various neighbourhoods in the form of illustrations. Throughout the chapters the reader is led to explore urban materiality from an analytical angle with environmental factors relating to the illustrations. Map information provides insight into the various neighbourhoods explored in the book.

Alexandre Lescieux – Rohny

GRAPHIC DESIGN

Alexandre Lescieux – Rohny

with Aurèle Sack, Nicole Udry

Rohny is back & horny! Attractive, spiky yet smooth. Genuine stunner. 16 styles. Geared 4 action. Skinny 2 xtra large. L B R M SBL BL EBL & BLK. Can be tilted. 500 glyphs/style. Well-equipped. Non-binary, chat on paper & screen. Versatile and Latin. Connoisseurs only. Take me anywhere. Soon ready in xtreme & low contrast. Born in the USA. Previous location: 606–614 Sansom Street, Philadelphia. For an experience you won’t forget. Contact me at rohny20@icloud.com for a good deal.

Aurore Péry – Passerines

GRAPHIC DESIGN

Aurore Péry – Passerines

with Guy Meldem, Nicole Udry

“Passerines” is a short animated film that addresses the notion of cycle in the environment, through the theme of bird migration and its deterioration in relation to various aspects of human activity. Inspired by educational films and wildlife documentaries, this project aims to raise awareness of our impact on our environment through a loop that our actions influence and which deteriorates with time. Between contemplative scenes and explanations, this short film is an invitation to question our relationship to our environment. Prix BG Ingénieurs Conseils

Lou Rais – A Continent to Be Shaped

GRAPHIC DESIGN

Lou Rais – A Continent to Be Shaped

with Gilles Gavillet, Nicole Udry

“A Continent to Be Shaped” is a journey through alternative teaching in architecture. The book is an atlas from the archives of EASA, an alternative school created by students in Liverpool in 1981. Forty years of workshop data from authors across the continent have been systematically edited in a non-chronological journey, revealing the students’ local ideologies and issues. No architecture is shown in order to stimulate the reader’s imagination, the archive is revived and extended with laser-cut silhouettes then modulated into an umpteenth construction. Prix BCV

Arthur Seguin – Vers

GRAPHIC DESIGN

Arthur Seguin – Vers

with Diego Bontognali, Nicole Udry

“Vers” is a socially and politically-committed newspaper that addresses eco-socialism, a movement that aspires to change consumerist and productivist mentalities by strengthening human relationships. This newspaper/manifesto aims to simplify and make more accessible the ideas of Michael Lowe, the movement’s main instigator. The deliberately hectic graphic design serves the voice of the people and fuels the debate between the philosophies of the current system and eco-socialist suggestions. The journal thus intends to question and encourage readers to react…

Bruno Jolliet – New York Urban Atlas

GRAPHIC DESIGN

Bruno Jolliet – New York Urban Atlas

with Gilles Gavillet, Nicole Udry

“New York Urban Atlas” is a project on the different ways in which urban density is physically transcribed in New York City. The book follows the principle of administrative residential areas by exploring the various neighbourhoods in the form of illustrations. Throughout the chapters the reader is led to explore urban materiality from an analytical angle with environmental factors relating to the illustrations. Map information provides insight into the various neighbourhoods explored in the book.

Lou Rais – A Continent to Be Shaped

GRAPHIC DESIGN

Lou Rais – A Continent to Be Shaped

with Gilles Gavillet, Nicole Udry

“A Continent to Be Shaped” is a journey through alternative teaching in architecture. The book is an atlas from the archives of EASA, an alternative school created by students in Liverpool in 1981. Forty years of workshop data from authors across the continent have been systematically edited in a non-chronological journey, revealing the students’ local ideologies and issues. No architecture is shown in order to stimulate the reader’s imagination, the archive is revived and extended with laser-cut silhouettes then modulated into an umpteenth construction.

Design Context

GRAPHIC DESIGN

Design Context

with Nicole Udry

Fanélie Muselier – Whodat

GRAPHIC DESIGN

Fanélie Muselier – Whodat

with Guy Meldem, Nicole Udry

Whodat is a music video for the group Nola is Calling, which took shape in New  Orleans. The album was produced locally and is inspired by the musical culture of the city. The group is made up of six artists from three different countries; they have created a sound mix that comes from every corner of the world and from a time somewhere between the past and the present of the instruments they play. The song I worked on is characteristic of the city and was inspired by its colourful atmosphere. The video proposes a stroll through its most emblematic districts. I used a felt-tip pen cartoon technique.

Sandi Gazic – Between Myths and Reality

GRAPHIC DESIGN

Sandi Gazic – Between Myths and Reality

with Gilles Gavillet, Nicole Udry

My project reveals how human beings respond to natural dangers. In the past, the  myth of the devil and demons was told to overcome the unknown and the fear. Today, concrete walls and high-tech monitoring have taken over the task of protecting built structures. This project depicts the juxtaposition of myth and reality from the Illgraben catchment area to the Diablerets mountain range and the Aletsch Glacier, which are all located in Valais in the Swiss Alps. All these places have a long history of dealing with natural disasters, such as avalanches, outburst floods caused by glacier melt, debris flows and rockfalls.

Thomas Prost – From Public to Public

GRAPHIC DESIGN

Thomas Prost – From Public to Public

with Diego Bontognali, Nicole Udry

From Public to Public is a research project that explores how public debates are communicated. With the advent of communication tools, the number of actors taking part in these debates has increased. Because of its media coverage, I chose the theme of climate change and compared a scientific report to a citizen manifesto in an edition. This book is composed of 4 different analyses and studies the construction of these 2 texts. This research is complemented by a browser plug-in, which serves as a tool for the reader to continue these analyses.

Lisa Rebeca – Sans filtre

GRAPHIC DESIGN

Lisa Rebeca – Sans filtre

with Jonathan Hares, Nicole Udry

Sans filtre is the result of applied research on communication tools for people with  dementia. This editorial project brings together meetings, exchanges, analyses and the evolution of a formal, visual and sensitive language created for people in mental decline. Mainly based on a human experience, this work invites a change of perspective on dementia by focusing on the unimpaired capacities of people who are too often stigmatized and dehumanized by their condition. Structured as a diary, Sans filtre offers a personal and emotional journey into the vast subject of dementia.

Mathilde Avogadro – It's OK

GRAPHIC DESIGN

Mathilde Avogadro – It's OK

with Guy Meldem, Nicole Udry

How do social media have an impact on individuals? How can this constant flow  of information nourish me, shape and influence my own personality and feelings? How can it have an impact on self-esteem and be self-empowering at the same time? There is a gap between the constant feed of images and texts and my own loneliness.  I stop the clock to draw attention to a global mode of communication that also produces inner communication as the result of every single feed echoing within us.

Giulia Ferla – Ordinaire singulier, antiguide de Berlin

GRAPHIC DESIGN

Giulia Ferla – Ordinaire singulier, antiguide de Berlin

with Diego Bontognali, Nicole Udry

Ordinaire singulier, antiguide de Berlin presents an unconventional way to discover  a city and to look at it. We choose to validate our life experiences through pictures that disconnect us from reality and urge us to look for whatever passes as picturesque. My reflections are based on the work of five important thinkers and are presented in an experimental and purposefully provocative form, using the page as a support and a pacing tool. My own writings and the analogue photos I took during my visits to Berlin give a personal insight into this very symbolic city. All this situates human consciousness in space and time.

Design en contexte

GRAPHIC DESIGN

Design en contexte

with Nicole Udry

 Communication of a press article

GRAPHIC DESIGN

Communication of a press article

with Nicole Udry

Communication of a chosen press article. Second year course of graphic design in context, centered on image creation and editorial design.

I am

GRAPHIC DESIGN

I am

Through the ages, Man has enjoyed heroes, be they from real or mythical stories. From abstract fantasy to direct identification, the cult of the hero continues to fascinate. This project focuses on films from recent decades. A common pattern between all these heroic journeys seems to emerge. How is this narrative structure exploited? Between choices, trials and challenges,  I am depicts, in the manner of a graphic novel, the shared destinies of these contemporary film heroes. Image-and-word intertwined compositions evolve along a single narrative.

Heat

GRAPHIC DESIGN

Heat

Heat aspires to raise awareness about global climate change trends and forecasts by using and synthesizing the Intergovernmental Panel on Climat Change (IPCC) reports. The book compares the current climate situation with environmental projections and the solutions the reports suggests.  National Geographic archive pictures of earthly landscapes enliven the book. Just like global warming, randomly script-generated pictures gradually clutter the book, pointing out the urgency of the situation.

Communication of a press article

GRAPHIC DESIGN

Communication of a press article

with Nicole Udry

Communication of a chosen press article. Second year course of graphic design in context, centered on image creation and editorial design.

Communication of a press article

GRAPHIC DESIGN

Communication of a press article

with Nicole Udry

Communication of a chosen press article. Second year course of graphic design in context, centered on image creation and editorial design.

Popular initiatives

GRAPHIC DESIGN

Popular initiatives

Communication of a political campaign

Monument

GRAPHIC DESIGN

Monument

with Nicole Udry

Transposition of a monument through editorial design.

Matthieu Visentin – The Magic Theatre

GRAPHIC DESIGN

Matthieu Visentin – The Magic Theatre

with Nicole Udry, Gilles Gavillet

«A psychedelic experience is a journey to new realms of consciousness. The scope and content of the experience is limitless, but its characteristic features are the transcendence of verbal concepts, of space-time dimensions, and of the ego. Such experiences of enlarged consciousness can occur in a variety of ways: sensory deprivation, yoga exercises, disciplined meditation, religious or aesthetic ecstasies, or spontaneously. Most recently they have become available to anyone through the ingestion of psychedelic drugs such as LSD, psilocybin, mescaline, DMT, …» –Timothy Leary, 1964

Benoît Brun – Misophonia

GRAPHIC DESIGN

Benoît Brun – Misophonia

with Gilles Gavillet, Nicole Udry

AKIRA is a lettering inspired by the japanese tuning. It uses shapes inspired by curves from tuned cars, ornaments, stickers and inspires motion. It’s a versatile lettering, with multiple possible variations for the same letter. The result of this research is a newspaper that uses grids taken from japanese dailies and mangas. These construction systems gave me the possibility to show off its modularity and to create strong black and white contrasts. This lettering aims to symbolize the movement or to be used as one alone, like a visual language.

Valentin Kaiser – Permanent Culture: A Manual for Sustainable Living

GRAPHIC DESIGN

Valentin Kaiser – Permanent Culture: A Manual for Sustainable Living

with Nicole Udry, Aurèle Sack

Permanent Culture is a guide about Permaculture, which is a systemic and global method of conceiving agricultural systems and housing environments, but also any other systems, inspired by natural ecology, biomimicry and tradition. The challenge of the publication was to promote this new method of economical, social and cultural organisation. Through the book, Graphic Design and Permaculture meet, creating links on hierarchy, organisation and optimisation of space.

Sereina Kessler – K-A-F-F

GRAPHIC DESIGN

Sereina Kessler – K-A-F-F

with Jonathan Hares, Nicole Udry

K-A-F-F is a poster series to announce concerts of a culture space. This project is a manifestation of manual and independent print production using screen printing. The compositions are manually and directly posed on the screen to flash the frame. The instant power of music is transmitted through the manual gesture into a visual language and gets reproducible through screen printing. It is the search for an efficient manual production to find a powerful and raw identity through adapted tools. This project allowed me to work manually at 100%.

Three Specific Installations

GRAPHIC DESIGN

Three Specific Installations

with Nicole Udry

Alexandra Chernopazova –

GRAPHIC DESIGN

Alexandra Chernopazova –

with Gilles Gavillet, Nicole Udry

The visual identity for the Swiss Museum of Games, the unique museum of board  games in Europe. While creating a visual identity, my goal was to design an instantly recognizable, colorful and contemporary style, that reflects its personality. Inspired by gameplay experience and wonderful atmosphere of playing process I started creating a typography based on combinations of geometric shapes and colors. Due to this project, I could experiment and discover new typographical forms and create a tool "Alphabet". This tool allowed me to create a graphical language and communication.

SELECT * WHERE {landform = island} FILTER {population = 0}

GRAPHIC DESIGN

SELECT * WHERE {landform = island} FILTER {population = 0}

with Diego Bontognali, Nicole Udry

The index of the deserted islands is a request adressed to wikipedias database. 855  entries recorded by its contributors on uninhabited islands. Data, points on the map, vectoriel shapes stimulate concrete spaces and offer refuge to imagination. A repertory of graphic codes has been defined to stake out this narrative. Fabricated by the means available (photographs, cyanotypes, symbols) images include the unknown, report fictitious explorations lulled by the enumeration and repetition.

Naomi Gallay – From Dawn to Dusk Stay Aware

GRAPHIC DESIGN

Naomi Gallay – From Dawn to Dusk Stay Aware

with Diego Bontognali, Nicole Udry

The water element always fascinates me and gives me inspiration. This place is  pleasant, attractive, and at the same time frightening and dangerous. In order to face the ocean's unpredictability, observation, behavior and intuition are the only keys we have access to. In this approach, I propose, on behalf of the lifeguards' association of California, an ocean safety campaign offering newspapers and towels. The goal is to disclose important details to know, to observe and to apply so as to avoid an idyllic mood change into a nightmare.

documenta space in time

GRAPHIC DESIGN

documenta space in time

with Gilles Gavillet, Nicole Udry

documenta space in time is an editorial archive work on one of the most important art  events, Kassel documenta. The book compiles the ten first editions of documenta at the Museum Fridericianum, from 1955 to 1997. We approached this work as an archeology of the archive, with different stratum of research and highlights. This work has allowed us to focus on our interest in books publishing, he confronted us with passion to issues related to the publication of an archive and its graphic and editorial responses.

Drei Nächte

GRAPHIC DESIGN

Drei Nächte

with Gilles Gavillet, Nicole Udry

In this painting, we can count no less than eight boner sex members,  one of the character, entirely naked like the others, is dealing simultaneously with two men and one animal. Indeed, this character, down on his knee is not only sodomizing the animal but he is also grabbing the animal sex member in erection. Furthermore, the lower back character, or even its bump, is being caressed by another man, which in turn has his member in erection held by another one towards the first one’s mouth. As for the sodomized animal, its tongue is directed towards the bump of another man, who also have his sex in erection. Even the animals’ tongues shapes and representations evoke more the sex member in erection than actual tongues.

Nasthasya Reuter – In search of the Tatzelwurm

GRAPHIC DESIGN

Nasthasya Reuter – In search of the Tatzelwurm

with Ian Party, Nicole Udry

A massive reptilian body, about 80 cm long, two single forelegs, a large neck and a  thick tail. Here is the description made of the Tatzelwurm. It was provided from several witnesses who confirmed a glance at the animal, in deserted areas of the Swiss mountains. However, until this day no one was able to prove its existence. À La Recherche Du Tatzelwurm explores the trace of the mysterious reptile in an investigation mixing archives and fictional elements. Within this association, I was able to blur the borders between fiction and reality.

Propagandistic Shop Window

GRAPHIC DESIGN

Propagandistic Shop Window

with Nicole Udry

Communication of an architectural object

GRAPHIC DESIGN

Communication of an architectural object

with Nicole Udry

UNESCO

GRAPHIC DESIGN

UNESCO

with Diego Bontognali, Ian Party, Nicole Udry

Promotional communication of 11 Swiss goods world heritage of UNESCO.

Emilie Pillet – HTTPrint

GRAPHIC DESIGN

Emilie Pillet – HTTPrint

with Gilles Gavillet, Nicole Udry

HTTPrint is an extension running under Google Chrome that follows you and records your browsing history. In order to achieve this, it captures data, such as the time you spend on each page, the url, images and texts. HTTPrint is a tool for visualizing this content with time as the main parameter. It shows your habits, when and how you are surfing on the web. You can capture and save the result by printing it at home or ordering a print-on-demand log. This project has allowed me to discover new possibilities in my practice of graphic design.

Clémence Chatel – Hijab Collection

GRAPHIC DESIGN

Clémence Chatel – Hijab Collection

with Diego Bontognali, Nicole Udry

Nowadays, veiled women in Beirut seem to be displaying rather than concealing their beauty. The Islamic veil no longer functions as a symbol of modesty. Girls wearing rings in their noses follow the latest trends without renouncing religion. To express this modern life graced with a certain level of liberalism, I designed brightly coloured hijabs that reflect the complex realities of a country with multiple identities and contradictions. I also produced a newspaper highlighting the cultural mix in Lebanon and the stereotype of young women torn between western cultures and societal pressure.

Victor Tual – Kinetica

GRAPHIC DESIGN

Victor Tual – Kinetica

with Ludovic Balland, Nicole Udry

My diploma project is a digital poster for Kinetica, an optical and kinetic art exhibition. In order to announce the events spread throughout the exhibition, I submit models of static optical art to development on an animated media. I therefore propose a visual language disturbing and playing with the viewers’ perception as well as allowing them to read information. In this project, I enjoyed using a mathematical organisation in order to create unexpected moments and give the illusion of random.

Oriane Chaussard – Program for Théâtre de Vidy

GRAPHIC DESIGN

Oriane Chaussard – Program for Théâtre de Vidy

with Ludovic Balland, Nicole Udry

My diploma project is a theater’s seasonal programme. Each play is represented as a trailer, printed on newspaper. This gives the audience a first visual reading of the plays. I made the pictures in a single handmade stage to give a unity to the space and the set. I represent the plays by evoking elements such as narration, dramaturgy and theme to give the reader an insight to each play.

Océan Bussard – NIFFF Feature Presentation

GRAPHIC DESIGN

Océan Bussard – NIFFF Feature Presentation

with Ian Party, Nicole Udry

NIFFF Feature Presentation is a series of animated posters promoting the NIFFF (Neuchâtel International Fantastic Film Festival). Halfway between a poster and a video, this project reinterprets the codes of fantasy cinema with tools related to graphic design. Horror, gore and the intriguing are the themes covered in this hybrid work between cinema and graphics. This project allowed me to expand my practice of graphic design closer to the work of a film-maker by planning sequences with storyboards, experimenting with video editing – all of that through the prism of graphic design.

Chloé Pannatier – Lucky Number

GRAPHIC DESIGN

Chloé Pannatier – Lucky Number

with Ludovic Balland, Nicole Udry

In this project, I dealt with lottery games. My main fascination: the players’ fantasies, their obsessions, the way they pick numbers, and the rituals used to influence the implacable logic of numbers and call for luck, day after day. In order to reveal the dream, I used the grid and the numbers to generate visual layers built around three characters. By developing images, I was able to recreate this whole atmosphere of euphoria and imagination. Also, the player uses a set of rules to make up the grid, as does the graphic designer.

Joy Laporte – Dam

GRAPHIC DESIGN

Joy Laporte – Dam

with Gilles Gavillet, Nicole Udry

My diploma project is a report about the dams in the Swiss Alps, more specifically in the region of Valais. Each dam shows, in a spetacular way, how important the production of hydropower is for local economic development. This report shows the current power and the potential of these colossal constructions, which are perfectly integrated in their environment. Nowadays, the dams are very present in the media as concessions are expiring. In the future, they will play an important role as Switzerland’s foremost renewable energy source.

Eloïse Rossetti – I Would Definitely Come Back

GRAPHIC DESIGN

Eloïse Rossetti – I Would Definitely Come Back

with Ian Party, Nicole Udry

I Would Definitely Come Back is an atlas which collects five extraordinary destinations, all selected from Airbnb. These places with unusual features have been found by applying specific filters to the search such as shampoo , doorman or luxury . This work questions the influence of the Internet on the concepts of tourism, spatiality, travelling, and the perception of all this through virtuality. The atlas is a mix between my imagination and the results from Google. Each location is a collection of images reworked and arranged so as to give the reader the feeling of a visual journey.

Joana Francisca Castro Santos – Be Ready – To save a life

GRAPHIC DESIGN

Joana Francisca Castro Santos – Be Ready – To save a life

with Ian Party, Nicole Udry

BE READY is an iPad app that connects the 144 hotline, the ambulances, the SMUR medical emergency service and the hospital where the victim will be brought. The aim of this interface with its simple design is to optimize the time at each phase of the medical emergency, based on an existing protocol in Switzerland. This project allowed me to combine my passions for graphic design and medicine. I was able to participate in rescue missions and also to expand my knowledge in interactive design. My motivation is to use graphic design to help develop another area.

SIWU Ceramic

GRAPHIC DESIGN

SIWU Ceramic

with Nicole Udry, Jonas Wandeler

Alice Franchetti – Monumentum

GRAPHIC DESIGN

Alice Franchetti – Monumentum

with Gilles Gavillet, Nicole Udry

My diploma project is a tourist guide which presents the fifteen most visited monuments in Europe. Their popularity has allowed me to come up with a different visual language than what they are usually associated with. I wanted to showcase how interesting they are, not by showing them as we are used to seeing them, but by isolating/enhancing their characteristic elements. These very different monuments let us travel through different ages and explore a large panel of forms. One visit, 15 monuments, 500 elements, are what my edition is composed of, creating an architectural journey through which the reader can be transported into the past and back.

Le Livre d'Or

GRAPHIC DESIGN

Le Livre d'Or

with Nicole Udry

Ré-éditez le contenu d’un Livre d’Or selon vos propres critères en générant un langage autonome. Le contenu final peut s’éloigner du contenu original. Les supports, formats, techniques sont libres. Le nouvel objet doit communiquer les valeurs du lieu. Imaginez ensuite un objet 3D, dont l’objectif est de synthétiser le lieu et de commenter sa vocation. The medium is the message. ECAL/Océane Bacher, Thibault Baralon, Maude Bernardoni, Hélène Bezzola, Ludmila Bredikhina, Juliette Caillault, Clement Chavanne, Sebastian Davila, Sarah Di Venosa, Marie Disle, Loïc Dupasquier, Luca Duveau, Eilean Friis-Lund, Monica Gonçalves, Alexis Hominal, Matthieu Huegi, Ines Jaïbi, Claire Mayoud, Guillaume Meyer, Dimitri Nägele, Tamara Niklaus, Tara Quinsac, Nasthasya Reuter, Vincent Sauvaire, Luc Vega et Alice Vodoz

It’s Playtime!

GRAPHIC DESIGN

It’s Playtime!

with Nicole Udry

Transposition d’une bande-annonce de film, ou extrait, en édition.

Exposition

GRAPHIC DESIGN

Exposition

with Nicole Udry, Diego Bontognali, Ian Party

Réalisation d’un projet autour d’une exposition.

Design manuel, design et méthodologie

GRAPHIC DESIGN

Design manuel, design et méthodologie

with Nicole Udry

Réflexion sur les modèles de méthodologie en design. Proposition d’une réédition d’un manuel existant, ou constitution d’un nouvel ouvrage de règles inspiré d’une vision plus personnelle de la pratique du métier.

Charlotte Hauser – Extra Omnes

GRAPHIC DESIGN

Charlotte Hauser – Extra Omnes

with Gilles Gavillet, Nicole Udry

Extra Omnes I worked around the Conclave, the moment when the new Pope is elected. More than the religious symbols, I was interested in the media coverage of this event. Once the doors of the Sistine Chapel close, there is nothing to do but wait. Still, about 5000 journalists were in the Vatican, sent there for an extensive live coverage. While waiting for the famous white smoke, they had to generate a steady flow of information, they had to fill the blank. I chose to show this mass of information, collecting articles, tweets, and transcriptions of TV and radio broadcasts, produced only during the 26 hours of the Conclave. By organizing them in a loose chronological order, I wanted to see how these bits of information evolve within minutes, how they repeat themselves, and how they comment on each other. The images, descriptive or distorted, evoke the heavy atmosphere of the event and a feeling of vertigo. At once solemn and ordinary, the book plays on subtle contrasts and becomes a metaphor of white noise.

Anne Zimmermann – Primetime

GRAPHIC DESIGN

Anne Zimmermann – Primetime

with Nicole Udry, Jonas Vögeli

Primetime This project is rooted in my personal fascination with popular culture, in particular TV shows. The project focuses on the status of these shows, the way they work and cross-influences with today’s world. This project focuses on the TV stage, working as a microcosm. This work is a celebration of the genre, an ode to popular culture, and also shows the mechanisms of this paradigm. www.annezimmermann.com

Dmitry Bukreev – Varst

GRAPHIC DESIGN

Dmitry Bukreev – Varst

with Ian Party, Nicole Udry

Varst Having spent the first twenty years of my life in Moscow, I am interested in the relationship between the strong architecture of the 1920’s and the fashion of nowadays. I use the model of Constructivism and update it through the fashion catalogue of an imaginary designer named Varst. Varst is a universe of strict lines and geometric shapes. This catalogue is a combination of 2D graphic shapes – illustrations, collages, typography – which comes alive in volume and takes shape. This project is a work of art direction, styling, and visual experiments.

Denis Roueche – Survita

GRAPHIC DESIGN

Denis Roueche – Survita

with Angelo Benedetto, Ian Party, Nicole Udry

The end of the world is approaching fast and many will survive. Without preparation, we will not last long though. Don't panic, Survita is here to save your life! This fictitious company offers a survival kit to install in the nature: posts on printed wood panels, hanging from the trees by a system of straps, provide information to the walkers. Based on the principles of Maslow's Pyramid, the advice have been conceived to prepare physiologically, physically and psychologically the survivors to live on their own within a new community. Denis Roueche