The BA and MA degrees awarded by ECAL not only bear witness to the prestige and the quality of the training provided, but they also attest to the incredible wealth of knowledge acquired by its students, who have now become talented and competent alumni.
These degrees crown a career filled with a variety of engaging experiences, rewarding encounters and, above all, genuine connections with real people, who will accompany them throughout their lives.
As well as a portfolio that matches their aspirations, our alumni take with them an invaluable network of contacts that will ensure smooth and successful entry into the professional world. We urge them to cherish these valuable relationships as they face new, exciting challenges.
The years spent at ECAL have also enabled our graduates to perfect their creative voice and approach. We warmly encourage them to continue to chart new territories and to be bold and curious to further develop their artistic skills.
Now that they have become prominent members of the ex-ECAL community, our links with them are by no means broken – quite the contrary! We are proud of our graduates and look forward to seeing their careers flourish.

Alexis Georgacopoulos, Directeur

Virtual visit

Bachelor

BA Visual Arts

Fanny Dunning – Figures in a landscape

FINE ARTS

Fanny Dunning – Figures in a landscape

by Fanny Dunning

thinking of sculptures in a big garden, on acres of land popping up like hills but hills with crowns of horns here function follows form. it has built this as a sculpture. then installed its mirrors. thinking of sculptures in a big garden people inviting artists to come and stay

Ali Chatila – 14 juin 2023

FINE ARTS

Ali Chatila – 14 juin 2023

by Ali Chatila

My graduation project consists of four 90 x 200 cm wooden boards – in total, eight sides on which I have been painting for over two years. I paint mainly for the pleasure of painting and like to focus on the present moment. At the end of my studies, I will continue working on these four boards. They are therefore not finished and may never be. The title of the work announces the temporary interruption. I do not have any particular technique; I just paint with what I find. My four boards were salvaged from a dumpster and most of the material I use was destined to be thrown away. For my installation, my paintings are fixed on the wall, revealing only the four sides.

Yann Fankhauser – Étendard du marcheur

FINE ARTS

Yann Fankhauser – Étendard du marcheur

by Yann Fankhauser

This project is a print on a PVC tarpaulin (2500 mm x 1200 mm) of 18 silhouettes in boxes forming a black and white checkerboard. The development of the project was done from hand-made sketches, then digitised with Illustrator and arranged in a checkerboard. These sketches of silhouettes were made through various processes: 1) the modification of an initial silhouette to create a new one, 2) the juxtaposition of several silhouettes with each other, and 3) by illustrating a new angle of a silhouette already created. The concept revisits the idea of a motor-racing finish flag, transforming it into an endless journey, playing on the boundary between the figurative and the abstract in the image of pareidolia.

Clément Grimm – Le géant se regarde dans le miroir et ne vit rien

FINE ARTS

Clément Grimm – Le géant se regarde dans le miroir et ne vit rien

by Clément Grimm

No sinister prop adds banal meaning. No melodramatic detail usurps an easy role. All the painter had to do was interpret the figures’ energy, expression, attitudes and gestures in his sober, masterly style.

Tianchang Gu – Papers, please

FINE ARTS

Tianchang Gu – Papers, please

by Tianchang Gu

The title of my graduation work comes from the video game of the same name and is the sequel to my thesis “Renens Palace”, an autofiction based on a dystopian future. In this fiction, the “self”, a former immigrant in Europe, becomes an immigration officer. How can writing be transformed into performance? The observed becomes the observer. The formerly oppressed blends into the system and becomes a person of authority. Bureaucratic gestures turn into choreography. Official documents become poems. Administrative motifs and symbols of power turn into visual aesthetics. These are the questions I contemplate during this creative process. All these strangely romanticised and anxiety-inducing elements evoke a reality we don’t always want to confront.

Laura Hagmann – Im sorry I’m a mess

FINE ARTS

Laura Hagmann – Im sorry I’m a mess

by Laura Hagmann

I had a flashback of something that never existed.

Mathilde Hansen – Advertise what makes you crazy

FINE ARTS

Mathilde Hansen – Advertise what makes you crazy

by Mathilde Hansen

Could you take a picture of me like this? Where I’m standing, here From the other side? Is it better like this? Do I look cool? More serious or smiling? More serious, ok Great.

Mariana Isler – AR

FINE ARTS

Mariana Isler – AR

by Mariana Isler

Real, fluid and elusive love reveals itself in the fabric of the city, circulating in the invisible vein of beings. Installation, honeycombed polycarbonate panels, acrylic paint.

Noemi Leneman – Lolita

FINE ARTS

Noemi Leneman – Lolita

by Noemi Leneman

Lolita is a filmed ballet opera starring a dancer named Lolita. In order to bend to the gaze, desire and projections of her chosen one, she tries out several roles. First, she is a ballerina, trapped in a music box; then a shepherdess, an ambiguous figure who goes from admiration for to power over, and submission to her lambs; and finally, an opera singer who gradually transforms into a wolf. This video disrupts and plays with the aesthetic codes of traditional stage representations. Eva Galmel has been teaching me to dance on pointe. Around this project, a group of young artists from my entourage formed, collaborating for several months, trying to achieve a female gaze. Choreographers: Philomène Jander and Eva Galmel Scenography: Salomé Engel Costumes: Adèle Berson and Roxane Sauvage

Nolan Lucidi – Petite annonce

FINE ARTS

Nolan Lucidi – Petite annonce

by Nolan Lucidi

I will try harder. I will try harder. I will try harder. I will try harder. I will try harder. I will try harder. I will try harder. I will try harder. I will try harder.

Axel Mattart – Be afraid. Be very afraid.

FINE ARTS

Axel Mattart – Be afraid. Be very afraid.

by Axel Mattart

It won’t even blink. Mostly because it can’t. YOU are on its last optical nerve!

Lylou Müller – My safe space isn’t my safe space anymore

FINE ARTS

Lylou Müller – My safe space isn’t my safe space anymore

by Lylou Müller

This work summons reflection on concepts of security, isolation and protection. The veil, which is woven in the manner of chainmail armour, invites us to reconsider the space of the bedroom, of intimacy, in a context of violence.

Shkelqim Qestaj – Cirque d’amour

FINE ARTS

Shkelqim Qestaj – Cirque d’amour

by Shkelqim Qestaj

The sky lacks wings. We’re still looking for those places. Places to love and embrace each other. Modern comfort. In the starless morning, you bring me roses, I send you back with thorns. Outdated body and soul. We never lose sight of the shadow for the prey. Balance is our law. We leave to explore what lies behind the wall. We can walk a tightrope without danger. Dance without falling into the void.

Lou-Anna Ulloa del Rio – Cinétoile et Life is filled with secrets and treasures everywhere

FINE ARTS

Lou-Anna Ulloa del Rio – Cinétoile et Life is filled with secrets and treasures everywhere

by Lou-Anna Ulloa del Rio

“I think that the goal of installation art should be to create an experience between objects so that viewers are transported outside themselves to recognise a larger, more complex world.” – Julie Becker

Florentina Walser – Don’t touch my car!!! & You’re so hilarious, next time the circus comes to town I’ll sell you as a clown

FINE ARTS

Florentina Walser – Don’t touch my car!!! & You’re so hilarious, next time the circus comes to town I’ll sell you as a clown

by Florentina Walser

There is quite some ambiguity between real PORTRAIT ideation and imaginative/role play, almost dress-up-play – dressing up IN THE BROADEST SENSE OF THE TERM, the idea of looking at oneself from an outside perspective. It makes me wonder, who or what it actually is, that is being COMPOSED here: is it really the ORDER OF THINGS (or a social, political, visual, formal, physical, scientific VERSION OF imitation), as could be easily concluded? Is it a proxy-pleasure for someone – or rather for something – else? Or is the desire to imagine itself a proxy emotion/activity…? What follows is a perfectly choreographed ballet of violence, because as we know, to talk about Camp is to betray it. And this we must respect!

Ysé Willemin – Move in/Move out/Move on

FINE ARTS

Ysé Willemin – Move in/Move out/Move on

by Ysé Willemin

(Ah, ah-ah, ah-ah) (Ah-ah, ah-ah-ah-ah) (ah-ah) (Ah, ah, ah-ah) ‘Cause when love is gone There’s always justice And when justice is gone There’s always force And when force is gone There’s always Mom, hi Mom (Ah, ah) (Ah, ah, ah-ah) I have no choice, I don’t know what to do So hold me, Mom, in your long arms In your automatic arms, your electronic arms In your arms So hold me, Mom, in your long arms Your petrochemical arms, your military arms In your electronic arms (Ah, ah-ah)

Julie Wuhrmann – Untitled

FINE ARTS

Julie Wuhrmann – Untitled

by Julie Wuhrmann

« Je suis gueïe, eh toi tu aïe guette aussie ? » Guillaume Dustan, “Queer”“, e.m@le, n°66, 1999 “Je suis gueïe, eh toi tu aïe guette aussie?” Guillaume Dustan, “Queer”, e.m@le, n°66, 1999

Alix Bitz – Lotto(-portrait), 2023

FINE ARTS

Alix Bitz – Lotto(-portrait), 2023

by Alix Bitz

Installation objects & lithographs Size: approx. 2 x 2 m At eye level, a white line. A void. Looking up, a series of self-portraits stare back at us. Faces in transmutation. A single portrait cannot show the full extent of a being. So it unfolds before exploding to better reappear. Underneath, a collection of objects, like the wanderings of a life that has led to this moment and stops. Memories flow from the heads that have become objects. Through this staging, the shattered quest for a self that slips away as soon as we seem to approach it.

BA Cinema

César Cadène – Before ocean (Photography)

FILM STUDIES

César Cadène – Before ocean (Photography)

with Agnès Godard

My ECAL graduation project involved making the photography of the film "Before the Ocean," written and directed by Ilan Dubi, a student director. Inspired by the cinema of the Safdie brothers and John Cassavetes, this film was a real technical and creative challenge.

Marcello Balzaretti – There were cowboys (Photography)

FILM STUDIES

Marcello Balzaretti – There were cowboys (Photography)

with Agnès Godard

Infinitely disappointed by his recent pilgrimage to the USA for which he had great expectations, Daniel, back in Switzerland, goes back to his daily routine. One day appears before him a ghostly cowboy, giving him a mission: to steal a Chevy El Camino.

Jay Holdener – There were cowboys (Direction)

FILM STUDIES

Jay Holdener – There were cowboys (Direction)

with Valentina Novati, Stéphane Demoustier

Daniel back from the USA, is given a mission by a  ghostly Cowboy: to steal a Chevy El Camino.

Rémi Molleyres – The wild waltz (Direction)

FILM STUDIES

Rémi Molleyres – The wild waltz (Direction)

with Valentina Novati, Stéphane Demoustier

Joseph discovers that Félicie, his fiancée, just killed her uncle and has decided to run away. A whole life collapses for the young couple.

Adrien Beroud – Before ocean (Scriptwriting)

FILM STUDIES

Adrien Beroud – Before ocean (Scriptwriting)

with Antoine Russbach

Before being adapted into a short film, "Aire de Jeux" is my Bachelor project: a feature film script, a satirical comedy in the world of contemporary theatre.

Remo Corazza – Satellites never fall from the sky (Photography)

FILM STUDIES

Remo Corazza – Satellites never fall from the sky (Photography)

with Valentina Novati, Stéphane Demoustier

My diploma work consisted in being the cinematographer on the film Satellites never fall from the sky, which I co-directed with Matias Carlier, Ecal alumni in cinema, class of 2022.

Ilù Seydoux – Before ocean (Sound)

FILM STUDIES

Ilù Seydoux – Before ocean (Sound)

with Fanny Martin

My diploma work in sound engineering involved recording and sound editing the film Before ocean, directed by Ilan Dubi.

Giulia Goy – Rose on the farm (Direction)

FILM STUDIES

Giulia Goy – Rose on the farm (Direction)

with Valentina Novati, Stéphane Demoustier

Rose is a young filmmaker who's looking for a job. She decides to go on a course to retrain as a farmer. This is an inceptive story that questions our relationship with the land, with art, as well as the role of filmmakers as observers of our world.

Ilan Dubi – Before ocean (Direction)

FILM STUDIES

Ilan Dubi – Before ocean (Direction)

with Valentina Novati, Stéphane Demoustier

Léon has a tough night as he runs away from home to join Olivia on her journey to the ocean.

BA Graphic Design

Ianka Jean-Marie – HYPER-OBJETS

GRAPHIC DESIGN

Ianka Jean-Marie – HYPER-OBJETS

with Gilles Gavillet, Nicole Udry

Part art book, part science textbook, this meta-encyclopaedia evokes the risks of global warming. Going beyond the usual paradigms of the Anthropocene era, these phenomena are known as HYPER-OBJECTS. Through the reading of a simplified language, this system of mental maps conceptualises these complex phenomena. In the context of the ecological crisis, the materialisation of this ecological thinking allows us to measure our impact, while reinterpreting the phenomenon of the end of the world in a more tangible way. Through this visual archaeology, we search for traces of our contemporary civilisation, questioning our relationship with the future. In truth, doesn’t this object bear witness to the destructive movement of the end of the world?

Hugo Jauffret – Red Sea Last Hope

GRAPHIC DESIGN

Hugo Jauffret – Red Sea Last Hope

with Nicole Udry, Jonathan Hares

Recent scientific studies reveal that Red Sea corals are more resilient than average to rising water temperatures. This unique coral refuge on earth gives great hope to scientists and allows them to analyse factors of coral resistance before they to eventually disappear. Red Sea Last Hope combines scientific reports, expedition accounts and geopolitical archives, aiming to raise awareness about the gradual disappearance of corals while highlighting the influence of the geopolitics of the Red Sea, which is delaying research.

Pablo Felley – 606

GRAPHIC DESIGN

Pablo Felley – 606

with Gilles Gavillet, Guy Meldem

606 is a travelling and modular art space, built from shipping containers. Every three months, the space changes location and layout. 606 invites local artists to create new universes at the intersection of technology and reality. 606 comes to life at night and showcases its identity through constantly evolving 360-degree projections, which cover and transform the structure of the containers. 606 also exists throughout the city through animated posters that offer a new interpretation of the projected visuals. The communication of 606 is simultaneously developed in 3D, 2D and in rhythm.

Louis Roh – Les chemins perdus

GRAPHIC DESIGN

Louis Roh – Les chemins perdus

with Guy Meldem, Diego Bontognali

Millennia ago, humankind discovered electricity and never stopped exploiting and reinventing it, unconcerned, considering this resource to be infinite. This book, Les Chemins Perdus, opens up new horizons, between dream and fiction, through realistic and poetic notions. What if all the lights went out? It stimulates the imagination and offers readers light, childlike speculation. Interest in illustration, storytelling and printing techniques brings this graphic tale to life. This journey of colours and images appeals to a multi-generational audience, tapping into the potential of children’s books in these tense and confusing times.

Michelle Zadio Villarroel – Nativo+Latino

GRAPHIC DESIGN

Michelle Zadio Villarroel – Nativo+Latino

with Gilles Gavillet, Jonathan Hares

Nativo+Latino reinvents the heritage and syncretism of the South American continent. Long shaped by the evangelisation of the indigenous people, the consequences of this mix of identities bears witness to the cultural and religious alienation of Latinos. Gradually, awareness of the indigenous condition has pushed their descendants to honour and revive their cult. This project is a place where Latin communities, who aim to reclaim this heritage that was until now regarded as pagan beliefs, to come together, confront one another and express themselves. Nativo takes the shape of ancestral memories and a collective imagination that reflects a reinterpretation of the practice of Catholicism in Latin America in order to restore power in a hybrid vision of identity.

Alice Moor – Baraonda

GRAPHIC DESIGN

Alice Moor – Baraonda

with Aurèle Sack, Guy Meldem

Baraonda is a playful system designed to help run creative activities. The workshop is based on a wheel of fortune made up of several circles that determine the characteristics and rules that will be put in place. Nine stages have been devised, starting with the widest circle and working down to the narrowest. A working theme is determined, followed by a technique, different materials, colours, and so on. In addition to the series of circles, I developed various materials to support the workshops: wooden stencils, a collection of images and self-adhesive letters. The development of the project and the results of the activities carried out in primary school classes in Lausanne have been brought together in a printed edition. The whole package comes in a cloth-covered cardboard box.

Ilaria Citti – KRUMP

GRAPHIC DESIGN

Ilaria Citti – KRUMP

with Gilles Gavillet, Diego Bontognali

As a Krump dancer, I have noticed a lack of editorial content dedicated to this dance. Originating in the underprivileged areas of South Central in Los Angeles in the 1990s, Krump is a way for dancers to express their anger, aggression, frustration and pain in a positive way. This book sheds light on the spirit of this dance through its codes: its community spirit, its vocabulary, its music and its competitions. By seeking to meet those involved in the dance scene in Switzerland, I hope to offer an authentic perspective on this movement.

Ambre Louineau – Helix

GRAPHIC DESIGN

Ambre Louineau – Helix

with Jonathan Hares, Gilles Gavillet

Helix is a science popularisation project inspired by Isabella Maria Pasqualini’s thesis, entitled “Embodied Space in Architecture, Cognitive Neuroscience and Virtual Reality”, carried out at EPFL Architecture. The book focuses on the links of the human body with architecture and neuroscience, offering an interpretation and an appropriation of the thesis. To do this, the book explores the vector representation of the four chapters, alternating with photographic fragments illustrating the integration of the human body into the architecture of the book.

Leoni Limbach – Wild Tales

GRAPHIC DESIGN

Leoni Limbach – Wild Tales

with Nicole Udry, Aurèle Sack

A flower is not just a flower, it is all living beings that depend on it to bloom. In the context of the biodiversity crisis, this book is a response to Gilles Clément's manifesto The Third Landscape. The landscaper calls for the revaluation of the spaces along our roads of cities. Between over-urbanisation and excessive agricultural monoculture, these forgotten marginal spaces are recolonised by pioneering, wild flora, regenerating ecosystems that are rich in biodiversity. Unlike the herbarium, which proceeds by fragmentary analysis, this project analyses relationships between living beings. Wild Tales is a book of atmospheric illustrations that invites us to draw from the varied colours and shapes of this space as well as the wild stories that make it up.

Alice Villars – Mirù

GRAPHIC DESIGN

Alice Villars – Mirù

by Alice Villars

Mirù is an exploration of the transmission and itinerancy of my mother’s life through interdependent objects, dresses and a book. Clothes say a lot about someone. More than appearance, they are a fertile ground for graphic expression and self-expression. I created five dresses using archive material. The composition of the dresses incorporates ornamental forms and graphic elements, pictures. Each dress becomes an address from my mother’s life, representing a particular atmosphere that gives clues to her story. The editing, meanwhile, creates a loop between the dresses and the book, a place where everything comes together. Mirù plunges into the history and emotions of a life, conveyed through clothes and words.

Marjolaine Rey – Ici prochainement votre appartement

GRAPHIC DESIGN

Marjolaine Rey – Ici prochainement votre appartement

with Aurèle Sack, Diego Bontognali

Ici Prochainement Votre Appartement is the transition from private property to public space. On the eve of moving out of the family home, but especially in view of its imminent demolition, I have placed La Maison (The House) in a brand-new space, i.e. a book. This book, more than a personal monologue, is an invitation to enter through text and image. From the gate to the garden to the door, all the way to the attic, where the library lies. Iconography drawn from this library has an impact on the layout of the entire volume. The space of the book is my playground. The quarto format conceals half of the content between the pages. It is up to the readers to decide whether or not they want to enter each room of La Maison when they visit. Welcome to my home, soon to be yours…

Agathe Bourrée – Informal Pictures

GRAPHIC DESIGN

Agathe Bourrée – Informal Pictures

with Gilles Gavillet, Nicole Udry

Each year, the seven most influent countries in the world gather to discuss international matters for a weekend hosted by one of the members. Informal Pictures is an inquiry that aims to recreate the atmosphere of these meetings, which lead to major decisions regarding international politics. It is an attempt to understand the influence of the press on the collective imaginary, with regard to those major political events. The study uses graphic design tools and mainstream journalistic sources to recreate an image that never existed, a missing image of political dinners during the annual G7. Those informal images are recreated based on what the newspapers say and used as input in an artificial intelligence to shape the intention of the picture.

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

GRAPHIC DESIGN

Ekaterina Bliznyuk – Photosensitivity warning: following content may cause seizures

with Diego Bontognali, Jonathan Hares

Photosensitive epilepsy is a variant of epilepsy in which the affected person suffers from particular reactions to light and certain static patterns. Due to a lack of awareness of this disorder, our environment contains a large number of visual triggers, which endanger the daily life of photosensitive people. My project reproduces in virtual reality the most harmful locations and elements for photosensitive people, always illustrating two of these variants: the one that is visually accepted and the one that acts as a visual trigger. Being both a graphic designer and a photosensitive person, I sought to highlight the ignorance of this disease, which leads to visual exclusion. This is reinforced by the idea that I myself will never be able to view my own project in its full form.

Laeticia Schwendi – +212 magazine

GRAPHIC DESIGN

Laeticia Schwendi – +212 magazine

with Diego Bontognali, Nicole Udry

Marrakech, nicknamed the “Red City”, offers a vibrant atmosphere and intoxicating fragrances. It is a city that is full of contrasts, where young artists emerge with boldness and contagious passion. +212 Magazine offers a journey to discover these artists and their universe. This work lies in dialogue and collaboration with all participants. It is about creating a genuine connection, exploring interconnections between cultures and bearing witness to the beauty and artistic diversity that emerges. Thus, wearing my different hats, I created this magazine, juggling between artistic direction, writing, interviews and simple discussions. And this is, I hope, only the initial stage of a long journey that will be rich in discoveries.

Alexis Gargaloni – Varia

GRAPHIC DESIGN

Alexis Gargaloni – Varia

with Aurèle Sack, Gilles Gavillet

Influenced by the rise of the metaverse, Varia is a metaphor of the early failure and absurdity of this technology, as well as research about typographic shapes. Mimicking the optimisation phenomena of object in 3D engines (Level of Detail), Varia is composed of three cuts of the same name: 0, 4, 8. While Level 0 seems closer to traditional typography, it is in fact a “smoothed out” version of the previous cuts, which already seeks to synthesise letters down to their most rudimentary forms. From the rigidity of the shapes, the existential constraints that the research brings to light illustrate the retrograde and dystopian vision of the metaverse, while at the same time offering a reassuring reflection of a future geometric transition of our bodies.

Tessa Roy – Digital Feminist Manifesto

GRAPHIC DESIGN

Tessa Roy – Digital Feminist Manifesto

with Guy Meldem, Tessa Roy

The Digital Feminist Manifesto website aims to present a set of principles for envisioning the body and its limitless nature in digital spaces, thus taking into account concepts such as inclusivity, the gender spectrum and intersectionality. The site consists of a textual section (the manifesto and its stakes) and avatars that represent one of the many possible interpretations of the body. These avatars are neither linear nor hierarchical; therefore they are organised in an evolving and branching way. Upon entering the site, we find ourselves at the central point of the page, allowing us to explore the site in all directions and discover its possibilities.

Antonin Maudry – Coemeter

GRAPHIC DESIGN

Antonin Maudry – Coemeter

with Aurèle Sack, Jonathan Hares

Coemeter offers a reinterpretation of the Trajan typeface. This font is rich in history, from the Roman stones on which it first appeared to its various contemporary adaptations in stone engraving, predominantly found on funerary monuments in the Western world. This typographic work is showcased on a website. A digital cemetery awaits, where you can engrave your tombstone and personalise your mourning space. Coemeter plays on dualities, i.e. the sacred and the profane, history and anachronism, matter and consciousness. This unpretentious and poetic experience invites us to reconsider our connection with stone, memory and loss.

Romain Oederlin – Archetype

GRAPHIC DESIGN

Romain Oederlin – Archetype

with Diego Bontognali, Aurèle Sack

Is what we see real or subjective? Interpretation is always the result of individual apprehension. This is why space can be manipulated to exacerbate desired relationships. In connection with the perception of our environment, this work examines the principle of anamorphosis generated by typographic typefaces designed in three dimensions. Fluctuating between letters and abstraction, these visual structures offer different degrees of legibility depending on the point of view adopted.

Laeticia Jakob – Sabina?

GRAPHIC DESIGN

Laeticia Jakob – Sabina?

with Nicole Udry, Guy Meldem

The “Neovertebra” population continues to decline, decimated by high temperatures and food shortages. Nothing grows outside the greenhouses. To remedy the attacks that threaten the plantations, Sabina and Greg develop a dandelion-based fertiliser. Sabina? is a graphic novel in response to the possible collapse of civilisation. Faced with a certain sense of helplessness and passivity, the technique of hand collage appears as a palimpsest through which history can assume new perspectives. Collected images and personal creations accumulate and decay over the course of this dystopia, encouraging the reader to project and assimilate this information.

Aude Meyer de Stadelhofen – Pearly skin, Summer hit, Vanished by the wind

GRAPHIC DESIGN

Aude Meyer de Stadelhofen – Pearly skin, Summer hit, Vanished by the wind

with Diego Bontognali, Guy Meldem

The beach is a conflicting space. At once romantic and ridiculous, timeless and urgent, a fantasised empty space and a crowded shore, a place of freedom and a border. Pearly Skin, Summer Hit, Vanished by the Wind is a trace, a metaphor for the representations of the beach in the collective imagination today, before its disappearance. The newspaper, divided into three themes – anthropology, climate and migration – juxtaposes dreamlike images, factual news, necessary texts and meaningless advertisings. These different languages emphasise the paradoxical complexity of the place. Using cyanotype, the sheet becomes skin, and the print becomes a tan. The back and forth of the waves marks the pages, strewn with grains of sand and sun cream.

Benoît Rochat – Harmonic Structures

GRAPHIC DESIGN

Benoît Rochat – Harmonic Structures

with Nicole Udry, Jonathan Hares

Harmonic Structures is an attempt to develop a modular and musical graphic language that could form the basis of a sound architecture. The first issue reviews information specific to the building and the population of Le Lignon in Geneva, in order to apply it in a two-dimensional musical notation system. Finally, these data are interpreted by a musician using an MPC 1000 to communicate in acoustic terms what precisely constitutes the building.

Ella Paleni – Trait de caractère

GRAPHIC DESIGN

Ella Paleni – Trait de caractère

with Guy Meldem, Gilles Gavillet

The place of the graphic designer in the age of technological advances: today’s world is in constant technological evolution, which raises questions about the place and role of the graphic designer. In this graduation project, I set out to explore this issue by adopting a resolutely manual and artisanal approach. I created a book from A to Z, using traditional manufacturing techniques, from the elaboration of the paper to the final binding. By moving away from the omnipresent process of digitalisation, I sought to express a need to return to the very essence of the graphic design profession. This project highlights the advantages of an artisanal approach in an increasingly digital world. It encourages reflection on the specific skills that graphic designers can bring to the table.

Aude Gunzinger – Les Résidences nomades

GRAPHIC DESIGN

Aude Gunzinger – Les Résidences nomades

with Guy Meldem, Nicole Udry

When the usual limits of publishing are pushed back, our senses are confused. We are confronted with new perspectives. Les Résidences Nomades engages the reader in a narrative through movement and body in a 9-meter pictorial language. It depicts a particular place and the customs of those who frequent it. Step by step, we discover a subtle reflection on fantasy, variations in perception and the limits of language.

Vera Gonzalez Ponce – Starlight

GRAPHIC DESIGN

Vera Gonzalez Ponce – Starlight

with Guy Meldem, Nicole Udry

Starlight is a magazine that celebrates inclusion, socio-cultural diversity and sexuality through reggaeton. It is a tool that is designed to give a voice to people who are often marginalised, in order to highlight the invisibilities of our society. This issue offers keys to understanding and food for thought for a more equitable society. Desire manifests itself through images and these always have a primary intention. They are mainly dominated by the male gaze, but by taking things into our own hands this can change. It is possible to reverse perspectives and power dynamics. Be the protagonists of your own desires. Be proud of your own bodies. Be the stars of your own fantasies and of your lives.

Thomas Neyroud – Yours to Play and Win

GRAPHIC DESIGN

Thomas Neyroud – Yours to Play and Win

with Jonathan Hares, Aurèle Sack

Yours to Play and Win is a typeface promotion project on the theme of chess. Letters, just like the game’s pieces, are symbols which become meaningful once they have been activated by abstract human activity, i.e. thought. Referring to Duchamp, the ideographic representations of the cognitive process show their real potential, which goes beyond plain visual organisation. The font belongs to the Egyptian family, which hints to a modern mechanism, while honouring craftsmanship with the serifs. The monocase proportions adapt to the game’s modular elements and the rounded edges add an organic quality to recall the human mind. The text showcases the game’s principles and the ideas as a way to demonstrate the project’s message.

BA Industrial Design

Jade Eymann – Made in Sierra Leone

INDUSTRIAL DESIGN

Jade Eymann – Made in Sierra Leone

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

In Sierra Leone, traditional handicrafts are in decline due to imports, which have deconstructed the qualitative perception of locally made objects for Western standards. My graduation project consists of organising creative workshops for children in a school located in an economically and geographically vulnerable area. I focused my research on woodworking, tailoring and textile printing. The project comprised two stages: first, collaborating with Sierra Leonean artisans to design objects using local materials and techniques then conducting three workshops to introduce children to manual trades, foster creativity and create usable objects within the school premises.

Charlotte Dubois – Pierrot

INDUSTRIAL DESIGN

Charlotte Dubois – Pierrot

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Pierrot is a project that consists of two modules designed to facilitate access to rocky areas and the lake. These rocky spaces were created long ago by humans to protect the shores. They make access to the lake difficult due to their slippery and ever-changing nature. The objective is to enhance these spaces so that the public can enjoy the lake while preserving the few natural areas that border it. These two platforms of different sizes are made of a wooden structure (Douglass) and a metal net filled with stones, which allows them to adapt to the shape of the lake’s rocks and creates an additional habitat for biodiversity.

Sacha Dufour – Airwear

INDUSTRIAL DESIGN

Sacha Dufour – Airwear

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

When we are on the water, it is essential to ensure our safety by wearing a flotation jacket. However, many people refuse to do so, ignoring risks such as cramps, thermal shock or injury. Yet we do not hesitate to carry a waterproof bag to protect our belongings from the water. It is in this spirit of responsibility that Airwear was born: an inflatable flotation jacket that incorporates a watertight compartment into its design. When you want to take your valuables with you, simply slip on your waterproof bag like a backpack, then inflate the vest via a tube in the front. Your belongings are safe, and so are you.

Léonie Sammons – Vue d’en haut

INDUSTRIAL DESIGN

Léonie Sammons – Vue d’en haut

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

For my graduation project, I have studied the future of ski resorts in the face of diminishing snow cover. Many low- to medium-altitude resorts have had to close due to global warming. Around 180 resorts in France have closed, leaving the lift pylons abandoned. I propose to transform these pylons into perched accommodation to offer a unique mountain experience and create a new tourist attraction. The perched units, located at a height of 10 meters, will offer exceptional panoramic views of the mountain landscape. Inspired by the traditional architecture of mountain huts, they will combine modern comfort with alpine authenticity, promoting harmony with the surrounding natural environment.

Hugo Duport – Rails

INDUSTRIAL DESIGN

Hugo Duport – Rails

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

I met a professional frame artisan who specialises in custom-made frames. During our conversations, she mentioned the lack of innovative designs in the frame options available in her catalogue and the changing preferences of her customers. This inspired me to design new frames. My project involves creating frames with a range of five different styles for various types of frames: wall-mounted, placed on tabletops, or free-standing. What is more, these frames can be combined in different ways, offering exciting possibilities and fresh visual aesthetics. By expanding the range of frame options, my project allows framers to offer a wider selection and provide greater customisation to customers looking for unique frames with a modern design.

Inès Aznar – Fragmented bathroom

INDUSTRIAL DESIGN

Inès Aznar – Fragmented bathroom

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

My project focuses on the exploration of sanitary facilities, specifically their spatial layout, use and form. In the context of refurbishment, my project aims to transform the bathroom into an independent, self-contained unit. This fundamental shift provides the framework for a new typology: the fragmented bathroom.

Antony Gallay – Around the Farm

INDUSTRIAL DESIGN

Antony Gallay – Around the Farm

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Around the Farm is a rural accommodation experience. The idea is to create habitable volumes from existing farm constructions. The aim is to promote a change of scenery closer to home for people seeking local tourism. The result is the interior design of a grain silo on two levels. The first floor features a functional room with an entrance area and a shower room. The second is dedicated to the sleeping area, with openings to admire the countryside.

Guillaume Gindrat – Pierre

INDUSTRIAL DESIGN

Guillaume Gindrat – Pierre

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

In a context of energy crisis and a generalised awareness of the finiteness of available resources, the use of local resources for heating is being taken into consideration. Pierre offers a compact heating alternative. Like its wood, the stove uses locally sourced stones to store the heat. This facilitates transport, while creating a unique composition for each installation.

Sam Lombardo – The Table of the Future

INDUSTRIAL DESIGN

Sam Lombardo – The Table of the Future

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

The Silverground modules are designed to provide an opportunity for senior citizens to exercise their agility and balance in public spaces. These innovative modules are designed to be built into the ground along a walkway. Available to everyone, they are a great way to practice a fun, intergenerational activity. Balance is an essential skill for seniors. It is exercised through physical activity but is often neglected as we age. Professionally supervised physical activities are often costly for the elderly. These urban modules offer a solution accessible to all and help prevent falls – the main cause of accidents among the elderly. Usually, we find that the room in which we cook is separate from the dining room and therefore, when we prepare a meal, we are away from the rest of the family or from our guests. Beneath its ceramic top, this dining table hides an induction system. This means it can be used to prepare table dishes without additional equipment, or simply as a hob. Indeed, who wouldn’t want to cook while looking after the children, work while preparing tea or coffee, cook a dish surrounded by friends, keep dishes warm or be able to cook raclette directly on the table?

Lirjeta Maxhuni – Gynecare

INDUSTRIAL DESIGN

Lirjeta Maxhuni – Gynecare

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

GYNECARE is an innovative gynaecological outfit that aims to protect and provide people with greater safety and reduced vulnerability during medical exams. This project responds to a real need by offering a more comfortable and human alternative for people, while improving the quality of gynaecological care. Gynecare could be the first official outfit in the gynaecological field, designed precisely for these examinations. The outfit is made of hemp fabric, which benefits from unique properties, which are ideally suited to the medical field. For the respect and love of our body.

Jessy Bueno – Garde-frais

INDUSTRIAL DESIGN

Jessy Bueno – Garde-frais

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

To keep a product fresh, we automatically put it in the refrigerator. However, many foods keep very well (or even better) at room temperature, provided that certain parameters are respected. These parameters, which were once common knowledge, are the basis of my project. The “garde-frais” (cold box) is a new kitchen element. It consists of a pantry in the form of boxes, offering different preservation parameters, along with a small-sized refrigerator and freezer. It is also equipped with a dehydrator, powered by residual heat. With a clear view of quantities and direct involvement, it offers a new perspective on our consumption, bridging ancient knowledge, current energy concerns and future dietary needs.

Nicolas Honegger – Silverground

INDUSTRIAL DESIGN

Nicolas Honegger – Silverground

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

The Silverground modules are designed to provide an opportunity for senior citizens to exercise their agility and balance in public spaces. These innovative modules are designed to be built into the ground along a walkway. Available to everyone, they are a great way to practice a fun, intergenerational activity. Balance is an essential skill for seniors. It is exercised through physical activity but is often neglected as we age. Professionally supervised physical activities are often costly for the elderly. These urban modules offer a solution accessible to all and help prevent falls – the main cause of accidents among the elderly.

Aleksandra Nazarova – Uyut

INDUSTRIAL DESIGN

Aleksandra Nazarova – Uyut

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Global energy reserves are on the decline. The challenge of efficiently heating homes, particularly the older and poorly insulated ones, is growing. Hemp, having remarkable attributes such as insulation, air purification, bacterial resistance and CO2 absorption, is a fibre that has been making a steady comeback. Its low water requirement for cultivation adds to its appeal. Uyut modules have hemp fibre pockets that prevent the entry of cold air and the exit of warm air, and vice versa. They create warm, smaller spaces within larger rooms and effectively insulate windows, walls and doors. Their flexibility make them a practical and sustainable solution for energy-efficient homes.

Camila Hidalgo – Wood Works Swiss Edition

INDUSTRIAL DESIGN

Camila Hidalgo – Wood Works Swiss Edition

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Wood Works Swiss Edition is an investigation into the wood industry and know-how in different parts of the world. In this first issue, the focus is on Switzerland. To explore such a vast universe, the research takes the form of a website, where visitors can browse different way pf working with wood according to categories such as species, region, craft, product, tool and manufacturer. The website features a sample box that provides a glimpse into the intricate expertise and meticulous processes involved in crafting a Swiss wood product.

Bruno Pauli Caldas – Personenwagen 6+2

INDUSTRIAL DESIGN

Bruno Pauli Caldas – Personenwagen 6+2

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Personenwagen 6+2 is an electric taxi specifically designed for short trips within urban areas, with an emphasis on local production. It was developed in collaboration with STIMBO, a family-owned business that has been producing electric taxis and commercial vehicles in the Valley of Zermatt since 1980. It is designed as a mobile element of public space, rather than a private commodity. Stripped down to a minimum, the design prioritises simplicity and offers an immersive riding experience for passengers.

Mattia Cook – 1000ppm

INDUSTRIAL DESIGN

Mattia Cook – 1000ppm

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Drawing inspiration from the IPCC’s most dire projections and from numerous reports, I envision a future where carbon concentration reaches a staggering 1000 ppm by the end of the century. What will this world look like? To capture this vision, I have designed three distinct objects, each drawing from unique narratives rooted in my hypothetical scenario. Firstly, a low-tech water bottle, ingeniously insulated to withstand the challenges of climatic migration. Secondly, a repair technique specifically designed to mend and waterproof worn-out tennis shoes, embodying resourcefulness in the face of the scarcity of certain resources. Lastly, a nasal device, boas- ting advanced technology capable of filtering and purifying polluted air, serving as a shield against the looming threat of atmospheric contamination.

Robin Luginbühl – Disassembly Lab

INDUSTRIAL DESIGN

Robin Luginbühl – Disassembly Lab

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

The Disassembly Lab is a conceptual and formal study aimed at creating shoes integrated into a sustainable marketing system. Disassembly extends the life of a shoe, making it repairable, restorable, replaceable and recyclable. The aim is to rethink and redefine the way we build and assemble sneakers. This research takes inspiration from various references and explores several distinct concepts. Each concept evolves over the course of the research process, culminating in three shoes, offering a variety of functional and aesthetic solutions. These shoes, with their TPU soles and 3D knitted uppers, are reduced to the essentials, enabling simple, rapid production and assembly and easy recyclability.

Annick Persechini – Spirulicious

INDUSTRIAL DESIGN

Annick Persechini – Spirulicious

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

The Spirulicious project aims to promote quality spirulina produced in Switzerland by offering innovative alternatives for its consumption. Often associated with a food supplement in pill form, like medicine, spirulina is actually a superfood that is rich in protein and iron, offering countless nutritional and environmental benefits. Spirulicious features two snacks: SPIRA, a crunchy bar, and SPIRU, an ice cream. Designed for adults, these products are both vegan and dietetic, offering a tasty way to consume spirulina while maintaining its nutritional qualities. SPIRA is designed to be produced on a small-scale by a local farm, while SPIRU is suitable for larger-scale production.

Marco Renna – LEFT(L)OVER

INDUSTRIAL DESIGN

Marco Renna – LEFT(L)OVER

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

In precast concrete plants, surplus concrete is prepared to avoid shortages during casting operations. However, this surplus, which represents around one to four tonnes per day, is generally discarded. The plant then produces large blocks, which are transported to a landfill site where they become gravel. LEFT(L)OVER aims is to reuse this surplus to create street furniture. Moulds are supplied to the companies to replace their blocks. This collaboration establishes a mutually beneficial exchange. The moulds fit in perfectly with the factory’s habits and logistics. They consist of two detachable parts with the space required for efficient unloading of the concrete and optimisation of the process.

Aramis Rüdisühli – Aplo

INDUSTRIAL DESIGN

Aramis Rüdisühli – Aplo

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Cycling has become an established means of delivery in recent years. However, although it is evolving to meet growing demand, users are still exposed to the discomforts inherent in bicycles. Aplo, the result of a collaboration with Swiss start-up Shematic for their cargo bike Yakbike, facilitates daily use by integrating optimised protection and storage elements. Aplo also features an additional foldable, lightweight windscreen for use in poor weather conditions. Its construction is tailored to the demands of durability and practicality, while incorporating essential bicycle components.

Shania Soares – Alma

INDUSTRIAL DESIGN

Shania Soares – Alma

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Alma revolutionises beauty routines for seniors and individuals with arthritis or limited dexterity. Every customer deserves to feel pampered and confident, regardless of their circumstances. The Alma set includes three makeup brushes, a mascara, a lipstick and a makeup palette. The project was designed in collaboration with seniors facing fine motor skill issues, ensuring ease of use.

Noah Watzlawick – Tatable

INDUSTRIAL DESIGN

Noah Watzlawick – Tatable

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Tatable is an approach that aims to breathe new life into outdated wooden tables. Instead of being discarded due to their outdated style, these tables are given a new lease of life. We carefully remove the old, stylised legs and replace them with a modern, adjustable and removable Tatable structure. This method allows us to restore the functionality and aesthetic appeal of the tables.

Julie Meyer – Dôme

INDUSTRIAL DESIGN

Julie Meyer – Dôme

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Dôme features a series of modular slabs designed to combine greenery with minerality in the creation of public relaxation areas. This project takes an innovative approach to the use of concrete. The round fibre-reinforced concrete slabs, cast in a textile material, offer unique finesse and a unique curved shape. Cast at my father’s fibre-reinforced concrete plant in Aigle, this project draws from my heritage. The use of textile formwork opens up new aesthetic possibilities, while reducing the material waste associated with traditional rigid formwork. What is more, it improves the quality and density of the concrete by allowing the fabric to evacuate water and bubbles, making the concrete and the slabs more durable.

Sven Odermatt – ColorBath

INDUSTRIAL DESIGN

Sven Odermatt – ColorBath

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

My project is the fruit of my questioning of the growing automation and robotisation of industry. Do human beings still have a place in this industrialised process or are there stages where their contribution might compete with that of the machines? My project consists of faceted modules made of aluminium sheet. Each of them has been manually dipped in colour baths. The result is surfaces with varying hues, drips and other defects that produce unpredictable, highly expressive results.

Sam Lombardo – The Table of the Future

INDUSTRIAL DESIGN

Sam Lombardo – The Table of the Future

by Sam Lombardo

The Silverground modules are designed to provide an opportunity for senior citizens to exercise their agility and balance in public spaces. These innovative modules are designed to be built into the ground along a walkway. Available to everyone, they are a great way to practice a fun, intergenerational activity. Balance is an essential skill for seniors. It is exercised through physical activity but is often neglected as we age. Professionally supervised physical activities are often costly for the elderly. These urban modules offer a solution accessible to all and help prevent falls – the main cause of accidents among the elderly. Usually, we find that the room in which we cook is separate from the dining room and therefore, when we prepare a meal, we are away from the rest of the family or from our guests. Beneath its ceramic top, this dining table hides an induction system. This means it can be used to prepare table dishes without additional equipment, or simply as a hob. Indeed, who wouldn’t want to cook while looking after the children, work while preparing tea or coffee, cook a dish surrounded by friends, keep dishes warm or be able to cook raclette directly on the table?

Alexandre Margueron – La Tsemenâ

INDUSTRIAL DESIGN

Alexandre Margueron – La Tsemenâ

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Tsemena features urban furniture that allows people to eat cheese fondue in the city of Bulle. The high table includes a stove that operates with a tray of flammable gel. The two accompanying tools help regulate the flame intensity or extinguish it. It is possible to locate them on Google Maps and to replenish the fondue at any time from a cheese vending machine provided by local artisans. The furniture is made of sheet metal and conventional steel and stainless-steel profiles to minimise production costs for the city. It allows both locals and tourists to appropriate and enjoy a portion of public space for the duration of a meal.

Léo Crespin – FOLD

INDUSTRIAL DESIGN

Léo Crespin – FOLD

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Fold is a wooden convertible sofa that extends using a flexible hinge made out of fabric. In this way, Fold reduces the amount of hardware required, while still making it functional: simply pull the front part to unfold the cushions, then push it back to return it to its original position.

Alicia Berclaz – Doc Pals

INDUSTRIAL DESIGN

Alicia Berclaz – Doc Pals

with Stephane Halmai-Voisard, Christian Spiess, Carolien Niebling

Doc Pals is a series of objects that aims to create a less stressful environment for children during their medical exam. It contains a blood pressure monitor, tongue depressors and a set of stamps and a colouring mat for the waiting room. Based on the stories paediatricians tell children to reassure them, a teddy bear monitor, a tiger tongue depressor and “healing” stamps have been designed. A story book, available in the waiting room, has also been created for the children during the exams. It contains a short story and some fun activities to occupy the children during stressful moments. Afterwards, the children can take the book home.

BA Media & Interaction Design

Paul Nouvelhomme – MR

MEDIA & INTERACTION DESIGN

Paul Nouvelhomme – MR

by Paul Nouvelhomme

With GlobalCom, generate your business’s visual identity thanks to the power of AI! The recent emergence of services like ChatGPT or DALL·E prompts us to question the role of AI in design processes. In a reality where an advertising designer inevitably turns to the web for inspiration, the final product often appears similar to others. What would logos and visual identities look like if the initial design was driven by an AI, whose dataset is already saturated with overproduction and mimicry? GlobalCom, a product of this automated process, reveals that these tools are still too naive to operate independently. However, could they be employed as catalysts to stimulate the creativity of designers?

Alexandra Sensi – Self-Reflection

MEDIA & INTERACTION DESIGN

Alexandra Sensi – Self-Reflection

by Alexandra Sensi

Self-Reflection is a social experiment that takes an ironic look at the impact of image within our society. It highlights the importance of self-perception in social norms. The installation overlays the user’s reflection onto a digital game through a one-way mirror. This immerses each individual in both the game and a confrontation with their own reflection. Throughout our progress, we encounter situations that reveal how our self-perception influences our behaviour and plays a role in our social constructions. This project is driven by personal reasons and a background in psychology and social sciences, furthering an interest in human mechanisms, psychological analysis and the desire to help.

Niki Zaal – Waazo

MEDIA & INTERACTION DESIGN

Niki Zaal – Waazo

by Niki Zaal

Waazo is a mobile game that connects unknown participants for a social and friendly experience. It is an experience where virtual reality and reality come together. Today, smartphones and social networks connect us with people far away, but they can also separate us from our physical surroundings. This interactive game uses this hyper-connectivity to reconnect people in a specific location, paradoxically. The game draws inspiration from our childhood games, such as Where’s Waldo? or Cluedo. Using their phone, each participant explores the people around them to discover unknown individuals. Subtle clues like their posture, mood or main accessory will guide the player in this quest for encounters.

Arthur Lucchesi – RWM MK1

MEDIA & INTERACTION DESIGN

Arthur Lucchesi – RWM MK1

by Arthur Lucchesi

The RWM MK1 is an experimental electronic synthesiser that captures and transforms radio signals, creating intriguing sounds and soundscapes. This instrument interacts with terrestrial and cosmic electromagnetic radiation, enabling us to listen to distant echoes from the far reaches of the universe. It consists of two PCB plates with a tangible interface for real-time interaction with these waves. Musicians can also add sound effects, enhancing the experience. My project is inspired by Jocelyn Bell’s discovery of pulsars, NASA’s SETI program, the Wow Signal and the works of musicians such as Tim Hecker and Gustav Holst.

Tickie Bindner – City

MEDIA & INTERACTION DESIGN

Tickie Bindner – City

by Tickie Bindner

Sazen City immerses us into the collective landscape of our memories. Each participant takes part in the experience by exploring a territory, then sending digital postcards that generate a dynamic and imaginary map. Unlike photos of panoramas or cities, these digital cards depict memories, universal moments and emotions, revealing a new form of epistolary exchange that is more suited to our digital spaces. Inspired by Italo Calvino’s Invisible Cities, Sazen City employs machine learning to co-create a collective space. As it evolves, this shared landscape questions the individuality of our memories and the role of artificial imagination in our digital environments.

Julien Caulet – Groove Électrique : l’Odyssée

MEDIA & INTERACTION DESIGN

Julien Caulet – Groove Électrique : l’Odyssée

by Julien Caulet

My project is a tool that allows a musician, in this case Iya Ko, to offer their community a privileged role in the process of organising a concert. By using Instagram in unconventional ways, Groove Electric: The Odyssey presents a narrative in the form of an interactive series that invites the audience to participate in the concert’s implementation process until the day of the performance. This project is aimed at artists who want to strengthen and expand their community. The goal is to create an original platform that enables the artist to develop new “human” connections with their audience while promoting their work. This closeness should nourish both the artist and the community, which will play a central role in the creative process of certain projects.

Lily Rose Hold – Dotto

MEDIA & INTERACTION DESIGN

Lily Rose Hold – Dotto

by Lily Rose Hold

Dotto is a digital puzzle game that draws inspiration from classic dot-to-dot games. It combines connecting dots with the satisfaction of creating vector graphics. As you navigate through the collection of puzzles, you embark on a journey of discovery. Each connected dot unveils a part of the underlying artwork, gradually bringing it to life with every connection. A blend of satisfying gameplay and the celebration of vector Illustration, Dotto offers an experience for puzzle enthusiasts and those who love graphic illustration alike.

Elina Crespi – Metamorphoses

MEDIA & INTERACTION DESIGN

Elina Crespi – Metamorphoses

by Elina Crespi

Metamorphoses is a video game installation that lets you develop your world by exploring its different dimensions. It is an organic machine that represents a harmony of opposites, a duality between machine and human. There is a balance to be found: should the machine adapt to the human or the human to the machine? Human to human? Machine to machine? By participating in Metamorphoses, players are invited to create connections by plugging in a jack cable to solve enigmas. They actively engage in the narrative and interact with the environment. The organic machine embodies a duality by making natural and technological elements coexist in an interactive and changing environment, thereby prompting introspection about our own world.

Salomé Dotter – Fragments choisis

MEDIA & INTERACTION DESIGN

Salomé Dotter – Fragments choisis

by Salomé Dotter

Playmobil and minesweeper. Bag of marbles and MSN. Malabar and BlackBerry. Facebook and heartbreak. Disco ball and high school wall. Fragments Choisis is a poetic assembly of memories, an attempt at immunity against oblivion. On a shelf, the traces of the passing of time. Twenty-three physical objects have been carefully selected to embody reminiscences from early childhood to adulthood. Visitors are invited to scan whatever they like with their smartphones, to bring a story to life and lead them on an excavation of the virtual space on offer. Through this archaeological process, my intention is to crystallise contemporary nostalgia into a mosaic of shared memories. What fragments would you choose?

Bogdan Nastase – FULCRUM

MEDIA & INTERACTION DESIGN

Bogdan Nastase – FULCRUM

by Bogdan Nastase

Designed for the field of photojournalism, FULCRUM addresses privacy concerns surrounding the publication of photographs. Whilst many photo-journalists would agree that blurring or censoring faces tampers with important historical documents, protecting sources is ultimately a core journalistic principle. Given today’s ubiquitous data scraping and face recognition algorithms, legislation aimed at mitigating potential abuse remains outpaced by the swift progress of technology. FULCRUM offers a contemporary solution to the ethical debate between photojournalists and the public. By masking subjects’ faces with AI generated ones, FULCRUM ensures non-destructive anonymisation that simultaneously safeguards the identity of the individuals depicted and the photographic quality of the image.

Jeanne Weber – Dusky Large Blue

MEDIA & INTERACTION DESIGN

Jeanne Weber – Dusky Large Blue

by Jeanne Weber

Dusky Large Blue is a web experience that raises awareness of the impact of human activities on endangered species. This project is part of the context of the Grande Cariçaie reserve with which I have collaborated for its realisation. A fictional walk leads the visitor through five stations, each of which approaches an endangered species. Dusky Large Blue is a prototype that presents a specific case: the life cycle of the Dusky Large Blue, a species of butterfly. The visitor also discovers which problems are linked to its life cycle in the reserve and outside it. This project has allowed me both to develop a subject that is close to my heart and to offer an alternative version of a specific environment by superimposing a personal visual and auditory approach to reality.

Adryan Barrilliet – Will I Exist Within You?

MEDIA & INTERACTION DESIGN

Adryan Barrilliet – Will I Exist Within You?

by Adryan Barrilliet

Will I Exist Within You? is an immersive exploration of the human duality between the desire for connection and the fear of suffering from it. The existential journey follows a torn individual, exploring how social interactions contribute to shaping their essence. By delving into profound themes such as the search for meaning, loneliness, fear and love, the experience, which is divided into four parts, questions our relationship with others, individuality and self-construction. Will I Exist Within You? is an extension of a reflection that began with my thesis work on the influence of video games on personal development, specifically the para-social bonds that are established between players and their accompanying characters.

BA Photography

Sara De Brito Faustino – Toute petite et vilaine

PHOTOGRAPHY

Sara De Brito Faustino – Toute petite et vilaine

by Sara De Brito Faustino

“This project presents the home as a place where uncanniness and vernacular commonness exist side by side. Being an intimate space, a home should be a restful and secure place. However, mine has been the scene of some painful events. Today, I see this house as threatening. Uncomfortable and dysfunctional, it bears the scars of the past. In my photographs, I revisit those memories and reclaim my body. My tiny dioramas express my young self’s ideals opposed to the wounds I currently bear. Constructing, deconstructing, objects become bodies, whereas my being feels deformed and petrified. Toute petite et vilaine (“Tiny and Ugly”) creates an antagonistic tension between appealing visuals and disturbing details.“

Tony Altermatt – huǒlóng

PHOTOGRAPHY

Tony Altermatt – huǒlóng

by Tony Altermatt

“ Huǒlóng evokes the memories and feeling that we might get from a country we have never lived in. We explore then intertwine symbols and images, giving birth to our own culture. From East to West, I create my representation of the second generation of the Chinese diaspora. Silently built, two distinct landscapes merge. Our youth evolves, oscillating between two cultures. The osmosis is palpable, between traditional heritage and desire for emancipation. This fictional story is the fruit of a journey. The protagonists gather to exchange their views. We connect lands, objects and environments. This is our way of representing ethnic mixing: a poetic symphony, where boundaries are dissolved.“

Inès Mermoud – OS CRIAS

PHOTOGRAPHY

Inès Mermoud – OS CRIAS

by Inès Mermoud

OS CRIAS attempts to shed light on the relationship between children living in various favelas in Rio de Janeiro and the violence that surrounds them. It addresses the subject from a personal point of view, based on family stories and experiences. The documentary book evokes Brazil’s political and social issues from a critical perspective, and links together different types of images. A participatory approach is also highlighted.

Dominique Bartels – The Threads That Hold the Earth Together

PHOTOGRAPHY

Dominique Bartels – The Threads That Hold the Earth Together

by Dominique Bartels

“Nostalgia for media that resonate with my body. The installation The Threads That Hold the Earth Together explores the plasticity of photographic and videographic image through weaving. Making and juxtaposing photographs is a way for me to create tangible links. The materiality, the body of the image are my starting point. To seize the passage of formlessness to form, I work with different media around linen: the first fabric to cover, clothe and preserve the human body. Three canvases, woven and unwoven with linen, photographic film and magnetic tape, are suspended in space. A video which explores the transformation of flax through different image textures runs in a loop on a TV.“

Eloïse Genoud – INSIDE

PHOTOGRAPHY

Eloïse Genoud – INSIDE

by Eloïse Genoud

“INSIDE is a project that focuses on contemporary dance, movement and the human body. It stems from my deep passion for dance and aims to capture the essence of this art form from a personal perspective. Drawing from my 18 years of experience as a dancer, I strive to bring forth the energy, collective spirit and love for the stage that is inherent in this art form. INSIDE alludes to that special moment of stepping into the spotlight, where bodies and light come together in a profound connection. This work is not a documentary on dance, but rather an experimental journey where individuals merge into a common entity. A major part of the project was staged, requiring choreography and active participation in the dances designed exclusively for this production.“

Noa Chevalley – Bêche pour dame

PHOTOGRAPHY

Noa Chevalley – Bêche pour dame

by Noa Chevalley

“In the middle of this gravel pit, a vast, artificial and monumental landscape, I try to leave my mark. In mimicry of this environment, I cut into the soil with the strength of my arms. The naked body becomes a tool for digging and filming. It is desexualised in this vain and infinite action. I use my strength to feel more powerful and to detach myself from the normative injunctions that are imposed to me. Despite this, I cannot compete with this place. A relentless battle takes place between the shovel and the ground – a battle that breaks the body and dismantles it. This work mirrors the feeling of inadequacy that comes from the dynamic of striving to meet the expectations that are imposed on us. I do not listen to my body anymore and I am conditioned to accept a world that rips it apart.“

Louis Victorin Michel – Deus Corporatæ

PHOTOGRAPHY

Louis Victorin Michel – Deus Corporatæ

by Louis Victorin Michel

Deus Corporatæ weaves connections between the world of money and power, attempting to portray the corporate world as a numinous fortress. Its imposing architectures convey a sense of absolute presence, an almost sacred dimension. Symbols are scattered around these places, resembling coats of arms, allowing for the recognition of the various corporations in the city. These glass facades illuminate the surroundings by reflecting light through contemporary materials such as glass and steel. All of the rules of capitalist, globalised work culture create a new contemporary mythology, associated with rituals that foster a sense of belonging to this world. The project seeks to establish these new mythologies of financial power, whose façade appears transparent, but often wields influential power on an international level.

Jessica Dreier – Margem Sul

PHOTOGRAPHY

Jessica Dreier – Margem Sul

by Jessica Dreier

"Margem Sul explores the social and political history of Portugal, focusing on the south margin opposite Lisbon. I documented Barreiro, Almada, Moita and Trafaria, with a focus on Segundo Torrão. After the Carnation Revolution in 1974, Angolan, Mozambican, Cape Verdean, Guinean and Santomean populations settled here, forming a strong comunity. Local rappers denounce the growing gentrification of Trafaria. The State justifies the demolitions on security grounds but remains evasive about their real motivations. Since the end of 2022, more and more homes have been demolished and people evicted. My work seeks to amplify the voice of the actors, expressing a variety of situations, from wandering to overt situations."

Valerie Geissbühler – Soft Matter in Interwoven Worlds

PHOTOGRAPHY

Valerie Geissbühler – Soft Matter in Interwoven Worlds

by Valerie Geissbühler

“Soft Matter in Interwoven Worlds is a multifaceted installation that brings together narratives focusing on the potato. These stories retrace the tuber’s journey from Peru, its birthplace, to Switzerland. A soft matter is an entity that is perceived as unheroic and taken for granted. Instead of reducing the potato to a food plant, I see it as a resilient carrier of life as well as a creature. The boundaries between endings and beginnings blur as I navigate the ambiguity of birth, growth, death and loss. I merge ancestral knowledge and autofictional imagery by moving among multiple perspectives, territories and times, my bicultural identity and womanhood. All this brings me back to the roots of it all and leaves me to wonder: did I raise you or did you give birth to me?“

Matteo Angelé – If I Could Tell You/Se Potessi Dirtelo

PHOTOGRAPHY

Matteo Angelé – If I Could Tell You/Se Potessi Dirtelo

by Matteo Angelé

This reappropriation project attempts to question the influence of context and medium by reusing pornographic images from homosexual magazines of the 1980s – a decade marked by the discovery of AIDS. Originally created for purely pornographic purposes, these images, representing bodies devoid of movement and stemming from bondage culture, describe the male archetype as characterised by Rudy Lemcke in A History of Violence: “Born and shaped by violence (…), we exist in a world where these dynamics of power and control are already operating for, with and against us. The effects of violence are a part of who we are.”

Gaétan Uldry – I NO LONGER LOVE BLUE SKIES

PHOTOGRAPHY

Gaétan Uldry – I NO LONGER LOVE BLUE SKIES

by Gaétan Uldry

The drone is a machine for control, surveillance and suppression that is increasingly used and improved in its technological evolution. The drone acts as a prism that recreates a new reality, filtering and annihilating the real world. The image produced is a kind of mirage, devoid of meaning. The machine creates a deliberate feeling of distance with the need to confront death. This book highlights this new reality by collecting, cropping and assembling images produced by drones to denounce the absurdity and danger of these devices for carrying out violence. It questions the status of these images, whose plasticity and aesthetics obscure and conceal the true nature of their function, which remains to control, monitor and kill.

Samuel Spreyz – MSM. Rx

PHOTOGRAPHY

Samuel Spreyz – MSM. Rx

by Samuel Spreyz

"Are cis gay men trapped in the medical system forever? Like desiring clones under chemical influence, they are enjoying a new sexual revolution – a revolution under legal drugs. If they want to bring liberalism into their sexuality, they have to become long-term patients. By virtue of PrEP, their use of the health system intensifies and MSM Rx is an attempt to represent this era. My visual essay is driven by my fascination for this lifestyle, a fusion of legal and illegal drugs, sultry parties and consensual hardcore practices."

Diego Fellmann – Lopo

PHOTOGRAPHY

Diego Fellmann – Lopo

by Diego Fellmann

“This work focuses on the last fragments of memories of one of my relatives, Lopo. Initially destined for a political career, he decided to follow a different path. Leaving his family home with his savings, he journeyed through the deserts and salt flats of the Altiplano, seeking his own way. Several years later, my father found his trace in a hotel where they had recorded some songs that Lopo had composed, drawing inspiration from his journey. After that, he mysteriously disappeared and there is almost no trace of him left, except for these recordings. Using models and landscapes, I explore the flaws of memory and their volatile nature and attempt to recreate a portrait of him based on the rare and last memories that my father and mother have of him.“

Gwendoline Albasini – Dear Kingdom

PHOTOGRAPHY

Gwendoline Albasini – Dear Kingdom

by Gwendoline Albasini

Dear Kingdom is a story told through storytelling. A fictional figure embodies the princess trapped in her role, the horse who frees her and the witch who casts a spell. These archetypes confront intimate questions about the female gender and seek to dismantle collective ideals. The dream castle, once we look beyond its ramparts, vanishes into thin air. The video immerses the viewer in a world as majestic as it is oppressive. The soundtrack consists of singing and violin. The sounds can be both powerful and frail, revealing the beauty of the disparities. “Dear Kingdom is an appeal to the projections of a social and personal ideal. In this message there is a desire to share my path in this imposing, theatrical and fanciful universe.“

Ulises Lozano – Coming in

PHOTOGRAPHY

Ulises Lozano – Coming in

by Ulises Lozano

“Adolescence is synonymous with identity construction. Identity is redefined by today’s youth. The aesthetics they adopt reflect a desire for singularity in a changing society. In a collaborative way, I accompany a process of self-affirmation. They blossom and I offer them a space in which to express themselves. Photography takes shape: a safe place for participants to unfold their fantasised personalities – a kind of alter ego in the making. These self-portraits echo the intimate experience of coming in. They become moments of breath, of reconciliation. Through encounters, drawing and photography, they reveal their intimate selves to me. Coming in is a visual interpretation of this process.“

Master

MA Visual Arts

Tara Ulmann – Thank You for Everything (I Feel Better Now)

FINE ARTS

Tara Ulmann – Thank You for Everything (I Feel Better Now)

by Tara Ulmann

Thank You for Everything (I Feel Better Now) is a sincere and disjointed transcription of a collection of queer poetic/theoretical texts that retraces, much like a journal, the emotional states experienced in the crevices of a breakup. Farewell, image! Here, only the pain shall bear witness. If there was love, then there was hate, and conversely. If I can define the break-up, then I am capable of repairing it. Performance to finally speak, but above all tell. To speak louder and think beyond photography. Thoughts more delicate and phenomenal than sculpture. Performance inhabits the body, but it can conquer space.

Clara Sipf – Outlaw History: Bird Invasion

FINE ARTS

Clara Sipf – Outlaw History: Bird Invasion

by Clara Sipf

A couple of days ago, the birds flew into the city. Enormous flocks of all varieties of birds, plenty of crows, seagulls and sparrows. The sky became dark. Determined and angry, they swooped down on the panicked masses. Greedily they pecked the flesh of living bodies; the big birds ripped whole shreds out of them. I spotted one that the woodpeckers, with their rapid hammering movements, had carefully severed from the neck including the spinal bones and the head had rolled dully down a small slope, meeting its end in the roadside ditch. The judges must have lingered in the courthouse for some more time until a falcon threw itself like a martyr through the colourfully decorated church window and herded them out.

Sebastien Rück – Jeanne’s Promdress

FINE ARTS

Sebastien Rück – Jeanne’s Promdress

by Sebastien Rück

My project is a reflection on how to showcase a series of drawings. Jeanne’s Promdress was created with the same energy I would have put into making my own prom dress. I sought to create a space, a cocoon for my drawings – a place that compels visitors to linger, take a moment, peek inside and discover a selection of drawings resulting from an intimate sketchbook production, made in the living space that is the bedroom. I used different materials such as the tulle of a mosquito net or a piece of muslin fabric (100% polyester), wire, a metal circle and a hanging rod. I sewed everything myself, hence the title, Promdress.

Claudia Mangone – Diagrams

FINE ARTS

Claudia Mangone – Diagrams

by Claudia Mangone

This series of drawings is the result of a process in which the amount of information is continuously dosed. Communication is partially silenced; the structure of the shapes is blurred and lost, like a clouded mind or a hidden secret. Breaths in the room or manifestation of thoughts, they represent nothing more than what comes to the eye; the work thus becomes malleable under the gaze of the viewer, highlighting the unspoken. Made on paper, cut out, reassembled and then veiled by the milky surface of plexiglass, their manifestation is elusive. The colours are calibrated according to the surface’s capacity to hold or enhance them. The three pivots that support the drawings move around the four sides to find points of stability.

Yoonjae Lee – Umwelten: Four Humans

FINE ARTS

Yoonjae Lee – Umwelten: Four Humans

by Yoonjae Lee

Umwelt (pl. Umwelten) refers to the world as it is experienced by a particular organism. This installation visualises subtle differences in the Umwelt of four human beings. Eight live streaming cameras face one LED through bespoke camera filters that are shaped based on four individuals’ corneas. Specifically, the four individuals here are Yoonjae Lee herself and people she cares for. She tries to understand the fundamental differences between her dear ones and herself by discovering the morphological differences in each vision. By focusing on the fact that each person’s perception is different due to their bodily differences, before their experiences, this work questions the implicit agreement and undisclosed biases in visual arts that assume everyone sees an artwork in the same way.

Sofia Fresey Angelopoulou – Juggler

FINE ARTS

Sofia Fresey Angelopoulou – Juggler

by Sofia Fresey Angelopoulou

Juggler is an installation that consists of four large prints on micro-perforated tarpaulins, which are suspended from the ceiling. Viewers are welcome to walk around them and appreciate their see-through qualities. In many instances the juggler shares its identity with the magician, the jester and the fool. It is a duality: folly and non-folly, order and disorder, a joke and a warning. It is an entity that creates amusement with implements and in some cases with a physically deformed body. Through that, it generates patterns that describe the bizarre. Combinations of incompatibility, fantasy and reality, caricature and plausibility, alogicalness and hyperbolism. A big part of this project consists of images generated by an AI trained with pictures of freaks in sideshows.

Luana Cardinaux – Bedrooms (series)

FINE ARTS

Luana Cardinaux – Bedrooms (series)

by Luana Cardinaux

Bedrooms is a series of 3D-printed compact spaces. The toy-like object’s monochromatic material provides a blank canvas upon which viewers can project experiences and reflections. Each bedroom encapsulated within these portable containers represents a fragment of a personal narrative. Through these intimate spaces, viewers are invited to an introspective journey evoking a sense of nostalgia and exploring the themes of childhood, identity and the concept of personal space.

Juri Bizzotto – Shy Opener, Transfarmer Miniconcert

FINE ARTS

Juri Bizzotto – Shy Opener, Transfarmer Miniconcert

by Juri Bizzotto

Shy Opener, Transfarmer Miniconcert consists of a live set and presentation of the first single + video clip Shy Opener, made for the Transfarmer Series project. The concert stage is transformed into a window into the world of Transfarmer, where sound, performance and stage elements recreate the bucolic ecosystem of a rediscovered periphery. Transfarmer is a long-term research project, which is committed to creating intersectional critical thinking with respect to the condition of queer, trans* subjectivities in the rural context – imagining metamorphoses of them and their landscape. The practical project includes drawings, texts, sound compositions, videos and props, and aims to produce an EP that will narrate the cosmovision of the character of Transfarmer.

Simon Colliard – Celle-ci je voulais la chanter au bord du gouffre

FINE ARTS

Simon Colliard – Celle-ci je voulais la chanter au bord du gouffre

by Simon Colliard

Celle-ci Je Voulais la Chanter au Bord du Gouffre talks about having dreams and getting lost in the process. Celle-ci Je Voulais la Chanter au Bord du Gouffre is what remains when you have been looking within for too long. Celle-ci Je Voulais la Chanter au Bord du Gouffre is a 17-minute musical performance that tells a fragment of a story.

Simon Pellegrini – The Time of a Song

FINE ARTS

Simon Pellegrini – The Time of a Song

by Simon Pellegrini

The Time of a Song is a mute confession between a child and a melting snowman, a melancholy dream. A vision in an inner place of constructed memory, between fever dreams and flashbacks. We cannot deny a willingness, or predisposition, to invest energies, of any kind, by virtue of uncertain results. Compressing thoughts like snow to give shape and different weights to something unclear, playing with a silent audience, sharing intimacy with an inanimate object, creating with an absence.

MA Product Design

Sophia Götz – Smell&Tell

PRODUCT DESIGN

Sophia Götz – Smell&Tell

with Camille Blin, Augustin Scott de Martinville

Olfactory stimulation for people with dementia Using the power of smell – one of the senses most strongly associated with emotion and memory – Smell&Tell creates meaningful interactions and provides stimuli for communication and playful engagement. People with dementia can maintain their quality of life and promote well-being by participating in activities and social interactions that stimulate the brain and help maintain daily functions. The outcome of this research project is an olfactory game consisting of a series of ten selected odours and different ways to trigger (verbal/nonverbal) conversations. The design of the interaction between the caregiver and the affected person is not only intended to be enjoyable, but also to strengthen their relationship and provide a sense of meaning and identity.

Marcus Angerer – Layer

PRODUCT DESIGN

Marcus Angerer – Layer

with Camille Blin, Augustin Scott de Martinville

Despite being hailed as the next industrial revolution for a long time, 3D printing has yet to make the final step into mass manufacturing. This can be attributed primarily to its limitations in precision and efficiency. However, a printing setting known as Vase Mode shows promise as a potential solution to overcome these limitations. By enabling printing in a continuous spiralised line, it offers significantly cleaner and faster results, although it also presents its own set of challenges. This project investigates the potential of the Vase Mode by exploring its unique features and pushing the boundaries of what it can achieve. The outcome of this exploration is Layer, a lighting system entirely printed in ABS, that leverages the unique capabilities of the technology to its advantage.

Luca Vernieri – Campà

PRODUCT DESIGN

Luca Vernieri – Campà

with Camille Blin, Augustin Scott de Martinville

Campà features a series of decorated ceramics developed with I.C.A Giordano, a terracotta factory located in my hometown in the Amalfi Coast area. Originally, the production of ceramics was dedicated to locals who wanted to purchase objects that transformed everyday images into art. These objects depicted animals, fishermen, rural life and landscapes. Over time, as tourism developed, these objects became souvenirs, and decorators focused on reproducing the same patterns for decades with minimal variations. These once representative illustrations now serve as distant reminders, lacking emotional connection with younger generations. Campà aims to restore this bond by introducing self-ironic drawings, illustrating how modern lifestyle has found its unique form in this area.

Donghwan Song – Circuit Riff

PRODUCT DESIGN

Donghwan Song – Circuit Riff

with Camille Blin, Augustin Scott de Martinville

Unleash the power of music and technology with the Circuit Riff. This remarkable MIDI instrument combines a minimal design with the endless possibilities of MIDI technology. With carefully designed printed circuit boards, sensors and transducers, every detail of your performance is captured and translated into a digital language, empowering you to compose, improvise and experiment like never before. Seamlessly switch between playing the guitar and atmospheric soundscapes, manipulate effects with ease and explore a vast sonic palette. This PCB MIDI Guitar redefines musical expression, inspiring awe and admiration from musicians and enthusiasts alike. Embark on a musical journey where tradition meets cutting-edge technology and experience the evolution of music in your hands.

Oscar Rainbird-Chill – Point de Charge

PRODUCT DESIGN

Oscar Rainbird-Chill – Point de Charge

with Camille Blin, Augustin Scott de Martinville

A proposal for a streetlight-mounted socket for charging electric vehicles for the city of Lausanne, in anticipation of the 2030 ban on non-electric vehicles. The focus has been to create a compact design with an appropriate level of visibility that references the familiar and established typology of cast street signage.

Paula Mühlena – Living in a Wall: A Feasible Fantasy

PRODUCT DESIGN

Paula Mühlena – Living in a Wall: A Feasible Fantasy

with Camille Blin, Augustin Scott de Martinville

Living in a Wall: A Feasible Fantasy merges contemporary construction standards with design, shifting our perception of products. The project explores built-in furniture, transforming it from an isolated practice into a replicable solution. It focuses on timber frame construction and prevalent prefabrication. By integrating furniture into the development and construction process of a house, this project demonstrates how furniture becomes an integral part of a cohesive, long-term system. The project is showcased in a book that serves as a scale model and a guide, leading readers through the evolution of built-in furniture, prefabrication and design iterations for living in a wall. The 1:10 scale, engineer-approved drawings and augmented reality features ground the concept.

Luis Rodriguez – Coalesce

PRODUCT DESIGN

Luis Rodriguez – Coalesce

with Camille Blin, Augustin Scott de Martinville

Coalesce is a speculative design research project which explores the use of artificial intelligence to create a gender-fluid design language. By using AI image blending and text-to-image AI models, it is possible to create intersections between unnecessarily gendered products and question the biases and stereotypes that are linked to gender identities within the product design industry. The project consists of an interactive installation that showcases the results of blending razors for women and men through a trained AI model and physical prototypes made through 3D sculpting and modelling as reinterpretations of the AI-designed products.

Chiara Torterolo – MedGum

PRODUCT DESIGN

Chiara Torterolo – MedGum

with Camille Blin, Augustin Scott de Martinville

MedGum: Effective Alternative to Traditional Drug Delivery Systems Chewing gums are recognised by scientists and medical researchers as a highly effective alternative to conventional drug administration methods like pills, tablets and capsules. MedGum is a research-driven project that integrates food production, medical research and design, to develop a range of functional gums with additional health benefits. By designing the gum and its structure, it becomes possible to enhance the effectiveness of the medication, improving the speed and dynamics of absorption of active ingredients. Tailored to specific diseases such as stomach disorders, allergies, migraines and oral injuries, each MedGum, together with a new packaging, offers patients a discreet and convenient way of taking their medication.

Lucas Hosteing – Kouéno

PRODUCT DESIGN

Lucas Hosteing – Kouéno

with Camille Blin, Augustin Scott de Martinville

During my cabinetmaking studies in 2016, I discovered slabwood, which is the name given to the edge pieces milled from a saw log. Slabwood is flat on one side and convex on the other. Because of its asymmetrical and irregular shape, it is discarded by woodworkers. The abundant offcuts from sawmills are sold at a low price (CHF 1 per linear metre of wood). Seven years after my cabinetmaking studies, I started to think about this unexploited material. Going against the tradition of working with pristine wood, my research resulted in a collection of benches. The planks are mitre-cut to create different volumes. Geometric extrusions of inverted trees are transformed into seats. In this way, slabwood is integrated into our interiors in its rawest form.

Cedric Oder – Skin

PRODUCT DESIGN

Cedric Oder – Skin

with Camille Blin, Augustin Scott de Martinville

Skin is a case for discarded smartphones. In combination with an app, it transforms the device into a child-friendly communication product. A redesigned interface allows children to explore the main functions of a phone in a more playful way while old hardware is used meaningfully. Concentration disorders, loss of creativity and imagination, and impaired development of the ocular apparatus are only a few of the consequential damages of premature smartphone usage. Skin challenges the traditional perception of tech for children and offers new conceptual and experimental solutions. Children get the opportunity to grow up with a healthier relationship to technology while being independent and connected. The aim is to create experiences with interactions that feel magical and that bring joy.

Sebastiano Gallizia – FrameCraft

PRODUCT DESIGN

Sebastiano Gallizia – FrameCraft

with Camille Blin, Augustin Scott de Martinville

Framecraft focuses on redesigning the production process of custom-made bikepacking frame bags. As a foundation for my research I have drawn upon my prior experience in a small business where I handcrafted bikepacking bags. These bags are directly strapped to the frame instead of using a traditional pannier rack but, due to the unique nature of each frame, bikepacking bag producers cannot achieve a proper fit. To solve this, I suggest automating the manufacturing process and establishing a Micro-Factory that bridges the gap between custom craftsmanship and industrial efficiency. Every aspect of production, from pattern design to fabric cutting and graphic tracing, is fully automated. This approach addresses challenges in achieving a proper bag-to-bike fit, while promoting local production in Europe, and tackles concerns related to labour-intensive sewing.

Maxine Granzin – Project Beam

PRODUCT DESIGN

Maxine Granzin – Project Beam

with Camille Blin, Augustin Scott de Martinville

Project Beam is a home entertainment hub consisting of a projector and two speakers. Seeking to integrate the projector further into the living environment, Project Beam references the architecture of floor lamps. The stand in this case not only enables the user to reach the desired projection height but also to charge various devices thanks to a low-voltage circuit.

Matteo Dal Lago – Natura Molta

PRODUCT DESIGN

Matteo Dal Lago – Natura Molta

with Camille Blin, Augustin Scott de Martinville

Marble, a popular resource worldwide, holds special significance in Carrara, Tuscany, where around 4 million tons are annually extracted. Extraction leads to the production of significant amounts of marble slurry, a dense mixture of dust and water. Proper management of this waste is crucial to prevent environmental pollution. With a focus on sustainable resource utilisation, my project seeks to upcycle this waste into a valuable resource. In collaboration with local companies, I spent most of the semester conducting on-site work in Carrara. The research conducted aims to highlight the potential of marble slurry as a valuable resource rather than waste material. The outcome presented features a collection of material samples and a bench designed and crafted entirely from marble slurry.

Fleur Federica Chiarito – ACCA

PRODUCT DESIGN

Fleur Federica Chiarito – ACCA

with Camille Blin, Augustin Scott de Martinville

ACCA is a floor lamp designed for the outdoors, especially suitable for commercial use, e.g. in restaurants and cafes. In line with the advancements in rechargeable battery technology, the lamp includes an integrated battery that can be easily detached and recharged, eliminating the need to move the lamp during the process. Made entirely from aluminium components, ACCA features a sturdy design that can withstand all weather conditions. Its stability is further reinforced by an integrated space at the bottom, allowing for additional weight such as stones or gravel to be added for optimum stability.

Yohanna Rieckhoff – re- club

PRODUCT DESIGN

Yohanna Rieckhoff – re- club

with Camille Blin, Augustin Scott de Martinville

Children’s feet grow quickly. Considering the need for shoes for different weather conditions, seasons and activities, the number of pairs per child is relatively high – and so is the cost for parents and even more for the planet. Shoes need to fulfil an array of consumer requirements in terms of style and function. They are composed of many parts and up to 40 different materials, including all types of plastics and glues. Hence, they are complicated to disassemble and recycle. In this context, Re- club features an everyday unisex shoe for children aged 1 to 6 that is built to be easily disassembled, allowing for recycling and refurbishing to extend the product’s lifespan.

Jule Bols – Disassembly Dialogue: Sketches and Dummies

PRODUCT DESIGN

Jule Bols – Disassembly Dialogue: Sketches and Dummies

with Camille Blin, Augustin Scott de Martinville

In 2021 the EU commission passed new regulations that have forced the lighting industry to change: lighting needs to be manufactured and disposed of in more sustainable ways. In recent years, LED technology has dominated the industry as it is efficient, affordable and long lasting. However, the problem is that there is currently no feasible way to recycle LED lights. Disassembly of the components – LEDs, LED drivers/PCB boards, cables, sensors and casings with varying materials – is a key design challenge and would allow easier recycling. DISASSEMBLY DIALOGUE features sketches as well as physical models called DUMMIES, which showcase approaches to disassembling LED components. The DUMMIES are not luminaires or lamps, but rather playful and provocative ideas that intend to generate a discussion.

MA Photography

Benjamin Freedman – Positive Illusions

PHOTOGRAPHY

Benjamin Freedman – Positive Illusions

by Benjamin Freedman

Positive Illusions is a photobook that depicts a series of childhood memories constructed using CGI. The resulting uncanny still lives, imagined from the perspective of a child, evoke a strange family presence in photo-realistic environments. Inspired by the nature of memory and simulation, I have based my scenes on what I could remember and used a phenomenological approach to fill in the blanks. Revisiting the past using CGI technology to re-stage events creates a unique flattening of the past and present – a process of pseudo visual archaeology. Some images in the series are repeated but with slight alterations, revealing the surrealist process of fabricating them and underscoring the phenomenon of distortion that is inherent to memory.

Yumo Wu – The Room and the Photographs

PHOTOGRAPHY

Yumo Wu – The Room and the Photographs

by Yumo Wu

The Room and the Photographs investigates the intertwined relationship between perception, space and photography. Initially, observers were placed inside a room to witness the raw essence of photography in the camera obscura. The digital evolution has reshaped the ontology of the medium and provided an entirely metamorphosed experience – observing photography with a detachment from reality. As in painting, I assemble a meticulous collection of physical photographs and computer-generated imagery. These domestic spaces lose their inherent perspective. They are familiar yet strange, fractured yet imbalanced. My photographic constructions, part memories, part materiality, attempt to reveal the complexity of perception in the realm of photography.

Fumi Omori – Girl Talk

PHOTOGRAPHY

Fumi Omori – Girl Talk

by Fumi Omori

Girl Talk is an immersive virtual reality installation that explores the concept of multicultural identities and the idea of home. The project presents a curated collection of self-portraits featuring cyber avatars from Japanese, Korean and Korean-American backgrounds. Through my exploration of diversity, I have come to realise that embracing different cultural expressions is not merely a question of adaptation; it is a nuanced and intricate process of discovering the intrinsic values within each culture. With Girl Talk, I aim to share my own experiences and convey the journey of navigating between feelings of confusion and the power of inclusivity, while simultaneously grappling with the challenges of trilingual identities in this interconnected world.

Yuji Wang – 1.0.0.1 Days

PHOTOGRAPHY

Yuji Wang – 1.0.0.1 Days

by Yuji Wang

1.0.0.1 Days is a CG animation that revolves around the realm of data manipulation, delving into the inexorable rise of artificial intelligence in the era of big data. The video aims to speculate on the consequences of humanity’s increasing reliance on and trust in artificial intelligence, pondering the possibility of data manipulation and subsequent transformation into mere marionettes of information and electronic captives. From reality to virtual reality, is it possible to establish data as a new form of religion? As the narrative unfolds, a cyborg butterfly draws nearer to the humans confined to a glasshouse, with its tenderness, its curiosity, its ambition…

Gabriela Marciniak – Early Retirement

PHOTOGRAPHY

Gabriela Marciniak – Early Retirement

by Gabriela Marciniak

“When you’re young and slow down, you’re lazy, but when you’re retired and you slow down, you’re happy to slow down”. As soon as we enter the word of adulthood, we realise that our everyday lives revolve around completing one task after another, checking off items from our to-do lists. Days pass in this manner, with the constant pressure of doing and working more. Driven by research, the artist explored early retirement in health resorts, places where we can relinquish control and devote our time to treatment, healing, pleasure and the process itself. There is no rush, no time. Video performance as a form of expression juxtaposes the body with architecture, creating a retirement wonderland. A one-channel movie, video performance, 4k, 16:9 frame

Amandine Kuhlmann – Cash Me Online

PHOTOGRAPHY

Amandine Kuhlmann – Cash Me Online

by Amandine Kuhlmann

Cash Me Online is a video project where I stage myself, combining performance with found footage. With the goal of achieving viral fame, I embrace delusion and despair in this exploration, which delves into the impact of cameras in the era of social media. Through a hyper-feminine digital alter ego based on my own algorithm, I perform in virtual and physical realms, fulfilling desires and aspirations. The project questions self-representation and the female gaze in the presence of empowered women on screen. The project examines tensions between toxic feminine tropes and how women reclaim them for empowerment. Found footage combined with a deepfake of my own face serves as a visual album, revealing content diversity and standardisation, introducing ambiguity in notions of dysmorphia.

Mykolas Valantinas – Lullaby’s Fault

PHOTOGRAPHY

Mykolas Valantinas – Lullaby’s Fault

by Mykolas Valantinas

Lullaby’s Fault is a surreal docufictional short film that tells the story of twin brothers with wild and ferocious imaginations, the consequences of which lead them towards violence and ultimately, tragedy. Alternating between first person POV and a more stylised third person perspective, the film has a destabilising effect where the supposed validity of one comes into conflict with the surreal nature of the other. The narrative follows a metamorphic fairy-tale template where the protagonists undergo internal and/or external transformations. The naive, overwhelming nature of fantasy as a dangerous and explosive energy is expressed through two complementary perspectives: the eyes of a child and his older, lunatic self.

Mattia Dagani Rio – METAMORPHOSIS

PHOTOGRAPHY

Mattia Dagani Rio – METAMORPHOSIS

by Mattia Dagani Rio

METAMORPHOSIS is a photobook that delves into the complex tapestry of bodybuilding, examining its inherent interplay with torture, hedonism and eroticism. Bodybuilders subject themselves to gruelling training regimens, pushing their bodies to the absolute limits in the pursuit of self-expression. Using a combination of CGI with traditional methods of photography, this project explores moments of agony, highlighting the struggle and dedication required to reshape the body into an extraordinary form. However, it also shows how this practice is a deeply personal journey of self-discovery and self-acceptance which consists of introspective moments, vulnerability and a profound intimacy with themselves, where viewers witness a process of transformation that extends far beyond the physical body.

Gina Bolle – Instanz

PHOTOGRAPHY

Gina Bolle – Instanz

by Gina Bolle

Instanz is an interactive installation consisting of a steel cell with a five-channel video, three infrared cameras and two surveillance cameras. Within a dark and insulated space, viewers are confronted with live feeds, humiliating or disturbing found footage and sound. Reflecting on Foucault’s “apparatus” theory, Instanz refers to a system that exerts power and control over society. It indicates how a camera can serve as a tool to harm its subjects. Similar to the panopticon, viewers have no control over whether they are being observed. By linking live streams with found footage, the work exposes the possibility of exploitation in the realm of photography and demonstrates the inherent power imbalances in visual consumption through a deprived experience.

Luísa Tormenta – Supra-Memento

PHOTOGRAPHY

Luísa Tormenta – Supra-Memento

by Luísa Tormenta

Supra-Memento speculates on the preservation of human life within digital spaces and how bodies can morph into dematerialised reflections, thereby resisting the inevitable decay that faces our tangible realities. The work takes the form of a video installation, creating a meditative environment that physically engages the viewers. Using photogrammetry scans, I have preserved my body and those of loved ones, immortalising the ephemerality of human memories and relationships into a liminal space. Steeped in Vanitas symbolism, the sacredness of these bodies intertwines with the insignificance of decaying organic matter. While this photo-technique conveys an illusion of volume, it also exposes the fragmentation of the data, revealing how these too are temporal shells, vulnerable to disintegration.

Moritz Jekat – Wetlands of Pharmacology

PHOTOGRAPHY

Moritz Jekat – Wetlands of Pharmacology

by Moritz Jekat

Exterior virtual organs that enter our bodies and transform our brains surround us. These pharmaca multiply in wetlands between online and real life. In a desire for healing and reconnecting, a group of humanoid aliens inhabit this space and come together in a caring pile of thoughts, emotions and dreams. They share with you, thanks to subconscious writing and wetland tools. A waterbed in space invites you to relax. In the concept of adoption of pharmacology, in contrast to adaptation to the super-fast, consumption-based virtual spheres that are transforming social habits, Wetlands of Pharmacology experiments with a slow coming together and exchange of emotional and physical knowledge of five artists in a computer game engine.

Aniket Godbole – A Place I Call Home

PHOTOGRAPHY

Aniket Godbole – A Place I Call Home

by Aniket Godbole

Growing up as an immigrant, my notion of “otherness” was profoundly connected with my idea of self – never fully Nigerian in Nigeria or Indian in India. This series explores my understanding of home as a third culture child, collating a narrative of my life that revisits memories of my youth through reimagined constructions of my everyday life. Settling in a new city never felt strange but with time a feeling of uncertainty lingered when I considered what I could actually call home. Featuring layered journal entries and subtracted and multiplied images from my archives, these collages tell a delicate story of a life in transit. I link up with a past that I have never fully experienced. Traditions, thoughts and realities guide a reflection on my childhood and how I experienced growing up in a strange new world that I now call home.

Carla Rossi – Bellissima

PHOTOGRAPHY

Carla Rossi – Bellissima

by Carla Rossi

Bellissima follows the story of Rebecca, whom the photographer met on the stages of a popular Italian beauty pageant. ‘‘I was looking for a young girl who wasn’t necessarily a professional model, but who hoped to become one”. The project reflects on the photographic medium as a dream factory. The photographer shifts perspectives to highlight the construction of images and the model. The symbiosis between model, photographer and viewer reveals how images influence the dreams and aspirations of young girls. The work aims to criticise photography as a stage for the representation of beauty and to challenge the idea of the latter as a cult achieved through the attention of the camera. Would beauty still have meaning if no one could look at it?

MA Type Design

Lana Soufeh – Toujan Display: Contextual Arabic Typeface

TYPE DESIGN

Lana Soufeh – Toujan Display: Contextual Arabic Typeface

with Kai Bernau, Matthieu Cortat

Today, most typographic design is done in Latin script and type design software is geared towards Western scripts. Toujan is a contextual Arabic typeface that aims to explore the potential of this software to reintegrate versatility and connectivity in Arabic script, while preserving its dynamic nature. It is inspired by the Tawqii’ style, a hybrid of thuluth and naskh calligraphy and features ligatures that enhance the visual allure of the text but also serve a functional purpose, optimising the spacing and improving the text flow. Toujan pushes the boundaries of Arabic type by reintroducing one of its unique features, i.e. that of connecting all words in a sentence with a series of swashes that link the last letter of each word to the first letter of the following word.

Minjong Kim – Amateur

TYPE DESIGN

Minjong Kim – Amateur

with Kai Bernau, Matthieu Cortat

Amateur is a serif typeface that synthesises the calligraphic features derived from historical research. It evokes a niche sanctuary for a forgotten genre, exuding a sense of elegance. Inspired by the letterforms of early antique German models, Amateur cleverly plays with a distinctive form of horizontality, simultaneously revealing untamed strokes and meticulously crafted details. The uniform text styles provide robust, harmonised textures for optimal readability, while the display styles amplify the expressive qualities of each letter to the extreme, fearlessly embracing deliberate imperfections that blur conventional type systems and showcase captivating aesthetics.

Niklas Herrmann – Kyū Maru Gothic

TYPE DESIGN

Niklas Herrmann – Kyū Maru Gothic

with Kai Bernau, Alice Savoie

Inspired by hand-painted Japanese station signs from the late 1950s, Kyū Maru Gothic interprets and expands their handmade heritage into a coherent rounded sans serif and multiscript Latin/Japanese typeface. It carefully considers the warm and individual character created by the brush of the original sign painters and integrates it coherently into a typeface that is aimed at contemporary use. Further following the source, the typeface comes on a width axis to allow for more flexible typesetting for its intended use at display sizes.

János Hunor Vári – Família

TYPE DESIGN

János Hunor Vári – Família

by János Hunor Vári

What is a family? Are all families toxic? Who is the loudest at the table and what are the dynamics between those who are related? Contemporary type design relies heavily on interpolation methods, leading to a huge amount of styles. This often results in predictable type families. My work is an attempt to return to the roots of typesetting, when no superfamilies existed. Printers used to mix and match different typefaces when composing text. Instead of designing a family from a single source, I have constructed it from a variety of elements, a variety styles, which I have polished and modified until they work as a family. A type family of bold, regular and italic, text and display optical styles, designed for the catalogues and signage of a second-hand bookstore.

André Teixeira da Silva – Herk Type Crew

TYPE DESIGN

André Teixeira da Silva – Herk Type Crew

with Radim Peško, Alice Savoie

Herk is a typeface that incorporates roman and gothic styles, inspired by the aesthetics of b-boying and the recurrence of blackletter on the clothing of its practitioners. The contrast between this centuries-old typography and the relatively young underground world of breaking intrigued me. Inspired by a mysterious letterform popular among b-boys and b-girls, I started by designing a new skeleton. This became the basis for the pencil, marker and brush versions. This early exploration led to the creation of the gothic and roman display variants, underlining a more refined development of Herk. Finally, with the addition of the text versions, Herk underwent its final metamorphosis, combining roman and gothic styles into a unified typeface family.

Feng Juan Jun – Solux

TYPE DESIGN

Feng Juan Jun – Solux

with Kai Bernau, Radim Peško

Solux is a typeface family that emerged from a study of an often-overlooked genre – the slab serif fonts. The goal of Solux Roman is to be functional and enduring, prioritising timelessness over trends, with its static construction and human-crafted details. On the other hand, Solux Italic has been designed to be narrower and more calligraphic, allowing for a broader range of typographic applications. The design of the family draws inspiration from slab-serif logos such as the ones on Honda’s cars, which often exhibit a sense of stability and confidence. Solux aims to offer a balanced and contemporary typographic solution, for both print and wayfinding.

Norma Elzoghbi – Nostalgic Futures

TYPE DESIGN

Norma Elzoghbi – Nostalgic Futures

with Julia Born, Alice Savoie

This magazine aims to deconstruct, reinterpret and question Eastern and Western narratives through two distinct lenses: the West in the eyes of the East and the East in the eyes of the West. In a globalised and multi-cultural world, understanding identity disputes has become a crucial issue to end patterns of cross-border misrepresentations. It challenges the notion of “the other”, by documenting past, current and speculative future conflicts. Rather than persuading people, it conveys news from a two-sided narrative, acting as a cross-cultural bridging mechanism. It features a network of international contributors: writers, photographers and researchers. This project showcases my identity as an Lebanese/American, who belongs neither here nor there.

Rongyi Tang – Veil

TYPE DESIGN

Rongyi Tang – Veil

with Julia Born, Alice Savoie

Imagine a remarkable companion who remains by your side every hour of the day, responding to your every whim, seamlessly blending cuteness with sensuality, someone who never cheats or lies. Would you be enticed to embark on a date with such an ideal partner? What if that companion happened to be an egg timer? This project delves into the profound themes of human connections, loneliness and the nature of love in an era dominated by digital advancements. Through the unconventional concept of marrying inanimate objects, Rongyi presents a narrative that is both absurd and humorous, inviting the audience to ask a fundamental question: where do we truly invest our emotions?

Coline Besson – Girlz – They Gave Us Pink Let Us Make It Powerful

TYPE DESIGN

Coline Besson – Girlz – They Gave Us Pink Let Us Make It Powerful

with Kai Bernau, Julia Born

This editorial project embraces a new interpretation of the stereotypes of Femininity. The conscious reappropriation of its attributes becomes an act of awareness, subversion and empowerment. As a woman, being dissonant, allegedly vulgar and girly is a way to disrupt and challenge the established order and the agreed expectations of society. The publication gathers and highlights the works of a variety of female artists for this cause. It also features a custom-made font, Courtesy, with a neo-kitsch display cut that plays with proportions and consistency and a reader-friendly text cut – both sharing specific and sharp features. Finally, a monospace version allows for more freedom in compositions. It is used where traditional typesetting would favour italics.

Edouard Bérard – Sita

TYPE DESIGN

Edouard Bérard – Sita

with Kai Bernau, Alice Savoie

Sita is a family of sans and serif typefaces with origins in the Scotch Roman style. Sita Serif is a contemporary interpretation of Miller and Richard’s 1822 Double Pica Roman. Sita Sans is derived from its counterpart, with influences from early British grotesques from the same foundry. Designed to be set together, Sita Sans and Sita Serif are optically matched for optimal typesetting. While they share the same construction, they complement each other by retaining their unique characteristics. Sita’s harmonious texture and intricate details make it suitable for both small and large text sizes. Each style is available in five weights, from light to black, with corresponding italics. An additional display variant, Sans Black Condensed, completes the family.

Paul Sturm – Substanz

TYPE DESIGN

Paul Sturm – Substanz

with Kai Bernau, Alice Savoie

Substanz is a typeface that can be customised and adjusted to diverse artistic needs. The type family contains two single-line cuts (Upright and Italic), which act as a gateway into the typeface, as they only become usable when something is added, e.g. a stroke or a pen. They constitute an interface for graphic designers to engage with the typeface and add their own ideas and “handwriting” to the design. The typeface is completed by four text cuts (Regular, Italic, Bold and Bold Italic), which aim for good legibility and balanced text colour. They are designed for situations where legibility is favoured over expression – for example in small sizes.

Noam Benatar – Ktura

TYPE DESIGN

Noam Benatar – Ktura

with Julia Born, Alice Savoie

Ktura is a biscriptual, humanistic Slab-serif, Hebrew-Latin type family aimed for use as a text and title face. It includes nine cuts for both scripts, with four upright and corresponding italic text weights, and a display cut for titles. Ktura was designed following research on the way in which multi-script typefaces, specifically Hebrew-Latin ones, should be designed. The design process emphasises the idea that the understanding of the cultural background of each of the scripts is a crucial part in the design of multiscriptual typefaces. By experimenting with notions of contrast, proportion, white space and more, a comprehensive solution is introduced in the design which allows the typeface to work optimally in different environments where an intersection of the scripts occurs.

Elena Baranowski – Speira

TYPE DESIGN

Elena Baranowski – Speira

with Julia Born, Radim Peško

This publication connects fashion with type design by simultaneously presenting the Russian Doll couture collection (Autumn/Winter,1999) and the Speira variable typeface family. The project juxtaposes photographic and typographic elements, visualising similar approaches to shapes, layers and proportions. Designed with particular attention to the interaction between the different weighs, the typeface family evolves and transforms from thin to bold, affecting the tone of the overall typeface. The typographic exploration includes several weights and corresponding italics, offering multiple typesetting possibilities.

Quirk85

TYPE DESIGN

Quirk85

with Kai Bernau, Radim Peško

Quirk 85 started with the discovery by Kim Minjong of a fascinating Branding Manual from Korea dating from the late 70s and early 80s. Sharing a mutual fascination for logotypes and corporate items, he paired with Juan Jun Feng to embark on a journey that transcends cultural boundaries. Both born in the 90s, they unearthed striking similarities in their childhood experience, at a time when both China and Korea went through distinctive paths toward economic development, resulting in indelible impressions from brainwashing advertisement, the rapid transformation of cities, and the overwhelming wave of technological innovation. A time of iconic design, that the two type designers explored through cultural narratives and historical context. Quirk 85 is a fusion of those elements: impact of commercialisation, the intricate web of education, production, daily life, healthcare and more. By bridging their two distinct nations, they aspire to evoke a sense of shared identity and collective memory, inviting viewers to embark on a visual and intellectual journey.

MAS

MAS Design Research in Digital Innovation

Margherita Motta – Aidee

Design Research for Digital Innovation (EPFL+ECAL Lab)

Margherita Motta – Aidee

by Margherita Motta

Despite the widespread use of self-tracking technologies, the exploration of intimate data remains a largely uncharted territory. Aidee is a design research project that focuses on urine monitoring and addresses the complexity of intimate self-tracking by challenging standard ways of representing and interacting with data. Composed of a mobile app and a connected interactive device, the Aidee system uses a qualitative form of data representation and situated visualisations to foster new form of engagement between users and the private spheres of their health.

Rémi Opalinski – Photobook Uncovered

Design Research for Digital Innovation (EPFL+ECAL Lab)

Rémi Opalinski – Photobook Uncovered

by Rémi Opalinski

Photobook Uncovered is an interactive installation which was developed in collaboration with the Museum for Photography – Photo Elysée. The design research project aims to enhance the comprehension of photobooks among a diverse audience. Through this immersive experience, visitors can navigate a curated collection of 300 photobooks, discovering intriguing connections based on layout similarities. By leveraging cutting-edge technologies, the installation offers a unique and engaging way to interact with the photobooks, revealing insights into the relationships between the different works.

Lucie Houel – Things That Talk

Design Research for Digital Innovation (EPFL+ECAL Lab)

Lucie Houel – Things That Talk

by Lucie Houel

Museum exhibitions traditionally present a multitude of objects grouped by theme or typology. While each of them is accompanied by a brief description of their origins, exhibitions rarely delve into the narratives surrounding each work. Things That Talk is a research project initiated by the LHST, which focuses on the exhibition of a single object and its multiple associated narratives. The final exhibition showcases a digital fresco that combines archival images and original content, which visitors can explore and animate using interactive spotlights. These interactions reveal hidden connections between the narratives and contemporary issues, allowing visitors to generate their own understanding of the themes addressed and to engage in a critical reflection on history.

Ignacio Pérez – Èvokâ

Design Research for Digital Innovation (EPFL+ECAL Lab)

Ignacio Pérez – Èvokâ

by Ignacio Pérez

Created in partnership with the Library of the Canton and University of Fribourg, Èvokâ is an interactive installation that explores how the archive held at the Librarycan once again become a living part of the canton's identity. The project investigates emplotment techniques, linking personal, collective and cultural identities with historical archives. By interweaving autobiographical elements with software-assisted narratives, Èvokâ aims to revive a sense of belonging to the Canton of Fribourg. Based on the concepts of artificial memories and personal narratives, Èvokâ creates an experience that is both individual and shared between users, but also one that reflects the values and history of the canton. Through user research studies, the project marked a first step in defining experiences in the context of collective and cantonal identities.

MAS Design for Luxury & Craftsmanship

Shan Yu Kuan – BASUANN

DESIGN FOR LUXURY & CRAFTSMANSHIP

Shan Yu Kuan – BASUANN

by Shan Yu Kuan

BASUANN draws inspiration from the image of traditional Asian rattan/bamboo chairs. Its name echoes the pronunciation of the Taiwanese meaning “tie with cords”. Comprised of seven pieces of spiral ducts, BASUANN is assembled using mortise and tenon joints to connect the sitting part with the legs part. It is further reinforced by cords that securely bind the stool together. BASUANN seamlessly blends contemporary furniture design with the evocative imagery of Asian traditional craftsmanship, showcasing the aesthetic of minimalistic design.

Céline Witzke – From Fabric to Glass: Capturing the Movement of Textiles in Experimental Glassmaking

DESIGN FOR LUXURY & CRAFTSMANSHIP

Céline Witzke – From Fabric to Glass: Capturing the Movement of Textiles in Experimental Glassmaking

by Céline Witzke

This project draws inspiration from the world of fashion, specifically the organic movements, volumes and textures found in textiles, and explores how these elements unintentionally create soft forms. In collaboration with Swiss glass manufacturer Niesenglass, a collection of multipurpose glass objects has been created, showcasing craftsmanship in a new light.

Charitini Gkritzali – Topology of a Body

DESIGN FOR LUXURY & CRAFTSMANSHIP

Charitini Gkritzali – Topology of a Body

by Charitini Gkritzali

Deriving inspiration from 20th century orthopaedic braces, Topology of a Body is a series of body jewellery items that closely conform to the human anatomy and resemble the body’s structural elements. Each piece is composed by solid geometrical shapes and organic curves that are created with silver or steel wire. The thickness of the wire is altered in a dynamic rhythm, highlighting the morphology of the body. The metal structure, which is carefully designed to envelop the human figure, ultimately takes on a sculptural form. Just like orthopaedic braces, the pieces of jewellery are designed to allow the body to move, yet seem to keep it in a constant state of immobility. This paradox eventually raises a question: do these objects enable or restrain the body’s movements?

Anaïs Sulmoni – IVORIA

DESIGN FOR LUXURY & CRAFTSMANSHIP

Anaïs Sulmoni – IVORIA

by Anaïs Sulmoni

Once prized and valued by craftspeople, bone is now perceived as dirty and worthless. Yet, it is still widely used by cosmetics and food industries. It has appealed to me for many years because of its similarity to ivory and because of its living aspect, even though it represents death. Drawing on the abundance of this organic waste, I set out to recreate the prestige of ivory. I discovered the potential of bone as glue and powder, applied to different supports: solid wood, wood shavings and fabrics. The research book and models highlight bone, which presents new aesthetic and structural possibilities and acts as the first step towards reconciliation with this precious material.

Marine Col – ROPY

DESIGN FOR LUXURY & CRAFTSMANSHIP

Marine Col – ROPY

by Marine Col

Ropy is a seriously playful stool that plays with the past. Designed in a single, light stroke, this object draws its charm from the reuse of materials. Old naval ropes from the port of Lausanne, their colours tarnished by time, serve as raw material and become precious material once the object has been made.

Checkie Ieong – Dynamic Reflections

DESIGN FOR LUXURY & CRAFTSMANSHIP

Checkie Ieong – Dynamic Reflections

by Checkie Ieong

In the realm of high jewellery, where opulence and elegance often reign supreme, the quest for innovation and creativity continues to push the boundaries of design. The convergence of technology and artistry has paved the way for an exciting evolution in the world of jewellery, giving rise to interactive and playful pieces that transcend traditional aesthetics. This high jewellery collection draws inspiration from the mesmerising allure of kinetic movement. The collection is a testament to the harmonious marriage of motion and meticulous craftsmanship. Inspired by the captivating dynamism found in kinetic art, each piece in this collection encapsulates the essence of movement, inviting the wearer to engage, interact and partake in the unfolding narrative of the jewellery.

Hyeseung Nam – Clover Series

DESIGN FOR LUXURY & CRAFTSMANSHIP

Hyeseung Nam – Clover Series

by Hyeseung Nam

Clover Series is an object that features user-friendly graphic patterns, created by the properties of the materials. Reinterpreting the details of the shaker box, the series creates overlapping graphics based on the number of patterns that are stacked. The objects can be used in various ways in the kitchen or living room, adding a playful vibe to the place. The surfaces of the object are assembled vertically and connected by rivets. The round-cutting detail of the connection covers the parting line of the material while providing an aesthetic finish. Clover Series offers a sensual approach to materials, at the crossroads of design and craftsmanship.

Minyeol Cho – A Piece of Nature

DESIGN FOR LUXURY & CRAFTSMANSHIP

Minyeol Cho – A Piece of Nature

by Minyeol Cho

I was captivated by the Swiss lifestyle of embracing nature and enjoying outdoor experiences. Inspired by the beauty of people conversing and dining outdoors under clear skies, I conceived the idea of an outdoor tableware set to evoke nature and facilitate conversations. My design focused on maintaining a natural aesthetic, using materials that foster a connection with nature. I aimed for a simple design that preserves the integrity of the wood while highlighting its inherent beauty. The tableware set’s interior is coated with a natural dye from lacquer trees, offering waterproofing and eco-friendly production. This design allows users to appreciate the characteristics, aesthetics and practicality of the material.

Naomi Nguyen – Harlequin Lamp

DESIGN FOR LUXURY & CRAFTSMANSHIP

Naomi Nguyen – Harlequin Lamp

by Naomi Nguyen

Illuminating Elegance Through Glass The Harlequin Lamp set is available in three sizes in clear glass, to adorn various surfaces such as tables, desks and bedside stands. Each size brings its own unique charm and luminosity, providing a harmonious blend of practicality and artistic flair. the Harlequin Lamp set is a testament to the timeless allure of glass as a medium for creative expression that invites one to immerse oneself in a world of light, beauty and carnival spirit.

Heein Im – Balancing Circle

DESIGN FOR LUXURY & CRAFTSMANSHIP

Heein Im – Balancing Circle

by Heein Im

Balancing Circle is a sculptural object that experiments with the tension and flexibility of textiles. As people walk past, the installation generates unexpected excitement by swaying lightly and interacting with the surrounding space. The object also focuses on material research with elements that are commonly used for fashion accessories such as leather, yarn and fabric. The circle is a shape that is considered to be perfectly balanced. However, by placing it in a critical position, our attention is drawn to the second moment of balance applied to the circle. It is as if we were attempting to establish stability in every situation, forgetting that we are already perfectly balanced beings.

Ambre Tuttle – A(r)table

DESIGN FOR LUXURY & CRAFTSMANSHIP

Ambre Tuttle – A(r)table

by Ambre Tuttle

Eating used to be a basic need, but today aesthetics have never been so important at the table. As cooking evolves into art, let us turn our food into unique creations, ephemeral experiences and vectors of identity. A(r)table is a collection of objects that result from a search focused on visual impact and how we present our dishes. This project assumes that pleasure resides as much in the tasting as in the confection. The plate becomes an empty canvas for drawing, tracing and composing, calling for creativity. Paying attention to the appearance of our dishes may seem pointless, but it is the very origin of our desire to eat. The pleasure of tasting starts with our imagination, and sublimating our plates is also sublimating a moment.

Kiyong Lee – Hangeul Marbles

DESIGN FOR LUXURY & CRAFTSMANSHIP

Kiyong Lee – Hangeul Marbles

by Kiyong Lee

Hangeul Marble is an object that is designed based on the principle of Hangeul (Korean alphabet), in which letters are formed as strokes are added, e.g. ㅡ, ㄱ, ㄴ, ㄷ, ㄹ, etc. Using the traditional game of marbles – a game known to and enjoyed by all – as a motif, the object is primarily intended to be used on a table. The rule of the game is to move the glass marble from start to finish using your finger. The object is made from ash wood and natural leather and, when not in use, it can serve as a contemporary decorative object.

Victor Montour – Brik

DESIGN FOR LUXURY & CRAFTSMANSHIP

Victor Montour – Brik

by Victor Montour

Deeply rooted in the world of architecture, clay bricks have always been appreciated for their structural qualities. However, this humble building material has many other qualities that are just waiting to be revealed. The Brik vase collection aims to elevate the brutalist language of this archetype through artisanal processes. Working hand-in-hand with ceramists and specialised manufactures, this project acts as a meeting point between these two figures of design – a combination of mechanical precision and artisanal singularity. This collection of vases also questions our reflexes as creators and consumers. What if we designed novelty out of banality? Can we learn to recognise the beauty of normality?

Cristina Rodríguez Solé – Arrassall

DESIGN FOR LUXURY & CRAFTSMANSHIP

Cristina Rodríguez Solé – Arrassall

by Cristina Rodríguez Solé

Drought and high temperatures in Catalonia cause many fires during the summer. The authorities are responsible for the forestry work in the country’s woods to prevent them. Pine wood, which makes up most of these forests, is considered of lower value because it is harvested as part of forest management. However, its characteristics are similar to those of other woods in the area. To enhance the value of this material and to give highlight the issue, the project aims to use this wood for the manufacture of limited-edition furniture. As an example, a stool and a bench have been created. Their shape is dictated by the size of the slats obtained from the tree, minimising processes and making the most of the material. Furthermore, to reduce the carbon footprint, all the furniture is made locally.

Morgane Chiron – TILTED

DESIGN FOR LUXURY & CRAFTSMANSHIP

Morgane Chiron – TILTED

by Morgane Chiron

TILTED is an architectural project that focuses on ceramic tiles that help transcend norms, manipulate light and transform spaces. Slightly tilted, hence the name, these tiles interact dynamically with light, casting captivating patterns and enhancing depth. Texture, colour and finish modulate the behaviour of light, creating a bespoke experience. Colours evolve and transform with daylight, evoking emotions and infusing spaces with personality. These dynamic canvases shift the paradigm in tile usage, choreographing light, redefining space and captivating the senses to offer a compelling fusion of artistry and innovation.

Nathanaël Baby – Passe-MAS-partout

DESIGN FOR LUXURY & CRAFTSMANSHIP

Nathanaël Baby – Passe-MAS-partout

by Nathanaël Baby

Art and design meet to highlight the research aspect. This fictitious exhibition takes viewers through the work of MAS Design for Luxury & Craftsmanship students. The passe-partout is an in-between object that creates space around a work of art. It gives its name to the exhibition and inspires a series of display stands, specific to each sample.

Pruthviraj Ghosh – Ananth

DESIGN FOR LUXURY & CRAFTSMANSHIP

Pruthviraj Ghosh – Ananth

by Pruthviraj Ghosh

Ananth, which means “endless” in Hindi, is a collection of home decor in collaboration with Cosy Creations India. The aim is to create a living space within your home that can provide the environment in which you wish to live. Carpets translate natural environments into visual craftsmanship, while contemporarily designed centrepieces by Balarience guarantee the functional aspect of this concept.

Johannes Seibel – Mono 4T Exhibition

DESIGN FOR LUXURY & CRAFTSMANSHIP

Johannes Seibel – Mono 4T Exhibition

by Johannes Seibel

The spatial design Mono 4T Exhibition was developed for an event of the German design manufactory Mono in collaboration with the German Design Graduates for the 40th anniversary of the Mono teapot. The core elements of the modular system are reused tea glass shipping boxes, which are stabilised by four stainless steel L-profiles fixed together with a packaging strap. A stainless-steel sheet is placed on the support structure providing a high-quality stage for the ten sculptural objects designed by the selected graduates. Text on the sheet’s bent front sides informs about the designer’s name and object title. After the exhibition, the sheets will be recycled into production. Large-format detail photos of the objects, printed on fabric banners, enhance the exhibition’s visual experience.

Jury & Citations 2023

Every year, personalities from the world of art and design are invited to ECAL in order to participate in the diploma juries and to assess the students’ works.
JURY BA Fine Arts - Image ECAL/Marvin Merkel
JURY BA Fine Arts - Image ECAL/Marvin Merkel

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JURY BACHELOR FINE ARTS
Julia Marchand
Curator, Arles
Sabrina Tarasoff
Writer & critic, Paris
Guillaume Pilet
Artist, Lausanne
 
JURY BA Fine Arts - Image ECAL/Marvin Merkel
JURY BA Fine Arts - Image ECAL/Marvin Merkel

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dipl_BAPH_10_creditsMarvinMerkel.jpg
Jury BA Photography - Image ECAL/Marvin Merkel
JURY BACHELOR PHOTOGRAPHY
Lewis Chaplin 
Editor, Loose Joints publishing, Marseille
Emilia Genuardi
Curator, Director of the approche salons, Paris
Matthieu Meyer
Artistic Director, Paris
 
"The Bachelor's level was exceptionally high and diverse in its production and execution. A courageous group of young students, who are not afraid to confront different social, political and cultural issues through their work, are exactly the kind of projects that excite us and that we strive to encourage and publish."
Lewis Chaplin

Loose Joints publishing, Marseille
Jury BA Photography

"From immersive environments, to inventive apps, to carefully designed digital games, to hybrid artistic, digital and communication projects, including experimental electronic machines and synthesizers, the Bachelor Media & Interaction Design trains future generations of creatives who can/able to navigate the creative industries with artistic versatility, technological knowledge, and innovative strategies."

Giulia Bini

Curator, EPFL Pavilions, Lausanne
Jury BA Media & Interaction Design

JURY BACHELOR MEDIA & INTERACTION DESIGN
Giulia Bini
Curator, EPFL Pavilions, Lausanne
Dirk Koy
Artist, Basel
Matthieu Meyer
Artistic Director, Paris
DIPL_MID_JURY_1_creditsMarvinMerkel.jpg
Jury BA Media & Interaction Design - Image ECAL/Marvin Merkel
Dipl_BDAG_1_creditsMarvinMerkel.jpg
Jury BA Graphic Design - Image ECAL/Marvin Merkel
JURY BACHELOR GRAPHIC DESIGN
Selina Bernet
Type & Graphic designer, Zurich
Matthieu Meyer
Artistic Director, Paris
Astrid Seme
Graphic designer, Vienna
“I really enjoyed seeing how the students turned personal and political interests into design projects while embracing new technologies with an eye to both aesthetics and function.”

Selina Bernet

Type & Graphic designer, Zurich
Jury BA Graphic Design

“I wish the ECAL and its magnificent students a bright future. As in the cinema: always look ahead to what's to come.”

Héléna Klotz

Film director, Paris
Jury BA Cinéma

JURY BACHELOR CINEMA
Héléna Klotz
Film director, Paris
François Musy
Sound engineer, Rolle
Artur Tort
Chief Operator, Barcelona
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Jury BA Cinema - Image ECAL/Marvin Merkel
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Jury BA Industrial Design - Image ECAL/Marvin Merkel
JURY BACHELOR INDUSTRIAL DESIGN
Beatrice Leanza
Director MUDAC, Lausanne
Mark Braun
Designer and Professor HBKsaar, Berlin
Paolo Brambilla
Architect, Designer and Creative Director for FLOS and Zanotta, Milan
"The breath of subjects tackled by the students and the strong research-lead approach articulated in the presentations were an impressive reminder that a risk-taking attitude is a fundamental character for design to engage with the complexity of today’s world and its entangled ecosystems of sustainable production, social care and environmental reparation.”

Beatrice Leanza

Director MUDAC, Lausanne
Jury BA Industrial Design

“ECAL Master Photography is at the forefront of the latest developments in photography, teaching its students to define its future appearance and truly understand the technologies behind the medium in its current appearances. This didn’t only result in jaw-dropping visuals among the graduation projects, but also reflected a deep understanding from the students on how to engage with and reflect on today’s visual culture at large.”

Miriam Kooiman

Curator, Foam Museum, Amsterdam
Jury MA Photography

JURY MASTER PHOTOGRAPY
Miriam Kooiman
Curator, Foam Museum, Amsterdam
Jurgen Maelfeyt
Editor, Art Paper Editions, Gent
Noam Toran
Artist, associate professor at HEAD, Geneva
“I was struck not only by the quality of practice and critical thinking, but also by the camaraderie and feeling of care and love I saw between the students.”

Noam Toran

Noam Toran, Artist, associate professor at HEAD
Jury MA Photography

“I am delighted by the quality of the student projects coming out of the ECAL Masters Type Design program. The variety of topics, in-depth study of the subjects and their execution are really impressive.”

Veronika Burian

Type designer, Prague
Jury MA Type Design

JURY MASTER TYPE DESIGN
Veronika Burian
Type designer, Prague
Julie Peters
Art director, Brussels

Kristyan Sarkis
Type designer, Amsterdam
Douglas Stanley
Artist (HEAD), Geneva
Jury MA Type Design - Image ECAL/Marvin Merkel
Jury MA Type Design - Image ECAL/Marvin Merkel
Jury MA Type Design - Image ECAL/Marvin Merkel
Jury MA Type Design - Image ECAL/Marvin Merkel
Jury MA Type Design - Image ECAL/Marvin Merkel

1/5

Jury MA Product Design - Image ECAL/Marvin Merkel
Jury MA Product Design - Image ECAL/Marvin Merkel
Jury MA Product Design - Image ECAL/Marvin Merkel
Jury MA Product Design - Image ECAL/Marvin Merkel

1/4

JURY MASTER PRODUCT DESIGN
Piero Lissoni
Designer & architect, Milan
Jane Withers
Curator, London

Christian Kaegi
Designer & entrepreneur, Zurich
Emilie Meldem
Designer (HEAD), Geneva
“We really appreciated the presentations and quality of communication from each student. In terms of the projects, the variation in intentions made us question the parameters of design, sparking numerous debates within the jury. We feel this diversity reflects the context of design day.”

Jane Withers

Curator, London
Jury MA Product Design

JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP - Image ECAL/Marvin Merkel
JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP - Image ECAL/Marvin Merkel
JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP - Image ECAL/Marvin Merkel
JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP - Image ECAL/Marvin Merkel

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JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP
Sebastian Herkner
Designer, Offenbach am Main
Pavlo Schtakleff
Founder and Managing Director, Sé Collection, London

Gabriel Roland
Director Vienna Design Week
JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP - Image ECAL/Marvin Merkel
JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP - Image ECAL/Marvin Merkel
JURY MAS DESIGN FOR LUXURY AND CRAFTSMANSHIP - Image ECAL/Marvin Merkel

1/3

“At ECAL, I was truly impressed by the scope of interests and elasticity of student's practices in the Master Fine Arts. Rather than solidifying a narrow professional brand or doubling down on what they knew, artists seemed driven by an ethos of experimentation, whether it was through critically engaging with their pasts or trying to reimagine the present.”

Cooper Jacoby

Artist, Los Angeles
Jury MA Fine Arts

JURY MASTER FINE ARTS
Cornelia Grassi
Greengrassi Art gallery, London
Cooper Jacoby
Artist, Los Angeles

Sabrina Tarasoff
Writer & critic, Paris

Olivier Desvoignes
Artist (HEAD), Geneva
“The process for those of us on the jury and attending the graduation is extraordinarily gratifying and a privilege. The 12 artists take this day seriously and the combination of us looking at the work and then for the artist to talk about how they get to the point of presenting, is illuminating and considered.”

Cornelia Grassi

Greengrassi Art gallery, London
Jury MA Fine Arts

Graduation ceremony – 30 June 2023

Graduation ceremony – 30 June 2023 - Image ECAL/Marvin Merkel
Graduation ceremony – 30 June 2023 - Image ECAL/Marvin Merkel
Graduation ceremony – 30 June 2023 - Image ECAL/Marvin Merkel
Graduation ceremony – 30 June 2023 - Image ECAL/Marvin Merkel
Graduation ceremony – 30 June 2023 - Image ECAL/Marvin Merkel

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AWARDS & GRANTS 2023

BACHELOR AWARDS & GRANTS 2023
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ECAL Tremplin Award supported by Fondation Leenaards — CHF 10'000.-

Jade Eymann – BA Industrial Design

Clément Grimm – BA Fine Arts

Gaétan Uldry – BA Photography

 

The aim of the "Tremplin Award" is to help talented artists and/or designers launch their careers and establish a long-term professional artistic practice. It is reserved for creatives who have just graduated from ECAL, supports them in setting up a concrete project or for their entry into professional life.
Presented by Mrs Catherine Othenin-Girard, Chairwoman of Cultural Commission of Fondation Leenaards

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Images Vevey x ECAL Award & Exhibition at L’APPARTEMENT

Sara De Brito Faustino – BA Photography

 

A prize offering the opportunity of a first public visibility through an exhibition to a graduate of the ECAL's Bachelor's or Master's degree in photography, while reinforcing the existing links between ECAL and Images Vevey.
Presented by Mr Stefano Stoll, Director of Images Vevey

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Freestudios Award — Vaucher with a value of CHF 15'000.-

Marcello Balzaretti – BA Cinema

 

Marcello Balzaretti  BA Cinema Un prix destiné à un·e étudiant·e en spécialisation Image qui s’est distingué·e par la qualité de son travail aussi bien au niveau artistique que technique. Ce prix souligne les ponts vertueux entre le monde académique et professionnel.
Remis par M. Boris Rabusseau, représentant FreeStudios

 

 

 

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Plateforme10 x ECAL Award & Exhibition + CHF 5'000.-

Bogdan Nastase – BA Media & Interaction Design

 

This prize is intended to reward a Bachelor Media & Interaction Design student and  will allow, among other things, the development of the project in view of a first public visibility through an exhibition of the laureate, while reinforcing the links between the ECAL and Plateforme10.
Presented by Mr. Manuel Sigrist, digital manager at Photo Elysée for Plateforme 10.

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Pierre Keller Award — CHF 5’000.-

Ulises Lozano – BA Photography

 

In memory of Pierre Keller, Director of ECAL from 1995 to 2011. A prize awarded for a particularly committed diploma project.
Presented by Mr. Alexis Georgacopoulos, Director, and Mr. Vincent Jacquier, Head of Visual Communication Departement

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Masé Studios Sound Award – Voucher with value of CHF 5’000.-

Giulia Goy – BA Cinema

 

A prize to a student in the Sound specialization who has distinguished himself/herself by the quality of his/her work, both on an artistic and technical level. This award underlines the virtuous bridges between the academic and professional worlds.
Presented by Mr Ivan Ruet, representative of Masé Studios

 

 

 

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Flokk Internship – Six-month internship program in Oslo

Léo Crespin – BA Industrial Design

 

Six-month internship programme at Flokk HQ in Norway to a Master Product Design graduate. Flokk is the market leader in the design, development and production of workplace furniture in Europe.
Presented by Mr Stéphane Halmaï-Voisard, Head of Industrial Design Bachelor, on behalf of Flokk

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Swiss Design Association Bachelor Award 2023 - 3-year membership & business coaching

Annick Persechini – BA Industrial Design

 

A prize that rewards a Bachelor student for the excellence of his or her diploma work. The SDA Bachelor Award offers the winner the opportunity to become an SDA member for three years, as well as individual entrepreneurial coaching for the development of their diploma project.
Presented by Valentine Ebner, member of the organising committee of the SDA, Swiss Design Association

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Ernest Manganel Award – CHF 3’000.-

Tianchang Gu – BA Fine Arts

Mathilde Hansen – BA Fine Arts

 

Two prizes awarded by the jury of the Ernest Manganel Foundation to graduate a students in Fine Arts, to reward the relevance of his/her research and the very professional quality of his/her diploma work.
Presented by Mr. Stéphane Kropf, Head of BA Fine Arts for Manganel Foundation.

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HES-SO Award for Excellence in Design and Visual Arts – CHF 2'500.-

Agathe Bourrée – BA Graphic Design

 

A prize awarded to an ECAL student who has distinguished him/herself by the excellence of his/her diploma work. Presented by Mr. René Graf, vice-rector of education at HES-SO

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BG Ingénieurs Conseils Award – CHF 1’500.-

Hugo Jauffret – BA Graphic Design

Annick Persechini – BA Industrial Design

 

Two prizes awarded to graduate students, authors of a project that takes into account sustainable development, in particular its economic, environmental and social aspects.
Presented by Mrs. Pascale Grossmann, communications consultant at BG Ingénieurs Conseils SA

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EXECAL Award — CHF 1’000.-

Robin Luginbühl – BA Industrial Design

 

A prize awarded to a graduate student who has distinguished himself/herself by the quality of his/her Bachelor's thesis. Presented by Mrs. Yoo-Mi Steffen, EXECAL Secretary

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METAA Award – CHF 1’000.-

Tickie Bindner – BA Media & Interaction Design

 

A prize awarded to a graduate student in Media & Interaction Design who has distinguished himself/herself by a prospective and experimental approach during his/her diploma work.
Presented by Mr. Lionel Tardy, committee member of METAA: Media Experiments in Technology and Art Association

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Visarte Vaud Award— CHF 1'000.-

Mariana Isler – BA Fine Arts

 

A prize awarded to a graduate student in Fine Arts who has distinguished himself or herself by the excellence of his or her work. Presented by Mrs. Patricia Glave, President of Visarte Vaud

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Risk Award— CHF 1'000.-

Noemi Leneman – BA Fine Arts

 

A prize awarded to a particularly talented student in the field of Fine Arts. Presented by Mr. Stéphane Kropf, Head of the Bachelor Fine Arts.

MASTER AWARDS & GRANTS 2023
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ECAL Tremplin Award supported by Fondation Leenaards — CHF 10’000.-

Norma Elzoghbi - MA Type Design

Juri Bizzotto - MA Fine Arts

 

The aim of the "Tremplin Award" is to help talented artists and/or designers launch their careers and establish a long-term professional artistic practice. It is reserved for creatives who have just graduated from ECAL, supports them in setting up a concrete project or for their entry into professional life.
Presented by Mrs Catherine Othenin-Girard, Chairwoman of Cultural Commission of Fondation Leenaards

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Scholarship Nestlé-ECAL — CHF 10’000.-

Lana Soufeh – MA Type Design

Luis Rodriguez – MA Product Design

 

Two Nestlé scholarships of CHF 10'000. - each awarded to deserving 2nd year MADP, MAP or MATD students who have distinguished themselves by the research and quality of their diploma project, particularly -but not exclusively- in relation to current themes such as technological or social innovation, sustainability or health.
Presented by Mrs Aude Gandon, Nestlé Global Chief Marketing Officer

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De Bethune Award — CHF 6’000.-

Charitini Gkritzali – MAS in Design for Luxury & Craftsmanship

 

A prize awarded to a graduate the Master of Advanced Studies in Design for Luxury & Craftsmanship for the quality of his/her work.
Presented by Mr Denis Flageollet, Master Watchmaker & Founder of De Bethune

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La Foncière Award — CHF 3’000.-

Yumo Wu – MA Photography

 

A prize awarded by La Foncière, a property investment fund, to a deserving student for the work accomplished during the year in Photography.
Presented by Mr Thomas Vonaesch, COO of La Foncière

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HES-SO Design & Fine Arts Excellence Award — CHF 2’500.-

Marcus Angerer – MA Product Design

 

A prize awarded to an ECAL student who has distinguished himself/herself by the excellence of his/her diploma work. Presented by Mr René Graf, Vice-rector for Education HES-SO

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BCV Award — CHF 2'000.-

Yohanna Rieckhoff – MA Product Design

 

A prize awarded to a Master's graduate who has distinguished by the overall quality of his/her work.
Presented by Mr Camille Blin, Head of Master Product Design

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Profot-Elinchrom Award — Equipment worth CHF 2'000.-

Benjamin Freedman – MA Photography

 

A prize for a Master Photography student who has produced an excellent diploma work.
Presented by Mr Sandro Bizzarro, Digital Imaging Consultant at Profot SA

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David Rust Award — CHF 1’000.-

André Teixeira da Silva – MA Type Design

 

A prize awarded to a graduate who has produced a distinguished typographic work. The winner is offered the opportunity to publish a visual that will be used to collect donations for the Design against Cancer action.
Presented by Mrs Maude Rust, Founder and Chairwoman of the Association in rust we trust*

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EXECAL Award — CHF 1’000.-

Maxine Granzin – MA Product Design

 

A prize awarded to a graduate who has produced a distinguished Master's thesis project.
Presented by Mrs Yoo-Mi Steffen, EXECAL Secretary

ORTHER AWARDS & GRANTS 2023 (other than diplomas)
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Casino Barrière of Montreux Foundation Grant – CHF 8'000.- (BA)

Viktor Gagné – 2e année BA Media & Interaction Design

Noé Vercaemst – 2e année BA Photography

 

A grant awarded to a student about to complete their graduation year. The choice was made based on their talent and creativity.
Presented by Mr. Jakob Hlasek, President of the Casino Barrière de Montreux Foundation

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Soma Summer Mexico 2023 — A one-month artist residency in Mexico — value CHF 5’000.-

Oriane Emery – 1st year MA Fine Arts

Ana Francesca Bălan – 1st year MA Fine Arts

 

Awarded to two 1st year Master Fine Arts students, selected for a 1-month artist residency in Mexico, at the Hacienda Santa María Xalostoc in Tlaxcala state.
Presented by Mrs Stéphanie Moisdon, Head of Master Fine Arts

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Scholarship Walter + Eve Kent Foundation – CHF 5'000.- (BA)

Tom Grbic – 2nd year BA Fine Arts

Anna Kawahara – 2nd year BA Fine Arts

 

Two scholarships awarded to particularly talented students in the fields of painting and sculpture, to support the continuation of his or her studies at ECAL.
Presented by Mr Alexis Georgacopoulos, member of Walter + Eve Kent Foundation

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Scholarship Walter + Eve Kent Foundation – CHF 5'000.- (MA)

Felice Berny-Tarente – 1st year MA Fine Arts

Lorenzo De Bellis – 1st year MA Fine Arts

 

Two scholarships awarded to particularly talented students in the fields of painting and sculpture, to support the continuation of his or her studies at ECAL.
Presented by Mr Alexis Georgacopoulos, member of Walter + Eve Kent Foundation

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Encouragement Award – City of Renens - CHF 2'000.- (MA)

Gabriela Jaime – 1st year MA Type Design

 

An encouragement prize awarded to students Arts who have distinguished themselves by the quality of their work and exhibition at the La Ferme des Tilleuls in Renens in December 2023.
Presented by Mrs Nathalie Jaccard, Conseillère municipale à la Ville de Renens

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Encouragement Award – City of Renens - CHF 2'000.- (BA)

Till Seegräber – 2nd year BA Industrial Design

 

An encouragement prize awarded to students Arts who have distinguished themselves by the quality of their work and exhibition at the La Ferme des Tilleuls in Renens in December 2023.
Presented by Mrs Nathalie Jaccard, Conseillère municipale à la Ville de Renens

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FIFF Namur Award — participation in the Emile Cantillon jury (BA)

Hervé Ossent – 2nd year BA Cinema

 

A prize awarded to a 2nd year student who has distinguished him/herself by the quality of his/her theoretical reflection. Presented by Rachel Noël, teaching assistant in the Bachelor Cinema

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Jacqueline Veuve Award – CHF 1’000.- (BA)

Camille Anker – 2nd year BA Cinema

 

An award given to a film student who has distinguished himself/herself during the year by the quality of his/her achievements or technical work. This award pays tribute to Jacqueline Veuve, a great Swiss documentary filmmaker who passed away in 2013.
Presented by Ms Adèle Beaulieu, Bachelor Cinema assistant

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Foundation Year Award – CHF 500.-

Félicie Morel – Option Fine Arts

 

A prize awarded to a student of the ECAL's Foundation Year who has distinguished themselves by the excellence of their work and who has obtained the best results of their year.
Presented by Mr David Monnet, Head of Foundation Year

Graduates 2023

Gwendoline Albasini
Tony Altermatt
Matteo Angelé
Marcus Angerer
Inès Aznar
Nathanaël Baby
Marcello Balzaretti
Elena Baranowski
Adryan Barrilliet
Dominique Bartels
Noam Benatar
Edouard Bérard
Alicia Berclaz
Adrien Beroud
Coline Besson
Tickie Bindner
Alix Bitz
Juri Bizzotto
Ekaterina Bliznyuk
Gina Bolle
Jule Bols
Agathe Bourrée
Jessy Bueno
César Cadène
Luana Cardinaux
Julien Caulet
Ali Chatila
Noa Chevalley
Morgane Chiron
Minyeol Cho
Ilaria Citti
Marine Col
Simon Colliard
Mattia Cook
Remo Corazza
Elina Crespi
Léo Crespin
Mattia Dagani Rio
Matteo Dal Lago
Sara De Brito Faustino
Yann Difford
Paul Nouvelhomme
Salomé Dotter
Jessica Dreier
Ilan Dubi
Charlotte Dubois
Sacha Dufour
Fanny Dunning
Hugo Duport
Norma Elzoghbi
Jade Eymann
Yann Fankhauser
Fleur Federica Chiarito
Pablo Felley
Diego Fellmann
Feng Juan Jun
Benjamin Freedman
Sofia Fresey Angelopoulou
Antony Gallay
Sebastiano Gallizia
Alexis Gargaloni
Valerie Geissbühler
Eloïse Genoud
Guillaume Gindrat
Charitini Gkritzali
Aniket Godbole
Vera Gonzalez Ponce
Pruthviraj Ghosh
Sophia Götz
Giulia Goy
Maxine Granzin
Clément Grimm
Tianchang Gu
Aude Gunzinger
Laura Hagmann
Mathilde Hansen
Niklas Herrmann
Jay Holdener
Nicolas Honegger
Lucas Hosteing
Lucie Houel
Heein Im
Mariana Isler
Laeticia Jakob
Hugo Jauffret
Ianka Jean-Marie
Moritz Jekat
Minjong Kim
Amandine Kuhlmann
Kiyong Lee
Yoonjae Lee
Noemi Leneman
Checkie Ieong
Leoni Limbach
Sam Lombardo
Ambre Louineau
Ulises Lozano
Arthur Lucchesi
Nolan Lucidi
Robin Luginbühl
Claudia Mangone
Gabriela Marciniak
Alexandre Margueron
Axel Mattart
Antonin Maudry
Lirjeta Maxhuni
Inès Mermoud
Julie Meyer
Aude Meyer de Stadelhofen
Rémi Molleyres
Victor Montour
Alice Moor
Margherita Motta
Paula Mühlena
Lylou Müller
Hyeseung Nam
Bogdan Nastase
Aleksandra Nazarova
Thomas Neyroud
Naomi Nguyen
Cedric Oder
Sven Odermatt
Romain Oederlin
Fumi Omori
Rémi Opalinski
Ella Paleni
Bruno Pauli Caldas
Simon Pellegrini
Ignacio Pérez
Annick Persechini
Shkelqim Qestaj
Marco Renna
Marjolaine Rey
Yohanna Rieckhoff
Benoît Rochat
Luis Rodriguez
Cristina Rodríguez Solé
Louis Roh
Lily Rose Hold
Carla Rossi
Tessa Roy
Sebastien Rück
Aramis Rüdisühli
Léonie Sammons
Laeticia Schwendi
Johannes Seibel
Alexandra Sensi
Ilù Seydoux
Shania Soares
Donghwan Song
Lana Soufeh
Clara Sipf
Samuel Spreyz
Paul Sturm
Anaïs Sulmoni
Rongyi Tang
André Teixeira da Silva
Luísa Tormenta
Chiara Torterolo
Ambre Tuttle
Gaétan Uldry
Tara Ulmann
Lou-Anna Ulloa del Rio
Mykolas Valantinas
János Hunor Vári
Luca Vernieri
Louis Victorin Michel
Alice Villars
Florentina Walser
Yuji Wang
Noah Watzlawick
Jeanne Weber
Ysé Willemin
Céline Witzke
Yumo Wu
Julie Wuhrmann
Shan Yu Kuan
Niki Zaal
Michelle Zadio Villarroel